| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246 |
- <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
- <html xmlns="http://www.w3.org/1999/xhtml">
- <head>
- <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
- <meta http-equiv="X-UA-Compatible" content="IE=9"/>
- <title>gameplay: Main Page</title>
- <link href="tabs.css" rel="stylesheet" type="text/css"/>
- <link href="doxygen.css" rel="stylesheet" type="text/css" />
- <link href="search/search.css" rel="stylesheet" type="text/css"/>
- <script type="text/javascript" src="jquery.js"></script>
- <script type="text/javascript" src="search/search.js"></script>
- <script type="text/javascript">
- $(document).ready(function() { searchBox.OnSelectItem(0); });
- </script>
- </head>
- <body>
- <div id="top"><!-- do not remove this div! -->
- <!-- Generated by Doxygen 1.8.0 -->
- <script type="text/javascript">
- var searchBox = new SearchBox("searchBox", "search",false,'Search');
- </script>
- <div id="navrow1" class="tabs">
- <ul class="tablist">
- <li><a href="index.html"><span>Main Page</span></a></li>
- <li><a href="annotated.html"><span>Classes</span></a></li>
- <li class="current"><a href="files.html"><span>Files</span></a></li>
- <li>
- <div id="MSearchBox" class="MSearchBoxInactive">
- <span class="left">
- <img id="MSearchSelect" src="search/mag_sel.png"
- onmouseover="return searchBox.OnSearchSelectShow()"
- onmouseout="return searchBox.OnSearchSelectHide()"
- alt=""/>
- <input type="text" id="MSearchField" value="Search" accesskey="S"
- onfocus="searchBox.OnSearchFieldFocus(true)"
- onblur="searchBox.OnSearchFieldFocus(false)"
- onkeyup="searchBox.OnSearchFieldChange(event)"/>
- </span><span class="right">
- <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
- </span>
- </div>
- </li>
- </ul>
- </div>
- <div id="navrow2" class="tabs2">
- <ul class="tablist">
- <li><a href="files.html"><span>File List</span></a></li>
- </ul>
- </div>
- </div>
- <!-- window showing the filter options -->
- <div id="MSearchSelectWindow"
- onmouseover="return searchBox.OnSearchSelectShow()"
- onmouseout="return searchBox.OnSearchSelectHide()"
- onkeydown="return searchBox.OnSearchSelectKey(event)">
- <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Enumerator</a></div>
- <!-- iframe showing the search results (closed by default) -->
- <div id="MSearchResultsWindow">
- <iframe src="javascript:void(0)" frameborder="0"
- name="MSearchResults" id="MSearchResults">
- </iframe>
- </div>
- <div class="header">
- <div class="headertitle">
- <div class="title">gameplay/src/Bundle.h</div> </div>
- </div><!--header-->
- <div class="contents">
- <div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef BUNDLE_H_</span>
- <a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define BUNDLE_H_</span>
- <a name="l00003"></a>00003 <span class="preprocessor"></span>
- <a name="l00004"></a>00004 <span class="preprocessor">#include "Mesh.h"</span>
- <a name="l00005"></a>00005 <span class="preprocessor">#include "Font.h"</span>
- <a name="l00006"></a>00006 <span class="preprocessor">#include "Node.h"</span>
- <a name="l00007"></a>00007 <span class="preprocessor">#include "Game.h"</span>
- <a name="l00008"></a>00008
- <a name="l00009"></a>00009 <span class="keyword">namespace </span>gameplay
- <a name="l00010"></a>00010 {
- <a name="l00011"></a>00011
- <a name="l00016"></a><a class="code" href="classgameplay_1_1_bundle.html">00016</a> <span class="keyword">class </span><a class="code" href="classgameplay_1_1_bundle.html">Bundle</a> : <span class="keyword">public</span> <a class="code" href="classgameplay_1_1_ref.html">Ref</a>
- <a name="l00017"></a>00017 {
- <a name="l00018"></a>00018 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classgameplay_1_1_physics_controller.html">PhysicsController</a>;
- <a name="l00019"></a>00019 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classgameplay_1_1_scene_loader.html">SceneLoader</a>;
- <a name="l00020"></a>00020
- <a name="l00021"></a>00021 <span class="keyword">public</span>:
- <a name="l00022"></a>00022
- <a name="l00033"></a>00033 <span class="keyword">static</span> <a class="code" href="classgameplay_1_1_bundle.html">Bundle</a>* <a class="code" href="classgameplay_1_1_bundle.html#a90e1e89d3b9a1bdf874d3de525bf476d">create</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* path);
- <a name="l00034"></a>00034
- <a name="l00043"></a>00043 <a class="code" href="classgameplay_1_1_scene.html">Scene</a>* <a class="code" href="classgameplay_1_1_bundle.html#a65abb43ffc98583b6c97ba1e5b986479">loadScene</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span> = NULL);
- <a name="l00044"></a>00044
- <a name="l00052"></a>00052 <a class="code" href="classgameplay_1_1_node.html">Node</a>* <a class="code" href="classgameplay_1_1_bundle.html#a2a7bd47e0486bcef1ef13dd8ac19d74b">loadNode</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>);
- <a name="l00053"></a>00053
- <a name="l00061"></a>00061 <a class="code" href="classgameplay_1_1_mesh.html">Mesh</a>* <a class="code" href="classgameplay_1_1_bundle.html#a9e26fa0bc56016fb112466e54ae574b0">loadMesh</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>);
- <a name="l00062"></a>00062
- <a name="l00070"></a>00070 <a class="code" href="classgameplay_1_1_font.html">Font</a>* <a class="code" href="classgameplay_1_1_bundle.html#ab2855d1c116e411fc837f9283c513106">loadFont</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>);
- <a name="l00071"></a>00071
- <a name="l00079"></a>00079 <span class="keywordtype">bool</span> <a class="code" href="classgameplay_1_1_bundle.html#aaa61e0f498235f9458334ded1e6ac7b3">contains</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>) <span class="keyword">const</span>;
- <a name="l00080"></a>00080
- <a name="l00084"></a>00084 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classgameplay_1_1_bundle.html#a996bf10d333c87bca3a442f98bc093c3">getObjectCount</a>() <span class="keyword">const</span>;
- <a name="l00085"></a>00085
- <a name="l00093"></a>00093 <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classgameplay_1_1_bundle.html#a824140fb1a79dc8abc0896a0fe1df0a3">getObjectID</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> index) <span class="keyword">const</span>;
- <a name="l00094"></a>00094
- <a name="l00095"></a>00095 <span class="keyword">private</span>:
- <a name="l00096"></a>00096
- <a name="l00097"></a>00097 <span class="keyword">class </span>Reference
- <a name="l00098"></a>00098 {
- <a name="l00099"></a>00099 <span class="keyword">public</span>:
- <a name="l00100"></a>00100 std::string id;
- <a name="l00101"></a>00101 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> type;
- <a name="l00102"></a>00102 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> offset;
- <a name="l00103"></a>00103
- <a name="l00107"></a>00107 Reference();
- <a name="l00108"></a>00108
- <a name="l00112"></a>00112 ~Reference();
- <a name="l00113"></a>00113 };
- <a name="l00114"></a>00114
- <a name="l00115"></a>00115 <span class="keyword">struct </span>MeshSkinData
- <a name="l00116"></a>00116 {
- <a name="l00117"></a>00117 <a class="code" href="classgameplay_1_1_mesh_skin.html">MeshSkin</a>* skin;
- <a name="l00118"></a>00118 std::vector<std::string> joints;
- <a name="l00119"></a>00119 std::vector<Matrix> inverseBindPoseMatrices;
- <a name="l00120"></a>00120 };
- <a name="l00121"></a>00121
- <a name="l00122"></a>00122 <span class="keyword">struct </span>MeshPartData
- <a name="l00123"></a>00123 {
- <a name="l00124"></a>00124 MeshPartData();
- <a name="l00125"></a>00125 ~MeshPartData();
- <a name="l00126"></a>00126
- <a name="l00127"></a>00127 <a class="code" href="classgameplay_1_1_mesh.html#acd5596a388ab216531d2b77aee0417c4">Mesh::PrimitiveType</a> primitiveType;
- <a name="l00128"></a>00128 <a class="code" href="classgameplay_1_1_mesh.html#a865d9e14d59471e8773694faa8656db1">Mesh::IndexFormat</a> indexFormat;
- <a name="l00129"></a>00129 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> indexCount;
- <a name="l00130"></a>00130 <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* indexData;
- <a name="l00131"></a>00131 };
- <a name="l00132"></a>00132
- <a name="l00133"></a>00133 <span class="keyword">struct </span>MeshData
- <a name="l00134"></a>00134 {
- <a name="l00135"></a>00135 MeshData(<span class="keyword">const</span> <a class="code" href="classgameplay_1_1_vertex_format.html">VertexFormat</a>& vertexFormat);
- <a name="l00136"></a>00136 ~MeshData();
- <a name="l00137"></a>00137
- <a name="l00138"></a>00138 <a class="code" href="classgameplay_1_1_vertex_format.html">VertexFormat</a> vertexFormat;
- <a name="l00139"></a>00139 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> vertexCount;
- <a name="l00140"></a>00140 <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* vertexData;
- <a name="l00141"></a>00141 <a class="code" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> boundingBox;
- <a name="l00142"></a>00142 <a class="code" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> boundingSphere;
- <a name="l00143"></a>00143 <a class="code" href="classgameplay_1_1_mesh.html#acd5596a388ab216531d2b77aee0417c4">Mesh::PrimitiveType</a> primitiveType;
- <a name="l00144"></a>00144 std::vector<MeshPartData*> parts;
- <a name="l00145"></a>00145 };
- <a name="l00146"></a>00146
- <a name="l00147"></a>00147 <a class="code" href="classgameplay_1_1_bundle.html">Bundle</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* path);
- <a name="l00148"></a>00148
- <a name="l00152"></a>00152 ~<a class="code" href="classgameplay_1_1_bundle.html">Bundle</a>();
- <a name="l00153"></a>00153
- <a name="l00157"></a>00157 Reference* find(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>) <span class="keyword">const</span>;
- <a name="l00158"></a>00158
- <a name="l00162"></a>00162 <span class="keywordtype">void</span> clearLoadSession();
- <a name="l00163"></a>00163
- <a name="l00170"></a>00170 <span class="keyword">const</span> <span class="keywordtype">char</span>* getIdFromOffset() <span class="keyword">const</span>;
- <a name="l00171"></a>00171
- <a name="l00180"></a>00180 <span class="keyword">const</span> <span class="keywordtype">char</span>* getIdFromOffset(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> offset) <span class="keyword">const</span>;
- <a name="l00181"></a>00181
- <a name="l00191"></a>00191 Reference* seekTo(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> type);
- <a name="l00192"></a>00192
- <a name="l00200"></a>00200 Reference* seekToFirstType(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> type);
- <a name="l00201"></a>00201
- <a name="l00207"></a>00207 <a class="code" href="classgameplay_1_1_node.html">Node</a>* <a class="code" href="classgameplay_1_1_bundle.html#a2a7bd47e0486bcef1ef13dd8ac19d74b">loadNode</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>, <a class="code" href="classgameplay_1_1_scene.html">Scene</a>* sceneContext, <a class="code" href="classgameplay_1_1_node.html">Node</a>* nodeContext);
- <a name="l00208"></a>00208
- <a name="l00212"></a>00212 <a class="code" href="classgameplay_1_1_node.html">Node</a>* <a class="code" href="classgameplay_1_1_bundle.html#a2a7bd47e0486bcef1ef13dd8ac19d74b">loadNode</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>, <a class="code" href="classgameplay_1_1_scene.html">Scene</a>* sceneContext);
- <a name="l00213"></a>00213
- <a name="l00222"></a>00222 <a class="code" href="classgameplay_1_1_mesh.html">Mesh</a>* <a class="code" href="classgameplay_1_1_bundle.html#a9e26fa0bc56016fb112466e54ae574b0">loadMesh</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>, <span class="keyword">const</span> <span class="keywordtype">char</span>* nodeId);
- <a name="l00223"></a>00223
- <a name="l00231"></a>00231 <span class="keywordtype">bool</span> read(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>* ptr);
- <a name="l00232"></a>00232
- <a name="l00240"></a>00240 <span class="keywordtype">bool</span> read(<span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* ptr);
- <a name="l00241"></a>00241
- <a name="l00249"></a>00249 <span class="keywordtype">bool</span> read(<span class="keywordtype">float</span>* ptr);
- <a name="l00250"></a>00250
- <a name="l00259"></a>00259 <span class="keyword">template</span> <<span class="keyword">class</span> T>
- <a name="l00260"></a>00260 <span class="keywordtype">bool</span> readArray(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>* length, T** ptr);
- <a name="l00261"></a>00261
- <a name="l00270"></a>00270 <span class="keyword">template</span> <<span class="keyword">class</span> T>
- <a name="l00271"></a>00271 <span class="keywordtype">bool</span> readArray(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>* length, std::vector<T>* values);
- <a name="l00272"></a>00272
- <a name="l00282"></a>00282 <span class="keyword">template</span> <<span class="keyword">class</span> T>
- <a name="l00283"></a>00283 <span class="keywordtype">bool</span> readArray(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>* length, std::vector<T>* values, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> readSize);
- <a name="l00284"></a>00284
- <a name="l00292"></a>00292 <span class="keywordtype">bool</span> readMatrix(<span class="keywordtype">float</span>* m);
- <a name="l00293"></a>00293
- <a name="l00301"></a>00301 <span class="keywordtype">bool</span> readXref(std::string& <span class="keywordtype">id</span>);
- <a name="l00302"></a>00302
- <a name="l00309"></a>00309 <a class="code" href="classgameplay_1_1_node.html">Node</a>* readNode(<a class="code" href="classgameplay_1_1_scene.html">Scene</a>* sceneContext, <a class="code" href="classgameplay_1_1_node.html">Node</a>* nodeContext);
- <a name="l00310"></a>00310
- <a name="l00316"></a>00316 <a class="code" href="classgameplay_1_1_camera.html">Camera</a>* readCamera();
- <a name="l00317"></a>00317
- <a name="l00323"></a>00323 <a class="code" href="classgameplay_1_1_light.html">Light</a>* readLight();
- <a name="l00324"></a>00324
- <a name="l00330"></a>00330 <a class="code" href="classgameplay_1_1_model.html">Model</a>* readModel(<span class="keyword">const</span> <span class="keywordtype">char</span>* nodeId);
- <a name="l00331"></a>00331
- <a name="l00335"></a>00335 MeshData* readMeshData();
- <a name="l00336"></a>00336
- <a name="l00348"></a>00348 <span class="keyword">static</span> MeshData* readMeshData(<span class="keyword">const</span> <span class="keywordtype">char</span>* url);
- <a name="l00349"></a>00349
- <a name="l00355"></a>00355 <a class="code" href="classgameplay_1_1_mesh_skin.html">MeshSkin</a>* readMeshSkin();
- <a name="l00356"></a>00356
- <a name="l00362"></a>00362 <span class="keywordtype">void</span> readAnimation(<a class="code" href="classgameplay_1_1_scene.html">Scene</a>* scene);
- <a name="l00363"></a>00363
- <a name="l00369"></a>00369 <span class="keywordtype">void</span> readAnimations(<a class="code" href="classgameplay_1_1_scene.html">Scene</a>* scene);
- <a name="l00370"></a>00370
- <a name="l00380"></a>00380 <a class="code" href="classgameplay_1_1_animation.html">Animation</a>* readAnimationChannel(<a class="code" href="classgameplay_1_1_scene.html">Scene</a>* scene, <a class="code" href="classgameplay_1_1_animation.html">Animation</a>* animation, <span class="keyword">const</span> <span class="keywordtype">char</span>* animationId);
- <a name="l00381"></a>00381
- <a name="l00395"></a>00395 <a class="code" href="classgameplay_1_1_animation.html">Animation</a>* readAnimationChannelData(<a class="code" href="classgameplay_1_1_animation.html">Animation</a>* animation, <span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>, <a class="code" href="classgameplay_1_1_animation_target.html">AnimationTarget</a>* target, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> targetAttribute);
- <a name="l00396"></a>00396
- <a name="l00403"></a>00403 <span class="keywordtype">void</span> setTransform(<span class="keyword">const</span> <span class="keywordtype">float</span>* values, <a class="code" href="classgameplay_1_1_transform.html">Transform</a>* transform);
- <a name="l00404"></a>00404
- <a name="l00408"></a>00408 <span class="keywordtype">void</span> resolveJointReferences(<a class="code" href="classgameplay_1_1_scene.html">Scene</a>* sceneContext, <a class="code" href="classgameplay_1_1_node.html">Node</a>* nodeContext);
- <a name="l00409"></a>00409
- <a name="l00410"></a>00410 <span class="keyword">private</span>:
- <a name="l00411"></a>00411
- <a name="l00417"></a>00417 <span class="keywordtype">bool</span> skipNode();
- <a name="l00418"></a>00418
- <a name="l00419"></a>00419 std::string _path;
- <a name="l00420"></a>00420 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> _referenceCount;
- <a name="l00421"></a>00421 Reference* _references;
- <a name="l00422"></a>00422 FILE* _file;
- <a name="l00423"></a>00423
- <a name="l00424"></a>00424 std::vector<MeshSkinData*> _meshSkins;
- <a name="l00425"></a>00425 std::map<std::string, Node*>* _trackedNodes;
- <a name="l00426"></a>00426 };
- <a name="l00427"></a>00427
- <a name="l00428"></a>00428 }
- <a name="l00429"></a>00429
- <a name="l00430"></a>00430 <span class="preprocessor">#endif</span>
- </pre></div></div><!-- contents -->
- <hr class="footer"/><address class="footer"><small>
- Generated on Fri May 18 2012 12:10:37 for gameplay by  <a href="http://www.doxygen.org/index.html">
- <img class="footer" src="doxygen.png" alt="doxygen"/>
- </a> 1.8.0
- </small></address>
- </body>
- </html>
|