lua_ImageControl.h 5.8 KB

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  1. #ifndef LUA_IMAGECONTROL_H_
  2. #define LUA_IMAGECONTROL_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for ImageControl.
  6. int lua_ImageControl__gc(lua_State* state);
  7. int lua_ImageControl_addListener(lua_State* state);
  8. int lua_ImageControl_addRef(lua_State* state);
  9. int lua_ImageControl_addScriptCallback(lua_State* state);
  10. int lua_ImageControl_createAnimation(lua_State* state);
  11. int lua_ImageControl_createAnimationFromBy(lua_State* state);
  12. int lua_ImageControl_createAnimationFromTo(lua_State* state);
  13. int lua_ImageControl_destroyAnimation(lua_State* state);
  14. int lua_ImageControl_getAbsoluteBounds(lua_State* state);
  15. int lua_ImageControl_getAlignment(lua_State* state);
  16. int lua_ImageControl_getAnimation(lua_State* state);
  17. int lua_ImageControl_getAnimationPropertyComponentCount(lua_State* state);
  18. int lua_ImageControl_getAnimationPropertyValue(lua_State* state);
  19. int lua_ImageControl_getAutoHeight(lua_State* state);
  20. int lua_ImageControl_getAutoWidth(lua_State* state);
  21. int lua_ImageControl_getBorder(lua_State* state);
  22. int lua_ImageControl_getBounds(lua_State* state);
  23. int lua_ImageControl_getClip(lua_State* state);
  24. int lua_ImageControl_getClipBounds(lua_State* state);
  25. int lua_ImageControl_getConsumeInputEvents(lua_State* state);
  26. int lua_ImageControl_getCursorColor(lua_State* state);
  27. int lua_ImageControl_getCursorRegion(lua_State* state);
  28. int lua_ImageControl_getCursorUVs(lua_State* state);
  29. int lua_ImageControl_getFocusIndex(lua_State* state);
  30. int lua_ImageControl_getFont(lua_State* state);
  31. int lua_ImageControl_getFontSize(lua_State* state);
  32. int lua_ImageControl_getHeight(lua_State* state);
  33. int lua_ImageControl_getId(lua_State* state);
  34. int lua_ImageControl_getImageColor(lua_State* state);
  35. int lua_ImageControl_getImageRegion(lua_State* state);
  36. int lua_ImageControl_getImageUVs(lua_State* state);
  37. int lua_ImageControl_getMargin(lua_State* state);
  38. int lua_ImageControl_getOpacity(lua_State* state);
  39. int lua_ImageControl_getPadding(lua_State* state);
  40. int lua_ImageControl_getRefCount(lua_State* state);
  41. int lua_ImageControl_getRegionDst(lua_State* state);
  42. int lua_ImageControl_getRegionSrc(lua_State* state);
  43. int lua_ImageControl_getSkinColor(lua_State* state);
  44. int lua_ImageControl_getSkinRegion(lua_State* state);
  45. int lua_ImageControl_getState(lua_State* state);
  46. int lua_ImageControl_getStyle(lua_State* state);
  47. int lua_ImageControl_getText(lua_State* state);
  48. int lua_ImageControl_getTextAlignment(lua_State* state);
  49. int lua_ImageControl_getTextColor(lua_State* state);
  50. int lua_ImageControl_getTextRightToLeft(lua_State* state);
  51. int lua_ImageControl_getType(lua_State* state);
  52. int lua_ImageControl_getWidth(lua_State* state);
  53. int lua_ImageControl_getX(lua_State* state);
  54. int lua_ImageControl_getY(lua_State* state);
  55. int lua_ImageControl_getZIndex(lua_State* state);
  56. int lua_ImageControl_isContainer(lua_State* state);
  57. int lua_ImageControl_isEnabled(lua_State* state);
  58. int lua_ImageControl_isHeightPercentage(lua_State* state);
  59. int lua_ImageControl_isVisible(lua_State* state);
  60. int lua_ImageControl_isWidthPercentage(lua_State* state);
  61. int lua_ImageControl_isXPercentage(lua_State* state);
  62. int lua_ImageControl_isYPercentage(lua_State* state);
  63. int lua_ImageControl_release(lua_State* state);
  64. int lua_ImageControl_removeListener(lua_State* state);
  65. int lua_ImageControl_removeScriptCallback(lua_State* state);
  66. int lua_ImageControl_setAlignment(lua_State* state);
  67. int lua_ImageControl_setAnimationPropertyValue(lua_State* state);
  68. int lua_ImageControl_setAutoHeight(lua_State* state);
  69. int lua_ImageControl_setAutoWidth(lua_State* state);
  70. int lua_ImageControl_setBorder(lua_State* state);
  71. int lua_ImageControl_setBounds(lua_State* state);
  72. int lua_ImageControl_setConsumeInputEvents(lua_State* state);
  73. int lua_ImageControl_setCursorColor(lua_State* state);
  74. int lua_ImageControl_setCursorRegion(lua_State* state);
  75. int lua_ImageControl_setEnabled(lua_State* state);
  76. int lua_ImageControl_setFocusIndex(lua_State* state);
  77. int lua_ImageControl_setFont(lua_State* state);
  78. int lua_ImageControl_setFontSize(lua_State* state);
  79. int lua_ImageControl_setHeight(lua_State* state);
  80. int lua_ImageControl_setImage(lua_State* state);
  81. int lua_ImageControl_setImageColor(lua_State* state);
  82. int lua_ImageControl_setImageRegion(lua_State* state);
  83. int lua_ImageControl_setMargin(lua_State* state);
  84. int lua_ImageControl_setOpacity(lua_State* state);
  85. int lua_ImageControl_setPadding(lua_State* state);
  86. int lua_ImageControl_setPosition(lua_State* state);
  87. int lua_ImageControl_setRegionDst(lua_State* state);
  88. int lua_ImageControl_setRegionSrc(lua_State* state);
  89. int lua_ImageControl_setSize(lua_State* state);
  90. int lua_ImageControl_setSkinColor(lua_State* state);
  91. int lua_ImageControl_setSkinRegion(lua_State* state);
  92. int lua_ImageControl_setState(lua_State* state);
  93. int lua_ImageControl_setStyle(lua_State* state);
  94. int lua_ImageControl_setText(lua_State* state);
  95. int lua_ImageControl_setTextAlignment(lua_State* state);
  96. int lua_ImageControl_setTextColor(lua_State* state);
  97. int lua_ImageControl_setTextRightToLeft(lua_State* state);
  98. int lua_ImageControl_setVisible(lua_State* state);
  99. int lua_ImageControl_setWidth(lua_State* state);
  100. int lua_ImageControl_setX(lua_State* state);
  101. int lua_ImageControl_setY(lua_State* state);
  102. int lua_ImageControl_setZIndex(lua_State* state);
  103. int lua_ImageControl_static_ANIMATE_OPACITY(lua_State* state);
  104. int lua_ImageControl_static_ANIMATE_POSITION(lua_State* state);
  105. int lua_ImageControl_static_ANIMATE_POSITION_X(lua_State* state);
  106. int lua_ImageControl_static_ANIMATE_POSITION_Y(lua_State* state);
  107. int lua_ImageControl_static_ANIMATE_SIZE(lua_State* state);
  108. int lua_ImageControl_static_ANIMATE_SIZE_HEIGHT(lua_State* state);
  109. int lua_ImageControl_static_ANIMATE_SIZE_WIDTH(lua_State* state);
  110. int lua_ImageControl_static_create(lua_State* state);
  111. void luaRegister_ImageControl();
  112. }
  113. #endif