lua_Technique.h 700 B

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  1. #ifndef LUA_TECHNIQUE_H_
  2. #define LUA_TECHNIQUE_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Technique.
  6. int lua_Technique__gc(lua_State* state);
  7. int lua_Technique_addRef(lua_State* state);
  8. int lua_Technique_getId(lua_State* state);
  9. int lua_Technique_getParameter(lua_State* state);
  10. int lua_Technique_getPass(lua_State* state);
  11. int lua_Technique_getPassCount(lua_State* state);
  12. int lua_Technique_getRefCount(lua_State* state);
  13. int lua_Technique_getStateBlock(lua_State* state);
  14. int lua_Technique_release(lua_State* state);
  15. int lua_Technique_setParameterAutoBinding(lua_State* state);
  16. int lua_Technique_setStateBlock(lua_State* state);
  17. void luaRegister_Technique();
  18. }
  19. #endif