AnimationTarget.cpp 2.7 KB

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  1. #include "Base.h"
  2. #include "AnimationTarget.h"
  3. #include "Animation.h"
  4. #include "Game.h"
  5. #include "Transform.h"
  6. namespace gameplay
  7. {
  8. AnimationTarget::AnimationTarget()
  9. : _targetType(SCALAR), _animationPropertyBitFlag(0x00), _animationChannels(NULL)
  10. {
  11. }
  12. AnimationTarget::~AnimationTarget()
  13. {
  14. if (_animationChannels)
  15. {
  16. std::vector<Animation::Channel*>::iterator itr = _animationChannels->begin();
  17. while (itr != _animationChannels->end())
  18. {
  19. Animation::Channel* channel = (*itr);
  20. SAFE_DELETE(channel);
  21. itr++;
  22. }
  23. _animationChannels->clear();
  24. SAFE_DELETE(_animationChannels);
  25. }
  26. }
  27. void AnimationTarget::addChannel(Animation::Channel* channel)
  28. {
  29. if (_animationChannels == NULL)
  30. _animationChannels = new std::vector<Animation::Channel*>;
  31. _animationChannels->push_back(channel);
  32. }
  33. int AnimationTarget::getPropertyId(TargetType type, const char* propertyIdStr)
  34. {
  35. if (type == AnimationTarget::TRANSFORM)
  36. {
  37. if (strcmp(propertyIdStr, "ANIMATE_SCALE") == 0)
  38. {
  39. return Transform::ANIMATE_SCALE;
  40. }
  41. else if (strcmp(propertyIdStr, "ANIMATE_SCALE_X") == 0)
  42. {
  43. return Transform::ANIMATE_SCALE_X;
  44. }
  45. else if (strcmp(propertyIdStr, "ANIMATE_SCALE_Y") == 0)
  46. {
  47. return Transform::ANIMATE_SCALE_Y;
  48. }
  49. else if (strcmp(propertyIdStr, "ANIMATE_SCALE_Z") == 0)
  50. {
  51. return Transform::ANIMATE_SCALE_Z;
  52. }
  53. else if (strcmp(propertyIdStr, "ANIMATE_ROTATE") == 0)
  54. {
  55. return Transform::ANIMATE_ROTATE;
  56. }
  57. else if (strcmp(propertyIdStr, "ANIMATE_TRANSLATE") == 0)
  58. {
  59. return Transform::ANIMATE_TRANSLATE;
  60. }
  61. else if (strcmp(propertyIdStr, "ANIMATE_TRANSLATE_X") == 0)
  62. {
  63. return Transform::ANIMATE_TRANSLATE_X;
  64. }
  65. else if (strcmp(propertyIdStr, "ANIMATE_TRANSLATE_Y") == 0)
  66. {
  67. return Transform::ANIMATE_TRANSLATE_Y;
  68. }
  69. else if (strcmp(propertyIdStr, "ANIMATE_TRANSLATE_Z") == 0)
  70. {
  71. return Transform::ANIMATE_TRANSLATE_Z;
  72. }
  73. else if (strcmp(propertyIdStr, "ANIMATE_ROTATE_TRANSLATE") == 0)
  74. {
  75. return Transform::ANIMATE_ROTATE_TRANSLATE;
  76. }
  77. else if (strcmp(propertyIdStr, "ANIMATE_SCALE_ROTATE_TRANSLATE") == 0)
  78. {
  79. return Transform::ANIMATE_SCALE_ROTATE_TRANSLATE;
  80. }
  81. }
  82. else
  83. {
  84. if (strcmp(propertyIdStr, "ANIMATE_UNIFORM") == 0)
  85. {
  86. return MaterialParameter::ANIMATE_UNIFORM;
  87. }
  88. }
  89. return -1;
  90. }
  91. }