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- #include "Slider.h"
- namespace gameplay
- {
- Slider::Slider()
- {
- }
- Slider::~Slider()
- {
- }
- Slider* Slider::create(Theme::Style* style, Properties* properties)
- {
- Slider* slider = new Slider();
- slider->initialize(style, properties);
- slider->_min = properties->getFloat("min");
- slider->_max = properties->getFloat("max");
- slider->_value = properties->getFloat("value");
- slider->_step = properties->getFloat("step");
- return slider;
- }
- void Slider::setMin(float min)
- {
- _min = min;
- }
- float Slider::getMin()
- {
- return _min;
- }
- void Slider::setMax(float max)
- {
- _max = max;
- }
- float Slider::getMax()
- {
- return _max;
- }
- void Slider::setStep(float step)
- {
- _step = step;
- }
- float Slider::getStep()
- {
- return _step;
- }
- float Slider::getValue()
- {
- return _value;
- }
- void Slider::setValue(float value)
- {
- _value = MATH_CLAMP(value, _min, _max);
- }
- void Slider::addListener(Control::Listener* listener, int eventFlags)
- {
- if ((eventFlags & Listener::TEXT_CHANGED) == Listener::TEXT_CHANGED)
- {
- assert("TEXT_CHANGED event is not applicable to Slider.");
- eventFlags &= ~Listener::TEXT_CHANGED;
- }
- Control::addListener(listener, eventFlags);
- }
- bool Slider::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
- {
- if (!isEnabled())
- {
- return false;
- }
- switch (evt)
- {
- case Touch::TOUCH_PRESS:
- _state = Control::ACTIVE;
- // Fall through to calculate new value.
- case Touch::TOUCH_MOVE:
- case Touch::TOUCH_RELEASE:
- if (_state == ACTIVE &&
- x > 0 && x <= _clipBounds.width &&
- y > 0 && y <= _clipBounds.height)
- {
- // Horizontal case.
- const Theme::Border& border = getBorder(_state);
- const Theme::Padding& padding = getPadding();
- const Rectangle& minCapRegion = getImageRegion("minCap", _state);
- const Rectangle& maxCapRegion = getImageRegion("maxCap", _state);
- float markerPosition = ((float)x - maxCapRegion.width - border.left - padding.left) /
- (_clipBounds.width - border.left - border.right - padding.left - padding.right - minCapRegion.width - maxCapRegion.width);
-
- if (markerPosition > 1.0f)
- {
- markerPosition = 1.0f;
- }
- else if (markerPosition < 0.0f)
- {
- markerPosition = 0.0f;
- }
- float oldValue = _value;
- _value = (markerPosition * (_max - _min)) + _min;
- if (_step > 0.0f)
- {
- float stepDistance = _step / (_max - _min);
-
- int numSteps = round(_value / _step);
- _value = _step * numSteps;
- }
- // Call the callback if our value changed.
- if (_value != oldValue)
- {
- notifyListeners(Listener::VALUE_CHANGED);
- }
- _dirty = true;
- }
- if (evt == Touch::TOUCH_RELEASE)
- {
- _state = NORMAL;
- }
- break;
- }
- return Control::touchEvent(evt, x, y, contactIndex);
- }
- void Slider::drawImages(SpriteBatch* spriteBatch, const Rectangle& clip)
- {
- // TODO: Vertical slider.
- // The slider is drawn in the center of the control (perpendicular to orientation).
- // The track is stretched according to orientation.
- // Caps and marker are not stretched.
- const Theme::Border& border = getBorder(_state);
- const Theme::Padding& padding = getPadding();
- const Rectangle& minCapRegion = getImageRegion("minCap", _state);
- const Rectangle& maxCapRegion = getImageRegion("maxCap", _state);
- const Rectangle& markerRegion = getImageRegion("marker", _state);
- const Rectangle& trackRegion = getImageRegion("track", _state);
- const Theme::UVs minCap = getImageUVs("minCap", _state);
- const Theme::UVs maxCap = getImageUVs("maxCap", _state);
- const Theme::UVs marker = getImageUVs("marker", _state);
- const Theme::UVs track = getImageUVs("track", _state);
- Vector4 minCapColor = getImageColor("minCap", _state);
- Vector4 maxCapColor = getImageColor("maxCap", _state);
- Vector4 markerColor = getImageColor("marker", _state);
- Vector4 trackColor = getImageColor("track", _state);
- float opacity = getOpacity(_state);
- minCapColor.w *= opacity;
- maxCapColor.w *= opacity;
- markerColor.w *= opacity;
- trackColor.w *= opacity;
- // Draw order: track, caps, marker.
- float midY = clip.y + _clipBounds.y + (_clipBounds.height - border.bottom - padding.bottom) / 2.0f;
- Vector2 pos(clip.x + _clipBounds.x + border.left + padding.left, midY - trackRegion.height / 2.0f);
- spriteBatch->draw(pos.x, pos.y, _clipBounds.width, trackRegion.height, track.u1, track.v1, track.u2, track.v2, trackColor, _clip);
- pos.y = midY - minCapRegion.height * 0.5f;
- pos.x -= minCapRegion.width * 0.5f;
- spriteBatch->draw(pos.x, pos.y, minCapRegion.width, minCapRegion.height, minCap.u1, minCap.v1, minCap.u2, minCap.v2, minCapColor, _clip);
-
- pos.x = clip.x + _clipBounds.x + _clipBounds.width - border.right - padding.right - maxCapRegion.width * 0.5f;
- spriteBatch->draw(pos.x, pos.y, maxCapRegion.width, maxCapRegion.height, maxCap.u1, maxCap.v1, maxCap.u2, maxCap.v2, maxCapColor, _clip);
- // Percent across.
- float markerPosition = (_value - _min) / (_max - _min);
- markerPosition *= _clipBounds.width - border.left - padding.left - border.right - padding.right - minCapRegion.width * 0.5f - maxCapRegion.width * 0.5f - markerRegion.width;
- pos.x = clip.x + _clipBounds.x + border.left + padding.left + minCapRegion.width * 0.5f + markerPosition;
- pos.y = midY - markerRegion.height / 2.0f;
- spriteBatch->draw(pos.x, pos.y, markerRegion.width, markerRegion.height, marker.u1, marker.v1, marker.u2, marker.v2, markerColor, _clip);
- }
- }
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