Slider.cpp 11 KB

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  1. #include "Slider.h"
  2. namespace gameplay
  3. {
  4. // Fraction of slider to scroll when mouse scrollwheel is used.
  5. static const float SCROLL_FRACTION = 0.1f;
  6. // Distance that a slider must be moved before it starts consuming input events,
  7. // e.g. to prevent its parent container from scrolling at the same time.
  8. static const float SLIDER_THRESHOLD = 5.0f;
  9. Slider::Slider() : _min(0.0f), _max(0.0f), _step(0.0f), _value(0.0f), _minImage(NULL),
  10. _maxImage(NULL), _trackImage(NULL), _markerImage(NULL), _valueTextVisible(false),
  11. _valueTextAlignment(Font::ALIGN_BOTTOM_HCENTER), _valueTextPrecision(0), _valueText("")
  12. {
  13. }
  14. Slider::~Slider()
  15. {
  16. }
  17. Slider* Slider::create(const char* id, Theme::Style* style)
  18. {
  19. GP_ASSERT(style);
  20. Slider* slider = new Slider();
  21. if (id)
  22. slider->_id = id;
  23. slider->setStyle(style);
  24. return slider;
  25. }
  26. Slider* Slider::create(Theme::Style* style, Properties* properties)
  27. {
  28. GP_ASSERT(properties);
  29. Slider* slider = new Slider();
  30. slider->initialize(style, properties);
  31. slider->_min = properties->getFloat("min");
  32. slider->_max = properties->getFloat("max");
  33. slider->_value = properties->getFloat("value");
  34. slider->_step = properties->getFloat("step");
  35. slider->_valueTextVisible = properties->getBool("valueTextVisible");
  36. slider->_valueTextPrecision = properties->getInt("valueTextPrecision");
  37. if (properties->exists("valueTextAlignment"))
  38. {
  39. slider->_valueTextAlignment = Font::getJustify(properties->getString("valueTextAlignment"));
  40. }
  41. return slider;
  42. }
  43. void Slider::setMin(float min)
  44. {
  45. _min = min;
  46. }
  47. float Slider::getMin() const
  48. {
  49. return _min;
  50. }
  51. void Slider::setMax(float max)
  52. {
  53. _max = max;
  54. }
  55. float Slider::getMax() const
  56. {
  57. return _max;
  58. }
  59. void Slider::setStep(float step)
  60. {
  61. _step = step;
  62. }
  63. float Slider::getStep() const
  64. {
  65. return _step;
  66. }
  67. float Slider::getValue() const
  68. {
  69. return _value;
  70. }
  71. void Slider::setValue(float value)
  72. {
  73. _value = MATH_CLAMP(value, _min, _max);
  74. }
  75. void Slider::addListener(Control::Listener* listener, int eventFlags)
  76. {
  77. if ((eventFlags & Listener::TEXT_CHANGED) == Listener::TEXT_CHANGED)
  78. {
  79. GP_ERROR("TEXT_CHANGED event is not applicable to Slider.");
  80. }
  81. Control::addListener(listener, eventFlags);
  82. }
  83. bool Slider::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
  84. {
  85. if (!isEnabled())
  86. {
  87. return false;
  88. }
  89. switch (evt)
  90. {
  91. case Touch::TOUCH_PRESS:
  92. if (_contactIndex != INVALID_CONTACT_INDEX)
  93. return false;
  94. _state = Control::ACTIVE;
  95. _originalX = x;
  96. _originalValue = _value;
  97. _originalConsumeInputEvents = _consumeInputEvents;
  98. _moveCancelled = false;
  99. // Fall through to calculate new value.
  100. case Touch::TOUCH_MOVE:
  101. if (evt != Touch::TOUCH_PRESS && _contactIndex != (int)contactIndex)
  102. return false;
  103. if (_moveCancelled)
  104. {
  105. break;
  106. }
  107. else if (abs(x - _originalX) > SLIDER_THRESHOLD)
  108. {
  109. // Start consuming input events once we've passed the slider's threshold.
  110. _consumeInputEvents = true;
  111. }
  112. else if (_parent->isScrolling())
  113. {
  114. // Cancel the change in slider value if we pass the parent container's scrolling threshold.
  115. float oldValue = _value;
  116. _value = _originalValue;
  117. if (_value != oldValue)
  118. {
  119. notifyListeners(Listener::VALUE_CHANGED);
  120. }
  121. _dirty = true;
  122. _moveCancelled = true;
  123. _state = NORMAL;
  124. _contactIndex = INVALID_CONTACT_INDEX;
  125. _consumeInputEvents = _originalConsumeInputEvents;
  126. break;
  127. }
  128. if (_state == ACTIVE &&
  129. x > _clipBounds.x && x <= _clipBounds.x + _clipBounds.width &&
  130. y > _clipBounds.y && y <= _clipBounds.y + _clipBounds.height)
  131. {
  132. // Horizontal case.
  133. const Theme::Border& border = getBorder(_state);
  134. const Theme::Padding& padding = getPadding();
  135. const Rectangle& minCapRegion = _minImage->getRegion();
  136. const Rectangle& maxCapRegion = _maxImage->getRegion();
  137. float markerPosition = ((float)x - maxCapRegion.width - border.left - padding.left) /
  138. (_bounds.width - border.left - border.right - padding.left - padding.right - minCapRegion.width - maxCapRegion.width);
  139. if (markerPosition > 1.0f)
  140. {
  141. markerPosition = 1.0f;
  142. }
  143. else if (markerPosition < 0.0f)
  144. {
  145. markerPosition = 0.0f;
  146. }
  147. float oldValue = _value;
  148. _value = (markerPosition * (_max - _min)) + _min;
  149. if (_step > 0.0f)
  150. {
  151. float stepDistance = _step / (_max - _min);
  152. int numSteps = round(_value / _step);
  153. _value = _step * numSteps;
  154. }
  155. // Call the callback if our value changed.
  156. if (_value != oldValue)
  157. {
  158. notifyListeners(Listener::VALUE_CHANGED);
  159. }
  160. _dirty = true;
  161. }
  162. break;
  163. case Touch::TOUCH_RELEASE:
  164. _consumeInputEvents = _originalConsumeInputEvents;
  165. if (_contactIndex != (int) contactIndex)
  166. return false;
  167. _dirty = true;
  168. _state = FOCUS;
  169. break;
  170. }
  171. if (evt == Touch::TOUCH_MOVE)
  172. return _consumeInputEvents;
  173. else
  174. return Control::touchEvent(evt, x, y, contactIndex);
  175. }
  176. bool Slider::mouseEvent(Mouse::MouseEvent evt, int x, int y, int wheelDelta)
  177. {
  178. if (!isEnabled())
  179. {
  180. return false;
  181. }
  182. switch (evt)
  183. {
  184. case Mouse::MOUSE_PRESS_LEFT_BUTTON:
  185. return touchEvent(Touch::TOUCH_PRESS, x, y, 0);
  186. case Mouse::MOUSE_MOVE:
  187. return touchEvent(Touch::TOUCH_MOVE, x, y, 0);
  188. case Mouse::MOUSE_RELEASE_LEFT_BUTTON:
  189. return touchEvent(Touch::TOUCH_RELEASE, x, y, 0);
  190. case Mouse::MOUSE_WHEEL:
  191. {
  192. if (_state == FOCUS || _state == ACTIVE)
  193. {
  194. float total = _max - _min;
  195. float oldValue = _value;
  196. _value += (total * SCROLL_FRACTION) * wheelDelta;
  197. if (_value > _max)
  198. _value = _max;
  199. else if (_value < _min)
  200. _value = _min;
  201. if (_value != oldValue)
  202. {
  203. notifyListeners(Listener::VALUE_CHANGED);
  204. }
  205. _dirty = true;
  206. return _consumeInputEvents;
  207. }
  208. break;
  209. }
  210. default:
  211. break;
  212. }
  213. return false;
  214. }
  215. void Slider::update(const Control* container, const Vector2& offset)
  216. {
  217. Label::update(container, offset);
  218. _minImage = getImage("minCap", _state);
  219. _maxImage = getImage("maxCap", _state);
  220. _markerImage = getImage("marker", _state);
  221. _trackImage = getImage("track", _state);
  222. char s[32];
  223. sprintf(s, "%.*f", _valueTextPrecision, _value);
  224. _valueText = s;
  225. }
  226. void Slider::drawImages(SpriteBatch* spriteBatch, const Rectangle& clip)
  227. {
  228. GP_ASSERT(spriteBatch);
  229. GP_ASSERT(_minImage);
  230. GP_ASSERT(_maxImage);
  231. GP_ASSERT(_markerImage);
  232. GP_ASSERT(_trackImage);
  233. // TODO: Vertical slider.
  234. // The slider is drawn in the center of the control (perpendicular to orientation).
  235. // The track is stretched according to orientation.
  236. // Caps and marker are not stretched.
  237. const Rectangle& minCapRegion = _minImage->getRegion();
  238. const Rectangle& maxCapRegion = _maxImage->getRegion();
  239. const Rectangle& markerRegion = _markerImage->getRegion();
  240. const Rectangle& trackRegion = _trackImage->getRegion();
  241. const Theme::UVs& minCap = _minImage->getUVs();
  242. const Theme::UVs& maxCap = _maxImage->getUVs();
  243. const Theme::UVs& marker = _markerImage->getUVs();
  244. const Theme::UVs& track = _trackImage->getUVs();
  245. Vector4 minCapColor = _minImage->getColor();
  246. Vector4 maxCapColor = _maxImage->getColor();
  247. Vector4 markerColor = _markerImage->getColor();
  248. Vector4 trackColor = _trackImage->getColor();
  249. minCapColor.w *= _opacity;
  250. maxCapColor.w *= _opacity;
  251. markerColor.w *= _opacity;
  252. trackColor.w *= _opacity;
  253. // Draw order: track, caps, marker.
  254. float midY = _viewportBounds.y + (_viewportBounds.height) * 0.5f;
  255. Vector2 pos(_viewportBounds.x, midY - trackRegion.height * 0.5f);
  256. spriteBatch->draw(pos.x, pos.y, _viewportBounds.width, trackRegion.height, track.u1, track.v1, track.u2, track.v2, trackColor, _viewportClipBounds);
  257. pos.y = midY - minCapRegion.height * 0.5f;
  258. pos.x -= minCapRegion.width * 0.5f;
  259. spriteBatch->draw(pos.x, pos.y, minCapRegion.width, minCapRegion.height, minCap.u1, minCap.v1, minCap.u2, minCap.v2, minCapColor, _viewportClipBounds);
  260. pos.x = _viewportBounds.x + _viewportBounds.width - maxCapRegion.width * 0.5f;
  261. spriteBatch->draw(pos.x, pos.y, maxCapRegion.width, maxCapRegion.height, maxCap.u1, maxCap.v1, maxCap.u2, maxCap.v2, maxCapColor, _viewportClipBounds);
  262. // Percent across.
  263. float markerPosition = (_value - _min) / (_max - _min);
  264. markerPosition *= _viewportBounds.width - minCapRegion.width * 0.5f - maxCapRegion.width * 0.5f - markerRegion.width;
  265. pos.x = _viewportBounds.x + minCapRegion.width * 0.5f + markerPosition;
  266. pos.y = midY - markerRegion.height / 2.0f;
  267. spriteBatch->draw(pos.x, pos.y, markerRegion.width, markerRegion.height, marker.u1, marker.v1, marker.u2, marker.v2, markerColor, _viewportClipBounds);
  268. }
  269. void Slider::drawText(const Rectangle& clip)
  270. {
  271. Label::drawText(clip);
  272. if (_valueTextVisible && _font)
  273. {
  274. _font->start();
  275. _font->drawText(_valueText.c_str(), _textBounds, _textColor, getFontSize(_state), _valueTextAlignment, true, getTextRightToLeft(_state), &_viewportClipBounds);
  276. _font->finish();
  277. }
  278. }
  279. const char* Slider::getType() const
  280. {
  281. return "slider";
  282. }
  283. void Slider::setValueTextVisible(bool valueTextVisible)
  284. {
  285. _valueTextVisible = valueTextVisible;
  286. }
  287. bool Slider::getValueTextVisible() const
  288. {
  289. return _valueTextVisible;
  290. }
  291. void Slider::setValueTextAlignment(Font::Justify alignment)
  292. {
  293. _valueTextAlignment = alignment;
  294. }
  295. Font::Justify Slider::getValueTextAlignment() const
  296. {
  297. return _valueTextAlignment;
  298. }
  299. void Slider::setValueTextPrecision(unsigned int precision)
  300. {
  301. _valueTextPrecision = precision;
  302. }
  303. unsigned int Slider::getValueTextPrecision() const
  304. {
  305. return _valueTextPrecision;
  306. }
  307. }