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- #include "Base.h"
- #include "JoystickControl.h"
- namespace gameplay
- {
- JoystickControl::JoystickControl() : _radius(1.0f), _relative(true), _innerSize(NULL), _outerSize(NULL), _index(0)
- {
- }
- JoystickControl::~JoystickControl()
- {
- if (_innerSize)
- SAFE_DELETE(_innerSize);
- if (_outerSize)
- SAFE_DELETE(_outerSize);
- }
- JoystickControl* JoystickControl::create(const char* id, Theme::Style* style)
- {
- JoystickControl* joystickControl = new JoystickControl();
- joystickControl->_id = id ? id : "";
- joystickControl->initialize("Joystick", style, NULL);
- return joystickControl;
- }
- Control* JoystickControl::create(Theme::Style* style, Properties* properties)
- {
- JoystickControl* joystickControl = new JoystickControl();
- joystickControl->initialize("Joystick", style, properties);
- return joystickControl;
- }
- const Vector2& JoystickControl::getValue() const
- {
- return _value;
- }
- void JoystickControl::setInnerRegionSize(const Vector2& size)
- {
- if (_innerSize)
- _innerSize->set(size);
- }
- const Vector2& JoystickControl::getInnerRegionSize() const
- {
- if (_innerSize)
- return *_innerSize;
- else
- return Vector2::zero();
- }
- void JoystickControl::setOuterRegionSize(const Vector2& size)
- {
- if (_outerSize)
- _outerSize->set(size);
- }
- const Vector2& JoystickControl::getOuterRegionSize() const
- {
- if (_outerSize)
- return *_outerSize;
- else
- return Vector2::zero();
- }
- void JoystickControl::setRelative(bool relative)
- {
- _relative = relative;
- }
- bool JoystickControl::isRelative() const
- {
- return _relative;
- }
- unsigned int JoystickControl::getIndex() const
- {
- return _index;
- }
- void JoystickControl::initialize(const char* typeName, Theme::Style* style, Properties* properties)
- {
- Control::initialize(typeName, style, properties);
- if (!properties)
- {
- GP_WARN("JoystickControl creation without properties object is unsupported.");
- return;
- }
- Control::State state = getState();
- if (!properties->exists("radius"))
- {
- GP_WARN("JoystickControl: required attribute 'radius' is missing.");
- }
- else
- {
- _radius = properties->getFloat("radius");
- if (_radius < 1.0f)
- _radius = 1.0f;
- }
- if (properties->exists("relative"))
- {
- setRelative(properties->getBool("relative"));
- }
- else
- {
- setRelative(false);
- }
- Theme::ThemeImage* inner = getImage("inner", state);
- if (inner)
- {
- _innerSize = new Vector2();
- Vector2 innerSize;
- if (properties->getVector2("innerRegion", &innerSize))
- {
- _innerSize->set(innerSize.x, innerSize.y);
- }
- else
- {
- const Rectangle& rect = inner->getRegion();
- _innerSize->set(rect.width, rect.height);
- }
- }
- Theme::ThemeImage* outer = getImage("outer", state);
- if (outer)
- {
- _outerSize = new Vector2();
- Vector2 outerSize;
- if (properties->getVector2("outerRegion", &outerSize))
- {
- _outerSize->set(outerSize.x, outerSize.y);
- }
- else
- {
- const Rectangle& rect = outer->getRegion();
- _outerSize->set(rect.width, rect.height);
- }
- _screenRegion.width = _outerSize->x;
- _screenRegion.height = _outerSize->y;
- }
- else
- {
- if (inner)
- {
- const Rectangle& rect = inner->getRegion();
- _screenRegion.width = rect.width;
- _screenRegion.height = rect.height;
- }
- else
- {
- _screenRegion.width = _radius * 2.0f;
- _screenRegion.height = _screenRegion.width;
- }
- }
- _index = properties->getInt("index");
- }
- void JoystickControl::addListener(Control::Listener* listener, int eventFlags)
- {
- if ((eventFlags & Control::Listener::TEXT_CHANGED) == Control::Listener::TEXT_CHANGED)
- {
- GP_ERROR("TEXT_CHANGED event is not applicable to this control.");
- }
- Control::addListener(listener, eventFlags);
- }
- bool JoystickControl::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
- {
- switch (evt)
- {
- case Touch::TOUCH_PRESS:
- {
- if (_contactIndex == INVALID_CONTACT_INDEX)
- {
- float dx = 0.0f;
- float dy = 0.0f;
- _contactIndex = (int)contactIndex;
- // Get the displacement of the touch from the centre.
- if (!_relative)
- {
- dx = x - _screenRegion.width * 0.5f;
- dy = _screenRegion.height * 0.5f - y;
- }
- else
- {
- _screenRegion.x = x + _bounds.x - _screenRegion.width * 0.5f;
- _screenRegion.y = y + _bounds.y - _screenRegion.height * 0.5f;
- }
- _displacement.set(dx, dy);
- // If the displacement is greater than the radius, then cap the displacement to the
- // radius.
- Vector2 value;
- if ((fabs(_displacement.x) > _radius) || (fabs(_displacement.y) > _radius))
- {
- _displacement.normalize();
- value.set(_displacement);
- _displacement.scale(_radius);
- }
- else
- {
- value.set(_displacement);
- GP_ASSERT(_radius);
- value.scale(1.0f / _radius);
- }
- // Check if the value has changed. Won't this always be the case?
- if (_value != value)
- {
- _value.set(value);
- _dirty = true;
- notifyListeners(Control::Listener::VALUE_CHANGED);
- }
- return true;
- }
- break;
- }
- case Touch::TOUCH_MOVE:
- {
- if (_contactIndex == (int) contactIndex)
- {
- float dx = x - ((_relative) ? _screenRegion.x - _bounds.x : 0.0f) - _screenRegion.width * 0.5f;
- float dy = -(y - ((_relative) ? _screenRegion.y - _bounds.y : 0.0f) - _screenRegion.height * 0.5f);
- _displacement.set(dx, dy);
- Vector2 value;
- if ((fabs(_displacement.x) > _radius) || (fabs(_displacement.y) > _radius))
- {
- _displacement.normalize();
- value.set(_displacement);
- _displacement.scale(_radius);
- }
- else
- {
- value.set(_displacement);
- GP_ASSERT(_radius);
- value.scale(1.0f / _radius);
- }
- if (_value != value)
- {
- _value.set(value);
- _dirty = true;
- notifyListeners(Control::Listener::VALUE_CHANGED);
- }
- return true;
- }
- break;
- }
- case Touch::TOUCH_RELEASE:
- {
- if (_contactIndex == (int) contactIndex)
- {
- _contactIndex = INVALID_CONTACT_INDEX;
- // Reset displacement and direction vectors.
- _displacement.set(0.0f, 0.0f);
- Vector2 value(_displacement);
- if (_value != value)
- {
- _value.set(value);
- _dirty = true;
- notifyListeners(Control::Listener::VALUE_CHANGED);
- }
- return true;
- }
- break;
- }
- }
- return Control::touchEvent(evt, x, y, contactIndex);
- }
- unsigned int JoystickControl::drawImages(Form* form, const Rectangle& clip)
- {
- Control::State state = getState();
- unsigned int drawCalls = 0;
- // If the JoystickControl is not absolute, then only draw if it is active.
- if (!_relative || (_relative && state == ACTIVE))
- {
- if (!_relative)
- {
- _screenRegion.x = _viewportClipBounds.x + (_viewportClipBounds.width - _screenRegion.width) / 2.0f;
- _screenRegion.y = _viewportClipBounds.y + (_viewportClipBounds.height - _screenRegion.height) / 2.0f;
- }
- SpriteBatch* batch = _style->getTheme()->getSpriteBatch();
- startBatch(form, batch);
- // Draw the outer image.
- Theme::ThemeImage* outer = getImage("outer", state);
- if (outer)
- {
- const Theme::UVs& uvs = outer->getUVs();
- const Vector4& color = outer->getColor();
- if (_relative)
- batch->draw(_screenRegion.x, _screenRegion.y, _outerSize->x, _outerSize->y, uvs.u1, uvs.v1, uvs.u2, uvs.v2, color);
- else
- batch->draw(_screenRegion.x, _screenRegion.y, _outerSize->x, _outerSize->y, uvs.u1, uvs.v1, uvs.u2, uvs.v2, color, _viewportClipBounds);
- ++drawCalls;
- }
- // Draw the inner image.
- Theme::ThemeImage* inner = getImage("inner", state);
- if (inner)
- {
- Vector2 position(_screenRegion.x, _screenRegion.y);
- // Adjust position to reflect displacement.
- position.x += _displacement.x;
- position.y += -_displacement.y;
- // Get the uvs and color and draw.
- const Theme::UVs& uvs = inner->getUVs();
- const Vector4& color = inner->getColor();
- if (_relative)
- batch->draw(position.x, position.y, _innerSize->x, _innerSize->y, uvs.u1, uvs.v1, uvs.u2, uvs.v2, color);
- else
- batch->draw(position.x, position.y, _innerSize->x, _innerSize->y, uvs.u1, uvs.v1, uvs.u2, uvs.v2, color, _viewportClipBounds);
- ++drawCalls;
- }
- finishBatch(form, batch);
- }
- return drawCalls;
- }
- const char* JoystickControl::getType() const
- {
- return "joystick";
- }
- }
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