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- #include "Base.h"
- #include "lua_GameClearFlags.h"
- namespace gameplay
- {
- static const char* enumStringEmpty = "";
- static const char* luaEnumString_GameClearFlags_CLEAR_COLOR = "CLEAR_COLOR";
- static const char* luaEnumString_GameClearFlags_CLEAR_DEPTH = "CLEAR_DEPTH";
- static const char* luaEnumString_GameClearFlags_CLEAR_STENCIL = "CLEAR_STENCIL";
- static const char* luaEnumString_GameClearFlags_CLEAR_COLOR_DEPTH = "CLEAR_COLOR_DEPTH";
- static const char* luaEnumString_GameClearFlags_CLEAR_COLOR_STENCIL = "CLEAR_COLOR_STENCIL";
- static const char* luaEnumString_GameClearFlags_CLEAR_DEPTH_STENCIL = "CLEAR_DEPTH_STENCIL";
- static const char* luaEnumString_GameClearFlags_CLEAR_COLOR_DEPTH_STENCIL = "CLEAR_COLOR_DEPTH_STENCIL";
- Game::ClearFlags lua_enumFromString_GameClearFlags(const char* s)
- {
- if (strcmp(s, luaEnumString_GameClearFlags_CLEAR_COLOR) == 0)
- return Game::CLEAR_COLOR;
- if (strcmp(s, luaEnumString_GameClearFlags_CLEAR_DEPTH) == 0)
- return Game::CLEAR_DEPTH;
- if (strcmp(s, luaEnumString_GameClearFlags_CLEAR_STENCIL) == 0)
- return Game::CLEAR_STENCIL;
- if (strcmp(s, luaEnumString_GameClearFlags_CLEAR_COLOR_DEPTH) == 0)
- return Game::CLEAR_COLOR_DEPTH;
- if (strcmp(s, luaEnumString_GameClearFlags_CLEAR_COLOR_STENCIL) == 0)
- return Game::CLEAR_COLOR_STENCIL;
- if (strcmp(s, luaEnumString_GameClearFlags_CLEAR_DEPTH_STENCIL) == 0)
- return Game::CLEAR_DEPTH_STENCIL;
- if (strcmp(s, luaEnumString_GameClearFlags_CLEAR_COLOR_DEPTH_STENCIL) == 0)
- return Game::CLEAR_COLOR_DEPTH_STENCIL;
- return Game::CLEAR_COLOR;
- }
- const char* lua_stringFromEnum_GameClearFlags(Game::ClearFlags e)
- {
- if (e == Game::CLEAR_COLOR)
- return luaEnumString_GameClearFlags_CLEAR_COLOR;
- if (e == Game::CLEAR_DEPTH)
- return luaEnumString_GameClearFlags_CLEAR_DEPTH;
- if (e == Game::CLEAR_STENCIL)
- return luaEnumString_GameClearFlags_CLEAR_STENCIL;
- if (e == Game::CLEAR_COLOR_DEPTH)
- return luaEnumString_GameClearFlags_CLEAR_COLOR_DEPTH;
- if (e == Game::CLEAR_COLOR_STENCIL)
- return luaEnumString_GameClearFlags_CLEAR_COLOR_STENCIL;
- if (e == Game::CLEAR_DEPTH_STENCIL)
- return luaEnumString_GameClearFlags_CLEAR_DEPTH_STENCIL;
- if (e == Game::CLEAR_COLOR_DEPTH_STENCIL)
- return luaEnumString_GameClearFlags_CLEAR_COLOR_DEPTH_STENCIL;
- return enumStringEmpty;
- }
- }
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