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- scene
- {
- path = res/common/sample.gpb
- node boycharacter
- {
- collisionObject = res/common/sample.physics#boy
- }
- node boymesh
- {
- material = res/common/sample.material#boy
- tags
- {
- dynamic
- }
- }
- node boyshadow
- {
- material = res/common/sample.material#boyshadow
- tags
- {
- transparent
- dynamic
- }
- }
- node camera
- {
- collisionObject = res/common/sample.physics#camera
- }
- node tabletop
- {
- material = res/common/sample.material#tabletop
- collisionObject = res/common/sample.physics#table
- }
- node tableleg1
- {
- material = res/common/sample.material#tableleg1
- collisionObject = res/common/sample.physics#table
- }
- node tableleg2
- {
- material = res/common/sample.material#tableleg2
- collisionObject = res/common/sample.physics#table
- }
- node tableleg3
- {
- material = res/common/sample.material#tableleg3
- collisionObject = res/common/sample.physics#table
- }
- node tableleg4
- {
- material = res/common/sample.material#tableleg4
- collisionObject = res/common/sample.physics#table
- }
- node greenchair1
- {
- material = res/common/sample.material#green
- collisionObject = res/common/sample.physics#chair
- tags
- {
- dynamic
- }
- }
- node greenchair2 : greenchair1 {}
- node greenchair3 : greenchair1 {}
- node bluechair1
- {
- material = res/common/sample.material#lightblue
- collisionObject = res/common/sample.physics#chair
- tags
- {
- dynamic
- }
- }
- node bluechair2 : bluechair1 {}
- node bluechair3 : bluechair1 {}
- node playtable
- {
- material = res/common/sample.material#playtable
- collisionObject = res/common/sample.physics#staticBox
- }
- node easel
- {
- material = res/common/sample.material#easel
- collisionObject = res/common/sample.physics#staticBox
- }
- node storageorganizer
- {
- material = res/common/sample.material#storageorganizer
- collisionObject = res/common/sample.physics#staticBox
- }
- node floor
- {
- material = res/common/sample.material#floor
- collisionObject = res/common/sample.physics#staticBox
- }
- node wallwest
- {
- material = res/common/sample.material#wallwest
- collisionObject = res/common/sample.physics#staticBox
- }
- node walleast
- {
- material = res/common/sample.material#walleast
- collisionObject = res/common/sample.physics#staticBox
- }
- node wallnorth
- {
- material = res/common/sample.material#wallnorth
- collisionObject = res/common/sample.physics#staticBox
- }
- node wallsouth
- {
- material = res/common/sample.material#wallsouth
- collisionObject = res/common/sample.physics#staticBox
- }
- node walloverhang
- {
- material = res/common/sample.material#walloverhang
- collisionObject = res/common/sample.physics#staticMesh
- }
- node windowledge
- {
- material = res/common/sample.material#windowledge
- }
- node door
- {
- material = res/common/sample.material#door
- collisionObject = res/common/sample.physics#staticBox
- }
- node doorframe
- {
- material = res/common/sample.material#doorframe
- collisionObject = res/common/sample.physics#staticBox
- }
- node bookshelf
- {
- material = res/common/sample.material#bookshelf
- collisionObject = res/common/sample.physics#staticBox
- }
- node book
- {
- material = res/common/sample.material#book
- }
- node toybox
- {
- material = res/common/sample.material#toybox
- collisionObject = res/common/sample.physics#staticBox
- }
- node floortiles
- {
- material = res/common/sample.material#floortiles
- }
- node basketball
- {
- material = res/common/sample.material#basketball
- collisionObject = res/common/sample.physics#basketball
- tags
- {
- dynamic
- }
- }
- node basketballnet
- {
- material = res/common/sample.material#basketballnet
- collisionObject = res/common/sample.physics#staticBox
- }
- node backboard
- {
- material = res/common/sample.material#backboard
- collisionObject = res/common/sample.physics#staticBox
- }
- physics
- {
- // TODO: Fixme Gravity is set to 3x normal gravity to compenate for larger scale of scene. Bug
- gravity = 0.0, -29.4, 0.0
- }
- }
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