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- <div class="title">gameplay/src/MaterialParameter.h</div> </div>
- </div><!--header-->
- <div class="contents">
- <div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef MATERIALPARAMETER_H_</span>
- <a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define MATERIALPARAMETER_H_</span>
- <a name="l00003"></a>00003 <span class="preprocessor"></span>
- <a name="l00004"></a>00004 <span class="preprocessor">#include "AnimationTarget.h"</span>
- <a name="l00005"></a>00005 <span class="preprocessor">#include "Vector2.h"</span>
- <a name="l00006"></a>00006 <span class="preprocessor">#include "Vector3.h"</span>
- <a name="l00007"></a>00007 <span class="preprocessor">#include "Vector4.h"</span>
- <a name="l00008"></a>00008 <span class="preprocessor">#include "Matrix.h"</span>
- <a name="l00009"></a>00009 <span class="preprocessor">#include "Texture.h"</span>
- <a name="l00010"></a>00010 <span class="preprocessor">#include "Effect.h"</span>
- <a name="l00011"></a>00011
- <a name="l00012"></a>00012 <span class="keyword">namespace </span>gameplay
- <a name="l00013"></a>00013 {
- <a name="l00014"></a>00014
- <a name="l00030"></a><a class="code" href="classgameplay_1_1_material_parameter.html">00030</a> <span class="keyword">class </span><a class="code" href="classgameplay_1_1_material_parameter.html">MaterialParameter</a> : <span class="keyword">public</span> <a class="code" href="classgameplay_1_1_animation_target.html">AnimationTarget</a>, <span class="keyword">public</span> <a class="code" href="classgameplay_1_1_ref.html">Ref</a>
- <a name="l00031"></a>00031 {
- <a name="l00032"></a>00032 <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classgameplay_1_1_render_state.html">RenderState</a>;
- <a name="l00033"></a>00033
- <a name="l00034"></a>00034 <span class="keyword">public</span>:
- <a name="l00035"></a>00035
- <a name="l00039"></a><a class="code" href="classgameplay_1_1_material_parameter.html#a0846a7aabb77f4efbb3b7038b8479948">00039</a> <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a0846a7aabb77f4efbb3b7038b8479948">ANIMATE_UNIFORM</a> = 1;
- <a name="l00040"></a>00040
- <a name="l00044"></a>00044 <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classgameplay_1_1_material_parameter.html#abff6e8bf395f24fe1c278422a75d1c4a">getName</a>() <span class="keyword">const</span>;
- <a name="l00045"></a>00045
- <a name="l00049"></a>00049 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a0625e5d8eefe6739f4654548f5938406">setValue</a>(<span class="keywordtype">float</span> value);
- <a name="l00050"></a>00050
- <a name="l00054"></a>00054 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a0625e5d8eefe6739f4654548f5938406">setValue</a>(<span class="keywordtype">int</span> value);
- <a name="l00055"></a>00055
- <a name="l00059"></a>00059 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a0625e5d8eefe6739f4654548f5938406">setValue</a>(<span class="keyword">const</span> <span class="keywordtype">float</span>* values, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> count = 1);
- <a name="l00060"></a>00060
- <a name="l00064"></a>00064 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a0625e5d8eefe6739f4654548f5938406">setValue</a>(<span class="keyword">const</span> <span class="keywordtype">int</span>* values, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> count = 1);
- <a name="l00065"></a>00065
- <a name="l00069"></a>00069 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a0625e5d8eefe6739f4654548f5938406">setValue</a>(<span class="keyword">const</span> <a class="code" href="classgameplay_1_1_vector2.html">Vector2</a>& value);
- <a name="l00070"></a>00070
- <a name="l00074"></a>00074 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a0625e5d8eefe6739f4654548f5938406">setValue</a>(<span class="keyword">const</span> <a class="code" href="classgameplay_1_1_vector2.html">Vector2</a>* values, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> count = 1);
- <a name="l00075"></a>00075
- <a name="l00079"></a>00079 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a0625e5d8eefe6739f4654548f5938406">setValue</a>(<span class="keyword">const</span> <a class="code" href="classgameplay_1_1_vector3.html">Vector3</a>& value);
- <a name="l00080"></a>00080
- <a name="l00084"></a>00084 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a0625e5d8eefe6739f4654548f5938406">setValue</a>(<span class="keyword">const</span> <a class="code" href="classgameplay_1_1_vector3.html">Vector3</a>* values, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> count = 1);
- <a name="l00085"></a>00085
- <a name="l00089"></a>00089 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a0625e5d8eefe6739f4654548f5938406">setValue</a>(<span class="keyword">const</span> <a class="code" href="classgameplay_1_1_vector4.html">Vector4</a>& value);
- <a name="l00090"></a>00090
- <a name="l00094"></a>00094 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a0625e5d8eefe6739f4654548f5938406">setValue</a>(<span class="keyword">const</span> <a class="code" href="classgameplay_1_1_vector4.html">Vector4</a>* values, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> count = 1);
- <a name="l00095"></a>00095
- <a name="l00099"></a>00099 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a0625e5d8eefe6739f4654548f5938406">setValue</a>(<span class="keyword">const</span> <a class="code" href="classgameplay_1_1_matrix.html">Matrix</a>& value);
- <a name="l00100"></a>00100
- <a name="l00104"></a>00104 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a0625e5d8eefe6739f4654548f5938406">setValue</a>(<span class="keyword">const</span> <a class="code" href="classgameplay_1_1_matrix.html">Matrix</a>* values, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> count = 1);
- <a name="l00105"></a>00105
- <a name="l00109"></a>00109 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a0625e5d8eefe6739f4654548f5938406">setValue</a>(<span class="keyword">const</span> <a class="code" href="classgameplay_1_1_texture_1_1_sampler.html">Texture::Sampler</a>* sampler);
- <a name="l00110"></a>00110
- <a name="l00119"></a>00119 <a class="code" href="classgameplay_1_1_texture_1_1_sampler.html">Texture::Sampler</a>* <a class="code" href="classgameplay_1_1_material_parameter.html#a0625e5d8eefe6739f4654548f5938406">setValue</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* texturePath, <span class="keywordtype">bool</span> generateMipmaps);
- <a name="l00120"></a>00120
- <a name="l00135"></a>00135 <span class="keyword">template</span> <<span class="keyword">class</span> ClassType, <span class="keyword">class</span> ParameterType>
- <a name="l00136"></a>00136 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a9c098d36fefdd80c1697bd0217e9925f">bindValue</a>(ClassType* classInstance, ParameterType (ClassType::*valueMethod)() <span class="keyword">const</span>);
- <a name="l00137"></a>00137
- <a name="l00151"></a>00151 <span class="keyword">template</span> <<span class="keyword">class</span> ClassType, <span class="keyword">class</span> ParameterType>
- <a name="l00152"></a>00152 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a9c098d36fefdd80c1697bd0217e9925f">bindValue</a>(ClassType* classInstance, ParameterType (ClassType::*valueMethod)() <span class="keyword">const</span>, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> (ClassType::*countMethod)() <span class="keyword">const</span>);
- <a name="l00153"></a>00153
- <a name="l00157"></a>00157 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a6f898406a1e9390d7a26dba04e3b71e0">getAnimationPropertyComponentCount</a>(<span class="keywordtype">int</span> propertyId) <span class="keyword">const</span>;
- <a name="l00158"></a>00158
- <a name="l00162"></a>00162 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a4128baa81318a61cd6791b0cff9a5ea3">getAnimationPropertyValue</a>(<span class="keywordtype">int</span> propertyId, <a class="code" href="classgameplay_1_1_animation_value.html">AnimationValue</a>* value);
- <a name="l00163"></a>00163
- <a name="l00167"></a>00167 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#aaf03d11eb0ad260816f213fdccfac4b4">setAnimationPropertyValue</a>(<span class="keywordtype">int</span> propertyId, <a class="code" href="classgameplay_1_1_animation_value.html">AnimationValue</a>* value, <span class="keywordtype">float</span> blendWeight = 1.0f);
- <a name="l00168"></a>00168
- <a name="l00169"></a>00169 <span class="keyword">private</span>:
- <a name="l00170"></a>00170
- <a name="l00174"></a>00174 <a class="code" href="classgameplay_1_1_material_parameter.html">MaterialParameter</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name);
- <a name="l00175"></a>00175
- <a name="l00179"></a>00179 ~<a class="code" href="classgameplay_1_1_material_parameter.html">MaterialParameter</a>();
- <a name="l00180"></a>00180
- <a name="l00184"></a>00184 <span class="keyword">class </span>MethodBinding : <span class="keyword">public</span> <a class="code" href="classgameplay_1_1_ref.html">Ref</a>
- <a name="l00185"></a>00185 {
- <a name="l00186"></a>00186 <span class="keyword">public</span>:
- <a name="l00187"></a>00187 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a0625e5d8eefe6739f4654548f5938406">setValue</a>(<a class="code" href="classgameplay_1_1_effect.html">Effect</a>* effect) = 0;
- <a name="l00188"></a>00188
- <a name="l00189"></a>00189 <span class="keyword">protected</span>:
- <a name="l00193"></a>00193 <span class="keyword">virtual</span> ~MethodBinding() { }
- <a name="l00194"></a>00194 };
- <a name="l00195"></a>00195
- <a name="l00199"></a>00199 <span class="keyword">template</span> <<span class="keyword">class</span> ClassType, <span class="keyword">class</span> ParameterType>
- <a name="l00200"></a>00200 <span class="keyword">class </span>MethodValueBinding : <span class="keyword">public</span> MethodBinding
- <a name="l00201"></a>00201 {
- <a name="l00202"></a>00202 <span class="keyword">typedef</span> ParameterType (ClassType::*ValueMethod)() <span class="keyword">const</span>;
- <a name="l00203"></a>00203 <span class="keyword">public</span>:
- <a name="l00204"></a>00204 MethodValueBinding(MaterialParameter* param, ClassType* instance, ValueMethod valueMethod);
- <a name="l00205"></a>00205 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a0625e5d8eefe6739f4654548f5938406">setValue</a>(Effect* effect);
- <a name="l00206"></a>00206 <span class="keyword">private</span>:
- <a name="l00207"></a>00207 MaterialParameter* _parameter;
- <a name="l00208"></a>00208 ClassType* _instance;
- <a name="l00209"></a>00209 ValueMethod _valueMethod;
- <a name="l00210"></a>00210
- <a name="l00211"></a>00211 };
- <a name="l00212"></a>00212
- <a name="l00216"></a>00216 <span class="keyword">template</span> <<span class="keyword">class</span> ClassType, <span class="keyword">class</span> ParameterType>
- <a name="l00217"></a>00217 <span class="keyword">class </span>MethodArrayBinding : <span class="keyword">public</span> MethodBinding
- <a name="l00218"></a>00218 {
- <a name="l00219"></a>00219 <span class="keyword">typedef</span> ParameterType (ClassType::*ValueMethod)() <span class="keyword">const</span>;
- <a name="l00220"></a>00220 <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> int (ClassType::*CountMethod)() <span class="keyword">const</span>;
- <a name="l00221"></a>00221 <span class="keyword">public</span>:
- <a name="l00222"></a>00222 MethodArrayBinding(MaterialParameter* param, ClassType* instance, ValueMethod valueMethod, CountMethod countMethod);
- <a name="l00223"></a>00223 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a0625e5d8eefe6739f4654548f5938406">setValue</a>(Effect* effect);
- <a name="l00224"></a>00224 <span class="keyword">private</span>:
- <a name="l00225"></a>00225 MaterialParameter* _parameter;
- <a name="l00226"></a>00226 ClassType* _instance;
- <a name="l00227"></a>00227 ValueMethod _valueMethod;
- <a name="l00228"></a>00228 CountMethod _countMethod;
- <a name="l00229"></a>00229 };
- <a name="l00230"></a>00230
- <a name="l00231"></a>00231 <span class="keywordtype">void</span> clearValue();
- <a name="l00232"></a>00232
- <a name="l00233"></a>00233 <span class="keywordtype">void</span> bind(Effect* effect);
- <a name="l00234"></a>00234
- <a name="l00235"></a>00235 <span class="keywordtype">void</span> applyAnimationValue(AnimationValue* value, <span class="keywordtype">float</span> blendWeight, <span class="keywordtype">int</span> components);
- <a name="l00236"></a>00236
- <a name="l00237"></a>00237 <span class="keywordtype">void</span> cloneInto(MaterialParameter* materialParameter) <span class="keyword">const</span>;
- <a name="l00238"></a>00238
- <a name="l00239"></a>00239 <span class="keyword">union</span>
- <a name="l00240"></a>00240 {
- <a name="l00241"></a>00241 <span class="keywordtype">float</span> floatValue;
- <a name="l00242"></a>00242 <span class="keywordtype">int</span> intValue;
- <a name="l00243"></a>00243 <span class="keywordtype">float</span>* floatPtrValue;
- <a name="l00244"></a>00244 <span class="keywordtype">int</span>* intPtrValue;
- <a name="l00245"></a>00245 <span class="keyword">const</span> Texture::Sampler* samplerValue;
- <a name="l00246"></a>00246 MethodBinding* method;
- <a name="l00247"></a>00247 } _value;
- <a name="l00248"></a>00248
- <a name="l00249"></a>00249 <span class="keyword">enum</span>
- <a name="l00250"></a>00250 {
- <a name="l00251"></a>00251 NONE,
- <a name="l00252"></a>00252 FLOAT,
- <a name="l00253"></a>00253 INT,
- <a name="l00254"></a>00254 VECTOR2,
- <a name="l00255"></a>00255 VECTOR3,
- <a name="l00256"></a>00256 VECTOR4,
- <a name="l00257"></a>00257 MATRIX,
- <a name="l00258"></a>00258 SAMPLER,
- <a name="l00259"></a>00259 METHOD
- <a name="l00260"></a>00260 } _type;
- <a name="l00261"></a>00261
- <a name="l00262"></a>00262 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> _count;
- <a name="l00263"></a>00263 <span class="keywordtype">bool</span> _dynamic;
- <a name="l00264"></a>00264 std::string _name;
- <a name="l00265"></a>00265 Uniform* _uniform;
- <a name="l00266"></a>00266 };
- <a name="l00267"></a>00267
- <a name="l00268"></a>00268 <span class="keyword">template</span> <<span class="keyword">class</span> ClassType, <span class="keyword">class</span> ParameterType>
- <a name="l00269"></a><a class="code" href="classgameplay_1_1_material_parameter.html#a9c098d36fefdd80c1697bd0217e9925f">00269</a> <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a9c098d36fefdd80c1697bd0217e9925f">MaterialParameter::bindValue</a>(ClassType* classInstance, ParameterType (ClassType::*valueMethod)() <span class="keyword">const</span>)
- <a name="l00270"></a>00270 {
- <a name="l00271"></a>00271 clearValue();
- <a name="l00272"></a>00272
- <a name="l00273"></a>00273 _value.method = <span class="keyword">new</span> MethodValueBinding<ClassType, ParameterType>(<span class="keyword">this</span>, classInstance, valueMethod);
- <a name="l00274"></a>00274 _dynamic = <span class="keyword">true</span>;
- <a name="l00275"></a>00275 _type = MaterialParameter::METHOD;
- <a name="l00276"></a>00276 }
- <a name="l00277"></a>00277
- <a name="l00278"></a>00278 <span class="keyword">template</span> <<span class="keyword">class</span> ClassType, <span class="keyword">class</span> ParameterType>
- <a name="l00279"></a><a class="code" href="classgameplay_1_1_material_parameter.html#a702904543343dcdd3936acaaada48c73">00279</a> <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a9c098d36fefdd80c1697bd0217e9925f">MaterialParameter::bindValue</a>(ClassType* classInstance, ParameterType (ClassType::*valueMethod)() <span class="keyword">const</span>, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> (ClassType::*countMethod)() <span class="keyword">const</span>)
- <a name="l00280"></a>00280 {
- <a name="l00281"></a>00281 clearValue();
- <a name="l00282"></a>00282
- <a name="l00283"></a>00283 _value.method = <span class="keyword">new</span> MethodArrayBinding<ClassType, ParameterType>(<span class="keyword">this</span>, classInstance, valueMethod, countMethod);
- <a name="l00284"></a>00284 _dynamic = <span class="keyword">true</span>;
- <a name="l00285"></a>00285 _type = MaterialParameter::METHOD;
- <a name="l00286"></a>00286 }
- <a name="l00287"></a>00287
- <a name="l00288"></a>00288 <span class="keyword">template</span> <<span class="keyword">class</span> ClassType, <span class="keyword">class</span> ParameterType>
- <a name="l00289"></a>00289 MaterialParameter::MethodValueBinding<ClassType, ParameterType>::MethodValueBinding(<a class="code" href="classgameplay_1_1_material_parameter.html">MaterialParameter</a>* param, ClassType* instance, ValueMethod valueMethod) :
- <a name="l00290"></a>00290 _parameter(param), _instance(instance), _valueMethod(valueMethod)
- <a name="l00291"></a>00291 {
- <a name="l00292"></a>00292 }
- <a name="l00293"></a>00293
- <a name="l00294"></a>00294 <span class="keyword">template</span> <<span class="keyword">class</span> ClassType, <span class="keyword">class</span> ParameterType>
- <a name="l00295"></a>00295 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a0625e5d8eefe6739f4654548f5938406">MaterialParameter::MethodValueBinding<ClassType, ParameterType>::setValue</a>(Effect* effect)
- <a name="l00296"></a>00296 {
- <a name="l00297"></a>00297 effect->setValue(_parameter->_uniform, (_instance->*_valueMethod)());
- <a name="l00298"></a>00298 }
- <a name="l00299"></a>00299
- <a name="l00300"></a>00300 <span class="keyword">template</span> <<span class="keyword">class</span> ClassType, <span class="keyword">class</span> ParameterType>
- <a name="l00301"></a>00301 MaterialParameter::MethodArrayBinding<ClassType, ParameterType>::MethodArrayBinding(MaterialParameter* param, ClassType* instance, ValueMethod valueMethod, CountMethod countMethod) :
- <a name="l00302"></a>00302 _parameter(param), _instance(instance), _valueMethod(valueMethod), _countMethod(countMethod)
- <a name="l00303"></a>00303 {
- <a name="l00304"></a>00304 }
- <a name="l00305"></a>00305
- <a name="l00306"></a>00306 <span class="keyword">template</span> <<span class="keyword">class</span> ClassType, <span class="keyword">class</span> ParameterType>
- <a name="l00307"></a>00307 <span class="keywordtype">void</span> <a class="code" href="classgameplay_1_1_material_parameter.html#a0625e5d8eefe6739f4654548f5938406">MaterialParameter::MethodArrayBinding<ClassType, ParameterType>::setValue</a>(Effect* effect)
- <a name="l00308"></a>00308 {
- <a name="l00309"></a>00309 effect->setValue(_parameter->_uniform, (_instance->*_valueMethod)(), (_instance->*_countMethod)());
- <a name="l00310"></a>00310 }
- <a name="l00311"></a>00311
- <a name="l00312"></a>00312 }
- <a name="l00313"></a>00313
- <a name="l00314"></a>00314 <span class="preprocessor">#endif</span>
- </pre></div></div><!-- contents -->
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