LuaGame.cpp 240 B

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  1. #include "LuaGame.h"
  2. // Declare our game instance
  3. LuaGame game;
  4. LuaGame::LuaGame()
  5. {
  6. }
  7. void LuaGame::initialize()
  8. {
  9. }
  10. void LuaGame::finalize()
  11. {
  12. }
  13. void LuaGame::update(float elapsedTime)
  14. {
  15. }
  16. void LuaGame::render(float elapsedTime)
  17. {
  18. }