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- #include "ParticlesGame.h"
- // Declare our game instance.
- ParticlesGame game;
- static const std::string _particleFiles[] =
- {
- "res/fire.particle",
- "res/smoke.particle",
- "res/explosion.particle",
- };
- const static unsigned int _particleFilesCount = 3;
- const static float PARTICLE_SIZE_MAX[] = { 5.0f, 30.0f, 30.0f };
- const static float EMIT_RATE_MAX[] = { 500, 100, 100 };
- const float INPUT_SENSITIVITY = 0.05f;
- const Vector4 BACKGROUND_COLOR = Vector4::zero();
- ParticlesGame::ParticlesGame() : _scene(NULL)
- {
- }
- void ParticlesGame::initialize()
- {
- // Display the gameplay splash screen for at least 1 second.
- displayScreen(this, &ParticlesGame::drawSplash, NULL, 1000L);
- setMultiTouch(true);
- // Set keyboard state.
- _wDown = _aDown = _sDown = _dDown = false;
- _touched = false;
- _prevX = _prevY = 0;
- // Create a scene with a camera node.
- // The camera node is a child of a node at the same location as the particle emitter.
- // The camera node is offset from its parent, looking straight at it.
- // That way, when we rotate the parent node, the camera stays aimed at the particle emitter.
- _scene = Scene::create();
- Node* cameraNode = _scene->addNode("Camera");
- _cameraParent = _scene->addNode("CameraParent");
- _cameraParent->addChild(cameraNode);
- Camera* camera = Camera::createPerspective(45.0f, (float)getWidth() / (float)getHeight(), 0.25f, 1000.0f);
- cameraNode->setCamera(camera);
- cameraNode->setTranslation(0.0f, 0.0f, 40.0f);
- _scene->setActiveCamera(camera);
- SAFE_RELEASE(camera);
- // Create a font for drawing the framerate.
- _font = Font::create("res/arial.gpb");
- // Load preset emitters.
- loadEmitters();
- // Load the form for editing ParticleEmitters.
- _form = Form::create("res/editor.form");
- _form->setConsumeInputEvents(false);
- _form->setState(Control::FOCUS);
- // Store pointers to UI controls we care about.
- _startRed = (Slider*)_form->getControl("startRed");
- _startGreen = (Slider*)_form->getControl("startGreen");
- _startBlue = (Slider*)_form->getControl("startBlue");
- _startAlpha = (Slider*)_form->getControl("startAlpha");
- _endRed = (Slider*)_form->getControl("endRed");
- _endGreen = (Slider*)_form->getControl("endGreen");
- _endBlue = (Slider*)_form->getControl("endBlue");
- _endAlpha = (Slider*)_form->getControl("endAlpha");
- _particleProperties = (Container*)_form->getControl("particleProperties");
- _startMin = (Slider*)_form->getControl("startMin");
- _startMax = (Slider*)_form->getControl("startMax");
- _endMin = (Slider*)_form->getControl("endMin");
- _endMax = (Slider*)_form->getControl("endMax");
- _energyMin = (Slider*)_form->getControl("energyMin");
- _energyMax = (Slider*)_form->getControl("energyMax");
- _emissionRate = (Slider*)_form->getControl("emissionRate");
- _started = (CheckBox*)_form->getControl("started");
- _reset = (Button*)_form->getControl("reset");
- _emit = (Button*)_form->getControl("emit");
- _spiralFlame = (RadioButton*)_form->getControl("spiralFlame");
- _smoke = (RadioButton*)_form->getControl("smoke");
- _explosion = (RadioButton*)_form->getControl("explosion");
- _zoomIn = (Button*)_form->getControl("zoomIn");
- _zoomOut = (Button*)_form->getControl("zoomOut");
- _burstSize = (Slider*)_form->getControl("burstSize");
- _posVarX = (Slider*)_form->getControl("posVarX");
- _posVarY = (Slider*)_form->getControl("posVarY");
- _posVarZ = (Slider*)_form->getControl("posVarZ");
- _velX = (Slider*)_form->getControl("velocityX");
- _velY = (Slider*)_form->getControl("velocityY");
- _velZ = (Slider*)_form->getControl("velocityZ");
- _velVarX = (Slider*)_form->getControl("velocityVarX");
- _velVarY = (Slider*)_form->getControl("velocityVarY");
- _velVarZ = (Slider*)_form->getControl("velocityVarZ");
- _accelX = (Slider*)_form->getControl("accelX");
- _accelY = (Slider*)_form->getControl("accelY");
- _accelZ = (Slider*)_form->getControl("accelZ");
- _accelVarX = (Slider*)_form->getControl("accelVarX");
- _accelVarY = (Slider*)_form->getControl("accelVarY");
- _accelVarZ = (Slider*)_form->getControl("accelVarZ");
- _spinSpeedMin = (Slider*)_form->getControl("spinSpeedMin");
- _spinSpeedMax = (Slider*)_form->getControl("spinSpeedMax");
- _axisX = (Slider*)_form->getControl("axisX");
- _axisY = (Slider*)_form->getControl("axisY");
- _axisZ = (Slider*)_form->getControl("axisZ");
- _axisVarX = (Slider*)_form->getControl("axisVarX");
- _axisVarY = (Slider*)_form->getControl("axisVarY");
- _axisVarZ = (Slider*)_form->getControl("axisVarZ");
- _rotationSpeedMin = (Slider*)_form->getControl("rotationSpeedMin");
- _rotationSpeedMax = (Slider*)_form->getControl("rotationSpeedMax");
- // Listen for UI events.
- _startRed->addListener(this, Listener::VALUE_CHANGED);
- _startGreen->addListener(this, Listener::VALUE_CHANGED);
- _startBlue->addListener(this, Listener::VALUE_CHANGED);
- _startAlpha->addListener(this, Listener::VALUE_CHANGED);
- _endRed->addListener(this, Listener::VALUE_CHANGED);
- _endGreen->addListener(this, Listener::VALUE_CHANGED);
- _endBlue->addListener(this, Listener::VALUE_CHANGED);
- _endAlpha->addListener(this, Listener::VALUE_CHANGED);
- _startMin->addListener(this, Listener::VALUE_CHANGED);
- _startMax->addListener(this, Listener::VALUE_CHANGED);
- _endMin->addListener(this, Listener::VALUE_CHANGED);
- _endMax->addListener(this, Listener::VALUE_CHANGED);
- _energyMin->addListener(this, Listener::VALUE_CHANGED);
- _energyMax->addListener(this, Listener::VALUE_CHANGED);
- _emissionRate->addListener(this, Listener::VALUE_CHANGED);
- _started->addListener(this, Listener::VALUE_CHANGED);
- _reset->addListener(this, Listener::CLICK);
- _emit->addListener(this, Listener::CLICK);
- _spiralFlame->addListener(this, Listener::VALUE_CHANGED);
- _smoke->addListener(this, Listener::VALUE_CHANGED);
- _explosion->addListener(this, Listener::VALUE_CHANGED);
- _zoomIn->addListener(this, Listener::PRESS);
- _zoomIn->addListener(this, Listener::RELEASE);
- _zoomOut->addListener(this, Listener::PRESS);
- _zoomOut->addListener(this, Listener::RELEASE);
- _burstSize->addListener(this, Listener::VALUE_CHANGED);
- _posVarX->addListener(this, Listener::VALUE_CHANGED);
- _posVarY->addListener(this, Listener::VALUE_CHANGED);
- _posVarZ->addListener(this, Listener::VALUE_CHANGED);
- _velX->addListener(this, Listener::VALUE_CHANGED);
- _velY->addListener(this, Listener::VALUE_CHANGED);
- _velZ->addListener(this, Listener::VALUE_CHANGED);
- _velVarX->addListener(this, Listener::VALUE_CHANGED);
- _velVarY->addListener(this, Listener::VALUE_CHANGED);
- _velVarZ->addListener(this, Listener::VALUE_CHANGED);
- _accelX->addListener(this, Listener::VALUE_CHANGED);
- _accelY->addListener(this, Listener::VALUE_CHANGED);
- _accelZ->addListener(this, Listener::VALUE_CHANGED);
- _accelVarX->addListener(this, Listener::VALUE_CHANGED);
- _accelVarY->addListener(this, Listener::VALUE_CHANGED);
- _accelVarZ->addListener(this, Listener::VALUE_CHANGED);
- _spinSpeedMin->addListener(this, Listener::VALUE_CHANGED);
- _spinSpeedMax->addListener(this, Listener::VALUE_CHANGED);
- _axisX->addListener(this, Listener::VALUE_CHANGED);
- _axisY->addListener(this, Listener::VALUE_CHANGED);
- _axisZ->addListener(this, Listener::VALUE_CHANGED);
- _axisVarX->addListener(this, Listener::VALUE_CHANGED);
- _axisVarY->addListener(this, Listener::VALUE_CHANGED);
- _axisVarZ->addListener(this, Listener::VALUE_CHANGED);
- _rotationSpeedMin->addListener(this, Listener::VALUE_CHANGED);
- _rotationSpeedMax->addListener(this, Listener::VALUE_CHANGED);
-
- // Apply default emitter values to the UI.
- emitterChanged();
- }
- void ParticlesGame::controlEvent(Control* control, EventType evt)
- {
- // Handle UI events.
- ParticleEmitter* emitter = _particleEmitterNode->getParticleEmitter();
- switch(evt)
- {
- case Listener::VALUE_CHANGED:
- if (control == _startRed)
- {
- Vector4 startColor = emitter->getColorStart();
- startColor.x = _startRed->getValue();
- emitter->setColor(startColor, emitter->getColorStartVariance(), emitter->getColorEnd(), emitter->getColorEndVariance());
- }
- else if (control == _startGreen)
- {
- Vector4 startColor = emitter->getColorStart();
- startColor.y = _startGreen->getValue();
- emitter->setColor(startColor, emitter->getColorStartVariance(), emitter->getColorEnd(), emitter->getColorEndVariance());
- }
- else if (control == _startBlue)
- {
- Vector4 startColor = emitter->getColorStart();
- startColor.z = _startBlue->getValue();
- emitter->setColor(startColor, emitter->getColorStartVariance(), emitter->getColorEnd(), emitter->getColorEndVariance());
- }
- else if (control == _startAlpha)
- {
- Vector4 startColor = emitter->getColorStart();
- startColor.w = _startAlpha->getValue();
- emitter->setColor(startColor, emitter->getColorStartVariance(), emitter->getColorEnd(), emitter->getColorEndVariance());
- }
- else if (control == _endRed)
- {
- Vector4 endColor = emitter->getColorEnd();
- endColor.x = _endRed->getValue();
- emitter->setColor(emitter->getColorStart(), emitter->getColorStartVariance(), endColor, emitter->getColorEndVariance());
- }
- else if (control == _endGreen)
- {
- Vector4 endColor = emitter->getColorEnd();
- endColor.y = _endGreen->getValue();
- emitter->setColor(emitter->getColorStart(), emitter->getColorStartVariance(), endColor, emitter->getColorEndVariance());
- }
- else if (control == _endBlue)
- {
- Vector4 endColor = emitter->getColorEnd();
- endColor.z = _endBlue->getValue();
- emitter->setColor(emitter->getColorStart(), emitter->getColorStartVariance(), endColor, emitter->getColorEndVariance());
- }
- else if (control == _endAlpha)
- {
- Vector4 endColor = emitter->getColorEnd();
- endColor.w = _endAlpha->getValue();
- emitter->setColor(emitter->getColorStart(), emitter->getColorStartVariance(), endColor, emitter->getColorEndVariance());
- }
- else if (control == _startMin)
- {
- emitter->setSize(_startMin->getValue(), emitter->getSizeStartMax(), emitter->getSizeEndMin(), emitter->getSizeEndMax());
- }
- else if (control == _startMax)
- {
- emitter->setSize(emitter->getSizeStartMin(), _startMax->getValue(), emitter->getSizeEndMin(), emitter->getSizeEndMax());
- }
- else if (control == _endMin)
- {
- emitter->setSize(emitter->getSizeStartMin(), emitter->getSizeStartMax(), _endMin->getValue(), emitter->getSizeEndMax());
- }
- else if (control == _endMax)
- {
- emitter->setSize(emitter->getSizeStartMin(), emitter->getSizeStartMax(), emitter->getSizeEndMin(), _endMax->getValue());
- }
- else if (control == _energyMin)
- {
- emitter->setEnergy(_energyMin->getValue(), emitter->getEnergyMax());
- }
- else if (control == _energyMax)
- {
- emitter->setEnergy(emitter->getEnergyMin(), _energyMax->getValue());
- }
- else if (control == _emissionRate)
- {
- emitter->setEmissionRate(_emissionRate->getValue());
- }
- else if (control == _posVarX)
- {
- Vector3 posVar = emitter->getPositionVariance();
- posVar.x = _posVarX->getValue();
- emitter->setPosition(emitter->getPosition(), posVar);
- }
- else if (control == _posVarY)
- {
- Vector3 posVar = emitter->getPositionVariance();
- posVar.y = _posVarY->getValue();
- emitter->setPosition(emitter->getPosition(), posVar);
- }
- else if (control == _posVarZ)
- {
- Vector3 posVar = emitter->getPositionVariance();
- posVar.z = _posVarZ->getValue();
- emitter->setPosition(emitter->getPosition(), posVar);
- }
- else if (control == _velX)
- {
- Vector3 vel = emitter->getVelocity();
- vel.x = _velX->getValue();
- emitter->setVelocity(vel, emitter->getVelocityVariance());
- }
- else if (control == _velY)
- {
- Vector3 vel = emitter->getVelocity();
- vel.y = _velY->getValue();
- emitter->setVelocity(vel, emitter->getVelocityVariance());
- }
- else if (control == _velZ)
- {
- Vector3 vel = emitter->getVelocity();
- vel.z = _velZ->getValue();
- emitter->setVelocity(vel, emitter->getVelocityVariance());
- }
- else if (control == _velVarX)
- {
- Vector3 velVar = emitter->getVelocityVariance();
- velVar.x = _velVarX->getValue();
- emitter->setVelocity(emitter->getVelocity(), velVar);
- }
- else if (control == _velVarY)
- {
- Vector3 velVar = emitter->getVelocityVariance();
- velVar.y = _velVarY->getValue();
- emitter->setVelocity(emitter->getVelocity(), velVar);
- }
- else if (control == _velVarZ)
- {
- Vector3 velVar = emitter->getVelocityVariance();
- velVar.z = _velVarZ->getValue();
- emitter->setVelocity(emitter->getVelocity(), velVar);
- }
- else if (control == _accelX)
- {
- Vector3 accel = emitter->getAcceleration();
- accel.x = _accelX->getValue();
- emitter->setAcceleration(accel, emitter->getAccelerationVariance());
- }
- else if (control == _accelY)
- {
- Vector3 accel = emitter->getAcceleration();
- accel.y = _accelY->getValue();
- emitter->setAcceleration(accel, emitter->getAccelerationVariance());
- }
- else if (control == _accelZ)
- {
- Vector3 accel = emitter->getAcceleration();
- accel.z = _accelZ->getValue();
- emitter->setAcceleration(accel, emitter->getAccelerationVariance());
- }
- else if (control == _accelVarX)
- {
- Vector3 accelVar = emitter->getAccelerationVariance();
- accelVar.x = _accelVarX->getValue();
- emitter->setAcceleration(emitter->getAcceleration(), accelVar);
- }
- else if (control == _accelVarY)
- {
- Vector3 accelVar = emitter->getAccelerationVariance();
- accelVar.y = _accelVarY->getValue();
- emitter->setAcceleration(emitter->getAcceleration(), accelVar);
- }
- else if (control == _accelVarZ)
- {
- Vector3 accelVar = emitter->getAccelerationVariance();
- accelVar.z = _accelVarZ->getValue();
- emitter->setAcceleration(emitter->getAcceleration(), accelVar);
- }
- else if (control == _spinSpeedMin)
- {
- emitter->setRotationPerParticle(_spinSpeedMin->getValue(), emitter->getRotationPerParticleSpeedMax());
- }
- else if (control == _spinSpeedMax)
- {
- emitter->setRotationPerParticle(emitter->getRotationPerParticleSpeedMin(), _spinSpeedMax->getValue());
- }
- else if (control == _axisX)
- {
- Vector3 axis = emitter->getRotationAxis();
- axis.x = _axisX->getValue();
- emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), axis, emitter->getRotationAxisVariance());
- }
- else if (control == _axisY)
- {
- Vector3 axis = emitter->getRotationAxis();
- axis.y = _axisY->getValue();
- emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), axis, emitter->getRotationAxisVariance());
- }
- else if (control == _axisZ)
- {
- Vector3 axis = emitter->getRotationAxis();
- axis.z = _axisZ->getValue();
- emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), axis, emitter->getRotationAxisVariance());
- }
- else if (control == _axisVarX)
- {
- Vector3 axisVar = emitter->getRotationAxisVariance();
- axisVar.x = _axisVarX->getValue();
- emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), emitter->getRotationAxis(), axisVar);
- }
- else if (control == _axisVarY)
- {
- Vector3 axisVar = emitter->getRotationAxisVariance();
- axisVar.y = _axisVarY->getValue();
- emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), emitter->getRotationAxis(), axisVar);
- }
- else if (control == _axisVarZ)
- {
- Vector3 axisVar = emitter->getRotationAxisVariance();
- axisVar.z = _axisVarZ->getValue();
- emitter->setRotation(emitter->getRotationSpeedMin(), emitter->getRotationSpeedMax(), emitter->getRotationAxis(), axisVar);
- }
- else if (control == _rotationSpeedMin)
- {
- emitter->setRotation(_rotationSpeedMin->getValue(), emitter->getRotationSpeedMax(), emitter->getRotationAxis(), emitter->getRotationAxisVariance());
- }
- else if (control == _rotationSpeedMax)
- {
- emitter->setRotation(emitter->getRotationSpeedMin(), _rotationSpeedMax->getValue(), emitter->getRotationAxis(), emitter->getRotationAxisVariance());
- }
- else if (control == _burstSize)
- {
- char txt[25];
- sprintf(txt, "Burst Size\n\n%.0f", _burstSize->getValue());
- _burstSize->setText(txt);
- }
- else if (control == _started)
- {
- if (_started->isChecked())
- {
- emitter->start();
- }
- else
- {
- emitter->stop();
- }
- }
- else if (control == _spiralFlame && _spiralFlame->isSelected())
- {
- _particleEmitterIndex = 0;
- emitterChanged();
- }
- else if (control == _smoke && _smoke->isSelected())
- {
- _particleEmitterIndex = 1;
- emitterChanged();
- }
- else if (control == _explosion && _explosion->isSelected())
- {
- _particleEmitterIndex = 2;
- emitterChanged();
- }
- break;
- case Listener::CLICK:
- if (control == _reset)
- {
- // Re-load the current emitter.
- _particleEmitterNode->setParticleEmitter(NULL);
- SAFE_RELEASE(emitter);
- emitter = _particleEmitters[_particleEmitterIndex] = ParticleEmitter::create(_particleFiles[_particleEmitterIndex].c_str());
- emitterChanged();
- }
- else if (control == _emit)
- {
- // Emit a burst of particles.
- unsigned int burstSize = (unsigned int)_burstSize->getValue();
- emitter->emitOnce(burstSize);
- }
- break;
- case Listener::PRESS:
- if (control == _zoomIn)
- {
- _wDown = true;
- }
- else if (control == _zoomOut)
- {
- _sDown = true;
- }
- break;
- case Listener::RELEASE:
- if (control == _zoomIn)
- {
- _wDown = false;
- }
- else if (control == _zoomOut)
- {
- _sDown = false;
- }
- break;
- }
- }
- void ParticlesGame::finalize()
- {
- SAFE_RELEASE(_scene);
- SAFE_RELEASE(_form);
- SAFE_RELEASE(_font);
- for (unsigned int i = 0; i < _particleEmitters.size(); i++)
- {
- SAFE_RELEASE(_particleEmitters[i]);
- }
- }
- void ParticlesGame::update(float elapsedTime)
- {
- // Update camera movement
- if (_wDown)
- {
- Vector3 v = _scene->getActiveCamera()->getNode()->getForwardVector();
- v.normalize();
- v.scale(INPUT_SENSITIVITY * elapsedTime);
- _scene->getActiveCamera()->getNode()->translate(v);
- }
- if (_aDown)
- {
- Vector3 v = _scene->getActiveCamera()->getNode()->getLeftVector();
- v.normalize();
- v.scale(INPUT_SENSITIVITY * elapsedTime);
- _scene->getActiveCamera()->getNode()->translate(v);
- }
- if (_sDown)
- {
- Vector3 v = _scene->getActiveCamera()->getNode()->getBackVector();
- v.normalize();
- v.scale(INPUT_SENSITIVITY * elapsedTime);
- _scene->getActiveCamera()->getNode()->translate(v);
- }
- if (_dDown)
- {
- Vector3 v = _scene->getActiveCamera()->getNode()->getRightVector();
- v.normalize();
- v.scale(INPUT_SENSITIVITY * elapsedTime);
- _scene->getActiveCamera()->getNode()->translate(v);
- }
- // Update particles.
- _particleEmitterNode->getParticleEmitter()->update(elapsedTime);
- }
- void ParticlesGame::render(float elapsedTime)
- {
- // Clear the color and depth buffers.
- clear(CLEAR_COLOR_DEPTH, BACKGROUND_COLOR, 1.0f, 0);
- // Draw the UI.
- _form->draw();
- // Visit all the nodes in the scene for drawing.
- _scene->visit(this, &ParticlesGame::drawScene, (void*)0);
- // Draw the framerate and number of live particles.
- drawFrameRate(_font, Vector4(0, 0.5f, 1, 1), 170, 10, getFrameRate());
- }
- bool ParticlesGame::drawScene(Node* node, void* cookie)
- {
- ParticleEmitter* emitter = node->getParticleEmitter();
- if (emitter)
- {
- emitter->draw();
- }
- return true;
- }
- void ParticlesGame::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
- {
- // Touch events that don't hit the UI
- // allow the camera to rotate around the particle emitter.
- switch (evt)
- {
- case Touch::TOUCH_PRESS:
- _touched = true;
- _prevX = x;
- _prevY = y;
- break;
- case Touch::TOUCH_RELEASE:
- _touched = false;
- break;
- case Touch::TOUCH_MOVE:
- {
- if (_touched)
- {
- int deltaX = x - _prevX;
- int deltaY = y - _prevY;
- _prevX = x;
- _prevY = y;
- _cameraParent->rotateY(MATH_DEG_TO_RAD(deltaX * -0.5f));
- _cameraParent->rotateX(MATH_DEG_TO_RAD(deltaY * -0.5f));
- }
- }
- break;
- default:
- break;
- };
- }
- void ParticlesGame::keyEvent(Keyboard::KeyEvent evt, int key)
- {
- switch(evt)
- {
- case Keyboard::KEY_PRESS:
- switch (key)
- {
- case Keyboard::KEY_ESCAPE:
- exit();
- break;
- case Keyboard::KEY_B:
- // Disable blending.
- _particleEmitterNode->getParticleEmitter()->setTextureBlending(ParticleEmitter::BLEND_OPAQUE);
- break;
- case Keyboard::KEY_W:
- _wDown = true;
- break;
- case Keyboard::KEY_A:
- _aDown = true;
- break;
- case Keyboard::KEY_S:
- _sDown = true;
- break;
- case Keyboard::KEY_D:
- _dDown = true;
- break;
- case Keyboard::KEY_P:
- _particleEmitterIndex++;
- if (_particleEmitterIndex >= _particleFilesCount)
- {
- _particleEmitterIndex = 0;
- }
- emitterChanged();
- break;
- }
- break;
- case Keyboard::KEY_RELEASE:
- switch (key)
- {
- case Keyboard::KEY_W:
- _wDown = false;
- break;
- case Keyboard::KEY_A:
- _aDown = false;
- break;
- case Keyboard::KEY_S:
- _sDown = false;
- break;
- case Keyboard::KEY_D:
- _dDown = false;
- break;
- }
- break;
- }
- }
- void ParticlesGame::loadEmitters()
- {
- for (unsigned int i = 0; i < _particleFilesCount; i++)
- {
- ParticleEmitter* emitter = ParticleEmitter::create(_particleFiles[i].c_str());
- _particleEmitters.push_back(emitter);
- }
- _particleEmitterIndex = 0;
- _particleEmitterNode = _scene->addNode("Particle Emitter");
- _particleEmitterNode->setTranslation(0.0f, 0.0f, 0.0f);
- }
- void ParticlesGame::emitterChanged()
- {
- // Stop the current emitter.
- ParticleEmitter* prevEmitter = _particleEmitterNode->getParticleEmitter();
- if (prevEmitter)
- {
- prevEmitter->stop();
- }
- // Set the new emitter on the node.
- ParticleEmitter* emitter = _particleEmitters[_particleEmitterIndex];
- _particleEmitterNode->setParticleEmitter(emitter);
- // The 'explosion' emitter is meant to emit in bursts.
- if (_particleEmitterIndex == 2)
- {
- _started->setChecked(false);
- emitter->emitOnce(20);
- }
- else
- {
- _started->setChecked(true);
- emitter->start();
- }
- // Reset camera view and zoom.
- _scene->getActiveCamera()->getNode()->setTranslation(0.0f, 0.0f, 40.0f);
- _cameraParent->setIdentity();
- // Set the values of UI controls to display the new emitter's settings.
- _startRed->setValue(emitter->getColorStart().x);
- _startGreen->setValue(emitter->getColorStart().y);
- _startBlue->setValue(emitter->getColorStart().z);
- _startAlpha->setValue(emitter->getColorStart().w);
- _endRed->setValue(emitter->getColorEnd().x);
- _endGreen->setValue(emitter->getColorEnd().y);
- _endBlue->setValue(emitter->getColorEnd().z);
- _endAlpha->setValue(emitter->getColorEnd().w);
- _startMin->setMax(PARTICLE_SIZE_MAX[_particleEmitterIndex]);
- _startMin->setValue(emitter->getSizeStartMin());
- _startMax->setMax(PARTICLE_SIZE_MAX[_particleEmitterIndex]);
- _startMax->setValue(emitter->getSizeStartMax());
-
- _endMin->setMax(PARTICLE_SIZE_MAX[_particleEmitterIndex]);
- _endMin->setValue(emitter->getSizeEndMin());
- _endMax->setMax(PARTICLE_SIZE_MAX[_particleEmitterIndex]);
- _endMax->setValue(emitter->getSizeEndMax());
- _energyMin->setValue(emitter->getEnergyMin());
- _energyMax->setValue(emitter->getEnergyMax());
- _emissionRate->setMax(EMIT_RATE_MAX[_particleEmitterIndex]);
- _emissionRate->setValue(emitter->getEmissionRate());
- char txt[25];
- sprintf(txt, "Burst Size\n\n%.0f", _burstSize->getValue());
- _burstSize->setText(txt);
- const Vector3& posVar = emitter->getPositionVariance();
- _posVarX->setValue(posVar.x);
- _posVarY->setValue(posVar.y);
- _posVarZ->setValue(posVar.z);
- const Vector3& vel = emitter->getVelocity();
- _velX->setValue(vel.x);
- _velY->setValue(vel.y);
- _velZ->setValue(vel.z);
- const Vector3& velVar = emitter->getVelocityVariance();
- _velVarX->setValue(velVar.x);
- _velVarY->setValue(velVar.y);
- _velVarZ->setValue(velVar.z);
- const Vector3& accel = emitter->getAcceleration();
- _accelX->setValue(accel.x);
- _accelY->setValue(accel.y);
- _accelZ->setValue(accel.z);
- const Vector3& accelVar = emitter->getAccelerationVariance();
- _accelVarX->setValue(accelVar.x);
- _accelVarY->setValue(accelVar.y);
- _accelVarZ->setValue(accelVar.z);
- _spinSpeedMin->setValue(emitter->getRotationPerParticleSpeedMin());
- _spinSpeedMax->setValue(emitter->getRotationPerParticleSpeedMax());
- const Vector3& axis = emitter->getRotationAxis();
- _axisX->setValue(axis.x);
- _axisY->setValue(axis.y);
- _axisZ->setValue(axis.z);
- const Vector3& axisVar = emitter->getRotationAxisVariance();
- _axisVarX->setValue(axisVar.x);
- _axisVarY->setValue(axisVar.y);
- _axisVarZ->setValue(axisVar.z);
- _rotationSpeedMin->setValue(emitter->getRotationSpeedMin());
- _rotationSpeedMax->setValue(emitter->getRotationSpeedMax());
- }
- void ParticlesGame::drawSplash(void* param)
- {
- clear(CLEAR_COLOR_DEPTH, Vector4(0, 0, 0, 1), 1.0f, 0);
- SpriteBatch* batch = SpriteBatch::create("res/logo_powered_white.png");
- batch->start();
- batch->draw(this->getWidth() * 0.5f, this->getHeight() * 0.5f, 0.0f, 512.0f, 512.0f, 0.0f, 1.0f, 1.0f, 0.0f, Vector4::one(), true);
- batch->finish();
- SAFE_DELETE(batch);
- }
- void ParticlesGame::drawFrameRate(Font* font, const Vector4& color, unsigned int x, unsigned int y, unsigned int fps)
- {
- char buffer[30];
- sprintf(buffer, "FPS: %u\nParticles: %u", fps, _particleEmitterNode->getParticleEmitter()->getParticlesCount());
- font->start();
- font->drawText(buffer, x, y, color, 28);
- font->finish();
- }
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