_bundle_8h_source.html 20 KB

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  65. <div class="title">gameplay/src/Bundle.h</div> </div>
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  67. <div class="contents">
  68. <div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef BUNDLE_H_</span>
  69. <a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define BUNDLE_H_</span>
  70. <a name="l00003"></a>00003 <span class="preprocessor"></span>
  71. <a name="l00004"></a>00004 <span class="preprocessor">#include &quot;Mesh.h&quot;</span>
  72. <a name="l00005"></a>00005 <span class="preprocessor">#include &quot;Font.h&quot;</span>
  73. <a name="l00006"></a>00006 <span class="preprocessor">#include &quot;Node.h&quot;</span>
  74. <a name="l00007"></a>00007 <span class="preprocessor">#include &quot;Game.h&quot;</span>
  75. <a name="l00008"></a>00008
  76. <a name="l00009"></a>00009 <span class="keyword">namespace </span>gameplay
  77. <a name="l00010"></a>00010 {
  78. <a name="l00011"></a>00011
  79. <a name="l00016"></a><a class="code" href="classgameplay_1_1_bundle.html">00016</a> <span class="keyword">class </span><a class="code" href="classgameplay_1_1_bundle.html">Bundle</a> : <span class="keyword">public</span> <a class="code" href="classgameplay_1_1_ref.html">Ref</a>
  80. <a name="l00017"></a>00017 {
  81. <a name="l00018"></a>00018 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classgameplay_1_1_physics_controller.html">PhysicsController</a>;
  82. <a name="l00019"></a>00019 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classgameplay_1_1_scene_loader.html">SceneLoader</a>;
  83. <a name="l00020"></a>00020
  84. <a name="l00021"></a>00021 <span class="keyword">public</span>:
  85. <a name="l00022"></a>00022
  86. <a name="l00033"></a>00033 <span class="keyword">static</span> <a class="code" href="classgameplay_1_1_bundle.html">Bundle</a>* <a class="code" href="classgameplay_1_1_bundle.html#a90e1e89d3b9a1bdf874d3de525bf476d">create</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* path);
  87. <a name="l00034"></a>00034
  88. <a name="l00043"></a>00043 <a class="code" href="classgameplay_1_1_scene.html">Scene</a>* <a class="code" href="classgameplay_1_1_bundle.html#a65abb43ffc98583b6c97ba1e5b986479">loadScene</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span> = NULL);
  89. <a name="l00044"></a>00044
  90. <a name="l00052"></a>00052 <a class="code" href="classgameplay_1_1_node.html">Node</a>* <a class="code" href="classgameplay_1_1_bundle.html#a2a7bd47e0486bcef1ef13dd8ac19d74b">loadNode</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>);
  91. <a name="l00053"></a>00053
  92. <a name="l00061"></a>00061 <a class="code" href="classgameplay_1_1_mesh.html">Mesh</a>* <a class="code" href="classgameplay_1_1_bundle.html#a9e26fa0bc56016fb112466e54ae574b0">loadMesh</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>);
  93. <a name="l00062"></a>00062
  94. <a name="l00070"></a>00070 <a class="code" href="classgameplay_1_1_font.html">Font</a>* <a class="code" href="classgameplay_1_1_bundle.html#ab2855d1c116e411fc837f9283c513106">loadFont</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>);
  95. <a name="l00071"></a>00071
  96. <a name="l00079"></a>00079 <span class="keywordtype">bool</span> <a class="code" href="classgameplay_1_1_bundle.html#aaa61e0f498235f9458334ded1e6ac7b3">contains</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>) <span class="keyword">const</span>;
  97. <a name="l00080"></a>00080
  98. <a name="l00084"></a>00084 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classgameplay_1_1_bundle.html#a996bf10d333c87bca3a442f98bc093c3">getObjectCount</a>() <span class="keyword">const</span>;
  99. <a name="l00085"></a>00085
  100. <a name="l00093"></a>00093 <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classgameplay_1_1_bundle.html#a824140fb1a79dc8abc0896a0fe1df0a3">getObjectID</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> index) <span class="keyword">const</span>;
  101. <a name="l00094"></a>00094
  102. <a name="l00095"></a>00095 <span class="keyword">private</span>:
  103. <a name="l00096"></a>00096
  104. <a name="l00097"></a>00097 <span class="keyword">class </span>Reference
  105. <a name="l00098"></a>00098 {
  106. <a name="l00099"></a>00099 <span class="keyword">public</span>:
  107. <a name="l00100"></a>00100 std::string id;
  108. <a name="l00101"></a>00101 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> type;
  109. <a name="l00102"></a>00102 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> offset;
  110. <a name="l00103"></a>00103
  111. <a name="l00107"></a>00107 Reference();
  112. <a name="l00108"></a>00108
  113. <a name="l00112"></a>00112 ~Reference();
  114. <a name="l00113"></a>00113 };
  115. <a name="l00114"></a>00114
  116. <a name="l00115"></a>00115 <span class="keyword">struct </span>MeshSkinData
  117. <a name="l00116"></a>00116 {
  118. <a name="l00117"></a>00117 <a class="code" href="classgameplay_1_1_mesh_skin.html">MeshSkin</a>* skin;
  119. <a name="l00118"></a>00118 std::vector&lt;std::string&gt; joints;
  120. <a name="l00119"></a>00119 std::vector&lt;Matrix&gt; inverseBindPoseMatrices;
  121. <a name="l00120"></a>00120 };
  122. <a name="l00121"></a>00121
  123. <a name="l00122"></a>00122 <span class="keyword">struct </span>MeshPartData
  124. <a name="l00123"></a>00123 {
  125. <a name="l00124"></a>00124 MeshPartData();
  126. <a name="l00125"></a>00125 ~MeshPartData();
  127. <a name="l00126"></a>00126
  128. <a name="l00127"></a>00127 <a class="code" href="classgameplay_1_1_mesh.html#acd5596a388ab216531d2b77aee0417c4">Mesh::PrimitiveType</a> primitiveType;
  129. <a name="l00128"></a>00128 <a class="code" href="classgameplay_1_1_mesh.html#a865d9e14d59471e8773694faa8656db1">Mesh::IndexFormat</a> indexFormat;
  130. <a name="l00129"></a>00129 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> indexCount;
  131. <a name="l00130"></a>00130 <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* indexData;
  132. <a name="l00131"></a>00131 };
  133. <a name="l00132"></a>00132
  134. <a name="l00133"></a>00133 <span class="keyword">struct </span>MeshData
  135. <a name="l00134"></a>00134 {
  136. <a name="l00135"></a>00135 MeshData(<span class="keyword">const</span> <a class="code" href="classgameplay_1_1_vertex_format.html">VertexFormat</a>&amp; vertexFormat);
  137. <a name="l00136"></a>00136 ~MeshData();
  138. <a name="l00137"></a>00137
  139. <a name="l00138"></a>00138 <a class="code" href="classgameplay_1_1_vertex_format.html">VertexFormat</a> vertexFormat;
  140. <a name="l00139"></a>00139 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vertexCount;
  141. <a name="l00140"></a>00140 <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* vertexData;
  142. <a name="l00141"></a>00141 <a class="code" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> boundingBox;
  143. <a name="l00142"></a>00142 <a class="code" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> boundingSphere;
  144. <a name="l00143"></a>00143 <a class="code" href="classgameplay_1_1_mesh.html#acd5596a388ab216531d2b77aee0417c4">Mesh::PrimitiveType</a> primitiveType;
  145. <a name="l00144"></a>00144 std::vector&lt;MeshPartData*&gt; parts;
  146. <a name="l00145"></a>00145 };
  147. <a name="l00146"></a>00146
  148. <a name="l00147"></a>00147 <a class="code" href="classgameplay_1_1_bundle.html">Bundle</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* path);
  149. <a name="l00148"></a>00148
  150. <a name="l00152"></a>00152 ~<a class="code" href="classgameplay_1_1_bundle.html">Bundle</a>();
  151. <a name="l00153"></a>00153
  152. <a name="l00157"></a>00157 Reference* find(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>) <span class="keyword">const</span>;
  153. <a name="l00158"></a>00158
  154. <a name="l00162"></a>00162 <span class="keywordtype">void</span> clearLoadSession();
  155. <a name="l00163"></a>00163
  156. <a name="l00170"></a>00170 <span class="keyword">const</span> <span class="keywordtype">char</span>* getIdFromOffset() <span class="keyword">const</span>;
  157. <a name="l00171"></a>00171
  158. <a name="l00180"></a>00180 <span class="keyword">const</span> <span class="keywordtype">char</span>* getIdFromOffset(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> offset) <span class="keyword">const</span>;
  159. <a name="l00181"></a>00181
  160. <a name="l00191"></a>00191 Reference* seekTo(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> type);
  161. <a name="l00192"></a>00192
  162. <a name="l00200"></a>00200 Reference* seekToFirstType(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> type);
  163. <a name="l00201"></a>00201
  164. <a name="l00207"></a>00207 <a class="code" href="classgameplay_1_1_node.html">Node</a>* <a class="code" href="classgameplay_1_1_bundle.html#a2a7bd47e0486bcef1ef13dd8ac19d74b">loadNode</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>, <a class="code" href="classgameplay_1_1_scene.html">Scene</a>* sceneContext, <a class="code" href="classgameplay_1_1_node.html">Node</a>* nodeContext);
  165. <a name="l00208"></a>00208
  166. <a name="l00212"></a>00212 <a class="code" href="classgameplay_1_1_node.html">Node</a>* <a class="code" href="classgameplay_1_1_bundle.html#a2a7bd47e0486bcef1ef13dd8ac19d74b">loadNode</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>, <a class="code" href="classgameplay_1_1_scene.html">Scene</a>* sceneContext);
  167. <a name="l00213"></a>00213
  168. <a name="l00222"></a>00222 <a class="code" href="classgameplay_1_1_mesh.html">Mesh</a>* <a class="code" href="classgameplay_1_1_bundle.html#a9e26fa0bc56016fb112466e54ae574b0">loadMesh</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>, <span class="keyword">const</span> <span class="keywordtype">char</span>* nodeId);
  169. <a name="l00223"></a>00223
  170. <a name="l00231"></a>00231 <span class="keywordtype">bool</span> read(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>* ptr);
  171. <a name="l00232"></a>00232
  172. <a name="l00240"></a>00240 <span class="keywordtype">bool</span> read(<span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* ptr);
  173. <a name="l00241"></a>00241
  174. <a name="l00249"></a>00249 <span class="keywordtype">bool</span> read(<span class="keywordtype">float</span>* ptr);
  175. <a name="l00250"></a>00250
  176. <a name="l00259"></a>00259 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  177. <a name="l00260"></a>00260 <span class="keywordtype">bool</span> readArray(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>* length, T** ptr);
  178. <a name="l00261"></a>00261
  179. <a name="l00270"></a>00270 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  180. <a name="l00271"></a>00271 <span class="keywordtype">bool</span> readArray(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>* length, std::vector&lt;T&gt;* values);
  181. <a name="l00272"></a>00272
  182. <a name="l00282"></a>00282 <span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;
  183. <a name="l00283"></a>00283 <span class="keywordtype">bool</span> readArray(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>* length, std::vector&lt;T&gt;* values, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> readSize);
  184. <a name="l00284"></a>00284
  185. <a name="l00292"></a>00292 <span class="keywordtype">bool</span> readMatrix(<span class="keywordtype">float</span>* m);
  186. <a name="l00293"></a>00293
  187. <a name="l00301"></a>00301 <span class="keywordtype">bool</span> readXref(std::string&amp; <span class="keywordtype">id</span>);
  188. <a name="l00302"></a>00302
  189. <a name="l00309"></a>00309 <a class="code" href="classgameplay_1_1_node.html">Node</a>* readNode(<a class="code" href="classgameplay_1_1_scene.html">Scene</a>* sceneContext, <a class="code" href="classgameplay_1_1_node.html">Node</a>* nodeContext);
  190. <a name="l00310"></a>00310
  191. <a name="l00316"></a>00316 <a class="code" href="classgameplay_1_1_camera.html">Camera</a>* readCamera();
  192. <a name="l00317"></a>00317
  193. <a name="l00323"></a>00323 <a class="code" href="classgameplay_1_1_light.html">Light</a>* readLight();
  194. <a name="l00324"></a>00324
  195. <a name="l00330"></a>00330 <a class="code" href="classgameplay_1_1_model.html">Model</a>* readModel(<span class="keyword">const</span> <span class="keywordtype">char</span>* nodeId);
  196. <a name="l00331"></a>00331
  197. <a name="l00335"></a>00335 MeshData* readMeshData();
  198. <a name="l00336"></a>00336
  199. <a name="l00348"></a>00348 <span class="keyword">static</span> MeshData* readMeshData(<span class="keyword">const</span> <span class="keywordtype">char</span>* url);
  200. <a name="l00349"></a>00349
  201. <a name="l00355"></a>00355 <a class="code" href="classgameplay_1_1_mesh_skin.html">MeshSkin</a>* readMeshSkin();
  202. <a name="l00356"></a>00356
  203. <a name="l00362"></a>00362 <span class="keywordtype">void</span> readAnimation(<a class="code" href="classgameplay_1_1_scene.html">Scene</a>* scene);
  204. <a name="l00363"></a>00363
  205. <a name="l00369"></a>00369 <span class="keywordtype">void</span> readAnimations(<a class="code" href="classgameplay_1_1_scene.html">Scene</a>* scene);
  206. <a name="l00370"></a>00370
  207. <a name="l00380"></a>00380 <a class="code" href="classgameplay_1_1_animation.html">Animation</a>* readAnimationChannel(<a class="code" href="classgameplay_1_1_scene.html">Scene</a>* scene, <a class="code" href="classgameplay_1_1_animation.html">Animation</a>* animation, <span class="keyword">const</span> <span class="keywordtype">char</span>* animationId);
  208. <a name="l00381"></a>00381
  209. <a name="l00395"></a>00395 <a class="code" href="classgameplay_1_1_animation.html">Animation</a>* readAnimationChannelData(<a class="code" href="classgameplay_1_1_animation.html">Animation</a>* animation, <span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>, <a class="code" href="classgameplay_1_1_animation_target.html">AnimationTarget</a>* target, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> targetAttribute);
  210. <a name="l00396"></a>00396
  211. <a name="l00403"></a>00403 <span class="keywordtype">void</span> setTransform(<span class="keyword">const</span> <span class="keywordtype">float</span>* values, <a class="code" href="classgameplay_1_1_transform.html">Transform</a>* transform);
  212. <a name="l00404"></a>00404
  213. <a name="l00408"></a>00408 <span class="keywordtype">void</span> resolveJointReferences(<a class="code" href="classgameplay_1_1_scene.html">Scene</a>* sceneContext, <a class="code" href="classgameplay_1_1_node.html">Node</a>* nodeContext);
  214. <a name="l00409"></a>00409
  215. <a name="l00410"></a>00410 <span class="keyword">private</span>:
  216. <a name="l00411"></a>00411
  217. <a name="l00417"></a>00417 <span class="keywordtype">bool</span> skipNode();
  218. <a name="l00418"></a>00418
  219. <a name="l00419"></a>00419 std::string _path;
  220. <a name="l00420"></a>00420 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> _referenceCount;
  221. <a name="l00421"></a>00421 Reference* _references;
  222. <a name="l00422"></a>00422 FILE* _file;
  223. <a name="l00423"></a>00423
  224. <a name="l00424"></a>00424 std::vector&lt;MeshSkinData*&gt; _meshSkins;
  225. <a name="l00425"></a>00425 std::map&lt;std::string, Node*&gt;* _trackedNodes;
  226. <a name="l00426"></a>00426 };
  227. <a name="l00427"></a>00427
  228. <a name="l00428"></a>00428 }
  229. <a name="l00429"></a>00429
  230. <a name="l00430"></a>00430 <span class="preprocessor">#endif</span>
  231. </pre></div></div><!-- contents -->
  232. <hr class="footer"/><address class="footer"><small>
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  234. <img class="footer" src="doxygen.png" alt="doxygen"/>
  235. </a> 1.8.0
  236. </small></address>
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