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- <div class="title">gameplay/src/FrameBuffer.h</div> </div>
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- <div class="contents">
- <div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef FRAMEBUFFER_H_</span>
- <a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define FRAMEBUFFER_H_</span>
- <a name="l00003"></a>00003 <span class="preprocessor"></span>
- <a name="l00004"></a>00004 <span class="preprocessor">#include "Base.h"</span>
- <a name="l00005"></a>00005 <span class="preprocessor">#include "RenderTarget.h"</span>
- <a name="l00006"></a>00006 <span class="preprocessor">#include "DepthStencilTarget.h"</span>
- <a name="l00007"></a>00007
- <a name="l00008"></a>00008 <span class="keyword">namespace </span>gameplay
- <a name="l00009"></a>00009 {
- <a name="l00010"></a>00010
- <a name="l00020"></a><a class="code" href="classgameplay_1_1_frame_buffer.html">00020</a> <span class="keyword">class </span><a class="code" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> : <span class="keyword">public</span> <a class="code" href="classgameplay_1_1_ref.html">Ref</a>
- <a name="l00021"></a>00021 {
- <a name="l00022"></a>00022 <span class="keyword">public</span>:
- <a name="l00023"></a>00023
- <a name="l00031"></a>00031 <span class="keyword">static</span> <a class="code" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>* <a class="code" href="classgameplay_1_1_frame_buffer.html#a764ae1075cc20dfb1329a2d5c49daa27">create</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>);
- <a name="l00032"></a>00032
- <a name="l00043"></a>00043 <span class="keyword">static</span> <a class="code" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>* <a class="code" href="classgameplay_1_1_frame_buffer.html#a764ae1075cc20dfb1329a2d5c49daa27">create</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> width, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> height);
- <a name="l00044"></a>00044
- <a name="l00052"></a>00052 <span class="keyword">static</span> <a class="code" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>* <a class="code" href="classgameplay_1_1_frame_buffer.html#a2d4b1f194d1b2e90028ff89320fd34cf">getFrameBuffer</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>);
- <a name="l00053"></a>00053
- <a name="l00059"></a>00059 <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classgameplay_1_1_frame_buffer.html#ad37fafa099962ca504466a66802ab6ad">getID</a>() <span class="keyword">const</span>;
- <a name="l00060"></a>00060
- <a name="l00066"></a>00066 <span class="keyword">static</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classgameplay_1_1_frame_buffer.html#ad370566c9456ae2a278c7e174e33138f">getMaxRenderTargets</a>();
- <a name="l00067"></a>00067
- <a name="l00074"></a>00074 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_frame_buffer.html#aa5c53a6a80144041cb770e9355d870f5">setRenderTarget</a>(<a class="code" href="classgameplay_1_1_render_target.html">RenderTarget</a>* target, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> index = 0);
- <a name="l00075"></a>00075
- <a name="l00083"></a>00083 <a class="code" href="classgameplay_1_1_render_target.html">RenderTarget</a>* <a class="code" href="classgameplay_1_1_frame_buffer.html#a144c907eb9faecd7cd8fd32a731464d3">getRenderTarget</a>(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> index = 0) <span class="keyword">const</span>;
- <a name="l00084"></a>00084
- <a name="l00090"></a>00090 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_frame_buffer.html#a5369b0adca5a7666ca4499083531fa0e">setDepthStencilTarget</a>(<a class="code" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>* target);
- <a name="l00091"></a>00091
- <a name="l00097"></a>00097 <a class="code" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>* <a class="code" href="classgameplay_1_1_frame_buffer.html#a3821840761f4a5017a95b5003153b0c5">getDepthStencilTarget</a>() <span class="keyword">const</span>;
- <a name="l00098"></a>00098
- <a name="l00102"></a>00102 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_frame_buffer.html#a84e07fb4a32d5cb954ae734e232e5a7f">bind</a>();
- <a name="l00103"></a>00103
- <a name="l00107"></a>00107 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_frame_buffer.html#ad0b065270a2511c0d228bb0ec117ab6d">bindDefault</a>();
- <a name="l00108"></a>00108
- <a name="l00109"></a>00109 <span class="keyword">private</span>:
- <a name="l00110"></a>00110
- <a name="l00114"></a>00114 <a class="code" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">id</span>);
- <a name="l00115"></a>00115
- <a name="l00119"></a>00119 ~<a class="code" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>();
- <a name="l00120"></a>00120
- <a name="l00121"></a>00121 std::string _id;
- <a name="l00122"></a>00122 FrameBufferHandle _handle;
- <a name="l00123"></a>00123 <a class="code" href="classgameplay_1_1_render_target.html">RenderTarget</a>** _renderTargets;
- <a name="l00124"></a>00124 <a class="code" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>* _depthStencilTarget;
- <a name="l00125"></a>00125 };
- <a name="l00126"></a>00126
- <a name="l00127"></a>00127 }
- <a name="l00128"></a>00128
- <a name="l00129"></a>00129 <span class="preprocessor">#endif</span>
- </pre></div></div><!-- contents -->
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