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- #include "Base.h"
- #include "lua_TextBoxInputMode.h"
- namespace gameplay
- {
- static const char* enumStringEmpty = "";
- static const char* luaEnumString_TextBoxInputMode_TEXT = "TEXT";
- static const char* luaEnumString_TextBoxInputMode_PASSWORD = "PASSWORD";
- TextBox::InputMode lua_enumFromString_TextBoxInputMode(const char* s)
- {
- if (strcmp(s, luaEnumString_TextBoxInputMode_TEXT) == 0)
- return TextBox::TEXT;
- if (strcmp(s, luaEnumString_TextBoxInputMode_PASSWORD) == 0)
- return TextBox::PASSWORD;
- return TextBox::TEXT;
- }
- const char* lua_stringFromEnum_TextBoxInputMode(TextBox::InputMode e)
- {
- if (e == TextBox::TEXT)
- return luaEnumString_TextBoxInputMode_TEXT;
- if (e == TextBox::PASSWORD)
- return luaEnumString_TextBoxInputMode_PASSWORD;
- return enumStringEmpty;
- }
- }
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