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- #ifndef LUA_MATERIAL_H_
- #define LUA_MATERIAL_H_
- namespace gameplay
- {
- // Lua bindings for Material.
- int lua_Material__gc(lua_State* state);
- int lua_Material_addRef(lua_State* state);
- int lua_Material_clearParameter(lua_State* state);
- int lua_Material_getParameter(lua_State* state);
- int lua_Material_getRefCount(lua_State* state);
- int lua_Material_getStateBlock(lua_State* state);
- int lua_Material_getTechnique(lua_State* state);
- int lua_Material_getTechniqueByIndex(lua_State* state);
- int lua_Material_getTechniqueCount(lua_State* state);
- int lua_Material_release(lua_State* state);
- int lua_Material_setParameterAutoBinding(lua_State* state);
- int lua_Material_setStateBlock(lua_State* state);
- int lua_Material_setTechnique(lua_State* state);
- int lua_Material_static_create(lua_State* state);
- void luaRegister_Material();
- }
- #endif
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