lua_GameClearFlags.cpp 2.4 KB

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  1. #include "Base.h"
  2. #include "lua_GameClearFlags.h"
  3. namespace gameplay
  4. {
  5. static const char* enumStringEmpty = "";
  6. static const char* luaEnumString_GameClearFlags_CLEAR_COLOR = "CLEAR_COLOR";
  7. static const char* luaEnumString_GameClearFlags_CLEAR_DEPTH = "CLEAR_DEPTH";
  8. static const char* luaEnumString_GameClearFlags_CLEAR_STENCIL = "CLEAR_STENCIL";
  9. static const char* luaEnumString_GameClearFlags_CLEAR_COLOR_DEPTH = "CLEAR_COLOR_DEPTH";
  10. static const char* luaEnumString_GameClearFlags_CLEAR_COLOR_STENCIL = "CLEAR_COLOR_STENCIL";
  11. static const char* luaEnumString_GameClearFlags_CLEAR_DEPTH_STENCIL = "CLEAR_DEPTH_STENCIL";
  12. static const char* luaEnumString_GameClearFlags_CLEAR_COLOR_DEPTH_STENCIL = "CLEAR_COLOR_DEPTH_STENCIL";
  13. Game::ClearFlags lua_enumFromString_GameClearFlags(const char* s)
  14. {
  15. if (strcmp(s, luaEnumString_GameClearFlags_CLEAR_COLOR) == 0)
  16. return Game::CLEAR_COLOR;
  17. if (strcmp(s, luaEnumString_GameClearFlags_CLEAR_DEPTH) == 0)
  18. return Game::CLEAR_DEPTH;
  19. if (strcmp(s, luaEnumString_GameClearFlags_CLEAR_STENCIL) == 0)
  20. return Game::CLEAR_STENCIL;
  21. if (strcmp(s, luaEnumString_GameClearFlags_CLEAR_COLOR_DEPTH) == 0)
  22. return Game::CLEAR_COLOR_DEPTH;
  23. if (strcmp(s, luaEnumString_GameClearFlags_CLEAR_COLOR_STENCIL) == 0)
  24. return Game::CLEAR_COLOR_STENCIL;
  25. if (strcmp(s, luaEnumString_GameClearFlags_CLEAR_DEPTH_STENCIL) == 0)
  26. return Game::CLEAR_DEPTH_STENCIL;
  27. if (strcmp(s, luaEnumString_GameClearFlags_CLEAR_COLOR_DEPTH_STENCIL) == 0)
  28. return Game::CLEAR_COLOR_DEPTH_STENCIL;
  29. return Game::CLEAR_COLOR;
  30. }
  31. const char* lua_stringFromEnum_GameClearFlags(Game::ClearFlags e)
  32. {
  33. if (e == Game::CLEAR_COLOR)
  34. return luaEnumString_GameClearFlags_CLEAR_COLOR;
  35. if (e == Game::CLEAR_DEPTH)
  36. return luaEnumString_GameClearFlags_CLEAR_DEPTH;
  37. if (e == Game::CLEAR_STENCIL)
  38. return luaEnumString_GameClearFlags_CLEAR_STENCIL;
  39. if (e == Game::CLEAR_COLOR_DEPTH)
  40. return luaEnumString_GameClearFlags_CLEAR_COLOR_DEPTH;
  41. if (e == Game::CLEAR_COLOR_STENCIL)
  42. return luaEnumString_GameClearFlags_CLEAR_COLOR_STENCIL;
  43. if (e == Game::CLEAR_DEPTH_STENCIL)
  44. return luaEnumString_GameClearFlags_CLEAR_DEPTH_STENCIL;
  45. if (e == Game::CLEAR_COLOR_DEPTH_STENCIL)
  46. return luaEnumString_GameClearFlags_CLEAR_COLOR_DEPTH_STENCIL;
  47. return enumStringEmpty;
  48. }
  49. }