AbsoluteLayout.cpp 1.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556
  1. #include "Base.h"
  2. #include "Control.h"
  3. #include "AbsoluteLayout.h"
  4. #include "Container.h"
  5. namespace gameplay
  6. {
  7. static AbsoluteLayout* __instance;
  8. AbsoluteLayout::AbsoluteLayout()
  9. {
  10. }
  11. AbsoluteLayout::~AbsoluteLayout()
  12. {
  13. __instance = NULL;
  14. }
  15. AbsoluteLayout* AbsoluteLayout::create()
  16. {
  17. if (!__instance)
  18. {
  19. __instance = new AbsoluteLayout();
  20. }
  21. else
  22. {
  23. __instance->addRef();
  24. }
  25. return __instance;
  26. }
  27. Layout::Type AbsoluteLayout::getType()
  28. {
  29. return Layout::LAYOUT_ABSOLUTE;
  30. }
  31. void AbsoluteLayout::update(const Container* container, const Vector2& offset)
  32. {
  33. GP_ASSERT(container);
  34. // An AbsoluteLayout does nothing to modify the layout of Controls.
  35. std::vector<Control*> controls = container->getControls();
  36. unsigned int controlsCount = controls.size();
  37. for (unsigned int i = 0; i < controlsCount; i++)
  38. {
  39. Control* control = controls[i];
  40. GP_ASSERT(control);
  41. align(control, container);
  42. control->update(container, offset);
  43. }
  44. }
  45. }