lua_Pass.h 825 B

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  1. #ifndef LUA_PASS_H_
  2. #define LUA_PASS_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Pass.
  6. int lua_Pass__gc(lua_State* state);
  7. int lua_Pass_addRef(lua_State* state);
  8. int lua_Pass_bind(lua_State* state);
  9. int lua_Pass_clearParameter(lua_State* state);
  10. int lua_Pass_getEffect(lua_State* state);
  11. int lua_Pass_getId(lua_State* state);
  12. int lua_Pass_getParameter(lua_State* state);
  13. int lua_Pass_getRefCount(lua_State* state);
  14. int lua_Pass_getStateBlock(lua_State* state);
  15. int lua_Pass_getVertexAttributeBinding(lua_State* state);
  16. int lua_Pass_release(lua_State* state);
  17. int lua_Pass_setParameterAutoBinding(lua_State* state);
  18. int lua_Pass_setStateBlock(lua_State* state);
  19. int lua_Pass_setVertexAttributeBinding(lua_State* state);
  20. int lua_Pass_unbind(lua_State* state);
  21. void luaRegister_Pass();
  22. }
  23. #endif