grid.material 489 B

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  1. material grid
  2. {
  3. technique
  4. {
  5. pass 0
  6. {
  7. // shaders
  8. vertexShader = res/shaders/colored.vert
  9. fragmentShader = res/shaders/colored.frag
  10. defines = VERTEX_COLOR
  11. // uniforms
  12. u_worldViewProjectionMatrix = WORLD_VIEW_PROJECTION_MATRIX
  13. // render state
  14. renderState
  15. {
  16. cullFace = false
  17. depthTest = true
  18. }
  19. }
  20. }
  21. }