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- #ifndef LUA_TECHNIQUE_H_
- #define LUA_TECHNIQUE_H_
- namespace gameplay
- {
- // Lua bindings for Technique.
- int lua_Technique__gc(lua_State* state);
- int lua_Technique_addRef(lua_State* state);
- int lua_Technique_getId(lua_State* state);
- int lua_Technique_getParameter(lua_State* state);
- int lua_Technique_getPass(lua_State* state);
- int lua_Technique_getPassCount(lua_State* state);
- int lua_Technique_getRefCount(lua_State* state);
- int lua_Technique_getStateBlock(lua_State* state);
- int lua_Technique_release(lua_State* state);
- int lua_Technique_setParameterAutoBinding(lua_State* state);
- int lua_Technique_setStateBlock(lua_State* state);
- void luaRegister_Technique();
- }
- #endif
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