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- #include "ParticlesGame.h"
- // Declare our game instance.
- ParticlesGame game;
- #define DEFAULT_PARTICLE_EMITTER "res/fire.particle"
- const float INPUT_SENSITIVITY = 0.05f;
- const float PANNING_SENSITIVITY = 0.01f;
- const float ROTATE_SENSITIVITY = 0.25f;
- const Vector4 BACKGROUND_COLOR = Vector4::zero();
- const float INITIAL_ZOOM = 6.0f;
- ParticlesGame::ParticlesGame() : _scene(NULL), _panning(false), _rotating(false), _zooming(false)
- {
- }
- void addGrid(unsigned int lineCount)
- {
- float z = -1;
- // There needs to be an odd number of lines
- lineCount |= 1;
- const unsigned int pointCount = lineCount * 4;
- const unsigned int verticesSize = pointCount * (3 + 3); // (3 (position(xyz) + 3 color(rgb))
- std::vector<float> vertices;
- vertices.resize(verticesSize);
- const float gridLength = (float)(lineCount / 2);
- float value = -gridLength;
- for (unsigned int i = 0; i < verticesSize; ++i)
- {
- // Default line color is dark grey
- Vector4 color(0.3f, 0.3f, 0.3f, 1.0f);
- // Every 10th line is brighter grey
- if (((int)value) % 10 == 0)
- {
- color.set(0.45f, 0.45f, 0.45f, 1.0f);
- }
- // The Z axis is blue
- if (value == 0.0f)
- {
- color.set(0.15f, 0.15f, 0.7f, 1.0f);
- }
- // Build the lines
- vertices[i] = value;
- vertices[++i] = -gridLength;
- vertices[++i] = z;
- vertices[++i] = color.x;
- vertices[++i] = color.y;
- vertices[++i] = color.z;
- vertices[++i] = value;
- vertices[++i] = gridLength;
- vertices[++i] = z;
- vertices[++i] = color.x;
- vertices[++i] = color.y;
- vertices[++i] = color.z;
- // The X axis is red
- if (value == 0.0f)
- {
- color.set(0.7f, 0.15f, 0.15f, 1.0f);
- }
- vertices[++i] = -gridLength;
- vertices[++i] = value;
- vertices[++i] = z;
- vertices[++i] = color.x;
- vertices[++i] = color.y;
- vertices[++i] = color.z;
- vertices[++i] = gridLength;
- vertices[++i] = value;
- vertices[++i] = z;
- vertices[++i] = color.x;
- vertices[++i] = color.y;
- vertices[++i] = color.z;
- value += 1.0f;
- }
- VertexFormat::Element elements[] =
- {
- VertexFormat::Element(VertexFormat::POSITION, 3),
- VertexFormat::Element(VertexFormat::COLOR, 3)
- };
- Mesh* mesh = Mesh::createMesh(VertexFormat(elements, 2), pointCount, false);
- if (mesh == NULL)
- return;
- mesh->setPrimitiveType(Mesh::LINES);
- mesh->setVertexData(&vertices[0], 0, pointCount);
- Model* model = Model::create(mesh);
- model->setMaterial("res/grid.material");
- SAFE_RELEASE(mesh);
- Scene::getScene()->addNode("grid")->setModel(model);
- model->release();
- }
- void ParticlesGame::initialize()
- {
- // Display the gameplay splash screen
- displayScreen(this, &ParticlesGame::drawSplash, NULL, 250L);
- setMultiTouch(true);
- // Set keyboard state.
- _wDown = _aDown = _sDown = _dDown = false;
- _touched = false;
- _prevX = _prevY = 0;
- // Create a scene with a camera node.
- // The camera node is a child of a node at the same location as the particle emitter.
- // The camera node is offset from its parent, looking straight at it.
- // That way, when we rotate the parent node, the camera stays aimed at the particle emitter.
- _scene = Scene::create();
- Node* cameraNode = _scene->addNode("Camera");
- _cameraParent = _scene->addNode("CameraParent");
- _cameraParent->addChild(cameraNode);
- Camera* camera = Camera::createPerspective(45.0f, (float)getWidth() / (float)getHeight(), 0.25f, 1000.0f);
- cameraNode->setCamera(camera);
- cameraNode->setTranslation(0.0f, 0.0f, INITIAL_ZOOM);
- _scene->setActiveCamera(camera);
- SAFE_RELEASE(camera);
- addGrid(61);
- // Create a font for drawing the framerate.
- _font = Font::create("res/arial.gpb");
- // Load the form for editing ParticleEmitters.
- _form = Form::create("res/editor.form");
- _form->setConsumeInputEvents(false);
- //_form->setState(Control::FOCUS);
- // Store pointers to UI controls we care about.
- _startRed = (Slider*)_form->getControl("startRed");
- _startGreen = (Slider*)_form->getControl("startGreen");
- _startBlue = (Slider*)_form->getControl("startBlue");
- _startAlpha = (Slider*)_form->getControl("startAlpha");
- _endRed = (Slider*)_form->getControl("endRed");
- _endGreen = (Slider*)_form->getControl("endGreen");
- _endBlue = (Slider*)_form->getControl("endBlue");
- _endAlpha = (Slider*)_form->getControl("endAlpha");
- _particleProperties = (Container*)_form->getControl("particleProperties");
- _startMin = (Slider*)_form->getControl("startMin");
- _startMax = (Slider*)_form->getControl("startMax");
- _endMin = (Slider*)_form->getControl("endMin");
- _endMax = (Slider*)_form->getControl("endMax");
- _energyMin = (Slider*)_form->getControl("energyMin");
- _energyMax = (Slider*)_form->getControl("energyMax");
- _emissionRate = (Slider*)_form->getControl("emissionRate");
- _started = (CheckBox*)_form->getControl("started");
- _reset = (Button*)_form->getControl("reset");
- _emit = (Button*)_form->getControl("emit");
- _zoomIn = (Button*)_form->getControl("zoomIn");
- _zoomOut = (Button*)_form->getControl("zoomOut");
- _save = (Button*)_form->getControl("save");
- _load = (Button*)_form->getControl("load");
- _burstSize = (Slider*)_form->getControl("burstSize");
- _posVarX = (Slider*)_form->getControl("posVarX");
- _posVarY = (Slider*)_form->getControl("posVarY");
- _posVarZ = (Slider*)_form->getControl("posVarZ");
- _velX = (Slider*)_form->getControl("velocityX");
- _velY = (Slider*)_form->getControl("velocityY");
- _velZ = (Slider*)_form->getControl("velocityZ");
- _velVarX = (Slider*)_form->getControl("velocityVarX");
- _velVarY = (Slider*)_form->getControl("velocityVarY");
- _velVarZ = (Slider*)_form->getControl("velocityVarZ");
- _accelX = (Slider*)_form->getControl("accelX");
- _accelY = (Slider*)_form->getControl("accelY");
- _accelZ = (Slider*)_form->getControl("accelZ");
- _accelVarX = (Slider*)_form->getControl("accelVarX");
- _accelVarY = (Slider*)_form->getControl("accelVarY");
- _accelVarZ = (Slider*)_form->getControl("accelVarZ");
- _spinSpeedMin = (Slider*)_form->getControl("spinSpeedMin");
- _spinSpeedMax = (Slider*)_form->getControl("spinSpeedMax");
- _axisX = (Slider*)_form->getControl("axisX");
- _axisY = (Slider*)_form->getControl("axisY");
- _axisZ = (Slider*)_form->getControl("axisZ");
- _axisVarX = (Slider*)_form->getControl("axisVarX");
- _axisVarY = (Slider*)_form->getControl("axisVarY");
- _axisVarZ = (Slider*)_form->getControl("axisVarZ");
- _rotationSpeedMin = (Slider*)_form->getControl("rotationSpeedMin");
- _rotationSpeedMax = (Slider*)_form->getControl("rotationSpeedMax");
- _vsync = (CheckBox*)_form->getControl("vsync");
- // Listen for UI events.
- _startRed->addListener(this, Listener::VALUE_CHANGED);
- _startGreen->addListener(this, Listener::VALUE_CHANGED);
- _startBlue->addListener(this, Listener::VALUE_CHANGED);
- _startAlpha->addListener(this, Listener::VALUE_CHANGED);
- _endRed->addListener(this, Listener::VALUE_CHANGED);
- _endGreen->addListener(this, Listener::VALUE_CHANGED);
- _endBlue->addListener(this, Listener::VALUE_CHANGED);
- _endAlpha->addListener(this, Listener::VALUE_CHANGED);
- _startMin->addListener(this, Listener::VALUE_CHANGED);
- _startMax->addListener(this, Listener::VALUE_CHANGED);
- _endMin->addListener(this, Listener::VALUE_CHANGED);
- _endMax->addListener(this, Listener::VALUE_CHANGED);
- _energyMin->addListener(this, Listener::VALUE_CHANGED);
- _energyMax->addListener(this, Listener::VALUE_CHANGED);
- _emissionRate->addListener(this, Listener::VALUE_CHANGED);
- _started->addListener(this, Listener::VALUE_CHANGED);
- _reset->addListener(this, Listener::CLICK);
- _emit->addListener(this, Listener::CLICK);
- _zoomIn->addListener(this, Listener::PRESS);
- _zoomIn->addListener(this, Listener::RELEASE);
- _zoomOut->addListener(this, Listener::PRESS);
- _zoomOut->addListener(this, Listener::RELEASE);
- _save->addListener(this, Listener::RELEASE);
- _load->addListener(this, Listener::RELEASE);
- _burstSize->addListener(this, Listener::VALUE_CHANGED);
- _form->getControl("posX")->addListener(this, Listener::VALUE_CHANGED);
- _form->getControl("posY")->addListener(this, Listener::VALUE_CHANGED);
- _form->getControl("posZ")->addListener(this, Listener::VALUE_CHANGED);
- _posVarX->addListener(this, Listener::VALUE_CHANGED);
- _posVarY->addListener(this, Listener::VALUE_CHANGED);
- _posVarZ->addListener(this, Listener::VALUE_CHANGED);
- _velX->addListener(this, Listener::VALUE_CHANGED);
- _velY->addListener(this, Listener::VALUE_CHANGED);
- _velZ->addListener(this, Listener::VALUE_CHANGED);
- _velVarX->addListener(this, Listener::VALUE_CHANGED);
- _velVarY->addListener(this, Listener::VALUE_CHANGED);
- _velVarZ->addListener(this, Listener::VALUE_CHANGED);
- _accelX->addListener(this, Listener::VALUE_CHANGED);
- _accelY->addListener(this, Listener::VALUE_CHANGED);
- _accelZ->addListener(this, Listener::VALUE_CHANGED);
- _accelVarX->addListener(this, Listener::VALUE_CHANGED);
- _accelVarY->addListener(this, Listener::VALUE_CHANGED);
- _accelVarZ->addListener(this, Listener::VALUE_CHANGED);
- _spinSpeedMin->addListener(this, Listener::VALUE_CHANGED);
- _spinSpeedMax->addListener(this, Listener::VALUE_CHANGED);
- _axisX->addListener(this, Listener::VALUE_CHANGED);
- _axisY->addListener(this, Listener::VALUE_CHANGED);
- _axisZ->addListener(this, Listener::VALUE_CHANGED);
- _axisVarX->addListener(this, Listener::VALUE_CHANGED);
- _axisVarY->addListener(this, Listener::VALUE_CHANGED);
- _axisVarZ->addListener(this, Listener::VALUE_CHANGED);
- _rotationSpeedMin->addListener(this, Listener::VALUE_CHANGED);
- _rotationSpeedMax->addListener(this, Listener::VALUE_CHANGED);
- _vsync->addListener(this, Listener::VALUE_CHANGED);
- _form->getControl("sprite")->addListener(this, Listener::CLICK);
- _form->getControl("additive")->addListener(this, Listener::VALUE_CHANGED);
- _form->getControl("transparent")->addListener(this, Listener::VALUE_CHANGED);
- _form->getControl("multiply")->addListener(this, Listener::VALUE_CHANGED);
- _form->getControl("opaque")->addListener(this, Listener::VALUE_CHANGED);
- _form->getControl("updateFrames")->addListener(this, Listener::CLICK);
-
- // Hide save/load buttons for non-windows platforms until we implement picking dialogs for others
- #ifdef WIN32
- _form->getControl("zoomIn")->setVisible(false);
- _form->getControl("zoomOut")->setVisible(false);
- #else
- _form->getControl("saveLoad")->setVisible(false);
- _form->getControl("image")->setVisible(false);
- #endif
- // Load preset emitters.
- loadEmitters();
- updateImageControl();
- }
- #ifdef WIN32
- #include <Windows.h>
- #include <Commdlg.h>
- #endif
- std::string ParticlesGame::openFile(const char* title, const char* filterDescription, const char* filterExtension)
- {
- #ifdef WIN32
- OPENFILENAMEA ofn;
- memset(&ofn, 0, sizeof(ofn));
- std::string desc = filterDescription;
- desc += " (*.";
- desc += filterExtension;
- desc += ")";
- std::string ext = "*.";
- ext += filterExtension;
- char filter[1024];
- memset(filter, 0, 1024);
- strcpy(filter, desc.c_str());
- strcpy(filter + desc.length() + 1, ext.c_str());
- char szCurrentDir[256];
- GetCurrentDirectoryA(256, szCurrentDir);
- std::string initialDir = szCurrentDir;
- initialDir += "\\res";
- char szFileName[256] = "";
- ofn.lStructSize = sizeof(ofn); // SEE NOTE BELOW
- ofn.hwndOwner = GetForegroundWindow();
- ofn.lpstrTitle = title;
- ofn.lpstrFilter = filter;//"Particle Files (*.particle)\0*.particle\0";
- ofn.lpstrFile = szFileName;
- ofn.lpstrInitialDir = initialDir.c_str();
- ofn.nMaxFile = 256;
- ofn.Flags = OFN_FILEMUSTEXIST | OFN_HIDEREADONLY;
- ofn.lpstrDefExt = "filterExtension";
- GetOpenFileNameA(&ofn);
- // Restore current dir
- SetCurrentDirectoryA(szCurrentDir);
- return szFileName;
- #endif
- return "";
- }
- std::string toString(ParticleEmitter::TextureBlending blending)
- {
- switch (blending)
- {
- case ParticleEmitter::BLEND_OPAQUE:
- return "OPAQUE";
- case ParticleEmitter::BLEND_TRANSPARENT:
- return "TRANSPARENT";
- case ParticleEmitter::BLEND_ADDITIVE:
- return "ADDITIVE";
- case ParticleEmitter::BLEND_MULTIPLIED:
- return "MULTIPLIED";
- default:
- return "TRANSPARENT";
- }
- }
- std::string toString(const Vector4& v)
- {
- std::ostringstream s;
- s << v.x << ", " << v.y << ", " << v.z << ", " << v.w;
- return s.str();
- }
- std::string toString(const Vector3& v)
- {
- std::ostringstream s;
- s << v.x << ", " << v.y << ", " << v.z;
- return s.str();
- }
- std::string toString(const Quaternion& q)
- {
- std::ostringstream s;
- s << q.x << ", " << q.y << ", " << q.z << ", " << q.w;
- return s.str();
- }
- std::string toString(bool b)
- {
- return b ? "true" : "false";
- }
- std::string toString(int i)
- {
- char buf[1024];
- sprintf(buf, "%d", i);
- return buf;
- }
- std::string toString(unsigned int i)
- {
- char buf[1024];
- sprintf(buf, "%d", i);
- return buf;
- }
- void ParticlesGame::saveFile()
- {
- std::string filename;
- #ifdef WIN32
- OPENFILENAMEA ofn;
- memset(&ofn, 0, sizeof(ofn));
- char szCurrentDir[256];
- GetCurrentDirectoryA(256, szCurrentDir);
- std::string initialDir = szCurrentDir;
- initialDir += "\\res";
- char szFileName[256] = "";
- ofn.lStructSize = sizeof(ofn); // SEE NOTE BELOW
- ofn.hwndOwner = GetForegroundWindow();
- ofn.lpstrFilter = "Particle Files (*.particle)\0*.particle\0";
- ofn.lpstrFile = szFileName;
- ofn.lpstrInitialDir = initialDir.c_str();
- ofn.nMaxFile = 256;
- ofn.Flags = OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT;
- ofn.lpstrDefExt = "particle";
- GetSaveFileNameA(&ofn);
- filename = szFileName;
- // Restore current dir
- SetCurrentDirectoryA(szCurrentDir);
- #endif
- if (filename.length() == 0)
- return;
- ParticleEmitter* e = _particleEmitter;
- // Extract just the particle name from the filename
- std::string dir = FileSystem::getDirectoryName(filename.c_str());
- std::string ext = FileSystem::getExtension(filename.c_str());
- std::string name = filename.substr(dir.length(), filename.length() - dir.length() - ext.length());
- Texture* texture = e->getTexture();
- std::string texturePath = texture->getPath();
- std::string textureDir = FileSystem::getDirectoryName(texturePath.c_str());
- texturePath = texturePath.substr(textureDir.length());
- // Get camera rotation as axis-angle
- Vector3 cameraAxis;
- float cameraAngle = MATH_RAD_TO_DEG(_cameraParent->getRotation().toAxisAngle(&cameraAxis));
- // Write out a properties file
- std::ostringstream s;
- s <<
- "particle " << name << "\n" <<
- "{\n" <<
- " sprite\n" <<
- " {\n" <<
- " path = " << texturePath << "\n" <<
- " width = " << e->getSpriteWidth() << "\n" <<
- " height = " << e->getSpriteHeight() << "\n" <<
- " blending = " << toString(e->getTextureBlending()) << "\n" <<
- " animated = " << toString(e->isSpriteAnimated()) << "\n" <<
- " looped = " << toString(e->isSpriteLooped()) << "\n" <<
- " frameCount = " << e->getSpriteFrameCount() << "\n" <<
- " frameRandomOffset = " << e->getSpriteFrameRandomOffset() << "\n" <<
- " frameDuration = " << e->getSpriteFrameDuration() << "\n" <<
- " }\n" <<
- "\n" <<
- " particleCountMax = " << e->getParticleCountMax() << "\n" <<
- " emissionRate = " << e->getEmissionRate() << "\n" <<
- " ellipsoid = " << toString(e->isEllipsoid()) << "\n" <<
- " orbitPosition = " << toString(e->getOrbitPosition()) << "\n" <<
- " orbitVelocity = " << toString(e->getOrbitVelocity()) << "\n" <<
- " orbitAcceleration = " << toString(e->getOrbitAcceleration()) << "\n" <<
- " sizeStartMin = " << e->getSizeStartMin() << "\n" <<
- " sizeStartMax = " << e->getSizeStartMax() << "\n" <<
- " sizeEndMin = " << e->getSizeEndMin() << "\n" <<
- " sizeEndMax = " << e->getSizeEndMax() << "\n" <<
- " energyMin = " << e->getEnergyMin() << "\n" <<
- " energyMax = " << e->getEnergyMax() << "\n" <<
- " colorStart = " << toString(e->getColorStart()) << "\n" <<
- " colorStartVar = " << toString(e->getColorStartVariance()) << "\n" <<
- " colorEnd = " << toString(e->getColorEnd()) << "\n" <<
- " colorEndVar = " << toString(e->getColorEndVariance()) << "\n" <<
- " position = " << toString(e->getPosition()) << "\n" <<
- " positionVar = " << toString(e->getPositionVariance()) << "\n" <<
- " velocity = " << toString(e->getVelocity()) << "\n" <<
- " velocityVar = " << toString(e->getVelocityVariance()) << "\n" <<
- " acceleration = " << toString(e->getAcceleration()) << "\n" <<
- " accelerationVar = " << toString(e->getAccelerationVariance()) << "\n" <<
- " rotationPerParticleSpeedMin = " << e->getRotationPerParticleSpeedMin() << "\n" <<
- " rotationPerParticleSpeedMax = " << e->getRotationPerParticleSpeedMax() << "\n" <<
- "\n" <<
- " editor\n" <<
- " {\n" <<
- " cameraTranslation = " << toString(_cameraParent->getTranslation()) << "\n" <<
- " cameraZoom = " << toString(_scene->getActiveCamera()->getNode()->getTranslation()) << "\n" <<
- " cameraRotation = " << toString(cameraAxis) << ", " << cameraAngle << "\n" <<
- " sizeMax = " << _startMax->getMax() << "\n" <<
- " energyMax = " << _energyMax->getMax() << "\n" <<
- " }\n"
- "}\n";
- std::string text = s.str();
- Stream* stream = FileSystem::open(filename.c_str(), FileSystem::WRITE);
- stream->write(text.c_str(), 1, text.length());
- stream->close();
- SAFE_DELETE(stream);
- }
- void ParticlesGame::controlEvent(Control* control, EventType evt)
- {
- std::string id = control->getId();
- // Handle UI events.
- ParticleEmitter* emitter = _particleEmitterNode->getParticleEmitter();
- switch(evt)
- {
- case Listener::VALUE_CHANGED:
- if (control == _startRed)
- {
- Vector4 startColor = emitter->getColorStart();
- startColor.x = _startRed->getValue();
- emitter->setColor(startColor, emitter->getColorStartVariance(), emitter->getColorEnd(), emitter->getColorEndVariance());
- }
- else if (control == _startGreen)
- {
- Vector4 startColor = emitter->getColorStart();
- startColor.y = _startGreen->getValue();
- emitter->setColor(startColor, emitter->getColorStartVariance(), emitter->getColorEnd(), emitter->getColorEndVariance());
- }
- else if (control == _startBlue)
- {
- Vector4 startColor = emitter->getColorStart();
- startColor.z = _startBlue->getValue();
- emitter->setColor(startColor, emitter->getColorStartVariance(), emitter->getColorEnd(), emitter->getColorEndVariance());
- }
- else if (control == _startAlpha)
- {
- Vector4 startColor = emitter->getColorStart();
- startColor.w = _startAlpha->getValue();
- emitter->setColor(startColor, emitter->getColorStartVariance(), emitter->getColorEnd(), emitter->getColorEndVariance());
- }
- else if (control == _endRed)
- {
- Vector4 endColor = emitter->getColorEnd();
- endColor.x = _endRed->getValue();
- emitter->setColor(emitter->getColorStart(), emitter->getColorStartVariance(), endColor, emitter->getColorEndVariance());
- }
- else if (control == _endGreen)
- {
- Vector4 endColor = emitter->getColorEnd();
- endColor.y = _endGreen->getValue();
- emitter->setColor(emitter->getColorStart(), emitter->getColorStartVariance(), endColor, emitter->getColorEndVariance());
- }
- else if (control == _endBlue)
- {
- Vector4 endColor = emitter->getColorEnd();
- endColor.z = _endBlue->getValue();
- emitter->setColor(emitter->getColorStart(), emitter->getColorStartVariance(), endColor, emitter->getColorEndVariance());
- }
- else if (control == _endAlpha)
- {
- Vector4 endColor = emitter->getColorEnd();
- endColor.w = _endAlpha->getValue();
- emitter->setColor(emitter->getColorStart(), emitter->getColorStartVariance(), endColor, emitter->getColorEndVariance());
- }
- else if (control == _startMin)
- {
- emitter->setSize(_startMin->getValue(), emitter->getSizeStartMax(), emitter->getSizeEndMin(), emitter->getSizeEndMax());
- }
- else if (control == _startMax)
- {
- emitter->setSize(emitter->getSizeStartMin(), _startMax->getValue(), emitter->getSizeEndMin(), emitter->getSizeEndMax());
- }
- else if (control == _endMin)
- {
- emitter->setSize(emitter->getSizeStartMin(), emitter->getSizeStartMax(), _endMin->getValue(), emitter->getSizeEndMax());
- }
- else if (control == _endMax)
- {
- emitter->setSize(emitter->getSizeStartMin(), emitter->getSizeStartMax(), emitter->getSizeEndMin(), _endMax->getValue());
- }
- else if (control == _energyMin)
- {
- emitter->setEnergy(_energyMin->getValue(), emitter->getEnergyMax());
- }
- else if (control == _energyMax)
- {
- emitter->setEnergy(emitter->getEnergyMin(), _energyMax->getValue());
- }
- else if (control == _emissionRate)
- {
- emitter->setEmissionRate(_emissionRate->getValue());
- }
- else if (id == "posX")
- {
- Vector3 pos(emitter->getPosition());
- pos.x = ((Slider*)control)->getValue();
- emitter->setPosition(pos, emitter->getPositionVariance());
- }
- else if (id == "posY")
- {
- Vector3 pos(emitter->getPosition());
- pos.y = ((Slider*)control)->getValue();
- emitter->setPosition(pos, emitter->getPositionVariance());
- }
- else if (id == "posZ")
- {
- Vector3 pos(emitter->getPosition());
- pos.z = ((Slider*)control)->getValue();
- emitter->setPosition(pos, emitter->getPositionVariance());
- }
- else if (control == _posVarX)
- {
- Vector3 posVar = emitter->getPositionVariance();
- posVar.x = _posVarX->getValue();
- emitter->setPosition(emitter->getPosition(), posVar);
- }
- else if (control == _posVarY)
- {
- Vector3 posVar = emitter->getPositionVariance();
- posVar.y = _posVarY->getValue();
- emitter->setPosition(emitter->getPosition(), posVar);
- }
- else if (control == _posVarZ)
- {
- Vector3 posVar = emitter->getPositionVariance();
- posVar.z = _posVarZ->getValue();
- emitter->setPosition(emitter->getPosition(), posVar);
- }
- else if (control == _velX)
- {
- Vector3 vel = emitter->getVelocity();
- vel.x = _velX->getValue();
- emitter->setVelocity(vel, emitter->getVelocityVariance());
- }
- else if (control == _velY)
- {
- Vector3 vel = emitter->getVelocity();
- vel.y = _velY->getValue();
- emitter->setVelocity(vel, emitter->getVelocityVariance());
- }
- else if (control == _velZ)
- {
- Vector3 vel = emitter->getVelocity();
- vel.z = _velZ->getValue();
- emitter->setVelocity(vel, emitter->getVelocityVariance());
- }
- else if (control == _velVarX)
- {
- Vector3 velVar = emitter->getVelocityVariance();
- velVar.x = _velVarX->getValue();
- emitter->setVelocity(emitter->getVelocity(), velVar);
- }
- else if (control == _velVarY)
- {
- Vector3 velVar = emitter->getVelocityVariance();
- velVar.y = _velVarY->getValue();
- emitter->setVelocity(emitter->getVelocity(), velVar);
- }
- else if (control == _velVarZ)
- {
- Vector3 velVar = emitter->getVelocityVariance();
- velVar.z = _velVarZ->getValue();
- emitter->setVelocity(emitter->getVelocity(), velVar);
- }
- else if (control == _accelX)
- {
- Vector3 accel = emitter->getAcceleration();
- accel.x = _accelX->getValue();
- emitter->setAcceleration(accel, emitter->getAccelerationVariance());
- }
- else if (control == _accelY)
- {
- Vector3 accel = emitter->getAcceleration();
- accel.y = _accelY->getValue();
- emitter->setAcceleration(accel, emitter->getAccelerationVariance());
- }
- else if (control == _accelZ)
- {
- Vector3 accel = emitter->getAcceleration();
- accel.z = _accelZ->getValue();
- emitter->setAcceleration(accel, emitter->getAccelerationVariance());
- }
- else if (control == _accelVarX)
- {
- Vector3 accelVar = emitter->getAccelerationVariance();
- accelVar.x = _accelVarX->getValue();
- emitter->setAcceleration(emitter->getAcceleration(), accelVar);
- }
- else if (control == _accelVarY)
- {
- Vector3 accelVar = emitter->getAccelerationVariance();
- accelVar.y = _accelVarY->getValue();
- emitter->setAcceleration(emitter->getAcceleration(), accelVar);
- }
- else if (control == _accelVarZ)
- {
- Vector3 accelVar = emitter->getAccelerationVariance();
- accelVar.z = _accelVarZ->getValue();
- emitter->setAcceleration(emitter->getAcceleration(), accelVar);
- }
- else if (control == _spinSpeedMin)
- {
- emitter->setRotationPerParticle(_spinSpeedMin->getValue(), emitter->getRotationPerParticleSpeedMax());
- }
- else if (control == _spinSpeedMax)
- {
- emitter->setRotationPerParticle(emitter->getRotationPerParticleSpeedMin(), _spinSpeedMax->getValue());
- }
- else if (control == _axisX)
- {
- Vector3 axis = emitter->getRotationAxis();
- axis.x = _axisX->getValue();
- emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), axis, emitter->getRotationAxisVariance());
- }
- else if (control == _axisY)
- {
- Vector3 axis = emitter->getRotationAxis();
- axis.y = _axisY->getValue();
- emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), axis, emitter->getRotationAxisVariance());
- }
- else if (control == _axisZ)
- {
- Vector3 axis = emitter->getRotationAxis();
- axis.z = _axisZ->getValue();
- emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), axis, emitter->getRotationAxisVariance());
- }
- else if (control == _axisVarX)
- {
- Vector3 axisVar = emitter->getRotationAxisVariance();
- axisVar.x = _axisVarX->getValue();
- emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), emitter->getRotationAxis(), axisVar);
- }
- else if (control == _axisVarY)
- {
- Vector3 axisVar = emitter->getRotationAxisVariance();
- axisVar.y = _axisVarY->getValue();
- emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), emitter->getRotationAxis(), axisVar);
- }
- else if (control == _axisVarZ)
- {
- Vector3 axisVar = emitter->getRotationAxisVariance();
- axisVar.z = _axisVarZ->getValue();
- emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), emitter->getRotationAxis(), axisVar);
- }
- else if (control == _rotationSpeedMin)
- {
- emitter->setRotation(_rotationSpeedMin->getValue(), emitter->getRotationSpeedMax(), emitter->getRotationAxis(), emitter->getRotationAxisVariance());
- }
- else if (control == _rotationSpeedMax)
- {
- emitter->setRotation(emitter->getRotationSpeedMin(), _rotationSpeedMax->getValue(), emitter->getRotationAxis(), emitter->getRotationAxisVariance());
- }
- else if (control == _burstSize)
- {
- char txt[25];
- sprintf(txt, "Burst Size\n\n%.0f", _burstSize->getValue());
- _burstSize->setText(txt);
- }
- else if (control == _started)
- {
- if (_started->isChecked())
- {
- emitter->start();
- }
- else
- {
- emitter->stop();
- }
- }
- else if (control == _vsync)
- {
- Game::getInstance()->setVsync(_vsync->isChecked());
- }
- else if (id == "additive")
- {
- if (((RadioButton*)control)->isSelected())
- emitter->setTextureBlending(ParticleEmitter::BLEND_ADDITIVE);
- }
- else if (id == "transparent")
- {
- if (((RadioButton*)control)->isSelected())
- emitter->setTextureBlending(ParticleEmitter::BLEND_TRANSPARENT);
- }
- else if (id == "multiply")
- {
- if (((RadioButton*)control)->isSelected())
- emitter->setTextureBlending(ParticleEmitter::BLEND_MULTIPLIED);
- }
- else if (id == "opaque")
- {
- if (((RadioButton*)control)->isSelected())
- emitter->setTextureBlending(ParticleEmitter::BLEND_OPAQUE);
- }
- break;
- case Listener::CLICK:
- if (control == _reset)
- {
- // Re-load the current emitter and reset the view
- _particleEmitter = ParticleEmitter::create(_url.c_str());
- emitterChanged();
- }
- else if (control == _emit)
- {
- // Emit a burst of particles.
- unsigned int burstSize = (unsigned int)_burstSize->getValue();
- emitter->emitOnce(burstSize);
- }
- else if (id == "sprite")
- {
- updateTexture();
- }
- else if (id == "updateFrames")
- {
- updateFrames();
- }
- break;
- case Listener::PRESS:
- if (control == _zoomIn)
- {
- _wDown = true;
- }
- else if (control == _zoomOut)
- {
- _sDown = true;
- }
- break;
- case Listener::RELEASE:
- if (control == _zoomIn)
- {
- _wDown = false;
- }
- else if (control == _zoomOut)
- {
- _sDown = false;
- }
- else if (control == _save)
- {
- Game::getInstance()->pause();
- saveFile();
- Game::getInstance()->resume();
- }
- else if (control == _load)
- {
- Game::getInstance()->pause();
- std::string filename = openFile("Select Particle File", "Particle Files", "particle");
- if (filename.length() > 0)
- {
- _url = filename;
- _particleEmitter = ParticleEmitter::create(_url.c_str());
- emitterChanged();
- }
- Game::getInstance()->resume();
- }
- break;
- }
- }
- void ParticlesGame::updateFrames()
- {
- Texture* texture = _particleEmitter->getTexture();
- TextBox* cBox = (TextBox*)_form->getControl("frameCount");
- TextBox* wBox = (TextBox*)_form->getControl("frameWidth");
- TextBox* hBox = (TextBox*)_form->getControl("frameHeight");
- unsigned int fc = (unsigned int)atoi(cBox->getText());
- unsigned int w = (unsigned int)atoi(wBox->getText());
- unsigned int h = (unsigned int)atoi(hBox->getText());
- if (fc > 0 && fc < 256 && fc < 1000 && w > 0 && h > 0 && w < 4096 && h < 4096)
- {
- if (w > _particleEmitter->getTexture()->getWidth())
- {
- wBox->setText(toString(texture->getWidth()).c_str());
- }
- if (h > texture->getHeight())
- {
- hBox->setText(toString(texture->getHeight()).c_str());
- }
- _particleEmitter->setSpriteFrameCoords(fc, w, h);
- }
- }
- void ParticlesGame::finalize()
- {
- SAFE_RELEASE(_scene);
- SAFE_RELEASE(_form);
- SAFE_RELEASE(_font);
- SAFE_RELEASE(_particleEmitter);
- }
- void ParticlesGame::update(float elapsedTime)
- {
- // Update camera movement
- if (_wDown)
- {
- Vector3 v = _scene->getActiveCamera()->getNode()->getForwardVector();
- v.normalize();
- v.scale(INPUT_SENSITIVITY * elapsedTime);
- _scene->getActiveCamera()->getNode()->translate(v);
- }
- if (_aDown)
- {
- Vector3 v = _scene->getActiveCamera()->getNode()->getLeftVector();
- v.normalize();
- v.scale(INPUT_SENSITIVITY * elapsedTime);
- _scene->getActiveCamera()->getNode()->translate(v);
- }
- if (_sDown)
- {
- Vector3 v = _scene->getActiveCamera()->getNode()->getBackVector();
- v.normalize();
- v.scale(INPUT_SENSITIVITY * elapsedTime);
- _scene->getActiveCamera()->getNode()->translate(v);
- }
- if (_dDown)
- {
- Vector3 v = _scene->getActiveCamera()->getNode()->getRightVector();
- v.normalize();
- v.scale(INPUT_SENSITIVITY * elapsedTime);
- _scene->getActiveCamera()->getNode()->translate(v);
- }
- // Update particles.
- _particleEmitterNode->getParticleEmitter()->update(elapsedTime);
- }
- void ParticlesGame::render(float elapsedTime)
- {
- // Clear the color and depth buffers.
- clear(CLEAR_COLOR_DEPTH, BACKGROUND_COLOR, 1.0f, 0);
- // Visit all the nodes in the scene for drawing.
- _scene->visit(this, &ParticlesGame::drawScene, (void*)0);
- // Draw the UI.
- _form->draw();
- // Draw the framerate and number of live particles.
- drawFrameRate(_font, Vector4(1, 1, 1, 1), 170, 40, getFrameRate());
- }
- bool ParticlesGame::drawScene(Node* node, void* cookie)
- {
- if (node->getModel())
- node->getModel()->draw();
- if (node->getParticleEmitter())
- node->getParticleEmitter()->draw();
- return true;
- }
- bool ParticlesGame::mouseEvent(Mouse::MouseEvent evt, int x, int y, int wheelDelta)
- {
- switch (evt)
- {
- case Mouse::MOUSE_PRESS_MIDDLE_BUTTON:
- Game::getInstance()->setMouseCaptured(true);
- _panning = true;
- return true;
- case Mouse::MOUSE_RELEASE_MIDDLE_BUTTON:
- Game::getInstance()->setMouseCaptured(false);
- _panning = false;
- return true;
- case Mouse::MOUSE_PRESS_LEFT_BUTTON:
- Game::getInstance()->setMouseCaptured(true);
- _rotating = true;
- return true;
- case Mouse::MOUSE_RELEASE_LEFT_BUTTON:
- Game::getInstance()->setMouseCaptured(false);
- _rotating = false;
- return true;
- case Mouse::MOUSE_PRESS_RIGHT_BUTTON:
- Game::getInstance()->setMouseCaptured(true);
- _zooming = true;
- return true;
- case Mouse::MOUSE_RELEASE_RIGHT_BUTTON:
- Game::getInstance()->setMouseCaptured(false);
- _zooming = false;
- return true;
- case Mouse::MOUSE_MOVE:
- if (_panning)
- {
- Vector3 n(-(float)x * PANNING_SENSITIVITY, (float)y * PANNING_SENSITIVITY, 0);
- _cameraParent->getMatrix().transformVector(&n);
- _cameraParent->translate(n);
- return true;
- }
- else if (_rotating)
- {
- _cameraParent->rotateY(-MATH_DEG_TO_RAD((float)x * ROTATE_SENSITIVITY));
- _cameraParent->rotateX(-MATH_DEG_TO_RAD((float)y * ROTATE_SENSITIVITY));
- return true;
- }
- else if (_zooming)
- {
- Vector3 v = _scene->getActiveCamera()->getNode()->getForwardVector();
- v.normalize();
- v.scale((float)(x-y) * INPUT_SENSITIVITY);
- _scene->getActiveCamera()->getNode()->translate(v);
- return true;
- }
- break;
- }
- return true;
- }
- void ParticlesGame::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
- {
- // Touch events that don't hit the UI
- // allow the camera to rotate around the particle emitter.
- switch (evt)
- {
- case Touch::TOUCH_PRESS:
- _touched = true;
- _prevX = x;
- _prevY = y;
- break;
- case Touch::TOUCH_RELEASE:
- _touched = false;
- break;
- case Touch::TOUCH_MOVE:
- {
- if (_touched)
- {
- int deltaX = x - _prevX;
- int deltaY = y - _prevY;
- _prevX = x;
- _prevY = y;
- _cameraParent->rotateY(MATH_DEG_TO_RAD(deltaX * -0.5f));
- _cameraParent->rotateX(MATH_DEG_TO_RAD(deltaY * -0.5f));
- }
- }
- break;
- default:
- break;
- };
- }
- void ParticlesGame::keyEvent(Keyboard::KeyEvent evt, int key)
- {
- switch(evt)
- {
- case Keyboard::KEY_PRESS:
- switch (key)
- {
- case Keyboard::KEY_ESCAPE:
- exit();
- break;
- case Keyboard::KEY_B:
- // Disable blending.
- _particleEmitterNode->getParticleEmitter()->setTextureBlending(ParticleEmitter::BLEND_OPAQUE);
- break;
- case Keyboard::KEY_W:
- _wDown = true;
- break;
- case Keyboard::KEY_A:
- _aDown = true;
- break;
- case Keyboard::KEY_S:
- _sDown = true;
- break;
- case Keyboard::KEY_D:
- _dDown = true;
- break;
- }
- break;
- case Keyboard::KEY_RELEASE:
- switch (key)
- {
- case Keyboard::KEY_W:
- _wDown = false;
- break;
- case Keyboard::KEY_A:
- _aDown = false;
- break;
- case Keyboard::KEY_S:
- _sDown = false;
- break;
- case Keyboard::KEY_D:
- _dDown = false;
- break;
- }
- break;
- }
- }
- void ParticlesGame::loadEmitters()
- {
- // Load the default particle emitter
- _url = DEFAULT_PARTICLE_EMITTER;
- _particleEmitter = ParticleEmitter::create(_url.c_str());
- _particleEmitterNode = _scene->addNode("Particle Emitter");
- _particleEmitterNode->setTranslation(0.0f, 0.0f, 0.0f);
- emitterChanged();
- }
- void ParticlesGame::emitterChanged()
- {
- ParticleEmitter* emitter = _particleEmitter;
- // Set the new emitter on the node.
- _particleEmitterNode->setParticleEmitter(_particleEmitter);
- _particleEmitter->release();
- // Reset camera view and zoom.
- _scene->getActiveCamera()->getNode()->setTranslation(0.0f, 0.0f, 40.0f);
- _cameraParent->setIdentity();
- _particleEmitterNode->setIdentity();
- // Set the values of UI controls to display the new emitter's settings.
- _startRed->setValue(emitter->getColorStart().x);
- _startGreen->setValue(emitter->getColorStart().y);
- _startBlue->setValue(emitter->getColorStart().z);
- _startAlpha->setValue(emitter->getColorStart().w);
- _endRed->setValue(emitter->getColorEnd().x);
- _endGreen->setValue(emitter->getColorEnd().y);
- _endBlue->setValue(emitter->getColorEnd().z);
- _endAlpha->setValue(emitter->getColorEnd().w);
- _startMin->setValue(emitter->getSizeStartMin());
- _startMax->setValue(emitter->getSizeStartMax());
- _endMin->setValue(emitter->getSizeEndMin());
- _endMax->setValue(emitter->getSizeEndMax());
- _energyMin->setValue(emitter->getEnergyMin());
- _energyMax->setValue(emitter->getEnergyMax());
- _emissionRate->setValue(emitter->getEmissionRate());
- char txt[25];
- sprintf(txt, "Burst Size\n\n%.0f", _burstSize->getValue());
- _burstSize->setText(txt);
- const Vector3& posVar = emitter->getPositionVariance();
- _posVarX->setValue(posVar.x);
- _posVarY->setValue(posVar.y);
- _posVarZ->setValue(posVar.z);
- const Vector3& vel = emitter->getVelocity();
- _velX->setValue(vel.x);
- _velY->setValue(vel.y);
- _velZ->setValue(vel.z);
- const Vector3& velVar = emitter->getVelocityVariance();
- _velVarX->setValue(velVar.x);
- _velVarY->setValue(velVar.y);
- _velVarZ->setValue(velVar.z);
- const Vector3& accel = emitter->getAcceleration();
- _accelX->setValue(accel.x);
- _accelY->setValue(accel.y);
- _accelZ->setValue(accel.z);
- const Vector3& accelVar = emitter->getAccelerationVariance();
- _accelVarX->setValue(accelVar.x);
- _accelVarY->setValue(accelVar.y);
- _accelVarZ->setValue(accelVar.z);
- _spinSpeedMin->setValue(emitter->getRotationPerParticleSpeedMin());
- _spinSpeedMax->setValue(emitter->getRotationPerParticleSpeedMax());
- const Vector3& axis = emitter->getRotationAxis();
- _axisX->setValue(axis.x);
- _axisY->setValue(axis.y);
- _axisZ->setValue(axis.z);
- const Vector3& axisVar = emitter->getRotationAxisVariance();
- _axisVarX->setValue(axisVar.x);
- _axisVarY->setValue(axisVar.y);
- _axisVarZ->setValue(axisVar.z);
- _rotationSpeedMin->setValue(emitter->getRotationSpeedMin());
- _rotationSpeedMax->setValue(emitter->getRotationSpeedMax());
- // Update our image control
- updateImageControl();
- // Parse editor section of particle properties
- Properties* p = Properties::create(_url.c_str());
- Properties* ns = p->getNamespace("editor", true);
- if (ns)
- {
- Vector3 v3;
- if (ns->getVector3("cameraTranslation", &v3))
- {
- _cameraParent->setTranslation(v3);
- }
- if (ns->getVector3("cameraZoom", &v3))
- {
- _scene->getActiveCamera()->getNode()->setTranslation(v3);
- }
- Quaternion q;
- if (ns->getQuaternionFromAxisAngle("cameraRotation", &q))
- {
- _cameraParent->setRotation(q);
- }
- float f;
- if ((f = ns->getFloat("sizeMax")) != 0.0f)
- {
- _startMin->setMax(f);
- _startMax->setMax(f);
- _endMin->setMax(f);
- _endMax->setMax(f);
- }
- if ((f = ns->getFloat("energyMax")) != 0.0f)
- {
- _energyMin->setMax(f);
- _energyMax->setMax(f);
- }
- }
- SAFE_DELETE(p);
- // Start the emitter
- emitter->start();
- }
- void ParticlesGame::drawSplash(void* param)
- {
- clear(CLEAR_COLOR_DEPTH, Vector4(0, 0, 0, 1), 1.0f, 0);
- SpriteBatch* batch = SpriteBatch::create("res/logo_powered_white.png");
- batch->start();
- batch->draw(this->getWidth() * 0.5f, this->getHeight() * 0.5f, 0.0f, 512.0f, 512.0f, 0.0f, 1.0f, 1.0f, 0.0f, Vector4::one(), true);
- batch->finish();
- SAFE_DELETE(batch);
- }
- void ParticlesGame::drawFrameRate(Font* font, const Vector4& color, unsigned int x, unsigned int y, unsigned int fps)
- {
- char buffer[30];
- sprintf(buffer, "FPS: %u\nParticles: %u", fps, _particleEmitterNode->getParticleEmitter()->getParticlesCount());
- font->start();
- font->drawText(buffer, x, y, color, 22);
- font->finish();
- }
- void ParticlesGame::resizeEvent(unsigned int width, unsigned int height)
- {
- setViewport(gameplay::Rectangle(width, height));
- _form->setSize(width, height);
- _scene->getActiveCamera()->setAspectRatio((float)getWidth() / (float)getHeight());
- }
- void ParticlesGame::updateTexture()
- {
- std::string file = openFile("Select Texture", "PNG Files", "png");
- if (file.length() > 0)
- {
- // Set new sprite on our emitter
- _particleEmitter->setTexture(file.c_str(), _particleEmitter->getTextureBlending());
- // Update the UI to display the new sprite
- updateImageControl();
- }
- }
- void ParticlesGame::updateImageControl()
- {
- ((ImageControl*)_form->getControl("sprite"))->setImage(_particleEmitter->getTexture()->getPath());
- // Resize the image control so keep it to scale
- int w = _particleEmitter->getTexture()->getWidth();
- int h = _particleEmitter->getTexture()->getHeight();
- int max = w > h ? w : h;
- if (max > 140)
- {
- float ratio = 140.0f / max;
- w *= ratio;
- h *= ratio;
- }
- ((ImageControl*)_form->getControl("sprite"))->setSize(w, h);
- _form->getControl("image")->setHeight(h + _form->getControl("imageSettings")->getHeight() + 50);
- ((TextBox*)_form->getControl("frameCount"))->setText(toString(_particleEmitter->getSpriteFrameCount()).c_str());
- ((TextBox*)_form->getControl("frameWidth"))->setText(toString(_particleEmitter->getSpriteWidth()).c_str());
- ((TextBox*)_form->getControl("frameHeight"))->setText(toString(_particleEmitter->getSpriteHeight()).c_str());
- switch (_particleEmitter->getTextureBlending())
- {
- case ParticleEmitter::BLEND_ADDITIVE:
- ((RadioButton*)_form->getControl("additive"))->setSelected(true);
- break;
- case ParticleEmitter::BLEND_MULTIPLIED:
- ((RadioButton*)_form->getControl("multiply"))->setSelected(true);
- break;
- case ParticleEmitter::BLEND_OPAQUE:
- ((RadioButton*)_form->getControl("opaque"))->setSelected(true);
- break;
- case ParticleEmitter::BLEND_TRANSPARENT:
- ((RadioButton*)_form->getControl("transparent"))->setSelected(true);
- break;
- }
- }
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