lua_HeightField.h 718 B

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  1. #ifndef LUA_HEIGHTFIELD_H_
  2. #define LUA_HEIGHTFIELD_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for HeightField.
  6. int lua_HeightField__gc(lua_State* state);
  7. int lua_HeightField_addRef(lua_State* state);
  8. int lua_HeightField_getArray(lua_State* state);
  9. int lua_HeightField_getColumnCount(lua_State* state);
  10. int lua_HeightField_getHeight(lua_State* state);
  11. int lua_HeightField_getRefCount(lua_State* state);
  12. int lua_HeightField_getRowCount(lua_State* state);
  13. int lua_HeightField_release(lua_State* state);
  14. int lua_HeightField_static_create(lua_State* state);
  15. int lua_HeightField_static_createFromImage(lua_State* state);
  16. int lua_HeightField_static_createFromRAW(lua_State* state);
  17. void luaRegister_HeightField();
  18. }
  19. #endif