Slider.cpp 15 KB

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  1. #include "Slider.h"
  2. #include "Game.h"
  3. namespace gameplay
  4. {
  5. // Fraction of slider to scroll when mouse scrollwheel is used.
  6. static const float SCROLLWHEEL_FRACTION = 0.1f;
  7. // Fraction of slider to scroll for a delta of 1.0f when a gamepad is used.
  8. static const float GAMEPAD_FRACTION = 0.005f;
  9. // Distance that a slider must be moved before it starts consuming input events,
  10. // e.g. to prevent its parent container from scrolling at the same time.
  11. static const float SLIDER_THRESHOLD = 5.0f;
  12. Slider::Slider() : _min(0.0f), _max(0.0f), _step(0.0f), _value(0.0f), _delta(0.0f), _minImage(NULL),
  13. _maxImage(NULL), _trackImage(NULL), _markerImage(NULL), _valueTextVisible(false),
  14. _valueTextAlignment(Font::ALIGN_BOTTOM_HCENTER), _valueTextPrecision(0), _valueText(""),
  15. _selectButtonDown(false), _directionButtonDown(false), _gamepadValue(0.0f)
  16. {
  17. }
  18. Slider::~Slider()
  19. {
  20. }
  21. Slider* Slider::create(const char* id, Theme::Style* style)
  22. {
  23. GP_ASSERT(style);
  24. Slider* slider = new Slider();
  25. if (id)
  26. slider->_id = id;
  27. slider->setStyle(style);
  28. return slider;
  29. }
  30. Slider* Slider::create(Theme::Style* style, Properties* properties)
  31. {
  32. GP_ASSERT(properties);
  33. Slider* slider = new Slider();
  34. slider->initialize(style, properties);
  35. slider->_min = properties->getFloat("min");
  36. slider->_max = properties->getFloat("max");
  37. slider->_value = properties->getFloat("value");
  38. slider->_step = properties->getFloat("step");
  39. slider->_valueTextVisible = properties->getBool("valueTextVisible");
  40. slider->_valueTextPrecision = properties->getInt("valueTextPrecision");
  41. if (properties->exists("valueTextAlignment"))
  42. {
  43. slider->_valueTextAlignment = Font::getJustify(properties->getString("valueTextAlignment"));
  44. }
  45. return slider;
  46. }
  47. void Slider::setMin(float min)
  48. {
  49. _min = min;
  50. }
  51. float Slider::getMin() const
  52. {
  53. return _min;
  54. }
  55. void Slider::setMax(float max)
  56. {
  57. _max = max;
  58. }
  59. float Slider::getMax() const
  60. {
  61. return _max;
  62. }
  63. void Slider::setStep(float step)
  64. {
  65. _step = step;
  66. }
  67. float Slider::getStep() const
  68. {
  69. return _step;
  70. }
  71. float Slider::getValue() const
  72. {
  73. return _value;
  74. }
  75. void Slider::setValue(float value)
  76. {
  77. _value = MATH_CLAMP(value, _min, _max);
  78. }
  79. void Slider::setValueTextVisible(bool valueTextVisible)
  80. {
  81. _valueTextVisible = valueTextVisible;
  82. }
  83. bool Slider::isValueTextVisible() const
  84. {
  85. return _valueTextVisible;
  86. }
  87. void Slider::setValueTextAlignment(Font::Justify alignment)
  88. {
  89. _valueTextAlignment = alignment;
  90. }
  91. Font::Justify Slider::getValueTextAlignment() const
  92. {
  93. return _valueTextAlignment;
  94. }
  95. void Slider::setValueTextPrecision(unsigned int precision)
  96. {
  97. _valueTextPrecision = precision;
  98. }
  99. unsigned int Slider::getValueTextPrecision() const
  100. {
  101. return _valueTextPrecision;
  102. }
  103. void Slider::addListener(Control::Listener* listener, int eventFlags)
  104. {
  105. if ((eventFlags & Control::Listener::TEXT_CHANGED) == Control::Listener::TEXT_CHANGED)
  106. {
  107. GP_ERROR("TEXT_CHANGED event is not applicable to Slider.");
  108. }
  109. Control::addListener(listener, eventFlags);
  110. }
  111. bool Slider::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
  112. {
  113. switch (evt)
  114. {
  115. case Touch::TOUCH_PRESS:
  116. if (_contactIndex != INVALID_CONTACT_INDEX)
  117. return false;
  118. else if (x > _clipBounds.x && x <= _clipBounds.x + _clipBounds.width &&
  119. y > _clipBounds.y && y <= _clipBounds.y + _clipBounds.height)
  120. {
  121. _state = Control::ACTIVE;
  122. _originalX = x;
  123. _originalValue = _value;
  124. _originalConsumeInputEvents = _consumeInputEvents;
  125. _moveCancelled = false;
  126. // Fall through to calculate new value.
  127. }
  128. else
  129. {
  130. _state = NORMAL;
  131. _dirty = true;
  132. break;
  133. }
  134. case Touch::TOUCH_MOVE:
  135. if (evt != Touch::TOUCH_PRESS && _contactIndex != (int)contactIndex)
  136. return false;
  137. if (_moveCancelled)
  138. {
  139. break;
  140. }
  141. else if (abs(x - _originalX) > SLIDER_THRESHOLD)
  142. {
  143. // Start consuming input events once we've passed the slider's threshold.
  144. _consumeInputEvents = true;
  145. }
  146. else if (_parent->isScrolling())
  147. {
  148. // Cancel the change in slider value if we pass the parent container's scrolling threshold.
  149. float oldValue = _value;
  150. _value = _originalValue;
  151. if (_value != oldValue)
  152. {
  153. notifyListeners(Control::Listener::VALUE_CHANGED);
  154. }
  155. _dirty = true;
  156. _moveCancelled = true;
  157. _state = NORMAL;
  158. _contactIndex = INVALID_CONTACT_INDEX;
  159. _consumeInputEvents = _originalConsumeInputEvents;
  160. break;
  161. }
  162. if (_state == ACTIVE &&
  163. x > _clipBounds.x && x <= _clipBounds.x + _clipBounds.width &&
  164. y > _clipBounds.y && y <= _clipBounds.y + _clipBounds.height)
  165. {
  166. // Horizontal case.
  167. const Theme::Border& border = getBorder(_state);
  168. const Theme::Padding& padding = getPadding();
  169. const Rectangle& minCapRegion = _minImage->getRegion();
  170. const Rectangle& maxCapRegion = _maxImage->getRegion();
  171. float markerPosition = ((float)x - maxCapRegion.width - border.left - padding.left) /
  172. (_bounds.width - border.left - border.right - padding.left - padding.right - minCapRegion.width - maxCapRegion.width);
  173. if (markerPosition > 1.0f)
  174. {
  175. markerPosition = 1.0f;
  176. }
  177. else if (markerPosition < 0.0f)
  178. {
  179. markerPosition = 0.0f;
  180. }
  181. float oldValue = _value;
  182. _value = (markerPosition * (_max - _min)) + _min;
  183. if (_step > 0.0f)
  184. {
  185. int numSteps = round(_value / _step);
  186. _value = _step * numSteps;
  187. }
  188. // Call the callback if our value changed.
  189. if (_value != oldValue)
  190. {
  191. notifyListeners(Control::Listener::VALUE_CHANGED);
  192. }
  193. _dirty = true;
  194. }
  195. break;
  196. case Touch::TOUCH_RELEASE:
  197. _consumeInputEvents = _originalConsumeInputEvents;
  198. if (_contactIndex != (int) contactIndex)
  199. return false;
  200. _dirty = true;
  201. _state = FOCUS;
  202. break;
  203. }
  204. if (evt == Touch::TOUCH_MOVE)
  205. return _consumeInputEvents;
  206. else
  207. return Control::touchEvent(evt, x, y, contactIndex);
  208. }
  209. bool Slider::mouseEvent(Mouse::MouseEvent evt, int x, int y, int wheelDelta)
  210. {
  211. switch (evt)
  212. {
  213. case Mouse::MOUSE_PRESS_LEFT_BUTTON:
  214. return touchEvent(Touch::TOUCH_PRESS, x, y, 0);
  215. case Mouse::MOUSE_MOVE:
  216. return Control::mouseEvent(evt, x, y, 0);
  217. case Mouse::MOUSE_RELEASE_LEFT_BUTTON:
  218. return touchEvent(Touch::TOUCH_RELEASE, x, y, 0);
  219. case Mouse::MOUSE_WHEEL:
  220. {
  221. if ((hasFocus() && _state == HOVER) || _state == ACTIVE)
  222. {
  223. float total = _max - _min;
  224. float oldValue = _value;
  225. _value += (total * SCROLLWHEEL_FRACTION) * wheelDelta;
  226. if (_value > _max)
  227. _value = _max;
  228. else if (_value < _min)
  229. _value = _min;
  230. if (_step > 0.0f)
  231. {
  232. int numSteps = round(_value / _step);
  233. _value = _step * numSteps;
  234. }
  235. if (_value != oldValue)
  236. {
  237. notifyListeners(Control::Listener::VALUE_CHANGED);
  238. }
  239. _dirty = true;
  240. return true;
  241. }
  242. break;
  243. }
  244. default:
  245. break;
  246. }
  247. return false;
  248. }
  249. bool Slider::gamepadEvent(Gamepad::GamepadEvent evt, Gamepad* gamepad, unsigned int analogIndex)
  250. {
  251. bool eventConsumed = false;
  252. if (_state == ACTIVE)
  253. {
  254. switch (evt)
  255. {
  256. case Gamepad::BUTTON_EVENT:
  257. {
  258. if (gamepad->isButtonDown(Gamepad::BUTTON_LEFT))
  259. {
  260. _delta = -1.0f;
  261. _directionButtonDown = true;
  262. }
  263. else if (gamepad->isButtonDown(Gamepad::BUTTON_RIGHT))
  264. {
  265. _delta = 1.0f;
  266. _directionButtonDown = true;
  267. }
  268. else if (_delta != 0.0f && _directionButtonDown)
  269. {
  270. _delta = 0.0f;
  271. _directionButtonDown = false;
  272. }
  273. if (_step > 0.0f && _delta != 0.0f)
  274. {
  275. _value += _step * _delta;
  276. _gamepadValue = _value - (_step * _delta * 0.49f);
  277. _delta *= 0.2f;
  278. }
  279. // A slider consumes all button events until it is no longer active.
  280. eventConsumed = true;
  281. _dirty = true;
  282. break;
  283. }
  284. case Gamepad::JOYSTICK_EVENT:
  285. {
  286. // The left analog stick can be used to change a slider's value.
  287. if (analogIndex == 0)
  288. {
  289. Vector2 joy;
  290. gamepad->getJoystickValues(analogIndex, &joy);
  291. _gamepadValue = _value;
  292. _delta = joy.x;
  293. _dirty = true;
  294. eventConsumed = true;
  295. }
  296. break;
  297. }
  298. }
  299. }
  300. if (evt == Gamepad::BUTTON_EVENT && _delta == 0.0f)
  301. {
  302. if (gamepad->isButtonDown(Gamepad::BUTTON_A) ||
  303. gamepad->isButtonDown(Gamepad::BUTTON_X))
  304. {
  305. _selectButtonDown = true;
  306. eventConsumed |= _consumeInputEvents;
  307. }
  308. else if (_selectButtonDown &&
  309. !gamepad->isButtonDown(Gamepad::BUTTON_A) &&
  310. !gamepad->isButtonDown(Gamepad::BUTTON_X))
  311. {
  312. _selectButtonDown = false;
  313. if (hasFocus())
  314. setState(ACTIVE);
  315. else if (_state == ACTIVE)
  316. setState(FOCUS);
  317. eventConsumed |= _consumeInputEvents;
  318. }
  319. }
  320. return eventConsumed;
  321. }
  322. void Slider::update(const Control* container, const Vector2& offset)
  323. {
  324. Label::update(container, offset);
  325. _minImage = getImage("minCap", _state);
  326. _maxImage = getImage("maxCap", _state);
  327. _markerImage = getImage("marker", _state);
  328. _trackImage = getImage("track", _state);
  329. char s[32];
  330. sprintf(s, "%.*f", _valueTextPrecision, _value);
  331. _valueText = s;
  332. if (_delta != 0.0f)
  333. {
  334. float oldValue = _value;
  335. float total = _max - _min;
  336. if (_step > 0.0f)
  337. {
  338. _gamepadValue += (total * GAMEPAD_FRACTION) * _delta;
  339. int numSteps = round(_gamepadValue / _step);
  340. _value = _step * numSteps;
  341. }
  342. else
  343. {
  344. _value += (total * GAMEPAD_FRACTION) * _delta;
  345. }
  346. if (_value > _max)
  347. _value = _max;
  348. else if (_value < _min)
  349. _value = _min;
  350. if (_value != oldValue)
  351. {
  352. notifyListeners(Control::Listener::VALUE_CHANGED);
  353. }
  354. }
  355. }
  356. void Slider::draw(SpriteBatch* spriteBatch, const Rectangle& clip, bool needsClear, bool cleared, float targetHeight)
  357. {
  358. if (needsClear)
  359. {
  360. GL_ASSERT( glEnable(GL_SCISSOR_TEST) );
  361. GL_ASSERT( glScissor(_clearBounds.x, targetHeight - _clearBounds.y - _clearBounds.height, _clearBounds.width, _clearBounds.height) );
  362. Game::getInstance()->clear(Game::CLEAR_COLOR, Vector4::zero(), 1.0f, 0);
  363. GL_ASSERT( glDisable(GL_SCISSOR_TEST) );
  364. }
  365. if (!_visible)
  366. return;
  367. spriteBatch->start();
  368. drawBorder(spriteBatch, clip);
  369. drawImages(spriteBatch, clip);
  370. spriteBatch->finish();
  371. drawText(clip);
  372. if (_delta == 0.0f)
  373. {
  374. _dirty = false;
  375. }
  376. }
  377. void Slider::drawImages(SpriteBatch* spriteBatch, const Rectangle& clip)
  378. {
  379. GP_ASSERT(spriteBatch);
  380. GP_ASSERT(_minImage);
  381. GP_ASSERT(_maxImage);
  382. GP_ASSERT(_markerImage);
  383. GP_ASSERT(_trackImage);
  384. // TODO: Vertical slider.
  385. // The slider is drawn in the center of the control (perpendicular to orientation).
  386. // The track is stretched according to orientation.
  387. // Caps and marker are not stretched.
  388. const Rectangle& minCapRegion = _minImage->getRegion();
  389. const Rectangle& maxCapRegion = _maxImage->getRegion();
  390. const Rectangle& markerRegion = _markerImage->getRegion();
  391. const Rectangle& trackRegion = _trackImage->getRegion();
  392. const Theme::UVs& minCap = _minImage->getUVs();
  393. const Theme::UVs& maxCap = _maxImage->getUVs();
  394. const Theme::UVs& marker = _markerImage->getUVs();
  395. const Theme::UVs& track = _trackImage->getUVs();
  396. Vector4 minCapColor = _minImage->getColor();
  397. Vector4 maxCapColor = _maxImage->getColor();
  398. Vector4 markerColor = _markerImage->getColor();
  399. Vector4 trackColor = _trackImage->getColor();
  400. minCapColor.w *= _opacity;
  401. maxCapColor.w *= _opacity;
  402. markerColor.w *= _opacity;
  403. trackColor.w *= _opacity;
  404. // Draw order: track, caps, marker.
  405. float midY = _viewportBounds.y + (_viewportBounds.height) * 0.5f;
  406. Vector2 pos(_viewportBounds.x, midY - trackRegion.height * 0.5f);
  407. spriteBatch->draw(pos.x, pos.y, _viewportBounds.width, trackRegion.height, track.u1, track.v1, track.u2, track.v2, trackColor, _viewportClipBounds);
  408. pos.y = midY - minCapRegion.height * 0.5f;
  409. pos.x -= minCapRegion.width * 0.5f;
  410. spriteBatch->draw(pos.x, pos.y, minCapRegion.width, minCapRegion.height, minCap.u1, minCap.v1, minCap.u2, minCap.v2, minCapColor, _viewportClipBounds);
  411. pos.x = _viewportBounds.x + _viewportBounds.width - maxCapRegion.width * 0.5f;
  412. spriteBatch->draw(pos.x, pos.y, maxCapRegion.width, maxCapRegion.height, maxCap.u1, maxCap.v1, maxCap.u2, maxCap.v2, maxCapColor, _viewportClipBounds);
  413. // Percent across.
  414. float markerPosition = (_value - _min) / (_max - _min);
  415. markerPosition *= _viewportBounds.width - minCapRegion.width * 0.5f - maxCapRegion.width * 0.5f - markerRegion.width;
  416. pos.x = _viewportBounds.x + minCapRegion.width * 0.5f + markerPosition;
  417. pos.y = midY - markerRegion.height / 2.0f;
  418. spriteBatch->draw(pos.x, pos.y, markerRegion.width, markerRegion.height, marker.u1, marker.v1, marker.u2, marker.v2, markerColor, _viewportClipBounds);
  419. }
  420. void Slider::drawText(const Rectangle& clip)
  421. {
  422. Label::drawText(clip);
  423. if (_valueTextVisible && _font)
  424. {
  425. _font->start();
  426. _font->drawText(_valueText.c_str(), _textBounds, _textColor, getFontSize(_state), _valueTextAlignment, true, getTextRightToLeft(_state), &_viewportClipBounds);
  427. _font->finish();
  428. }
  429. }
  430. const char* Slider::getType() const
  431. {
  432. return "slider";
  433. }
  434. }