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- <div class="title">gameplay/src/Camera.h</div> </div>
- </div><!--header-->
- <div class="contents">
- <div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef CAMERA_H_</span>
- <a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define CAMERA_H_</span>
- <a name="l00003"></a>00003 <span class="preprocessor"></span>
- <a name="l00004"></a>00004 <span class="preprocessor">#include "Ref.h"</span>
- <a name="l00005"></a>00005 <span class="preprocessor">#include "Transform.h"</span>
- <a name="l00006"></a>00006 <span class="preprocessor">#include "Frustum.h"</span>
- <a name="l00007"></a>00007 <span class="preprocessor">#include "Rectangle.h"</span>
- <a name="l00008"></a>00008
- <a name="l00009"></a>00009 <span class="keyword">namespace </span>gameplay
- <a name="l00010"></a>00010 {
- <a name="l00011"></a>00011
- <a name="l00012"></a>00012 <span class="keyword">class </span>Node;
- <a name="l00013"></a>00013 <span class="keyword">class </span>NodeCloneContext;
- <a name="l00014"></a>00014
- <a name="l00018"></a><a class="code" href="classgameplay_1_1_camera.html">00018</a> <span class="keyword">class </span><a class="code" href="classgameplay_1_1_camera.html">Camera</a> : <span class="keyword">public</span> <a class="code" href="classgameplay_1_1_ref.html">Ref</a>, <span class="keyword">public</span> <a class="code" href="classgameplay_1_1_transform_1_1_listener.html">Transform::Listener</a>
- <a name="l00019"></a>00019 {
- <a name="l00020"></a>00020 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classgameplay_1_1_node.html">Node</a>;
- <a name="l00021"></a>00021
- <a name="l00022"></a>00022 <span class="keyword">public</span>:
- <a name="l00023"></a>00023
- <a name="l00027"></a><a class="code" href="classgameplay_1_1_camera.html#aa7448d20162cefe7afc712a258c15595">00027</a> <span class="keyword">enum</span> <a class="code" href="classgameplay_1_1_camera.html#aa7448d20162cefe7afc712a258c15595">Type</a>
- <a name="l00028"></a>00028 {
- <a name="l00029"></a>00029 PERSPECTIVE = 1,
- <a name="l00030"></a>00030 ORTHOGRAPHIC = 2
- <a name="l00031"></a>00031 };
- <a name="l00032"></a>00032
- <a name="l00041"></a>00041 <span class="keyword">static</span> <a class="code" href="classgameplay_1_1_camera.html">Camera</a>* <a class="code" href="classgameplay_1_1_camera.html#a7e4474862a8153e821e4aa1e5a8b7dbb">createPerspective</a>(<span class="keywordtype">float</span> fieldOfView, <span class="keywordtype">float</span> aspectRatio, <span class="keywordtype">float</span> nearPlane, <span class="keywordtype">float</span> farPlane);
- <a name="l00042"></a>00042
- <a name="l00052"></a>00052 <span class="keyword">static</span> <a class="code" href="classgameplay_1_1_camera.html">Camera</a>* <a class="code" href="classgameplay_1_1_camera.html#abeaa87b56e1e5b81cea6988e552a69fe">createOrthographic</a>(<span class="keywordtype">float</span> zoomX, <span class="keywordtype">float</span> zoomY, <span class="keywordtype">float</span> aspectRatio, <span class="keywordtype">float</span> nearPlane, <span class="keywordtype">float</span> farPlane);
- <a name="l00053"></a>00053
- <a name="l00059"></a>00059 <a class="code" href="classgameplay_1_1_camera.html#aa7448d20162cefe7afc712a258c15595">Camera::Type</a> <a class="code" href="classgameplay_1_1_camera.html#adc39f5958fbece47cb06704ce0ce07cb">getCameraType</a>() <span class="keyword">const</span>;
- <a name="l00060"></a>00060
- <a name="l00066"></a>00066 <span class="keywordtype">float</span> <a class="code" href="classgameplay_1_1_camera.html#a9a719551d5b9f90a4f35fac6013629d5">getFieldOfView</a>() <span class="keyword">const</span>;
- <a name="l00067"></a>00067
- <a name="l00073"></a>00073 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_camera.html#ad2c659d993a1117f39a5482a5d589a66">setFieldOfView</a>(<span class="keywordtype">float</span> fieldOfView);
- <a name="l00074"></a>00074
- <a name="l00081"></a>00081 <span class="keywordtype">float</span> <a class="code" href="classgameplay_1_1_camera.html#ac878a9b04bc457393039629def0dfe27">getZoomX</a>() <span class="keyword">const</span>;
- <a name="l00082"></a>00082
- <a name="l00089"></a>00089 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_camera.html#adaffdd24f5a806aa3597872d2e50daf6">setZoomX</a>(<span class="keywordtype">float</span> zoomX);
- <a name="l00090"></a>00090
- <a name="l00097"></a>00097 <span class="keywordtype">float</span> <a class="code" href="classgameplay_1_1_camera.html#afaf296a38c2381991b34ef35e69d16fb">getZoomY</a>() <span class="keyword">const</span>;
- <a name="l00098"></a>00098
- <a name="l00104"></a>00104 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_camera.html#a314bb88707a6dbf10c48abcb5d7b958d">setZoomY</a>(<span class="keywordtype">float</span> zoomY);
- <a name="l00105"></a>00105
- <a name="l00111"></a>00111 <span class="keywordtype">float</span> <a class="code" href="classgameplay_1_1_camera.html#ab5e1708bdf0cb08ad28f9789d61503d6">getAspectRatio</a>() <span class="keyword">const</span>;
- <a name="l00112"></a>00112
- <a name="l00118"></a>00118 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_camera.html#ab21cb55054f260c017f7c109557fc2df">setAspectRatio</a>(<span class="keywordtype">float</span> aspectRatio);
- <a name="l00119"></a>00119
- <a name="l00125"></a>00125 <span class="keywordtype">float</span> <a class="code" href="classgameplay_1_1_camera.html#a5c0f1374eff9537b73a22064e2e0c5e9">getNearPlane</a>() <span class="keyword">const</span>;
- <a name="l00126"></a>00126
- <a name="l00132"></a>00132 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_camera.html#a42c0280969083c2414919e050315dfd6">setNearPlane</a>(<span class="keywordtype">float</span> nearPlane);
- <a name="l00133"></a>00133
- <a name="l00139"></a>00139 <span class="keywordtype">float</span> <a class="code" href="classgameplay_1_1_camera.html#af1323a76e09779e180b8651fd50eb021">getFarPlane</a>() <span class="keyword">const</span>;
- <a name="l00140"></a>00140
- <a name="l00146"></a>00146 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_camera.html#a4bd8641f82b4b2837dba98005c0e00cd">setFarPlane</a>(<span class="keywordtype">float</span> farPlane);
- <a name="l00147"></a>00147
- <a name="l00153"></a>00153 <a class="code" href="classgameplay_1_1_node.html">Node</a>* <a class="code" href="classgameplay_1_1_camera.html#aac63ef31b8918a983ec139d71315ea88">getNode</a>() <span class="keyword">const</span>;
- <a name="l00154"></a>00154
- <a name="l00160"></a>00160 <span class="keyword">const</span> <a class="code" href="classgameplay_1_1_matrix.html">Matrix</a>& <a class="code" href="classgameplay_1_1_camera.html#a3e5e2c0b3223d3a8eca909e74af4b86b">getViewMatrix</a>() <span class="keyword">const</span>;
- <a name="l00161"></a>00161
- <a name="l00167"></a>00167 <span class="keyword">const</span> <a class="code" href="classgameplay_1_1_matrix.html">Matrix</a>& <a class="code" href="classgameplay_1_1_camera.html#a6206caba35a865066b102d03aced191b">getInverseViewMatrix</a>() <span class="keyword">const</span>;
- <a name="l00168"></a>00168
- <a name="l00174"></a>00174 <span class="keyword">const</span> <a class="code" href="classgameplay_1_1_matrix.html">Matrix</a>& <a class="code" href="classgameplay_1_1_camera.html#a554002240dc256d9836f9914bb8aaf79">getProjectionMatrix</a>() <span class="keyword">const</span>;
- <a name="l00175"></a>00175
- <a name="l00181"></a>00181 <span class="keyword">const</span> <a class="code" href="classgameplay_1_1_matrix.html">Matrix</a>& <a class="code" href="classgameplay_1_1_camera.html#a33597003be39ecdd56f9ba8648727732">getViewProjectionMatrix</a>() <span class="keyword">const</span>;
- <a name="l00182"></a>00182
- <a name="l00188"></a>00188 <span class="keyword">const</span> <a class="code" href="classgameplay_1_1_matrix.html">Matrix</a>& <a class="code" href="classgameplay_1_1_camera.html#a1185b45d35022716d4b281f07cc55263">getInverseViewProjectionMatrix</a>() <span class="keyword">const</span>;
- <a name="l00189"></a>00189
- <a name="l00195"></a>00195 <span class="keyword">const</span> <a class="code" href="classgameplay_1_1_frustum.html">Frustum</a>& <a class="code" href="classgameplay_1_1_camera.html#acdb9bdff60e8ba7be6b991ca70e5e233">getFrustum</a>() <span class="keyword">const</span>;
- <a name="l00196"></a>00196
- <a name="l00206"></a>00206 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_camera.html#a56ce48df52e46c7c67770b3444cbd9cc">project</a>(<span class="keyword">const</span> <a class="code" href="classgameplay_1_1_rectangle.html">Rectangle</a>& viewport, <span class="keyword">const</span> <a class="code" href="classgameplay_1_1_vector3.html">Vector3</a>& position, <span class="keywordtype">float</span>* x, <span class="keywordtype">float</span>* y, <span class="keywordtype">float</span>* depth = NULL);
- <a name="l00207"></a>00207
- <a name="l00220"></a>00220 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_camera.html#a986d7d07bae94422d96c6302be1b1e90">unproject</a>(<span class="keyword">const</span> <a class="code" href="classgameplay_1_1_rectangle.html">Rectangle</a>& viewport, <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> depth, <a class="code" href="classgameplay_1_1_vector3.html">Vector3</a>* dst);
- <a name="l00221"></a>00221
- <a name="l00230"></a>00230 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_camera.html#a73d0c5b23bd6e4eb669772159145b08c">pickRay</a>(<span class="keyword">const</span> <a class="code" href="classgameplay_1_1_rectangle.html">Rectangle</a>& viewport, <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <a class="code" href="classgameplay_1_1_ray.html">Ray</a>* dst);
- <a name="l00231"></a>00231
- <a name="l00232"></a>00232 <span class="keyword">private</span>:
- <a name="l00233"></a>00233
- <a name="l00237"></a>00237 <a class="code" href="classgameplay_1_1_camera.html">Camera</a>(<span class="keywordtype">float</span> fieldOfView, <span class="keywordtype">float</span> aspectRatio, <span class="keywordtype">float</span> nearPlane, <span class="keywordtype">float</span> farPlane);
- <a name="l00238"></a>00238
- <a name="l00242"></a>00242 <a class="code" href="classgameplay_1_1_camera.html">Camera</a>(<span class="keywordtype">float</span> zoomX, <span class="keywordtype">float</span> zoomY, <span class="keywordtype">float</span> aspectRatio, <span class="keywordtype">float</span> nearPlane, <span class="keywordtype">float</span> farPlane);
- <a name="l00243"></a>00243
- <a name="l00247"></a>00247 <span class="keyword">virtual</span> ~<a class="code" href="classgameplay_1_1_camera.html">Camera</a>();
- <a name="l00248"></a>00248
- <a name="l00255"></a>00255 <a class="code" href="classgameplay_1_1_camera.html">Camera</a>* clone(<a class="code" href="classgameplay_1_1_node_clone_context.html">NodeCloneContext</a> &context) <span class="keyword">const</span>;
- <a name="l00256"></a>00256
- <a name="l00260"></a>00260 <span class="keywordtype">void</span> transformChanged(<a class="code" href="classgameplay_1_1_transform.html">Transform</a>* transform, <span class="keywordtype">long</span> cookie);
- <a name="l00261"></a>00261
- <a name="l00265"></a>00265 <span class="keywordtype">void</span> setNode(<a class="code" href="classgameplay_1_1_node.html">Node</a>* node);
- <a name="l00266"></a>00266
- <a name="l00267"></a>00267 <a class="code" href="classgameplay_1_1_camera.html#aa7448d20162cefe7afc712a258c15595">Camera::Type</a> _type;
- <a name="l00268"></a>00268 <span class="keywordtype">float</span> _fieldOfView;
- <a name="l00269"></a>00269 <span class="keywordtype">float</span> _zoom[2];
- <a name="l00270"></a>00270 <span class="keywordtype">float</span> _aspectRatio;
- <a name="l00271"></a>00271 <span class="keywordtype">float</span> _nearPlane;
- <a name="l00272"></a>00272 <span class="keywordtype">float</span> _farPlane;
- <a name="l00273"></a>00273 <span class="keyword">mutable</span> <a class="code" href="classgameplay_1_1_matrix.html">Matrix</a> _view;
- <a name="l00274"></a>00274 <span class="keyword">mutable</span> <a class="code" href="classgameplay_1_1_matrix.html">Matrix</a> _projection;
- <a name="l00275"></a>00275 <span class="keyword">mutable</span> <a class="code" href="classgameplay_1_1_matrix.html">Matrix</a> _viewProjection;
- <a name="l00276"></a>00276 <span class="keyword">mutable</span> <a class="code" href="classgameplay_1_1_matrix.html">Matrix</a> _inverseView;
- <a name="l00277"></a>00277 <span class="keyword">mutable</span> <a class="code" href="classgameplay_1_1_matrix.html">Matrix</a> _inverseViewProjection;
- <a name="l00278"></a>00278 <span class="keyword">mutable</span> <a class="code" href="classgameplay_1_1_frustum.html">Frustum</a> _bounds;
- <a name="l00279"></a>00279 <span class="keyword">mutable</span> <span class="keywordtype">int</span> _dirtyBits;
- <a name="l00280"></a>00280 <a class="code" href="classgameplay_1_1_node.html">Node</a>* _node;
- <a name="l00281"></a>00281 };
- <a name="l00282"></a>00282
- <a name="l00283"></a>00283 }
- <a name="l00284"></a>00284
- <a name="l00285"></a>00285 <span class="preprocessor">#endif</span>
- </pre></div></div><!-- contents -->
- <hr class="footer"/><address class="footer"><small>
- Generated on Fri May 18 2012 12:10:37 for gameplay by  <a href="http://www.doxygen.org/index.html">
- <img class="footer" src="doxygen.png" alt="doxygen"/>
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