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- collisionObject basketball
- {
- type = RIGID_BODY
- shape = SPHERE
- mass = 1.0
- friction = 0.5
- restitution = 1.0
- linearDamping = 0.1
- angularDamping = 0.5
- }
- collisionObject chair
- {
- type = RIGID_BODY
- shape = BOX
- mass = 5.0
- friction = 1.0
- restitution = 0.0
- linearDamping = 0.9
- angularDamping = 0.5
- }
- collisionObject table
- {
- type = RIGID_BODY
- shape = BOX
- mass = 0.0
- friction = 0.5
- restitution = 0.75
- linearDamping = 0.1
- angularDamping = 0.5
- }
- collisionObject staticBox
- {
- type = RIGID_BODY
- shape = BOX
- mass = 0.0
- friction = 0.5
- restitution = 0.75
- linearDamping = 0.025
- angularDamping = 0.16
- }
- collisionObject staticMesh
- {
- type = RIGID_BODY
- shape = MESH
- mass = 0.0
- friction = 0.5
- restitution = 0.75
- linearDamping = 0.025
- angularDamping = 0.16
- }
- collisionObject boy
- {
- type = CHARACTER
- shape = CAPSULE
- radius = 1.2
- height = 6.0
- center = 0, 3.0, 0
- centerAbsolute = true
- mass = 20.0
- maxStepHeight = 0
- maxSlopeAngle = 0
- }
- collisionObject camera
- {
- type = GHOST_OBJECT
- shape = SPHERE
- radius = 0.5
- }
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