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- #include "Base.h"
- #include "Game.h"
- #include "Control.h"
- namespace gameplay
- {
- Control::Control()
- : _id(""), _state(Control::NORMAL), _position(Vector2::zero()), _size(Vector2::zero()), _bounds(Rectangle::empty()), _clip(Rectangle::empty()),
- _autoWidth(true), _autoHeight(true), _dirty(true), _consumeTouchEvents(true), _listeners(NULL), _styleOverridden(false)
- {
- }
- Control::Control(const Control& copy)
- {
- }
- Control::~Control()
- {
- if (_listeners)
- {
- for (ListenerMap::const_iterator itr = _listeners->begin(); itr != _listeners->end(); itr++)
- {
- std::list<Listener*>* list = itr->second;
- SAFE_DELETE(list);
- }
- SAFE_DELETE(_listeners);
- }
- if (_styleOverridden)
- {
- SAFE_DELETE(_style);
- }
- }
- void Control::init(Theme::Style* style, Properties* properties)
- {
- _style = style;
- properties->getVector2("position", &_position);
- properties->getVector2("size", &_size);
- _state = Control::getStateFromString(properties->getString("state"));
- const char* id = properties->getId();
- if (id)
- _id = id;
- }
- const char* Control::getID() const
- {
- return _id.c_str();
- }
- void Control::setPosition(float x, float y, unsigned long duration)
- {
- if (duration > 0L)
- {
- AnimationController* animationController = Game::getInstance()->getAnimationController();
- float from[2] = { _position.x, _position.y };
- float to[2] = { x, y };
- Animation* moveAnimation = animationController->createAnimationFromTo("Control::setPosition", this, Control::ANIMATE_POSITION,
- from, to, gameplay::Curve::QUADRATIC_IN_OUT, duration);
- AnimationClip* clip = moveAnimation->getClip();
- clip->play();
- }
- else
- {
- _position.set(x, y);
- }
- _dirty = true;
- }
- const Vector2& Control::getPosition() const
- {
- return _position;
- }
- void Control::setSize(float width, float height, unsigned long duration)
- {
- if (duration > 0L)
- {
- AnimationController* animationController = Game::getInstance()->getAnimationController();
- float from[2] = { _size.x, _size.y };
- float to[2] = { width, height };
- Animation* resizeAnimation = animationController->createAnimationFromTo("Control::setSize", this, Control::ANIMATE_SIZE,
- from, to, gameplay::Curve::QUADRATIC_IN_OUT, duration);
- AnimationClip* clip = resizeAnimation->getClip();
- clip->play();
- }
- else
- {
- _size.set(width, height);
- }
- _dirty = true;
- }
- const Vector2& Control::getSize() const
- {
- return _size;
- }
- void Control::setOpacity(float opacity, unsigned char states, unsigned long duration)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[MAX_OVERLAYS] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < MAX_OVERLAYS - 1 && overlays[i]; ++i)
- {
- if (duration > 0L)
- {
- float from[1] = { overlays[i]->getOpacity() };
- float to[1] = { opacity };
- // Fun with chaining.
- Game::getInstance()->getAnimationController()->createAnimationFromTo("Overlay::setOpacity", overlays[i], Theme::Style::Overlay::ANIMATE_OPACITY,
- from, to, gameplay::Curve::QUADRATIC_IN_OUT, duration)->getClip()->play();
- }
- else
- {
- overlays[i]->setOpacity(opacity);
- }
- }
-
- if (duration > 0L)
- {
- // All this animation does is make sure this control sets its dirty flag during the animation.
- float from[1] = { 0.0f };
- float to[1] = { 1.0f };
- Game::getInstance()->getAnimationController()->createAnimationFromTo("Control::setOpacity", this, Control::ANIMATE_OPACITY,
- from, to, gameplay::Curve::QUADRATIC_IN_OUT, duration)->getClip()->play();
- }
-
- _dirty = true;
- }
- float Control::getOpacity(State state) const
- {
- return getOverlay(state)->getOpacity();
- }
- void Control::setBorder(float top, float bottom, float left, float right, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[MAX_OVERLAYS] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < MAX_OVERLAYS - 1 && overlays[i]; ++i)
- {
- overlays[i]->setBorder(top, bottom, left, right);
- }
- _dirty = true;
- }
- const Theme::Border& Control::getBorder(State state) const
- {
- return getOverlay(state)->getBorder();
- }
- void Control::setSkinRegion(const Rectangle& region, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[MAX_OVERLAYS] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < MAX_OVERLAYS - 1 && overlays[i]; ++i)
- {
- overlays[i]->setSkinRegion(region, _style->_tw, _style->_th);
- }
- _dirty = true;
- }
- const Rectangle& Control::getSkinRegion(State state) const
- {
- return getOverlay(state)->getSkinRegion();
- }
- const Theme::UVs& Control::getSkinUVs(Theme::Skin::SkinArea area, State state) const
- {
- return getOverlay(state)->getSkinUVs(area);
- }
- void Control::setSkinColor(const Vector4& color, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[MAX_OVERLAYS] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < MAX_OVERLAYS - 1 && overlays[i]; ++i)
- {
- overlays[i]->setSkinColor(color);
- }
- _dirty = true;
- }
- const Vector4& Control::getSkinColor(State state) const
- {
- return getOverlay(state)->getSkinColor();
- }
- void Control::setMargin(float top, float bottom, float left, float right)
- {
- _style->setMargin(top, bottom, left, right);
- _dirty = true;
- }
- const Theme::Margin& Control::getMargin() const
- {
- return _style->getMargin();
- }
- void Control::setPadding(float top, float bottom, float left, float right)
- {
- _style->setPadding(top, bottom, left, right);
- _dirty = true;
- }
-
- const Theme::Padding& Control::getPadding() const
- {
- return _style->getPadding();
- }
- void Control::setImageRegion(const char* id, const Rectangle& region, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[MAX_OVERLAYS] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < MAX_OVERLAYS - 1 && overlays[i]; ++i)
- {
- overlays[i]->setImageRegion(id, region, _style->_tw, _style->_th);
- }
- _dirty = true;
- }
- const Rectangle& Control::getImageRegion(const char* id, State state) const
- {
- return getOverlay(state)->getImageRegion(id);
- }
- void Control::setImageColor(const char* id, const Vector4& color, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[MAX_OVERLAYS] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < MAX_OVERLAYS - 1 && overlays[i]; ++i)
- {
- overlays[i]->setImageColor(id, color);
- }
- _dirty = true;
- }
- const Vector4& Control::getImageColor(const char* id, State state) const
- {
- return getOverlay(state)->getImageColor(id);
- }
- const Theme::UVs& Control::getImageUVs(const char* id, State state) const
- {
- return getOverlay(state)->getImageUVs(id);
- }
- void Control::setCursorRegion(const Rectangle& region, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[MAX_OVERLAYS] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < MAX_OVERLAYS - 1 && overlays[i]; ++i)
- {
- overlays[i]->setCursorRegion(region, _style->_tw, _style->_th);
- }
- _dirty = true;
- }
- const Rectangle& Control::getCursorRegion(State state) const
- {
- return getOverlay(state)->getCursorRegion();
- }
- void Control::setCursorColor(const Vector4& color, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[MAX_OVERLAYS] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < MAX_OVERLAYS - 1 && overlays[i]; ++i)
- {
- overlays[i]->setCursorColor(color);
- }
- _dirty = true;
- }
- const Vector4& Control::getCursorColor(State state)
- {
- return getOverlay(state)->getCursorColor();
- }
-
- const Theme::UVs& Control::getCursorUVs(State state)
- {
- return getOverlay(state)->getCursorUVs();
- }
- void Control::setFont(Font* font, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[MAX_OVERLAYS] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < MAX_OVERLAYS - 1 && overlays[i]; ++i)
- {
- overlays[i]->setFont(font);
- }
- _dirty = true;
- }
- Font* Control::getFont(State state) const
- {
- return getOverlay(state)->getFont();
- }
- void Control::setFontSize(unsigned int fontSize, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[MAX_OVERLAYS] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < MAX_OVERLAYS - 1 && overlays[i]; ++i)
- {
- overlays[i]->setFontSize(fontSize);
- }
- _dirty = true;
- }
- unsigned int Control::getFontSize(State state) const
- {
- return getOverlay(state)->getFontSize();
- }
- void Control::setTextColor(const Vector4& color, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[MAX_OVERLAYS] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < MAX_OVERLAYS - 1 && overlays[i]; ++i)
- {
- overlays[i]->setTextColor(color);
- }
- _dirty = true;
- }
- const Vector4& Control::getTextColor(State state) const
- {
- return getOverlay(state)->getTextColor();
- }
- void Control::setTextAlignment(Font::Justify alignment, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[MAX_OVERLAYS] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < MAX_OVERLAYS - 1 && overlays[i]; ++i)
- {
- overlays[i]->setTextAlignment(alignment);
- }
- _dirty = true;
- }
- Font::Justify Control::getTextAlignment(State state) const
- {
- return getOverlay(state)->getTextAlignment();
- }
- void Control::setTextRightToLeft(bool rightToLeft, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[MAX_OVERLAYS] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < MAX_OVERLAYS - 1 && overlays[i]; ++i)
- {
- overlays[i]->setTextRightToLeft(rightToLeft);
- }
- _dirty = true;
- }
- bool Control::getTextRightToLeft(State state) const
- {
- return getOverlay(state)->getTextRightToLeft();
- }
- const Rectangle& Control::getBounds() const
- {
- return _bounds;
- }
- const Rectangle& Control::getClip() const
- {
- return _clip;
- }
- void Control::setAutoSize(bool width, bool height)
- {
- _autoWidth = width;
- _autoHeight = height;
- _dirty = true;
- }
- void Control::setStyle(Theme::Style* style)
- {
- if (style != _style)
- {
- _dirty = true;
- }
- _style = style;
- }
- Theme::Style* Control::getStyle() const
- {
- return _style;
- }
- void Control::setState(State state)
- {
- _state = state;
- _dirty = true;
- }
- Control::State Control::getState() const
- {
- return _state;
- }
- void Control::disable()
- {
- _state = DISABLED;
- _dirty = true;
- }
- void Control::enable()
- {
- _state = NORMAL;
- _dirty = true;
- }
- bool Control::isEnabled()
- {
- return _state != DISABLED;
- }
- Theme::Style::OverlayType Control::getOverlayType() const
- {
- switch (_state)
- {
- case Control::NORMAL:
- return Theme::Style::OVERLAY_NORMAL;
- case Control::FOCUS:
- return Theme::Style::OVERLAY_FOCUS;
- case Control::ACTIVE:
- return Theme::Style::OVERLAY_ACTIVE;
- case Control::DISABLED:
- return Theme::Style::OVERLAY_DISABLED;
- default:
- return Theme::Style::OVERLAY_NORMAL;
- }
- }
- void Control::setConsumeTouchEvents(bool consume)
- {
- _consumeTouchEvents = consume;
- }
-
- bool Control::getConsumeTouchEvents()
- {
- return _consumeTouchEvents;
- }
- void Control::addListener(Control::Listener* listener, int eventFlags)
- {
- if ((eventFlags & Listener::PRESS) == Listener::PRESS)
- {
- addSpecificListener(listener, Listener::PRESS);
- }
- if ((eventFlags & Listener::RELEASE) == Listener::RELEASE)
- {
- addSpecificListener(listener, Listener::RELEASE);
- }
- if ((eventFlags & Listener::CLICK) == Listener::CLICK)
- {
- addSpecificListener(listener, Listener::CLICK);
- }
- if ((eventFlags & Listener::VALUE_CHANGED) == Listener::VALUE_CHANGED)
- {
- addSpecificListener(listener, Listener::VALUE_CHANGED);
- }
- if ((eventFlags & Listener::TEXT_CHANGED) == Listener::TEXT_CHANGED)
- {
- addSpecificListener(listener, Listener::TEXT_CHANGED);
- }
- }
- void Control::addSpecificListener(Control::Listener* listener, Listener::EventType eventType)
- {
- if (!_listeners)
- {
- _listeners = new std::map<Listener::EventType, std::list<Listener*>*>();
- }
- ListenerMap::const_iterator itr = _listeners->find(eventType);
- if (itr == _listeners->end())
- {
- _listeners->insert(std::make_pair(eventType, new std::list<Listener*>()));
- itr = _listeners->find(eventType);
- }
- std::list<Listener*>* listenerList = itr->second;
- listenerList->push_back(listener);
- }
- bool Control::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
- {
- if (!isEnabled())
- {
- return false;
- }
- switch (evt)
- {
- case Touch::TOUCH_PRESS:
- notifyListeners(Listener::PRESS);
- break;
-
- case Touch::TOUCH_RELEASE:
- // Always trigger Listener::RELEASE
- notifyListeners(Listener::RELEASE);
- // Only trigger Listener::CLICK if both PRESS and RELEASE took place within the control's bounds.
- if (x > 0 && x <= _bounds.width &&
- y > 0 && y <= _bounds.height)
- {
- notifyListeners(Listener::CLICK);
- }
- break;
- }
- return _consumeTouchEvents;
- }
- void Control::keyEvent(Keyboard::KeyEvent evt, int key)
- {
- }
- void Control::notifyListeners(Listener::EventType eventType)
- {
- if (_listeners)
- {
- ListenerMap::const_iterator itr = _listeners->find(eventType);
- if (itr != _listeners->end())
- {
- std::list<Listener*>* listenerList = itr->second;
- for (std::list<Listener*>::iterator listenerItr = listenerList->begin(); listenerItr != listenerList->end(); listenerItr++)
- {
- (*listenerItr)->controlEvent(this, eventType);
- }
- }
- }
- }
- void Control::update(const Rectangle& clip)
- {
- // Calculate the bounds.
- float x = clip.x + _position.x;
- float y = clip.y + _position.y;
- float width = _size.x;
- float height = _size.y;
- float clipX2 = clip.x + clip.width;
- float x2 = x + width;
- if (x2 > clipX2)
- {
- width = clipX2 - x;
- }
- float clipY2 = clip.y + clip.height;
- float y2 = y + height;
- if (y2 > clipY2)
- {
- height = clipY2 - y;
- }
- _bounds.set(_position.x, _position.y, width, height);
- // Calculate the clipping viewport.
- const Theme::Border& border = getBorder(_state);
- const Theme::Padding& padding = getPadding();
- x += border.left + padding.left;
- y += border.top + padding.top;
- width = _size.x - border.left - padding.left - border.right - padding.right;
- height = _size.y - border.top - padding.top - border.bottom - padding.bottom;
- _textBounds.set(x, y, width, height);
- clipX2 = clip.x + clip.width;
- x2 = x + width;
- if (x2 > clipX2)
- {
- width = clipX2 - x;
- }
- clipY2 = clip.y + clip.height;
- y2 = y + height;
- if (y2 > clipY2)
- {
- height = clipY2 - y;
- }
- if (x < clip.x)
- {
- x = clip.x;
- }
- if (y < clip.y)
- {
- y = clip.y;
- }
- _clip.set(x, y, width, height);
- }
- void Control::drawBorder(SpriteBatch* spriteBatch, const Rectangle& clip)
- {
- Vector2 pos(clip.x + _position.x, clip.y + _position.y);
- // Get the border and background images for this control's current state.
- //Theme::UVs topLeft, top, topRight, left, center, right, bottomLeft, bottom, bottomRight;
- const Theme::UVs& topLeft = getSkinUVs(Theme::Skin::TOP_LEFT, _state);
- const Theme::UVs& top = getSkinUVs(Theme::Skin::TOP, _state);
- const Theme::UVs& topRight = getSkinUVs(Theme::Skin::TOP_RIGHT, _state);
- const Theme::UVs& left = getSkinUVs(Theme::Skin::LEFT, _state);
- const Theme::UVs& center = getSkinUVs(Theme::Skin::CENTER, _state);
- const Theme::UVs& right = getSkinUVs(Theme::Skin::RIGHT, _state);
- const Theme::UVs& bottomLeft = getSkinUVs(Theme::Skin::BOTTOM_LEFT, _state);
- const Theme::UVs& bottom = getSkinUVs(Theme::Skin::BOTTOM, _state);
- const Theme::UVs& bottomRight = getSkinUVs(Theme::Skin::BOTTOM_RIGHT, _state);
- // Calculate screen-space positions.
- const Theme::Border& border = getBorder(_state);
- const Theme::Padding& padding = getPadding();
- Vector4 skinColor = getSkinColor(_state);
- skinColor.w *= getOpacity(_state);
- float midWidth = _size.x - border.left - border.right;
- float midHeight = _size.y - border.top - border.bottom;
- float midX = pos.x + border.left;
- float midY = pos.y + border.top;
- float rightX = pos.x + _size.x - border.right;
- float bottomY = pos.y + _size.y - border.bottom;
- // Draw themed border sprites.
- if (!border.left && !border.right && !border.top && !border.bottom)
- {
- // No border, just draw the image.
- spriteBatch->draw(pos.x, pos.y, _size.x, _size.y, center.u1, center.v1, center.u2, center.v2, skinColor, clip);
- }
- else
- {
- if (border.left && border.top)
- spriteBatch->draw(pos.x, pos.y, border.left, border.top, topLeft.u1, topLeft.v1, topLeft.u2, topLeft.v2, skinColor, clip);
- if (border.top)
- spriteBatch->draw(pos.x + border.left, pos.y, midWidth, border.top, top.u1, top.v1, top.u2, top.v2, skinColor, clip);
- if (border.right && border.top)
- spriteBatch->draw(rightX, pos.y, border.right, border.top, topRight.u1, topRight.v1, topRight.u2, topRight.v2, skinColor, clip);
- if (border.left)
- spriteBatch->draw(pos.x, midY, border.left, midHeight, left.u1, left.v1, left.u2, left.v2, skinColor, clip);
- if (border.left && border.right && border.top && border.bottom)
- spriteBatch->draw(pos.x + border.left, pos.y + border.top, _size.x - border.left - border.right, _size.y - border.top - border.bottom,
- center.u1, center.v1, center.u2, center.v2, skinColor, clip);
- if (border.right)
- spriteBatch->draw(rightX, midY, border.right, midHeight, right.u1, right.v1, right.u2, right.v2, skinColor, clip);
- if (border.bottom && border.left)
- spriteBatch->draw(pos.x, bottomY, border.left, border.bottom, bottomLeft.u1, bottomLeft.v1, bottomLeft.u2, bottomLeft.v2, skinColor, clip);
- if (border.bottom)
- spriteBatch->draw(midX, bottomY, midWidth, border.bottom, bottom.u1, bottom.v1, bottom.u2, bottom.v2, skinColor, clip);
- if (border.bottom && border.right)
- spriteBatch->draw(rightX, bottomY, border.right, border.bottom, bottomRight.u1, bottomRight.v1, bottomRight.u2, bottomRight.v2, skinColor, clip);
- }
- }
- void Control::drawImages(SpriteBatch* spriteBatch, const Rectangle& position)
- {
- }
- void Control::drawText(const Rectangle& position)
- {
- }
- bool Control::isDirty()
- {
- return _dirty;
- }
- bool Control::isContainer()
- {
- return false;
- }
- Control::State Control::getStateFromString(const char* state)
- {
- if (!state)
- {
- return NORMAL;
- }
- if (strcmp(state, "NORMAL") == 0)
- {
- return NORMAL;
- }
- else if (strcmp(state, "ACTIVE") == 0)
- {
- return ACTIVE;
- }
- else if (strcmp(state, "FOCUS") == 0)
- {
- return FOCUS;
- }
- else if (strcmp(state, "DISABLED") == 0)
- {
- return DISABLED;
- }
- return NORMAL;
- }
- // Implementation of AnimationHandler
- unsigned int Control::getAnimationPropertyComponentCount(int propertyId) const
- {
- switch(propertyId)
- {
- case ANIMATE_POSITION:
- case ANIMATE_SIZE:
- return 2;
- case ANIMATE_POSITION_X:
- case ANIMATE_POSITION_Y:
- case ANIMATE_SIZE_WIDTH:
- case ANIMATE_SIZE_HEIGHT:
- case ANIMATE_OPACITY:
- return 1;
- default:
- return -1;
- }
- }
- void Control::getAnimationPropertyValue(int propertyId, AnimationValue* value)
- {
- switch(propertyId)
- {
- case ANIMATE_POSITION:
- value->setFloat(0, _position.x);
- value->setFloat(1, _position.y);
- break;
- case ANIMATE_SIZE:
- value->setFloat(0, _size.x);
- value->setFloat(1, _size.y);
- break;
- case ANIMATE_POSITION_X:
- value->setFloat(0, _position.x);
- break;
- case ANIMATE_POSITION_Y:
- value->setFloat(0, _position.y);
- break;
- case ANIMATE_SIZE_WIDTH:
- value->setFloat(0, _size.x);
- break;
- case ANIMATE_SIZE_HEIGHT:
- value->setFloat(0, _size.y);
- break;
- case ANIMATE_OPACITY:
- default:
- break;
- }
- }
- void Control::setAnimationPropertyValue(int propertyId, AnimationValue* value, float blendWeight)
- {
- switch(propertyId)
- {
- case ANIMATE_POSITION:
- applyAnimationValuePositionX(value->getFloat(0), blendWeight);
- applyAnimationValuePositionY(value->getFloat(1), blendWeight);
- break;
- case ANIMATE_POSITION_X:
- applyAnimationValuePositionX(value->getFloat(0), blendWeight);
- break;
- case ANIMATE_POSITION_Y:
- applyAnimationValuePositionY(value->getFloat(0), blendWeight);
- break;
- case ANIMATE_SIZE:
- applyAnimationValueSizeWidth(value->getFloat(0), blendWeight);
- applyAnimationValueSizeHeight(value->getFloat(1), blendWeight);
- break;
- case ANIMATE_SIZE_WIDTH:
- applyAnimationValueSizeWidth(value->getFloat(0), blendWeight);
- break;
- case ANIMATE_SIZE_HEIGHT:
- applyAnimationValueSizeHeight(value->getFloat(0), blendWeight);
- break;
- case ANIMATE_OPACITY:
- applyAnimationValueOpacity();
- default:
- break;
- }
- }
- void Control::applyAnimationValuePositionX(float x, float blendWeight)
- {
- if ((_animationPropertyBitFlag & ANIMATION_POSITION_X_BIT) != ANIMATION_POSITION_X_BIT)
- {
- _animationPropertyBitFlag |= ANIMATION_POSITION_X_BIT;
- }
- else
- {
- x = Curve::lerp(blendWeight, _position.x, x);
- }
- _position.x = x;
- _dirty = true;
- }
-
- void Control::applyAnimationValuePositionY(float y, float blendWeight)
- {
- if ((_animationPropertyBitFlag & ANIMATION_POSITION_Y_BIT) != ANIMATION_POSITION_Y_BIT)
- {
- _animationPropertyBitFlag |= ANIMATION_POSITION_Y_BIT;
- }
- else
- {
- y = Curve::lerp(blendWeight, _position.y, y);
- }
- _position.y = y;
- _dirty = true;
- }
-
- void Control::applyAnimationValueSizeWidth(float width, float blendWeight)
- {
- if ((_animationPropertyBitFlag & ANIMATION_SIZE_WIDTH_BIT) != ANIMATION_SIZE_WIDTH_BIT)
- {
- _animationPropertyBitFlag |= ANIMATION_SIZE_WIDTH_BIT;
- }
- else
- {
- width = Curve::lerp(blendWeight, _size.x, width);
- }
- _size.x = width;
- _dirty = true;
- }
- void Control::applyAnimationValueSizeHeight(float height, float blendWeight)
- {
- if ((_animationPropertyBitFlag & ANIMATION_SIZE_HEIGHT_BIT) != ANIMATION_SIZE_HEIGHT_BIT)
- {
- _animationPropertyBitFlag |= ANIMATION_SIZE_HEIGHT_BIT;
- }
- else
- {
- height = Curve::lerp(blendWeight, _size.y, height);
- }
- _size.y = height;
- _dirty = true;
- }
- void Control::applyAnimationValueOpacity()
- {
- if ((_animationPropertyBitFlag & ANIMATION_OPACITY_BIT) != ANIMATION_OPACITY_BIT)
- {
- _animationPropertyBitFlag |= ANIMATION_OPACITY_BIT;
- }
- _dirty = true;
- }
-
- Theme::Style::Overlay** Control::getOverlays(unsigned char overlayTypes, Theme::Style::Overlay** overlays)
- {
- unsigned int index = 0;
- if ((overlayTypes & NORMAL) == NORMAL)
- {
- overlays[index++] = _style->getOverlay(Theme::Style::OVERLAY_NORMAL);
- }
- if ((overlayTypes & FOCUS) == FOCUS)
- {
- overlays[index++] = _style->getOverlay(Theme::Style::OVERLAY_FOCUS);
- }
- if ((overlayTypes & ACTIVE) == ACTIVE)
- {
- overlays[index++] = _style->getOverlay(Theme::Style::OVERLAY_ACTIVE);
- }
- if ((overlayTypes & DISABLED) == DISABLED)
- {
- overlays[index++] = _style->getOverlay(Theme::Style::OVERLAY_DISABLED);
- }
- return overlays;
- }
- Theme::Style::Overlay* Control::getOverlay(State state) const
- {
- switch(state)
- {
- case Control::NORMAL:
- return _style->getOverlay(Theme::Style::OVERLAY_NORMAL);
- case Control::FOCUS:
- return _style->getOverlay(Theme::Style::OVERLAY_FOCUS);
- case Control::ACTIVE:
- return _style->getOverlay(Theme::Style::OVERLAY_ACTIVE);
- case Control::DISABLED:
- return _style->getOverlay(Theme::Style::OVERLAY_DISABLED);
- default:
- return NULL;
- }
- }
- void Control::overrideStyle()
- {
- if (_styleOverridden)
- {
- return;
- }
- // Copy the style.
- WARN_VARG("%d", sizeof(Theme::Style::Overlay));
- _style = new Theme::Style(*_style);
- _styleOverridden = true;
- }
- }
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