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- <div class="title">gameplay/src/DebugNew.h</div> </div>
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- <div class="contents">
- <div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef DEBUGNEW_H_</span>
- <a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define DEBUGNEW_H_</span>
- <a name="l00003"></a>00003 <span class="preprocessor"></span>
- <a name="l00009"></a>00009 <span class="preprocessor">#ifdef GAMEPLAY_MEM_LEAK_DETECTION</span>
- <a name="l00010"></a>00010 <span class="preprocessor"></span>
- <a name="l00011"></a>00011 <span class="preprocessor">#include <new></span>
- <a name="l00012"></a>00012 <span class="preprocessor">#include <exception></span>
- <a name="l00013"></a>00013
- <a name="l00014"></a>00014 <span class="comment">// Prints all heap and reference leaks to stderr.</span>
- <a name="l00015"></a>00015 <span class="keyword">extern</span> <span class="keywordtype">void</span> printMemoryLeaks();
- <a name="l00016"></a>00016
- <a name="l00017"></a>00017 <span class="comment">// global new/delete operator overloads</span>
- <a name="l00018"></a>00018 <span class="preprocessor">#ifdef _MSC_VER</span>
- <a name="l00019"></a>00019 <span class="preprocessor"></span><span class="preprocessor">#pragma warning( disable : 4290 ) // C++ exception specification ignored.</span>
- <a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
- <a name="l00021"></a>00021 <span class="preprocessor"></span><span class="keywordtype">void</span>* operator new (std::size_t size, <span class="keyword">const</span> <span class="keywordtype">char</span>* file, <span class="keywordtype">int</span> line);
- <a name="l00022"></a>00022 <span class="keywordtype">void</span>* operator new[] (std::size_t size, <span class="keyword">const</span> <span class="keywordtype">char</span>* file, <span class="keywordtype">int</span> line);
- <a name="l00023"></a>00023 <span class="keywordtype">void</span>* operator new (std::size_t size) <span class="keywordflow">throw</span>(std::bad_alloc);
- <a name="l00024"></a>00024 <span class="keywordtype">void</span>* operator new[] (std::size_t size) <span class="keywordflow">throw</span>(std::bad_alloc);
- <a name="l00025"></a>00025 <span class="keywordtype">void</span>* operator new (std::size_t size, <span class="keyword">const</span> std::nothrow_t&) throw();
- <a name="l00026"></a>00026 <span class="keywordtype">void</span>* operator new[] (std::<span class="keywordtype">size_t</span> size, const std::nothrow_t&) throw();
- <a name="l00027"></a>00027 <span class="keywordtype">void</span> operator delete (<span class="keywordtype">void</span>* p) throw();
- <a name="l00028"></a>00028 <span class="keywordtype">void</span> operator delete[] (<span class="keywordtype">void</span>* p) throw();
- <a name="l00029"></a>00029 <span class="keywordtype">void</span> operator delete (<span class="keywordtype">void</span>* p, const <span class="keywordtype">char</span>* file, <span class="keywordtype">int</span> line) throw();
- <a name="l00030"></a>00030 <span class="keywordtype">void</span> operator delete[] (<span class="keywordtype">void</span>* p, const <span class="keywordtype">char</span>* file, <span class="keywordtype">int</span> line) throw();
- <a name="l00031"></a>00031 <span class="preprocessor">#ifdef _MSC_VER</span>
- <a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#pragma warning( default : 4290 )</span>
- <a name="l00033"></a>00033 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
- <a name="l00034"></a>00034 <span class="preprocessor"></span>
- <a name="l00035"></a>00035 <span class="comment">// Re-define new to use versions with file and line number</span>
- <a name="l00036"></a>00036 <span class="preprocessor">#define DEBUG_NEW new (__FILE__, __LINE__)</span>
- <a name="l00037"></a>00037 <span class="preprocessor"></span><span class="preprocessor">#define new DEBUG_NEW</span>
- <a name="l00038"></a>00038 <span class="preprocessor"></span>
- <a name="l00039"></a>00039 <span class="preprocessor">#endif</span>
- <a name="l00040"></a>00040 <span class="preprocessor"></span>
- <a name="l00041"></a>00041 <span class="comment">// Since Bullet overrides new, we define custom functions to allocate Bullet objects that undef</span>
- <a name="l00042"></a>00042 <span class="comment">// 'new' before allocation and redefine it to our custom version afterwards (we support 0-2, 9 parameter constructors).</span>
- <a name="l00043"></a>00043 <span class="keyword">template</span><<span class="keyword">typename</span> T> T* bullet_new()
- <a name="l00044"></a>00044 {
- <a name="l00045"></a>00045 <span class="preprocessor">#ifdef GAMEPLAY_MEM_LEAK_DETECTION</span>
- <a name="l00046"></a>00046 <span class="preprocessor"></span><span class="preprocessor">#undef new</span>
- <a name="l00047"></a>00047 <span class="preprocessor"></span> T* t = <span class="keyword">new</span> T();
- <a name="l00048"></a>00048 <span class="preprocessor">#define new DEBUG_NEW</span>
- <a name="l00049"></a>00049 <span class="preprocessor"></span> <span class="keywordflow">return</span> t;
- <a name="l00050"></a>00050 <span class="preprocessor">#else</span>
- <a name="l00051"></a>00051 <span class="preprocessor"></span> <span class="keywordflow">return</span> <span class="keyword">new</span> T();
- <a name="l00052"></a>00052 <span class="preprocessor">#endif</span>
- <a name="l00053"></a>00053 <span class="preprocessor"></span>}
- <a name="l00054"></a>00054
- <a name="l00055"></a>00055 <span class="keyword">template</span><<span class="keyword">typename</span> T, <span class="keyword">typename</span> T1> T* bullet_new(T1 t1)
- <a name="l00056"></a>00056 {
- <a name="l00057"></a>00057 <span class="preprocessor">#ifdef GAMEPLAY_MEM_LEAK_DETECTION </span>
- <a name="l00058"></a>00058 <span class="preprocessor"></span><span class="preprocessor">#undef new </span>
- <a name="l00059"></a>00059 <span class="preprocessor"></span> T* t = <span class="keyword">new</span> T(t1);
- <a name="l00060"></a>00060 <span class="preprocessor">#define new DEBUG_NEW</span>
- <a name="l00061"></a>00061 <span class="preprocessor"></span> <span class="keywordflow">return</span> t;
- <a name="l00062"></a>00062 <span class="preprocessor">#else</span>
- <a name="l00063"></a>00063 <span class="preprocessor"></span> <span class="keywordflow">return</span> <span class="keyword">new</span> T(t1);
- <a name="l00064"></a>00064 <span class="preprocessor">#endif</span>
- <a name="l00065"></a>00065 <span class="preprocessor"></span>}
- <a name="l00066"></a>00066
- <a name="l00067"></a>00067 <span class="keyword">template</span><<span class="keyword">typename</span> T, <span class="keyword">typename</span> T1, <span class="keyword">typename</span> T2> T* bullet_new(T1 t1, T2 t2)
- <a name="l00068"></a>00068 {
- <a name="l00069"></a>00069 <span class="preprocessor">#ifdef GAMEPLAY_MEM_LEAK_DETECTION</span>
- <a name="l00070"></a>00070 <span class="preprocessor"></span><span class="preprocessor">#undef new</span>
- <a name="l00071"></a>00071 <span class="preprocessor"></span> T* t = <span class="keyword">new</span> T(t1, t2);
- <a name="l00072"></a>00072 <span class="preprocessor">#define new DEBUG_NEW</span>
- <a name="l00073"></a>00073 <span class="preprocessor"></span> <span class="keywordflow">return</span> t;
- <a name="l00074"></a>00074 <span class="preprocessor">#else</span>
- <a name="l00075"></a>00075 <span class="preprocessor"></span> <span class="keywordflow">return</span> <span class="keyword">new</span> T(t1, t2);
- <a name="l00076"></a>00076 <span class="preprocessor">#endif</span>
- <a name="l00077"></a>00077 <span class="preprocessor"></span>}
- <a name="l00078"></a>00078
- <a name="l00079"></a>00079 <span class="keyword">template</span><<span class="keyword">typename</span> T, <span class="keyword">typename</span> T1, <span class="keyword">typename</span> T2, <span class="keyword">typename</span> T3, <span class="keyword">typename</span> T4, <span class="keyword">typename</span> T5, <span class="keyword">typename</span> T6, <span class="keyword">typename</span> T7, <span class="keyword">typename</span> T8, <span class="keyword">typename</span> T9>
- <a name="l00080"></a>00080 T* bullet_new(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8, T9 t9)
- <a name="l00081"></a>00081 {
- <a name="l00082"></a>00082 <span class="preprocessor">#ifdef GAMEPLAY_MEM_LEAK_DETECTION</span>
- <a name="l00083"></a>00083 <span class="preprocessor"></span><span class="preprocessor">#undef new</span>
- <a name="l00084"></a>00084 <span class="preprocessor"></span> T* t = <span class="keyword">new</span> T(t1, t2, t3, t4, t5, t6, t7, t8, t9);
- <a name="l00085"></a>00085 <span class="preprocessor">#define new DEBUG_NEW</span>
- <a name="l00086"></a>00086 <span class="preprocessor"></span> <span class="keywordflow">return</span> t;
- <a name="l00087"></a>00087 <span class="preprocessor">#else</span>
- <a name="l00088"></a>00088 <span class="preprocessor"></span> <span class="keywordflow">return</span> <span class="keyword">new</span> T(t1, t2, t3, t4, t5, t6, t7, t8, t9);
- <a name="l00089"></a>00089 <span class="preprocessor">#endif</span>
- <a name="l00090"></a>00090 <span class="preprocessor"></span>}
- <a name="l00091"></a>00091
- <a name="l00092"></a>00092 <span class="preprocessor">#if defined(WIN32)</span>
- <a name="l00093"></a>00093 <span class="preprocessor"></span>
- <a name="l00099"></a>00099 <span class="keywordtype">void</span> setTrackStackTrace(<span class="keywordtype">bool</span> trackStackTrace);
- <a name="l00100"></a>00100
- <a name="l00104"></a>00104 <span class="keywordtype">void</span> toggleTrackStackTrace();
- <a name="l00105"></a>00105 <span class="preprocessor">#endif</span>
- <a name="l00106"></a>00106 <span class="preprocessor"></span>
- <a name="l00107"></a>00107 <span class="preprocessor">#endif</span>
- </pre></div></div><!-- contents -->
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