lua_Material.h 862 B

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  1. #ifndef LUA_MATERIAL_H_
  2. #define LUA_MATERIAL_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Material.
  6. int lua_Material__gc(lua_State* state);
  7. int lua_Material_addRef(lua_State* state);
  8. int lua_Material_clearParameter(lua_State* state);
  9. int lua_Material_getParameter(lua_State* state);
  10. int lua_Material_getRefCount(lua_State* state);
  11. int lua_Material_getStateBlock(lua_State* state);
  12. int lua_Material_getTechnique(lua_State* state);
  13. int lua_Material_getTechniqueByIndex(lua_State* state);
  14. int lua_Material_getTechniqueCount(lua_State* state);
  15. int lua_Material_release(lua_State* state);
  16. int lua_Material_setParameterAutoBinding(lua_State* state);
  17. int lua_Material_setStateBlock(lua_State* state);
  18. int lua_Material_setTechnique(lua_State* state);
  19. int lua_Material_static_create(lua_State* state);
  20. void luaRegister_Material();
  21. }
  22. #endif