Slider.cpp 6.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195
  1. #include "Slider.h"
  2. namespace gameplay
  3. {
  4. Slider::Slider()
  5. {
  6. }
  7. Slider::~Slider()
  8. {
  9. }
  10. Slider* Slider::create(Theme::Style* style, Properties* properties)
  11. {
  12. Slider* slider = new Slider();
  13. slider->initialize(style, properties);
  14. slider->_min = properties->getFloat("min");
  15. slider->_max = properties->getFloat("max");
  16. slider->_value = properties->getFloat("value");
  17. slider->_step = properties->getFloat("step");
  18. return slider;
  19. }
  20. void Slider::setMin(float min)
  21. {
  22. _min = min;
  23. }
  24. float Slider::getMin()
  25. {
  26. return _min;
  27. }
  28. void Slider::setMax(float max)
  29. {
  30. _max = max;
  31. }
  32. float Slider::getMax()
  33. {
  34. return _max;
  35. }
  36. void Slider::setStep(float step)
  37. {
  38. _step = step;
  39. }
  40. float Slider::getStep()
  41. {
  42. return _step;
  43. }
  44. float Slider::getValue()
  45. {
  46. return _value;
  47. }
  48. void Slider::setValue(float value)
  49. {
  50. _value = MATH_CLAMP(value, _min, _max);
  51. }
  52. void Slider::addListener(Control::Listener* listener, int eventFlags)
  53. {
  54. if ((eventFlags & Listener::TEXT_CHANGED) == Listener::TEXT_CHANGED)
  55. {
  56. assert("TEXT_CHANGED event is not applicable to Slider.");
  57. eventFlags &= ~Listener::TEXT_CHANGED;
  58. }
  59. Control::addListener(listener, eventFlags);
  60. }
  61. bool Slider::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
  62. {
  63. if (!isEnabled())
  64. {
  65. return false;
  66. }
  67. switch (evt)
  68. {
  69. case Touch::TOUCH_PRESS:
  70. _state = Control::ACTIVE;
  71. // Fall through to calculate new value.
  72. case Touch::TOUCH_MOVE:
  73. case Touch::TOUCH_RELEASE:
  74. if (_state == ACTIVE &&
  75. x > 0 && x <= _clipBounds.width &&
  76. y > 0 && y <= _clipBounds.height)
  77. {
  78. // Horizontal case.
  79. const Theme::Border& border = getBorder(_state);
  80. const Theme::Padding& padding = getPadding();
  81. const Rectangle& minCapRegion = getImageRegion("minCap", _state);
  82. const Rectangle& maxCapRegion = getImageRegion("maxCap", _state);
  83. float markerPosition = ((float)x - maxCapRegion.width - border.left - padding.left) /
  84. (_clipBounds.width - border.left - border.right - padding.left - padding.right - minCapRegion.width - maxCapRegion.width);
  85. if (markerPosition > 1.0f)
  86. {
  87. markerPosition = 1.0f;
  88. }
  89. else if (markerPosition < 0.0f)
  90. {
  91. markerPosition = 0.0f;
  92. }
  93. float oldValue = _value;
  94. _value = (markerPosition * (_max - _min)) + _min;
  95. if (_step > 0.0f)
  96. {
  97. float stepDistance = _step / (_max - _min);
  98. int numSteps = round(_value / _step);
  99. _value = _step * numSteps;
  100. }
  101. // Call the callback if our value changed.
  102. if (_value != oldValue)
  103. {
  104. notifyListeners(Listener::VALUE_CHANGED);
  105. }
  106. _dirty = true;
  107. }
  108. if (evt == Touch::TOUCH_RELEASE)
  109. {
  110. _state = NORMAL;
  111. }
  112. break;
  113. }
  114. return Control::touchEvent(evt, x, y, contactIndex);
  115. }
  116. void Slider::drawImages(SpriteBatch* spriteBatch, const Rectangle& clip)
  117. {
  118. // TODO: Vertical slider.
  119. // The slider is drawn in the center of the control (perpendicular to orientation).
  120. // The track is stretched according to orientation.
  121. // Caps and marker are not stretched.
  122. const Theme::Border& border = getBorder(_state);
  123. const Theme::Padding& padding = getPadding();
  124. const Rectangle& minCapRegion = getImageRegion("minCap", _state);
  125. const Rectangle& maxCapRegion = getImageRegion("maxCap", _state);
  126. const Rectangle& markerRegion = getImageRegion("marker", _state);
  127. const Rectangle& trackRegion = getImageRegion("track", _state);
  128. const Theme::UVs minCap = getImageUVs("minCap", _state);
  129. const Theme::UVs maxCap = getImageUVs("maxCap", _state);
  130. const Theme::UVs marker = getImageUVs("marker", _state);
  131. const Theme::UVs track = getImageUVs("track", _state);
  132. Vector4 minCapColor = getImageColor("minCap", _state);
  133. Vector4 maxCapColor = getImageColor("maxCap", _state);
  134. Vector4 markerColor = getImageColor("marker", _state);
  135. Vector4 trackColor = getImageColor("track", _state);
  136. float opacity = getOpacity(_state);
  137. minCapColor.w *= opacity;
  138. maxCapColor.w *= opacity;
  139. markerColor.w *= opacity;
  140. trackColor.w *= opacity;
  141. // Draw order: track, caps, marker.
  142. float midY = clip.y + _clipBounds.y + (_clipBounds.height - border.bottom - padding.bottom) / 2.0f;
  143. Vector2 pos(clip.x + _clipBounds.x + border.left + padding.left, midY - trackRegion.height / 2.0f);
  144. spriteBatch->draw(pos.x, pos.y, _clipBounds.width, trackRegion.height, track.u1, track.v1, track.u2, track.v2, trackColor, _clip);
  145. pos.y = midY - minCapRegion.height * 0.5f;
  146. pos.x -= minCapRegion.width * 0.5f;
  147. spriteBatch->draw(pos.x, pos.y, minCapRegion.width, minCapRegion.height, minCap.u1, minCap.v1, minCap.u2, minCap.v2, minCapColor, _clip);
  148. pos.x = clip.x + _clipBounds.x + _clipBounds.width - border.right - padding.right - maxCapRegion.width * 0.5f;
  149. spriteBatch->draw(pos.x, pos.y, maxCapRegion.width, maxCapRegion.height, maxCap.u1, maxCap.v1, maxCap.u2, maxCap.v2, maxCapColor, _clip);
  150. // Percent across.
  151. float markerPosition = (_value - _min) / (_max - _min);
  152. markerPosition *= _clipBounds.width - border.left - padding.left - border.right - padding.right - minCapRegion.width * 0.5f - maxCapRegion.width * 0.5f - markerRegion.width;
  153. pos.x = clip.x + _clipBounds.x + border.left + padding.left + minCapRegion.width * 0.5f + markerPosition;
  154. pos.y = midY - markerRegion.height / 2.0f;
  155. spriteBatch->draw(pos.x, pos.y, markerRegion.width, markerRegion.height, marker.u1, marker.v1, marker.u2, marker.v2, markerColor, _clip);
  156. }
  157. }