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  61. <div class="title">gameplay3d - Game Framework </div> </div>
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  64. <div class="textblock"><h2><a class="anchor" id="intro"></a>
  65. Introduction</h2>
  66. <p>The gameplay framework is a cross-platform, C++, 2D/3D game framework that includes a runtime library, tools, and learning content that allows indie developers to write games for mobile and desktop platforms without worrying about platform details.</p>
  67. <h2><a class="anchor" id="License"></a>
  68. License</h2>
  69. <p>The project is open-source under the Apache 2.0 license.</p>
  70. <h2><a class="anchor" id="Project"></a>
  71. Features</h2>
  72. <p>The framework offers a well-defined, 2D/3D game framework that's designed to get the most out of today's mobile and desktop platforms. Its purpose is to help you create stunning, world-class, games that harness the power and performance of the platform without being concerned about the platform details. This is accomplished through a set of C++ classes that are built on top of the OS, providing access to the hardware, graphics, and audio libraries (including OpenGL, OpenGL ES, and OpenAL).</p>
  73. <p>These classes allow you to:</p>
  74. <p><b>Build your game without worrying about platform details</b> </p>
  75. <ul>
  76. <li>Drive your game with application initialization, update, and render events. </li>
  77. <li>Control your game with touch screen, keyboard, accelerometer and gamepad support. </li>
  78. <li>Manage your game assets with an abstraction layer over the device's file system.</li>
  79. </ul>
  80. <p><b>Create game components with ease</b> </p>
  81. <ul>
  82. <li>Add visuals with scene, node, camera, lights, model, sprites, materials, animation, physics and AI classes. </li>
  83. <li>Control and position the game using the viewport, camera, and audio listener. </li>
  84. <li>Manage fundamental elements such as fonts, colors, and curves. </li>
  85. <li>Update game data with built-in math classes for vectors, matrices, rays, planes, bounding volumes and their associated operations.</li>
  86. </ul>
  87. <p><b>Improve your game and learn</b> </p>
  88. <ul>
  89. <li>Supports TrueType fonts and Autodesk FBX interchange scene formats to import and binary encode your 3D game assets into bundles. </li>
  90. <li>Built-in materials and shaders to enhance your game's rendering. </li>
  91. <li>Both mobile and desktop platforms are supported for ease of portability and tooling options. </li>
  92. <li>Documentation, tutorials, and code samples are provided. </li>
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