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- #ifndef LUA_PASS_H_
- #define LUA_PASS_H_
- namespace gameplay
- {
- // Lua bindings for Pass.
- int lua_Pass__gc(lua_State* state);
- int lua_Pass_addRef(lua_State* state);
- int lua_Pass_bind(lua_State* state);
- int lua_Pass_clearParameter(lua_State* state);
- int lua_Pass_getEffect(lua_State* state);
- int lua_Pass_getId(lua_State* state);
- int lua_Pass_getParameter(lua_State* state);
- int lua_Pass_getRefCount(lua_State* state);
- int lua_Pass_getStateBlock(lua_State* state);
- int lua_Pass_getVertexAttributeBinding(lua_State* state);
- int lua_Pass_release(lua_State* state);
- int lua_Pass_setParameterAutoBinding(lua_State* state);
- int lua_Pass_setStateBlock(lua_State* state);
- int lua_Pass_setVertexAttributeBinding(lua_State* state);
- int lua_Pass_unbind(lua_State* state);
- void luaRegister_Pass();
- }
- #endif
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