TEMPLATE_PROJECT.pro 4.0 KB

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  1. #-------------------------------------------------
  2. #
  3. # Project created by QtCreator
  4. #
  5. #-------------------------------------------------
  6. QT -= core gui
  7. TARGET = TEMPLATE_PROJECT
  8. TEMPLATE = app
  9. CONFIG += c++11
  10. CONFIG -= qt
  11. SOURCES += src/TemplateGame.cpp
  12. HEADERS += src/TemplateGame.h
  13. INCLUDEPATH += GAMEPLAY_PATH/gameplay/src
  14. INCLUDEPATH += GAMEPLAY_PATH/external-deps/include
  15. DEFINES += GP_USE_GAMEPAD
  16. linux: DEFINES += __linux__
  17. linux: QMAKE_CXXFLAGS += -lstdc++ -pthread -w
  18. linux: INCLUDEPATH += /usr/include/gtk-2.0
  19. linux: INCLUDEPATH += /usr/lib/x86_64-linux-gnu/gtk-2.0/include
  20. linux: INCLUDEPATH += /usr/include/atk-1.0
  21. linux: INCLUDEPATH += /usr/include/cairo
  22. linux: INCLUDEPATH += /usr/include/gdk-pixbuf-2.0
  23. linux: INCLUDEPATH += /usr/include/pango-1.0
  24. linux: INCLUDEPATH += /usr/include/gio-unix-2.0
  25. linux: INCLUDEPATH += /usr/include/freetype2
  26. linux: INCLUDEPATH += /usr/include/glib-2.0
  27. linux: INCLUDEPATH += /usr/lib/x86_64-linux-gnu/glib-2.0/include
  28. linux: INCLUDEPATH += /usr/include/pixman-1
  29. linux: INCLUDEPATH += /usr/include/libpng12
  30. linux: INCLUDEPATH += /usr/include/harfbuzz
  31. linux: LIBS += -L$$PWD/GAMEPLAY_PATH/gameplay/Debug/ -lgameplay
  32. linux: LIBS += -L$$PWD/GAMEPLAY_PATH/external-deps/lib/linux/x86_64/ -lgameplay-deps
  33. linux: LIBS += -lm -lGL -lrt -ldl -lX11 -lpthread -lgtk-x11-2.0 -lglib-2.0 -lgobject-2.0
  34. linux: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/GAMEPLAY_PATH/gameplay/res/shaders ../res$$escape_expand(\n\t))
  35. linux: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/GAMEPLAY_PATH/gameplay/res/ui ../res$$escape_expand(\n\t))
  36. linux: QMAKE_POST_LINK += $$quote(cp -rf $$PWD/GAMEPLAY_PATH/gameplay/res/logo_powered_white.png ../res$$escape_expand(\n\t))
  37. macx: QMAKE_CXXFLAGS += -x c++ -stdlib=libc++ -w -arch x86_64
  38. macx: QMAKE_OBJECTIVE_CFLAGS += -x objective-c++ -stdlib=libc++ -w -arch x86_64
  39. macx: LIBS += -L$$PWD/GAMEPLAY_PATH/gameplay/Debug/ -lgameplay
  40. macx: LIBS += -L$$PWD/GAMEPLAY_PATH/external-deps/lib/macosx/x86_64/ -lgameplay-deps
  41. macx: LIBS += -F/System/Library/Frameworks -framework GameKit
  42. macx: LIBS += -F/System/Library/Frameworks -framework IOKit
  43. macx: LIBS += -F/System/Library/Frameworks -framework QuartzCore
  44. macx: LIBS += -F/System/Library/Frameworks -framework OpenAL
  45. macx: LIBS += -F/System/Library/Frameworks -framework OpenGL
  46. macx: LIBS += -F/System/Library/Frameworks -framework Cocoa
  47. macx: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/GAMEPLAY_PATH/gameplay/res/shaders ../res$$escape_expand(\n\t))
  48. macx: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/GAMEPLAY_PATH/gameplay/res/ui ../res$$escape_expand(\n\t))
  49. macx: QMAKE_POST_LINK += $$quote(cp -rf $$PWD/GAMEPLAY_PATH/gameplay/res/logo_powered_white.png ../res$$escape_expand(\n\t))
  50. macx
  51. {
  52. icon.files = icon.png
  53. icon.path = Contents/Resources
  54. QMAKE_BUNDLE_DATA += icon
  55. gameconfig.files = game.config
  56. gameconfig.path = Contents/Resources
  57. QMAKE_BUNDLE_DATA += gameconfig
  58. res.files = res
  59. res.path = Contents/Resources
  60. QMAKE_BUNDLE_DATA += res
  61. }
  62. win32: DEFINES += WIN32 _WINDOWS _UNICODE UNICODE
  63. win32: LIBS += -L$$PWD/GAMEPLAY_PATH/gameplay/Debug/ -lgameplay
  64. win32: CONFIG(debug, debug|release): LIBS += -L$$PWD/GAMEPLAY_PATH/external-deps/lib/windows/x86_64/Debug/ -lgameplay-deps
  65. win32: CONFIG(release, debug|release): LIBS += -L$$PWD/GAMEPLAY_PATH/external-deps/lib/windows/x86_64/Release/ -lgameplay-deps
  66. win32: LIBS += -lOpenGL32 -lGLU32 -lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32
  67. win32: LIBS += -L"$(ProgramFiles(x86))/Microsoft DirectX SDK (June 2010)/Lib/x64" -lXInput
  68. win32: INCLUDEPATH += "$(ProgramFiles(x86))/Microsoft DirectX SDK (June 2010)/Include"
  69. win32: QMAKE_CXXFLAGS_WARN_ON -= -w34100
  70. win32: QMAKE_CXXFLAGS_WARN_ON -= -w34189
  71. win32: QMAKE_POST_LINK += $$quote(xcopy ..\..\gameplay\res\shaders res\shaders\* /s /y /d$$escape_expand(\n\t))
  72. win32: QMAKE_POST_LINK += $$quote(xcopy ..\..\gameplay\res\ui res\ui\* /s /y /d$$escape_expand(\n\t))
  73. win32: QMAKE_POST_LINK += $$quote(copy ..\..\gameplay\res\logo_powered_white.png res$$escape_expand(\n\t))