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- #ifndef LUA_HEIGHTFIELD_H_
- #define LUA_HEIGHTFIELD_H_
- namespace gameplay
- {
- // Lua bindings for HeightField.
- int lua_HeightField__gc(lua_State* state);
- int lua_HeightField_addRef(lua_State* state);
- int lua_HeightField_getArray(lua_State* state);
- int lua_HeightField_getColumnCount(lua_State* state);
- int lua_HeightField_getHeight(lua_State* state);
- int lua_HeightField_getRefCount(lua_State* state);
- int lua_HeightField_getRowCount(lua_State* state);
- int lua_HeightField_release(lua_State* state);
- int lua_HeightField_static_create(lua_State* state);
- int lua_HeightField_static_createFromImage(lua_State* state);
- int lua_HeightField_static_createFromRAW(lua_State* state);
- void luaRegister_HeightField();
- }
- #endif
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