lua_SceneRendererForward.h 445 B

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  1. #ifndef LUA_SCENERENDERERFORWARD_H_
  2. #define LUA_SCENERENDERERFORWARD_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for SceneRendererForward.
  6. int lua_SceneRendererForward_isWireframe(lua_State* state);
  7. int lua_SceneRendererForward_render(lua_State* state);
  8. int lua_SceneRendererForward_setWireframe(lua_State* state);
  9. int lua_SceneRendererForward_static_create(lua_State* state);
  10. void luaRegister_SceneRendererForward();
  11. }
  12. #endif