bar-descriptor.xml 5.9 KB

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  1. <?xml version="1.0" encoding="utf-8" standalone="no"?>
  2. <qnx xmlns="http://www.qnx.com/schemas/application/1.0">
  3. <!-- BlackBerry OS application descriptor file.
  4. Specifies parameters for identifying, installing, and launching native applications on BlackBerry OS.
  5. -->
  6. <!-- A universally unique application identifier. Must be unique across all BlackBerry OS applications.
  7. Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
  8. <id>org.gameplay3d.sample_particles</id>
  9. <!-- The name that is displayed in the BlackBerry OS application installer.
  10. May have multiple values for each language. See samples or xsd schema file. Optional. -->
  11. <name>Particles</name>
  12. <!-- A string value of the format <0-999>.<0-999>.<0-999> that represents application version which can be used to check for application upgrade.
  13. Values can also be 1-part or 2-part. It is not necessary to have a 3-part value.
  14. An updated version of application must have a versionNumber value higher than the previous version. Required. -->
  15. <versionNumber>1.7.0</versionNumber>
  16. <!-- Fourth digit segment of the package version. First three segments are taken from the
  17. <versionNumber> element. Must be an integer from 0 to 2^16-1 -->
  18. <buildId>1</buildId>
  19. <!-- Description, displayed in the BlackBerry OS application installer.
  20. May have multiple values for each language. See samples or xsd schema file. Optional. -->
  21. <description>Particles</description>
  22. <!-- Name of author which is used for signing. Must match the developer name of your development certificate. -->
  23. <author>RIM Canada</author>
  24. <!-- Unique author ID assigned by signing authority. Required if using debug tokens. -->
  25. <!-- <authorId>gYAAgPkLP1tZlyYP1wiMaRFFNMw</authorId> -->
  26. <initialWindow>
  27. <aspectRatio>landscape</aspectRatio>
  28. <autoOrients>false</autoOrients>
  29. <systemChrome>none</systemChrome>
  30. <transparent>false</transparent>
  31. </initialWindow>
  32. <category>core.games</category>
  33. <asset path="icon.png">icon.png</asset>
  34. <asset path="res/arial.gpb">res/arial.gpb</asset>
  35. <asset path="res/editor.form">res/editor.form</asset>
  36. <asset path="res/editor.png">res/editor.png</asset>
  37. <asset path="res/editor.theme">res/editor.theme</asset>
  38. <asset path="res/explosion.particle">res/explosion.particle</asset>
  39. <asset path="res/explosion.png">res/explosion.png</asset>
  40. <asset path="res/fire.particle">res/fire.particle</asset>
  41. <asset path="res/fire.png">res/fire.png</asset>
  42. <asset path="res/smoke.particle">res/smoke.particle</asset>
  43. <asset path="res/smoke.png">res/smoke.png</asset>
  44. <asset path="../../gameplay/res/logo_powered_white.png">res/logo_powered_white.png</asset>
  45. <asset path="../../gameplay/res/shaders">res/shaders</asset>
  46. <configuration id="com.qnx.qcc.configuration.exe.debug.242437683" name="Device-Debug">
  47. <platformArchitecture>armle-v7</platformArchitecture>
  48. <asset path="Device-Debug/sample-particles" entry="true" type="Qnx/Elf">sample-particles</asset>
  49. </configuration>
  50. <configuration id="com.qnx.qcc.configuration.exe.release.693953760" name="Device-Release">
  51. <platformArchitecture>armle-v7</platformArchitecture>
  52. <asset path="Device-Release/sample-particles" entry="true" type="Qnx/Elf">sample-particles</asset>
  53. </configuration>
  54. <configuration id="com.qnx.qcc.configuration.exe.profile.1278883794" name="Device-Profile">
  55. <platformArchitecture>armle-v7</platformArchitecture>
  56. <asset path="Device-Profile/sample-particles" entry="true" type="Qnx/Elf">sample-particles</asset>
  57. </configuration>
  58. <configuration id="com.qnx.qcc.configuration.exe.profile.coverage.357266346" name="Device-Coverage">
  59. <platformArchitecture>armle-v7</platformArchitecture>
  60. <asset path="Device-Coverage/sample-particles" entry="true" type="Qnx/Elf">sample-particles</asset>
  61. </configuration>
  62. <configuration id="com.qnx.qcc.configuration.exe.debug.882133523" name="Simulator">
  63. <platformArchitecture>x86</platformArchitecture>
  64. <asset path="Simulator/sample-particles" entry="true" type="Qnx/Elf">sample-particles</asset>
  65. </configuration>
  66. <configuration id="com.qnx.qcc.configuration.exe.profile.400335078" name="Simulator-Profile">
  67. <platformArchitecture>x86</platformArchitecture>
  68. <asset path="Simulator-Profile/sample-particles" entry="true" type="Qnx/Elf">sample-particles</asset>
  69. </configuration>
  70. <configuration id="com.qnx.qcc.configuration.exe.profile.coverage.48235134" name="Simulator-Coverage">
  71. <platformArchitecture>x86</platformArchitecture>
  72. <asset path="Simulator-Coverage/sample-particles" entry="true" type="Qnx/Elf">sample-particles</asset>
  73. </configuration>
  74. <!-- The icon for the application, which should be 114x114. -->
  75. <icon>
  76. <image>icon.png</image>
  77. </icon>
  78. <!-- The splash screen that will appear when your application is launching, which should be 1280x768. -->
  79. <!-- <splashscreen></splashscreen> -->
  80. <!-- Request permission to execute native code. Required for native applications. -->
  81. <action system="true">run_native</action>
  82. <!-- The permissions requested by your application. -->
  83. <!-- <action>access_shared</action> -->
  84. <!-- <action>record_audio</action> -->
  85. <!-- <action>read_geolocation</action> -->
  86. <!-- <action>use_camera</action> -->
  87. <!-- <action>access_internet</action> -->
  88. <!-- <action>play_audio</action> -->
  89. <!-- <action>post_notification</action> -->
  90. <!-- <action>set_audio_volume</action> -->
  91. <!-- <action>read_device_identifying_information</action> -->
  92. <!-- Ensure that shared libraries in the package are found at run-time. -->
  93. <env var="LD_LIBRARY_PATH" value="app/native/lib"/>
  94. </qnx>