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- #ifndef VERTEXELEMENT_H_
- #define VERTEXELEMENT_H_
- #include "Object.h"
- namespace gameplay
- {
- class VertexElement : public Object
- {
- public:
- /**
- * Constructor.
- */
- VertexElement(unsigned int t, unsigned int c);
- /**
- * Destructor.
- */
- virtual ~VertexElement(void);
- virtual const char* getElementName(void) const;
- virtual void writeBinary(FILE* file);
- virtual void writeText(FILE* file);
- static const char* usageStr(unsigned int usage);
- unsigned int usage;
- unsigned int size;
- };
- }
- #endif
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