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- material ground
- {
- technique
- {
- pass
- {
- vertexShader = res/shaders/textured.vert
- fragmentShader = res/shaders/textured.frag
- defines = DIRECTIONAL_LIGHT_COUNT 1;CLIP_PLANE
-
- u_worldMatrix = WORLD_MATRIX
- u_worldViewProjectionMatrix = WORLD_VIEW_PROJECTION_MATRIX
- u_inverseTransposeWorldViewMatrix = INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX
-
- u_ambientColor = SCENE_AMBIENT_COLOR
- u_directionalLightColor[0] = 1, 1, 1
-
- sampler u_diffuseTexture
- {
- mipmap = true
- wrapS = REPEAT
- wrapT = REPEAT
- minFilter = LINEAR_MIPMAP_LINEAR
- magFilter = LINEAR
-
- path = res/common/water/water_sample.png
- }
-
- renderState
- {
- cullFace = true
- depthTest = true
- }
- }
- }
- }
- material water
- {
- technique
- {
- pass
- {
- vertexShader = res/common/water/watersample.vert
- fragmentShader = res/common/water/watersample.frag
- u_worldMatrix = WORLD_MATRIX
- u_worldViewProjectionMatrix = WORLD_VIEW_PROJECTION_MATRIX
- u_cameraPosition = CAMERA_WORLD_POSITION
- sampler u_normalMap
- {
- mipmap = true
- wrapS = REPEAT
- wrapT = REPEAT
- minFilter = LINEAR_MIPMAP_LINEAR
- magFilter = LINEAR
- path = res/common/water/water_normal.png
- }
- renderState
- {
- cullFace = true
- depthTest = true
- }
- }
- }
- }
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