lua_TextBoxInputMode.cpp 821 B

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  1. #include "Base.h"
  2. #include "lua_TextBoxInputMode.h"
  3. namespace gameplay
  4. {
  5. static const char* enumStringEmpty = "";
  6. static const char* luaEnumString_TextBoxInputMode_TEXT = "TEXT";
  7. static const char* luaEnumString_TextBoxInputMode_PASSWORD = "PASSWORD";
  8. TextBox::InputMode lua_enumFromString_TextBoxInputMode(const char* s)
  9. {
  10. if (strcmp(s, luaEnumString_TextBoxInputMode_TEXT) == 0)
  11. return TextBox::TEXT;
  12. if (strcmp(s, luaEnumString_TextBoxInputMode_PASSWORD) == 0)
  13. return TextBox::PASSWORD;
  14. return TextBox::TEXT;
  15. }
  16. const char* lua_stringFromEnum_TextBoxInputMode(TextBox::InputMode e)
  17. {
  18. if (e == TextBox::TEXT)
  19. return luaEnumString_TextBoxInputMode_TEXT;
  20. if (e == TextBox::PASSWORD)
  21. return luaEnumString_TextBoxInputMode_PASSWORD;
  22. return enumStringEmpty;
  23. }
  24. }