_debug_new_8h_source.html 14 KB

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  65. <div class="title">gameplay/src/DebugNew.h</div> </div>
  66. </div><!--header-->
  67. <div class="contents">
  68. <div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef DEBUGNEW_H_</span>
  69. <a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define DEBUGNEW_H_</span>
  70. <a name="l00003"></a>00003 <span class="preprocessor"></span>
  71. <a name="l00009"></a>00009 <span class="preprocessor">#ifdef GAMEPLAY_MEM_LEAK_DETECTION</span>
  72. <a name="l00010"></a>00010 <span class="preprocessor"></span>
  73. <a name="l00011"></a>00011 <span class="preprocessor">#include &lt;new&gt;</span>
  74. <a name="l00012"></a>00012 <span class="preprocessor">#include &lt;exception&gt;</span>
  75. <a name="l00013"></a>00013
  76. <a name="l00014"></a>00014 <span class="comment">// Prints all heap and reference leaks to stderr.</span>
  77. <a name="l00015"></a>00015 <span class="keyword">extern</span> <span class="keywordtype">void</span> printMemoryLeaks();
  78. <a name="l00016"></a>00016
  79. <a name="l00017"></a>00017 <span class="comment">// global new/delete operator overloads</span>
  80. <a name="l00018"></a>00018 <span class="preprocessor">#ifdef _MSC_VER</span>
  81. <a name="l00019"></a>00019 <span class="preprocessor"></span><span class="preprocessor">#pragma warning( disable : 4290 ) // C++ exception specification ignored.</span>
  82. <a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
  83. <a name="l00021"></a>00021 <span class="preprocessor"></span><span class="keywordtype">void</span>* operator new (std::size_t size, <span class="keyword">const</span> <span class="keywordtype">char</span>* file, <span class="keywordtype">int</span> line);
  84. <a name="l00022"></a>00022 <span class="keywordtype">void</span>* operator new[] (std::size_t size, <span class="keyword">const</span> <span class="keywordtype">char</span>* file, <span class="keywordtype">int</span> line);
  85. <a name="l00023"></a>00023 <span class="keywordtype">void</span>* operator new (std::size_t size) <span class="keywordflow">throw</span>(std::bad_alloc);
  86. <a name="l00024"></a>00024 <span class="keywordtype">void</span>* operator new[] (std::size_t size) <span class="keywordflow">throw</span>(std::bad_alloc);
  87. <a name="l00025"></a>00025 <span class="keywordtype">void</span>* operator new (std::size_t size, <span class="keyword">const</span> std::nothrow_t&amp;) throw();
  88. <a name="l00026"></a>00026 <span class="keywordtype">void</span>* operator new[] (std::<span class="keywordtype">size_t</span> size, const std::nothrow_t&amp;) throw();
  89. <a name="l00027"></a>00027 <span class="keywordtype">void</span> operator delete (<span class="keywordtype">void</span>* p) throw();
  90. <a name="l00028"></a>00028 <span class="keywordtype">void</span> operator delete[] (<span class="keywordtype">void</span>* p) throw();
  91. <a name="l00029"></a>00029 <span class="keywordtype">void</span> operator delete (<span class="keywordtype">void</span>* p, const <span class="keywordtype">char</span>* file, <span class="keywordtype">int</span> line) throw();
  92. <a name="l00030"></a>00030 <span class="keywordtype">void</span> operator delete[] (<span class="keywordtype">void</span>* p, const <span class="keywordtype">char</span>* file, <span class="keywordtype">int</span> line) throw();
  93. <a name="l00031"></a>00031 <span class="preprocessor">#ifdef _MSC_VER</span>
  94. <a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#pragma warning( default : 4290 )</span>
  95. <a name="l00033"></a>00033 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
  96. <a name="l00034"></a>00034 <span class="preprocessor"></span>
  97. <a name="l00035"></a>00035 <span class="comment">// Re-define new to use versions with file and line number</span>
  98. <a name="l00036"></a>00036 <span class="preprocessor">#define DEBUG_NEW new (__FILE__, __LINE__)</span>
  99. <a name="l00037"></a>00037 <span class="preprocessor"></span><span class="preprocessor">#define new DEBUG_NEW</span>
  100. <a name="l00038"></a>00038 <span class="preprocessor"></span>
  101. <a name="l00039"></a>00039 <span class="preprocessor">#endif</span>
  102. <a name="l00040"></a>00040 <span class="preprocessor"></span>
  103. <a name="l00041"></a>00041 <span class="comment">// Since Bullet overrides new, we define custom functions to allocate Bullet objects that undef</span>
  104. <a name="l00042"></a>00042 <span class="comment">// &#39;new&#39; before allocation and redefine it to our custom version afterwards (we support 0-2, 9 parameter constructors).</span>
  105. <a name="l00043"></a>00043 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt; T* bullet_new()
  106. <a name="l00044"></a>00044 {
  107. <a name="l00045"></a>00045 <span class="preprocessor">#ifdef GAMEPLAY_MEM_LEAK_DETECTION</span>
  108. <a name="l00046"></a>00046 <span class="preprocessor"></span><span class="preprocessor">#undef new</span>
  109. <a name="l00047"></a>00047 <span class="preprocessor"></span> T* t = <span class="keyword">new</span> T();
  110. <a name="l00048"></a>00048 <span class="preprocessor">#define new DEBUG_NEW</span>
  111. <a name="l00049"></a>00049 <span class="preprocessor"></span> <span class="keywordflow">return</span> t;
  112. <a name="l00050"></a>00050 <span class="preprocessor">#else</span>
  113. <a name="l00051"></a>00051 <span class="preprocessor"></span> <span class="keywordflow">return</span> <span class="keyword">new</span> T();
  114. <a name="l00052"></a>00052 <span class="preprocessor">#endif</span>
  115. <a name="l00053"></a>00053 <span class="preprocessor"></span>}
  116. <a name="l00054"></a>00054
  117. <a name="l00055"></a>00055 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> T1&gt; T* bullet_new(T1 t1)
  118. <a name="l00056"></a>00056 {
  119. <a name="l00057"></a>00057 <span class="preprocessor">#ifdef GAMEPLAY_MEM_LEAK_DETECTION </span>
  120. <a name="l00058"></a>00058 <span class="preprocessor"></span><span class="preprocessor">#undef new </span>
  121. <a name="l00059"></a>00059 <span class="preprocessor"></span> T* t = <span class="keyword">new</span> T(t1);
  122. <a name="l00060"></a>00060 <span class="preprocessor">#define new DEBUG_NEW</span>
  123. <a name="l00061"></a>00061 <span class="preprocessor"></span> <span class="keywordflow">return</span> t;
  124. <a name="l00062"></a>00062 <span class="preprocessor">#else</span>
  125. <a name="l00063"></a>00063 <span class="preprocessor"></span> <span class="keywordflow">return</span> <span class="keyword">new</span> T(t1);
  126. <a name="l00064"></a>00064 <span class="preprocessor">#endif</span>
  127. <a name="l00065"></a>00065 <span class="preprocessor"></span>}
  128. <a name="l00066"></a>00066
  129. <a name="l00067"></a>00067 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> T1, <span class="keyword">typename</span> T2&gt; T* bullet_new(T1 t1, T2 t2)
  130. <a name="l00068"></a>00068 {
  131. <a name="l00069"></a>00069 <span class="preprocessor">#ifdef GAMEPLAY_MEM_LEAK_DETECTION</span>
  132. <a name="l00070"></a>00070 <span class="preprocessor"></span><span class="preprocessor">#undef new</span>
  133. <a name="l00071"></a>00071 <span class="preprocessor"></span> T* t = <span class="keyword">new</span> T(t1, t2);
  134. <a name="l00072"></a>00072 <span class="preprocessor">#define new DEBUG_NEW</span>
  135. <a name="l00073"></a>00073 <span class="preprocessor"></span> <span class="keywordflow">return</span> t;
  136. <a name="l00074"></a>00074 <span class="preprocessor">#else</span>
  137. <a name="l00075"></a>00075 <span class="preprocessor"></span> <span class="keywordflow">return</span> <span class="keyword">new</span> T(t1, t2);
  138. <a name="l00076"></a>00076 <span class="preprocessor">#endif</span>
  139. <a name="l00077"></a>00077 <span class="preprocessor"></span>}
  140. <a name="l00078"></a>00078
  141. <a name="l00079"></a>00079 <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, <span class="keyword">typename</span> T1, <span class="keyword">typename</span> T2, <span class="keyword">typename</span> T3, <span class="keyword">typename</span> T4, <span class="keyword">typename</span> T5, <span class="keyword">typename</span> T6, <span class="keyword">typename</span> T7, <span class="keyword">typename</span> T8, <span class="keyword">typename</span> T9&gt;
  142. <a name="l00080"></a>00080 T* bullet_new(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5, T6 t6, T7 t7, T8 t8, T9 t9)
  143. <a name="l00081"></a>00081 {
  144. <a name="l00082"></a>00082 <span class="preprocessor">#ifdef GAMEPLAY_MEM_LEAK_DETECTION</span>
  145. <a name="l00083"></a>00083 <span class="preprocessor"></span><span class="preprocessor">#undef new</span>
  146. <a name="l00084"></a>00084 <span class="preprocessor"></span> T* t = <span class="keyword">new</span> T(t1, t2, t3, t4, t5, t6, t7, t8, t9);
  147. <a name="l00085"></a>00085 <span class="preprocessor">#define new DEBUG_NEW</span>
  148. <a name="l00086"></a>00086 <span class="preprocessor"></span> <span class="keywordflow">return</span> t;
  149. <a name="l00087"></a>00087 <span class="preprocessor">#else</span>
  150. <a name="l00088"></a>00088 <span class="preprocessor"></span> <span class="keywordflow">return</span> <span class="keyword">new</span> T(t1, t2, t3, t4, t5, t6, t7, t8, t9);
  151. <a name="l00089"></a>00089 <span class="preprocessor">#endif</span>
  152. <a name="l00090"></a>00090 <span class="preprocessor"></span>}
  153. <a name="l00091"></a>00091
  154. <a name="l00092"></a>00092 <span class="preprocessor">#if defined(WIN32)</span>
  155. <a name="l00093"></a>00093 <span class="preprocessor"></span>
  156. <a name="l00099"></a>00099 <span class="keywordtype">void</span> setTrackStackTrace(<span class="keywordtype">bool</span> trackStackTrace);
  157. <a name="l00100"></a>00100
  158. <a name="l00104"></a>00104 <span class="keywordtype">void</span> toggleTrackStackTrace();
  159. <a name="l00105"></a>00105 <span class="preprocessor">#endif</span>
  160. <a name="l00106"></a>00106 <span class="preprocessor"></span>
  161. <a name="l00107"></a>00107 <span class="preprocessor">#endif</span>
  162. </pre></div></div><!-- contents -->
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