| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354 |
- #include "Base.h"
- #include "Control.h"
- #include "AbsoluteLayout.h"
- #include "Container.h"
- namespace gameplay
- {
- static AbsoluteLayout* __instance;
- AbsoluteLayout::AbsoluteLayout()
- {
- }
- AbsoluteLayout::AbsoluteLayout(const AbsoluteLayout& copy)
- {
- }
- AbsoluteLayout::~AbsoluteLayout()
- {
- }
- AbsoluteLayout* AbsoluteLayout::create()
- {
- if (!__instance)
- {
- __instance = new AbsoluteLayout();
- }
- else
- {
- __instance->addRef();
- }
- return __instance;
- }
- Layout::Type AbsoluteLayout::getType()
- {
- return Layout::LAYOUT_ABSOLUTE;
- }
- void AbsoluteLayout::update(const Container* container)
- {
- // An AbsoluteLayout does nothing to modify the layout of Controls.
- std::vector<Control*> controls = container->getControls();
- unsigned int controlsCount = controls.size();
- for (unsigned int i = 0; i < controlsCount; i++)
- {
- if (controls[i]->isDirty())
- {
- controls[i]->update(container->getClip());
- }
- }
- }
- }
|