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- #include "LuaGame.h"
- // Declare our game instance
- LuaGame game;
- LuaGame::LuaGame()
- {
- }
- void LuaGame::initialize()
- {
- }
- void LuaGame::finalize()
- {
- }
- void LuaGame::update(float elapsedTime)
- {
- }
- void LuaGame::render(float elapsedTime)
- {
- }
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