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- #include <ft2build.h>
- #include FT_FREETYPE_H
- #define START_INDEX 32
- #define END_INDEX 127
- #define GLYPH_PADDING 4
- namespace gameplay
- {
- // Structure of Glyph.
- class Glyph
- {
- public:
- unsigned int index;
- unsigned int width;
- float uvCoords[4];
- };
- void drawBitmap(unsigned char* dstBitmap, int x, int y, int dstWidth, unsigned char* srcBitmap, int srcWidth, int srcHeight);
- void writeUint(FILE* fp, unsigned int i);
- void writeFloat(FILE* fp, float f);
- void writeString(FILE* fp, const char* str);
- int writeFont(const char* filename, unsigned int fontSize, const char* id, bool fontpreview);
- }
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