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- <div class="title">gameplay/src/Effect.h</div> </div>
- </div><!--header-->
- <div class="contents">
- <div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef EFFECT_H_</span>
- <a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define EFFECT_H_</span>
- <a name="l00003"></a>00003 <span class="preprocessor"></span>
- <a name="l00004"></a>00004 <span class="preprocessor">#include "Ref.h"</span>
- <a name="l00005"></a>00005 <span class="preprocessor">#include "Vector2.h"</span>
- <a name="l00006"></a>00006 <span class="preprocessor">#include "Vector3.h"</span>
- <a name="l00007"></a>00007 <span class="preprocessor">#include "Vector4.h"</span>
- <a name="l00008"></a>00008 <span class="preprocessor">#include "Matrix.h"</span>
- <a name="l00009"></a>00009 <span class="preprocessor">#include "Texture.h"</span>
- <a name="l00010"></a>00010
- <a name="l00011"></a>00011 <span class="keyword">namespace </span>gameplay
- <a name="l00012"></a>00012 {
- <a name="l00013"></a>00013
- <a name="l00014"></a>00014 <span class="keyword">class </span>Uniform;
- <a name="l00015"></a>00015
- <a name="l00026"></a><a class="code" href="classgameplay_1_1_effect.html">00026</a> <span class="keyword">class </span><a class="code" href="classgameplay_1_1_effect.html">Effect</a>: <span class="keyword">public</span> <a class="code" href="classgameplay_1_1_ref.html">Ref</a>
- <a name="l00027"></a>00027 {
- <a name="l00028"></a>00028 <span class="keyword">public</span>:
- <a name="l00029"></a>00029
- <a name="l00039"></a>00039 <span class="keyword">static</span> <a class="code" href="classgameplay_1_1_effect.html">Effect</a>* <a class="code" href="classgameplay_1_1_effect.html#ae07b2234e8d8315fac9ef303bc891fdd">createFromFile</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* vshPath, <span class="keyword">const</span> <span class="keywordtype">char</span>* fshPath, <span class="keyword">const</span> <span class="keywordtype">char</span>* defines = NULL);
- <a name="l00040"></a>00040
- <a name="l00050"></a>00050 <span class="keyword">static</span> <a class="code" href="classgameplay_1_1_effect.html">Effect</a>* <a class="code" href="classgameplay_1_1_effect.html#a594c1d54dd2a7c50542fcde03f66884b">createFromSource</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* vshSource, <span class="keyword">const</span> <span class="keywordtype">char</span>* fshSource, <span class="keyword">const</span> <span class="keywordtype">char</span>* defines = NULL);
- <a name="l00051"></a>00051
- <a name="l00056"></a>00056 <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classgameplay_1_1_effect.html#a3b944b59dd1117b3d2486e18a1144d8e">getId</a>() <span class="keyword">const</span>;
- <a name="l00057"></a>00057
- <a name="l00065"></a>00065 VertexAttribute <a class="code" href="classgameplay_1_1_effect.html#ae93fcc9523040444d4c399fef1871fa4">getVertexAttribute</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name) <span class="keyword">const</span>;
- <a name="l00066"></a>00066
- <a name="l00074"></a>00074 <a class="code" href="classgameplay_1_1_uniform.html">Uniform</a>* <a class="code" href="classgameplay_1_1_effect.html#a87785d89f4dcfc8d938a19e63d2eb9e6">getUniform</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name) <span class="keyword">const</span>;
- <a name="l00075"></a>00075
- <a name="l00083"></a>00083 <a class="code" href="classgameplay_1_1_uniform.html">Uniform</a>* <a class="code" href="classgameplay_1_1_effect.html#a87785d89f4dcfc8d938a19e63d2eb9e6">getUniform</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> index) <span class="keyword">const</span>;
- <a name="l00084"></a>00084
- <a name="l00090"></a>00090 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classgameplay_1_1_effect.html#a3526ede59dbfec5bfc8808700853d414">getUniformCount</a>() <span class="keyword">const</span>;
- <a name="l00091"></a>00091
- <a name="l00098"></a>00098 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">setValue</a>(<a class="code" href="classgameplay_1_1_uniform.html">Uniform</a>* uniform, <span class="keywordtype">float</span> value);
- <a name="l00099"></a>00099
- <a name="l00107"></a>00107 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">setValue</a>(<a class="code" href="classgameplay_1_1_uniform.html">Uniform</a>* uniform, <span class="keyword">const</span> <span class="keywordtype">float</span>* values, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> count = 1);
- <a name="l00108"></a>00108
- <a name="l00115"></a>00115 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">setValue</a>(<a class="code" href="classgameplay_1_1_uniform.html">Uniform</a>* uniform, <span class="keywordtype">int</span> value);
- <a name="l00116"></a>00116
- <a name="l00124"></a>00124 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">setValue</a>(<a class="code" href="classgameplay_1_1_uniform.html">Uniform</a>* uniform, <span class="keyword">const</span> <span class="keywordtype">int</span>* values, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> count = 1);
- <a name="l00125"></a>00125
- <a name="l00132"></a>00132 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">setValue</a>(<a class="code" href="classgameplay_1_1_uniform.html">Uniform</a>* uniform, <span class="keyword">const</span> <a class="code" href="classgameplay_1_1_matrix.html">Matrix</a>& value);
- <a name="l00133"></a>00133
- <a name="l00141"></a>00141 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">setValue</a>(<a class="code" href="classgameplay_1_1_uniform.html">Uniform</a>* uniform, <span class="keyword">const</span> <a class="code" href="classgameplay_1_1_matrix.html">Matrix</a>* values, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> count = 1);
- <a name="l00142"></a>00142
- <a name="l00149"></a>00149 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">setValue</a>(<a class="code" href="classgameplay_1_1_uniform.html">Uniform</a>* uniform, <span class="keyword">const</span> <a class="code" href="classgameplay_1_1_vector2.html">Vector2</a>& value);
- <a name="l00150"></a>00150
- <a name="l00158"></a>00158 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">setValue</a>(<a class="code" href="classgameplay_1_1_uniform.html">Uniform</a>* uniform, <span class="keyword">const</span> <a class="code" href="classgameplay_1_1_vector2.html">Vector2</a>* values, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> count = 1);
- <a name="l00159"></a>00159
- <a name="l00166"></a>00166 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">setValue</a>(<a class="code" href="classgameplay_1_1_uniform.html">Uniform</a>* uniform, <span class="keyword">const</span> <a class="code" href="classgameplay_1_1_vector3.html">Vector3</a>& value);
- <a name="l00167"></a>00167
- <a name="l00175"></a>00175 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">setValue</a>(<a class="code" href="classgameplay_1_1_uniform.html">Uniform</a>* uniform, <span class="keyword">const</span> <a class="code" href="classgameplay_1_1_vector3.html">Vector3</a>* values, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> count = 1);
- <a name="l00176"></a>00176
- <a name="l00183"></a>00183 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">setValue</a>(<a class="code" href="classgameplay_1_1_uniform.html">Uniform</a>* uniform, <span class="keyword">const</span> <a class="code" href="classgameplay_1_1_vector4.html">Vector4</a>& value);
- <a name="l00184"></a>00184
- <a name="l00192"></a>00192 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">setValue</a>(<a class="code" href="classgameplay_1_1_uniform.html">Uniform</a>* uniform, <span class="keyword">const</span> <a class="code" href="classgameplay_1_1_vector4.html">Vector4</a>* values, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> count = 1);
- <a name="l00193"></a>00193
- <a name="l00200"></a>00200 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">setValue</a>(<a class="code" href="classgameplay_1_1_uniform.html">Uniform</a>* uniform, <span class="keyword">const</span> <a class="code" href="classgameplay_1_1_texture_1_1_sampler.html">Texture::Sampler</a>* sampler);
- <a name="l00201"></a>00201
- <a name="l00205"></a>00205 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_effect.html#a3def698055a1e241d308d1626784d404">bind</a>();
- <a name="l00206"></a>00206
- <a name="l00212"></a>00212 <span class="keyword">static</span> <a class="code" href="classgameplay_1_1_effect.html">Effect</a>* <a class="code" href="classgameplay_1_1_effect.html#a804f7889c5671c1e214e336a7a4188b7">getCurrentEffect</a>();
- <a name="l00213"></a>00213
- <a name="l00214"></a>00214 <span class="keyword">private</span>:
- <a name="l00215"></a>00215
- <a name="l00219"></a>00219 <a class="code" href="classgameplay_1_1_effect.html">Effect</a>();
- <a name="l00220"></a>00220
- <a name="l00224"></a>00224 ~<a class="code" href="classgameplay_1_1_effect.html">Effect</a>();
- <a name="l00225"></a>00225
- <a name="l00226"></a>00226 <span class="keyword">static</span> <a class="code" href="classgameplay_1_1_effect.html">Effect</a>* <a class="code" href="classgameplay_1_1_effect.html#a594c1d54dd2a7c50542fcde03f66884b">createFromSource</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* vshPath, <span class="keyword">const</span> <span class="keywordtype">char</span>* vshSource, <span class="keyword">const</span> <span class="keywordtype">char</span>* fshPath, <span class="keyword">const</span> <span class="keywordtype">char</span>* fshSource, <span class="keyword">const</span> <span class="keywordtype">char</span>* defines = NULL);
- <a name="l00227"></a>00227
- <a name="l00228"></a>00228 GLuint _program;
- <a name="l00229"></a>00229 std::string _id;
- <a name="l00230"></a>00230 std::map<std::string, VertexAttribute> _vertexAttributes;
- <a name="l00231"></a>00231 std::map<std::string, Uniform*> _uniforms;
- <a name="l00232"></a>00232 <span class="keyword">static</span> <a class="code" href="classgameplay_1_1_uniform.html">Uniform</a> _emptyUniform;
- <a name="l00233"></a>00233 };
- <a name="l00234"></a>00234
- <a name="l00238"></a><a class="code" href="classgameplay_1_1_uniform.html">00238</a> <span class="keyword">class </span><a class="code" href="classgameplay_1_1_uniform.html">Uniform</a>
- <a name="l00239"></a>00239 {
- <a name="l00240"></a>00240 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classgameplay_1_1_effect.html">Effect</a>;
- <a name="l00241"></a>00241
- <a name="l00242"></a>00242 <span class="keyword">public</span>:
- <a name="l00243"></a>00243
- <a name="l00249"></a>00249 <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classgameplay_1_1_uniform.html#a03d6cfbe661c465017914a54aa904467">getName</a>() <span class="keyword">const</span>;
- <a name="l00250"></a>00250
- <a name="l00256"></a>00256 <span class="keyword">const</span> GLenum <a class="code" href="classgameplay_1_1_uniform.html#a5fb2a33230657d50edf77aec5718a307">getType</a>() <span class="keyword">const</span>;
- <a name="l00257"></a>00257
- <a name="l00263"></a>00263 <a class="code" href="classgameplay_1_1_effect.html">Effect</a>* <a class="code" href="classgameplay_1_1_uniform.html#aafa79b4c6763abdb17c6bcf21635310a">getEffect</a>() <span class="keyword">const</span>;
- <a name="l00264"></a>00264
- <a name="l00265"></a>00265 <span class="keyword">private</span>:
- <a name="l00266"></a>00266
- <a name="l00270"></a>00270 <a class="code" href="classgameplay_1_1_uniform.html">Uniform</a>();
- <a name="l00271"></a>00271
- <a name="l00275"></a>00275 <a class="code" href="classgameplay_1_1_uniform.html">Uniform</a>(<span class="keyword">const</span> <a class="code" href="classgameplay_1_1_uniform.html">Uniform</a>& copy);
- <a name="l00276"></a>00276
- <a name="l00280"></a>00280 ~<a class="code" href="classgameplay_1_1_uniform.html">Uniform</a>();
- <a name="l00281"></a>00281
- <a name="l00282"></a>00282 std::string _name;
- <a name="l00283"></a>00283 GLint _location;
- <a name="l00284"></a>00284 GLenum _type;
- <a name="l00285"></a>00285 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> _index;
- <a name="l00286"></a>00286 <a class="code" href="classgameplay_1_1_effect.html">Effect</a>* _effect;
- <a name="l00287"></a>00287 };
- <a name="l00288"></a>00288
- <a name="l00289"></a>00289 }
- <a name="l00290"></a>00290
- <a name="l00291"></a>00291 <span class="preprocessor">#endif</span>
- </pre></div></div><!-- contents -->
- <hr class="footer"/><address class="footer"><small>
- Generated on Fri May 18 2012 12:10:37 for gameplay by  <a href="http://www.doxygen.org/index.html">
- <img class="footer" src="doxygen.png" alt="doxygen"/>
- </a> 1.8.0
- </small></address>
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