lua_Transform.h 4.4 KB

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  1. #ifndef LUA_TRANSFORM_H_
  2. #define LUA_TRANSFORM_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Transform.
  6. int lua_Transform__gc(lua_State* state);
  7. int lua_Transform__init(lua_State* state);
  8. int lua_Transform_addListener(lua_State* state);
  9. int lua_Transform_addScript(lua_State* state);
  10. int lua_Transform_addScriptCallback(lua_State* state);
  11. int lua_Transform_clearScripts(lua_State* state);
  12. int lua_Transform_createAnimation(lua_State* state);
  13. int lua_Transform_createAnimationFromBy(lua_State* state);
  14. int lua_Transform_createAnimationFromTo(lua_State* state);
  15. int lua_Transform_destroyAnimation(lua_State* state);
  16. int lua_Transform_getAnimation(lua_State* state);
  17. int lua_Transform_getAnimationPropertyComponentCount(lua_State* state);
  18. int lua_Transform_getAnimationPropertyValue(lua_State* state);
  19. int lua_Transform_getBackVector(lua_State* state);
  20. int lua_Transform_getDownVector(lua_State* state);
  21. int lua_Transform_getForwardVector(lua_State* state);
  22. int lua_Transform_getLeftVector(lua_State* state);
  23. int lua_Transform_getMatrix(lua_State* state);
  24. int lua_Transform_getRightVector(lua_State* state);
  25. int lua_Transform_getRotation(lua_State* state);
  26. int lua_Transform_getScale(lua_State* state);
  27. int lua_Transform_getScaleX(lua_State* state);
  28. int lua_Transform_getScaleY(lua_State* state);
  29. int lua_Transform_getScaleZ(lua_State* state);
  30. int lua_Transform_getTranslation(lua_State* state);
  31. int lua_Transform_getTranslationX(lua_State* state);
  32. int lua_Transform_getTranslationY(lua_State* state);
  33. int lua_Transform_getTranslationZ(lua_State* state);
  34. int lua_Transform_getUpVector(lua_State* state);
  35. int lua_Transform_hasScriptListener(lua_State* state);
  36. int lua_Transform_isStatic(lua_State* state);
  37. int lua_Transform_removeListener(lua_State* state);
  38. int lua_Transform_removeScript(lua_State* state);
  39. int lua_Transform_removeScriptCallback(lua_State* state);
  40. int lua_Transform_rotate(lua_State* state);
  41. int lua_Transform_rotateX(lua_State* state);
  42. int lua_Transform_rotateY(lua_State* state);
  43. int lua_Transform_rotateZ(lua_State* state);
  44. int lua_Transform_scale(lua_State* state);
  45. int lua_Transform_scaleX(lua_State* state);
  46. int lua_Transform_scaleY(lua_State* state);
  47. int lua_Transform_scaleZ(lua_State* state);
  48. int lua_Transform_set(lua_State* state);
  49. int lua_Transform_setAnimationPropertyValue(lua_State* state);
  50. int lua_Transform_setIdentity(lua_State* state);
  51. int lua_Transform_setRotation(lua_State* state);
  52. int lua_Transform_setScale(lua_State* state);
  53. int lua_Transform_setScaleX(lua_State* state);
  54. int lua_Transform_setScaleY(lua_State* state);
  55. int lua_Transform_setScaleZ(lua_State* state);
  56. int lua_Transform_setTranslation(lua_State* state);
  57. int lua_Transform_setTranslationX(lua_State* state);
  58. int lua_Transform_setTranslationY(lua_State* state);
  59. int lua_Transform_setTranslationZ(lua_State* state);
  60. int lua_Transform_static_ANIMATE_ROTATE(lua_State* state);
  61. int lua_Transform_static_ANIMATE_ROTATE_TRANSLATE(lua_State* state);
  62. int lua_Transform_static_ANIMATE_SCALE(lua_State* state);
  63. int lua_Transform_static_ANIMATE_SCALE_ROTATE(lua_State* state);
  64. int lua_Transform_static_ANIMATE_SCALE_ROTATE_TRANSLATE(lua_State* state);
  65. int lua_Transform_static_ANIMATE_SCALE_TRANSLATE(lua_State* state);
  66. int lua_Transform_static_ANIMATE_SCALE_UNIT(lua_State* state);
  67. int lua_Transform_static_ANIMATE_SCALE_X(lua_State* state);
  68. int lua_Transform_static_ANIMATE_SCALE_Y(lua_State* state);
  69. int lua_Transform_static_ANIMATE_SCALE_Z(lua_State* state);
  70. int lua_Transform_static_ANIMATE_TRANSLATE(lua_State* state);
  71. int lua_Transform_static_ANIMATE_TRANSLATE_X(lua_State* state);
  72. int lua_Transform_static_ANIMATE_TRANSLATE_Y(lua_State* state);
  73. int lua_Transform_static_ANIMATE_TRANSLATE_Z(lua_State* state);
  74. int lua_Transform_static_isTransformChangedSuspended(lua_State* state);
  75. int lua_Transform_static_resumeTransformChanged(lua_State* state);
  76. int lua_Transform_static_suspendTransformChanged(lua_State* state);
  77. int lua_Transform_transformPoint(lua_State* state);
  78. int lua_Transform_transformVector(lua_State* state);
  79. int lua_Transform_translate(lua_State* state);
  80. int lua_Transform_translateForward(lua_State* state);
  81. int lua_Transform_translateLeft(lua_State* state);
  82. int lua_Transform_translateSmooth(lua_State* state);
  83. int lua_Transform_translateUp(lua_State* state);
  84. int lua_Transform_translateX(lua_State* state);
  85. int lua_Transform_translateY(lua_State* state);
  86. int lua_Transform_translateZ(lua_State* state);
  87. void luaRegister_Transform();
  88. }
  89. #endif