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- #include "Base.h"
- #include "Bundle.h"
- #include "FileSystem.h"
- #include "MeshPart.h"
- #include "Scene.h"
- #include "Joint.h"
- // Minimum version numbers supported
- #define BUNDLE_VERSION_MAJOR_REQUIRED 1
- #define BUNDLE_VERSION_MINOR_REQUIRED 2
- #define BUNDLE_TYPE_SCENE 1
- #define BUNDLE_TYPE_NODE 2
- #define BUNDLE_TYPE_ANIMATIONS 3
- #define BUNDLE_TYPE_ANIMATION 4
- #define BUNDLE_TYPE_ANIMATION_CHANNEL 5
- #define BUNDLE_TYPE_MODEL 10
- #define BUNDLE_TYPE_MATERIAL 16
- #define BUNDLE_TYPE_EFFECT 18
- #define BUNDLE_TYPE_CAMERA 32
- #define BUNDLE_TYPE_LIGHT 33
- #define BUNDLE_TYPE_MESH 34
- #define BUNDLE_TYPE_MESHPART 35
- #define BUNDLE_TYPE_MESHSKIN 36
- #define BUNDLE_TYPE_FONT 128
- // For sanity checking string reads
- #define BUNDLE_MAX_STRING_LENGTH 5000
- #define BUNDLE_VERSION_MAJOR_FONT_FORMAT 1
- #define BUNDLE_VERSION_MINOR_FONT_FORMAT 3
- namespace gameplay
- {
- static std::vector<Bundle*> __bundleCache;
- Bundle::Bundle(const char* path) :
- _path(path), _referenceCount(0), _references(NULL), _stream(NULL), _trackedNodes(NULL)
- {
- }
- Bundle::~Bundle()
- {
- clearLoadSession();
- // Remove this Bundle from the cache.
- std::vector<Bundle*>::iterator itr = std::find(__bundleCache.begin(), __bundleCache.end(), this);
- if (itr != __bundleCache.end())
- {
- __bundleCache.erase(itr);
- }
- SAFE_DELETE_ARRAY(_references);
- if (_stream)
- {
- SAFE_DELETE(_stream);
- }
- }
- unsigned int Bundle::getVersionMajor() const
- {
- return (unsigned int)_version[0];
- }
- unsigned int Bundle::getVersionMinor() const
- {
- return (unsigned int)_version[1];
- }
- template <class T>
- bool Bundle::readArray(unsigned int* length, T** ptr)
- {
- GP_ASSERT(length);
- GP_ASSERT(ptr);
- GP_ASSERT(_stream);
- if (!read(length))
- {
- GP_ERROR("Failed to read the length of an array of data (to be read into an array).");
- return false;
- }
- if (*length > 0)
- {
- *ptr = new T[*length];
- if (_stream->read(*ptr, sizeof(T), *length) != *length)
- {
- GP_ERROR("Failed to read an array of data from bundle (into an array).");
- SAFE_DELETE_ARRAY(*ptr);
- return false;
- }
- }
- return true;
- }
- template <class T>
- bool Bundle::readArray(unsigned int* length, std::vector<T>* values)
- {
- GP_ASSERT(length);
- GP_ASSERT(_stream);
- if (!read(length))
- {
- GP_ERROR("Failed to read the length of an array of data (to be read into a std::vector).");
- return false;
- }
- if (*length > 0 && values)
- {
- values->resize(*length);
- if (_stream->read(&(*values)[0], sizeof(T), *length) != *length)
- {
- GP_ERROR("Failed to read an array of data from bundle (into a std::vector).");
- return false;
- }
- }
- return true;
- }
- template <class T>
- bool Bundle::readArray(unsigned int* length, std::vector<T>* values, unsigned int readSize)
- {
- GP_ASSERT(length);
- GP_ASSERT(_stream);
- GP_ASSERT(sizeof(T) >= readSize);
- if (!read(length))
- {
- GP_ERROR("Failed to read the length of an array of data (to be read into a std::vector with a specified single element read size).");
- return false;
- }
- if (*length > 0 && values)
- {
- values->resize(*length);
- if (_stream->read(&(*values)[0], readSize, *length) != *length)
- {
- GP_ERROR("Failed to read an array of data from bundle (into a std::vector with a specified single element read size).");
- return false;
- }
- }
- return true;
- }
- static std::string readString(Stream* stream)
- {
- GP_ASSERT(stream);
- unsigned int length;
- if (stream->read(&length, 4, 1) != 1)
- {
- GP_ERROR("Failed to read the length of a string from a bundle.");
- return std::string();
- }
- // Sanity check to detect if string length is far too big.
- GP_ASSERT(length < BUNDLE_MAX_STRING_LENGTH);
- std::string str;
- if (length > 0)
- {
- str.resize(length);
- if (stream->read(&str[0], 1, length) != length)
- {
- GP_ERROR("Failed to read string from bundle.");
- return std::string();
- }
- }
- return str;
- }
- Bundle* Bundle::create(const char* path)
- {
- GP_ASSERT(path);
- // Search the cache for this bundle.
- for (size_t i = 0, count = __bundleCache.size(); i < count; ++i)
- {
- Bundle* p = __bundleCache[i];
- GP_ASSERT(p);
- if (p->_path == path)
- {
- // Found a match
- p->addRef();
- return p;
- }
- }
- // Open the bundle.
- Stream* stream = FileSystem::open(path);
- if (!stream)
- {
- GP_ERROR("Failed to open file '%s'.", path);
- return NULL;
- }
- // Read the GPB header info.
- char sig[9];
- if (stream->read(sig, 1, 9) != 9 || memcmp(sig, "\xABGPB\xBB\r\n\x1A\n", 9) != 0)
- {
- SAFE_DELETE(stream);
- GP_ERROR("Invalid GPB header for bundle '%s'.", path);
- return NULL;
- }
- // Read version.
- unsigned char version[2];
- if (stream->read(version, 1, 2) != 2)
- {
- SAFE_DELETE(stream);
- GP_ERROR("Failed to read GPB version for bundle '%s'.", path);
- return NULL;
- }
- // Check for the minimal
- if (version[0] != BUNDLE_VERSION_MAJOR_REQUIRED || version[1] < BUNDLE_VERSION_MINOR_REQUIRED)
- {
- SAFE_DELETE(stream);
- GP_ERROR("Unsupported version (%d.%d) for bundle '%s' (expected %d.%d).", (int)version[0], (int)version[1], path, BUNDLE_VERSION_MAJOR_REQUIRED, BUNDLE_VERSION_MINOR_REQUIRED);
- return NULL;
- }
- // Read ref table.
- unsigned int refCount;
- if (stream->read(&refCount, 4, 1) != 1)
- {
- SAFE_DELETE(stream);
- GP_ERROR("Failed to read ref table for bundle '%s'.", path);
- return NULL;
- }
- // Read all refs.
- Reference* refs = new Reference[refCount];
- for (unsigned int i = 0; i < refCount; ++i)
- {
- if ((refs[i].id = readString(stream)).empty() ||
- stream->read(&refs[i].type, 4, 1) != 1 ||
- stream->read(&refs[i].offset, 4, 1) != 1)
- {
- SAFE_DELETE(stream);
- GP_ERROR("Failed to read ref number %d for bundle '%s'.", i, path);
- SAFE_DELETE_ARRAY(refs);
- return NULL;
- }
- }
- // Keep file open for faster reading later.
- Bundle* bundle = new Bundle(path);
- bundle->_version[0] = version[0];
- bundle->_version[1] = version[1];
- bundle->_referenceCount = refCount;
- bundle->_references = refs;
- bundle->_stream = stream;
- return bundle;
- }
- Bundle::Reference* Bundle::find(const char* id) const
- {
- GP_ASSERT(id);
- GP_ASSERT(_references);
- // Search the ref table for the given id (case-sensitive).
- for (unsigned int i = 0; i < _referenceCount; ++i)
- {
- if (_references[i].id == id)
- {
- // Found a match
- return &_references[i];
- }
- }
- return NULL;
- }
- void Bundle::clearLoadSession()
- {
- for (size_t i = 0, count = _meshSkins.size(); i < count; ++i)
- {
- SAFE_DELETE(_meshSkins[i]);
- }
- _meshSkins.clear();
- }
- const char* Bundle::getIdFromOffset() const
- {
- GP_ASSERT(_stream);
- return getIdFromOffset((unsigned int) _stream->position());
- }
- const char* Bundle::getIdFromOffset(unsigned int offset) const
- {
- // Search the ref table for the given offset.
- if (offset > 0)
- {
- GP_ASSERT(_references);
- for (unsigned int i = 0; i < _referenceCount; ++i)
- {
- if (_references[i].offset == offset && _references[i].id.length() > 0)
- {
- return _references[i].id.c_str();
- }
- }
- }
- return NULL;
- }
- const std::string& Bundle::getMaterialPath()
- {
- if (_materialPath.empty())
- {
- int pos = _path.find_last_of('.');
- if (pos > 2)
- {
- _materialPath = _path.substr(0, pos);
- _materialPath.append(".material");
- if (!FileSystem::fileExists(_materialPath.c_str()))
- {
- _materialPath.clear();
- }
- }
- }
- return _materialPath;
- }
- Bundle::Reference* Bundle::seekTo(const char* id, unsigned int type)
- {
- Reference* ref = find(id);
- if (ref == NULL)
- {
- GP_ERROR("No object with name '%s' in bundle '%s'.", id, _path.c_str());
- return NULL;
- }
- if (ref->type != type)
- {
- GP_ERROR("Object '%s' in bundle '%s' has type %d (expected type %d).", id, _path.c_str(), (int)ref->type, (int)type);
- return NULL;
- }
- // Seek to the offset of this object.
- GP_ASSERT(_stream);
- if (_stream->seek(ref->offset, SEEK_SET) == false)
- {
- GP_ERROR("Failed to seek to object '%s' in bundle '%s'.", id, _path.c_str());
- return NULL;
- }
- return ref;
- }
- Bundle::Reference* Bundle::seekToFirstType(unsigned int type)
- {
- GP_ASSERT(_references);
- GP_ASSERT(_stream);
- for (unsigned int i = 0; i < _referenceCount; ++i)
- {
- Reference* ref = &_references[i];
- if (ref->type == type)
- {
- // Found a match.
- if (_stream->seek(ref->offset, SEEK_SET) == false)
- {
- GP_ERROR("Failed to seek to object '%s' in bundle '%s'.", ref->id.c_str(), _path.c_str());
- return NULL;
- }
- return ref;
- }
- }
- return NULL;
- }
- bool Bundle::read(unsigned int* ptr)
- {
- return _stream->read(ptr, sizeof(unsigned int), 1) == 1;
- }
- bool Bundle::read(unsigned char* ptr)
- {
- return _stream->read(ptr, sizeof(unsigned char), 1) == 1;
- }
- bool Bundle::read(float* ptr)
- {
- return _stream->read(ptr, sizeof(float), 1) == 1;
- }
- bool Bundle::readMatrix(float* m)
- {
- return _stream->read(m, sizeof(float), 16) == 16;
- }
- Scene* Bundle::loadScene(const char* id)
- {
- clearLoadSession();
- Reference* ref = NULL;
- if (id)
- {
- ref = seekTo(id, BUNDLE_TYPE_SCENE);
- if (!ref)
- {
- GP_ERROR("Failed to load scene with id '%s' from bundle.", id);
- return NULL;
- }
- }
- else
- {
- ref = seekToFirstType(BUNDLE_TYPE_SCENE);
- if (!ref)
- {
- GP_ERROR("Failed to load scene from bundle; bundle contains no scene objects.");
- return NULL;
- }
- }
- Scene* scene = Scene::create(getIdFromOffset());
- // Read the number of children.
- unsigned int childrenCount;
- if (!read(&childrenCount))
- {
- GP_ERROR("Failed to read the scene's number of children.");
- SAFE_RELEASE(scene);
- return NULL;
- }
- if (childrenCount > 0)
- {
- // Read each child directly into the scene.
- for (unsigned int i = 0; i < childrenCount; i++)
- {
- Node* node = readNode(scene, NULL);
- if (node)
- {
- scene->addNode(node);
- node->release(); // scene now owns node
- }
- }
- }
- // Read active camera.
- std::string xref = readString(_stream);
- if (xref.length() > 1 && xref[0] == '#') // TODO: Handle full xrefs
- {
- Node* node = scene->findNode(xref.c_str() + 1, true);
- GP_ASSERT(node);
- Camera* camera = node->getCamera();
- GP_ASSERT(camera);
- scene->setActiveCamera(camera);
- }
- // Read ambient color.
- float red, blue, green;
- if (!read(&red))
- {
- GP_ERROR("Failed to read red component of the scene's ambient color in bundle '%s'.", _path.c_str());
- SAFE_RELEASE(scene);
- return NULL;
- }
- if (!read(&green))
- {
- GP_ERROR("Failed to read green component of the scene's ambient color in bundle '%s'.", _path.c_str());
- SAFE_RELEASE(scene);
- return NULL;
- }
- if (!read(&blue))
- {
- GP_ERROR("Failed to read blue component of the scene's ambient color in bundle '%s'.", _path.c_str());
- SAFE_RELEASE(scene);
- return NULL;
- }
- scene->setAmbientColor(red, green, blue);
- // Parse animations.
- GP_ASSERT(_references);
- GP_ASSERT(_stream);
- for (unsigned int i = 0; i < _referenceCount; ++i)
- {
- Reference* ref = &_references[i];
- if (ref->type == BUNDLE_TYPE_ANIMATIONS)
- {
- // Found a match.
- if (_stream->seek(ref->offset, SEEK_SET) == false)
- {
- GP_ERROR("Failed to seek to object '%s' in bundle '%s'.", ref->id.c_str(), _path.c_str());
- return NULL;
- }
- readAnimations(scene);
- }
- }
- resolveJointReferences(scene, NULL);
- return scene;
- }
- Node* Bundle::loadNode(const char* id)
- {
- return loadNode(id, NULL);
- }
- Node* Bundle::loadNode(const char* id, Scene* sceneContext)
- {
- GP_ASSERT(id);
- GP_ASSERT(_references);
- GP_ASSERT(_stream);
- clearLoadSession();
- // Load the node and any referenced joints with node tracking enabled.
- _trackedNodes = new std::map<std::string, Node*>();
- Node* node = loadNode(id, sceneContext, NULL);
- if (node)
- resolveJointReferences(sceneContext, node);
- // Load all animations targeting any nodes or mesh skins under this node's hierarchy.
- for (unsigned int i = 0; i < _referenceCount; i++)
- {
- Reference* ref = &_references[i];
- if (ref->type == BUNDLE_TYPE_ANIMATIONS)
- {
- if (_stream->seek(ref->offset, SEEK_SET) == false)
- {
- GP_ERROR("Failed to seek to object '%s' in bundle '%s'.", ref->id.c_str(), _path.c_str());
- SAFE_DELETE(_trackedNodes);
- return NULL;
- }
- // Read the number of animations in this object.
- unsigned int animationCount;
- if (!read(&animationCount))
- {
- GP_ERROR("Failed to read the number of animations for object '%s'.", ref->id.c_str());
- SAFE_DELETE(_trackedNodes);
- return NULL;
- }
- for (unsigned int j = 0; j < animationCount; j++)
- {
- const std::string id = readString(_stream);
- // Read the number of animation channels in this animation.
- unsigned int animationChannelCount;
- if (!read(&animationChannelCount))
- {
- GP_ERROR("Failed to read the number of animation channels for animation '%s'.", "animationChannelCount", id.c_str());
- SAFE_DELETE(_trackedNodes);
- return NULL;
- }
- Animation* animation = NULL;
- for (unsigned int k = 0; k < animationChannelCount; k++)
- {
- // Read target id.
- std::string targetId = readString(_stream);
- if (targetId.empty())
- {
- GP_ERROR("Failed to read target id for animation '%s'.", id.c_str());
- SAFE_DELETE(_trackedNodes);
- return NULL;
- }
- // If the target is one of the loaded nodes/joints, then load the animation.
- std::map<std::string, Node*>::iterator iter = _trackedNodes->find(targetId);
- if (iter != _trackedNodes->end())
- {
- // Read target attribute.
- unsigned int targetAttribute;
- if (!read(&targetAttribute))
- {
- GP_ERROR("Failed to read target attribute for animation '%s'.", id.c_str());
- SAFE_DELETE(_trackedNodes);
- return NULL;
- }
- AnimationTarget* target = iter->second;
- if (!target)
- {
- GP_ERROR("Failed to read %s for %s: %s", "animation target", targetId.c_str(), id.c_str());
- SAFE_DELETE(_trackedNodes);
- return NULL;
- }
- animation = readAnimationChannelData(animation, id.c_str(), target, targetAttribute);
- }
- else
- {
- // Skip over the target attribute.
- unsigned int data;
- if (!read(&data))
- {
- GP_ERROR("Failed to skip over target attribute for animation '%s'.", id.c_str());
- SAFE_DELETE(_trackedNodes);
- return NULL;
- }
- // Skip the animation channel (passing a target attribute of
- // 0 causes the animation to not be created).
- readAnimationChannelData(NULL, id.c_str(), NULL, 0);
- }
- }
- }
- }
- }
- SAFE_DELETE(_trackedNodes);
- return node;
- }
- Node* Bundle::loadNode(const char* id, Scene* sceneContext, Node* nodeContext)
- {
- GP_ASSERT(id);
- Node* node = NULL;
- // Search the passed in loading contexts (scene/node) first to see
- // if we've already loaded this node during this load session.
- if (sceneContext)
- {
- node = sceneContext->findNode(id, true);
- if (node)
- node->addRef();
- }
- if (node == NULL && nodeContext)
- {
- node = nodeContext->findNode(id, true);
- if (node)
- node->addRef();
- }
- if (node == NULL)
- {
- // If not yet found, search the ref table and read.
- Reference* ref = seekTo(id, BUNDLE_TYPE_NODE);
- if (ref == NULL)
- {
- return NULL;
- }
- node = readNode(sceneContext, nodeContext);
- }
- return node;
- }
- bool Bundle::skipNode()
- {
- const char* id = getIdFromOffset();
- GP_ASSERT(id);
- GP_ASSERT(_stream);
- // Skip the node's type.
- unsigned int nodeType;
- if (!read(&nodeType))
- {
- GP_ERROR("Failed to skip node type for node '%s'.", id);
- return false;
- }
- // Skip over the node's transform and parent ID.
- if (_stream->seek(sizeof(float) * 16, SEEK_CUR) == false)
- {
- GP_ERROR("Failed to skip over node transform for node '%s'.", id);
- return false;
- }
- readString(_stream);
- // Skip over the node's children.
- unsigned int childrenCount;
- if (!read(&childrenCount))
- {
- GP_ERROR("Failed to skip over node's children count for node '%s'.", id);
- return false;
- }
- else if (childrenCount > 0)
- {
- for (unsigned int i = 0; i < childrenCount; i++)
- {
- if (!skipNode())
- return false;
- }
- }
- // Skip over the node's camera, light, and model attachments.
- Camera* camera = readCamera(); SAFE_RELEASE(camera);
- Light* light = readLight(); SAFE_RELEASE(light);
- Model* model = readModel(id); SAFE_RELEASE(model);
- return true;
- }
- Node* Bundle::readNode(Scene* sceneContext, Node* nodeContext)
- {
- const char* id = getIdFromOffset();
- GP_ASSERT(id);
- GP_ASSERT(_stream);
- // If we are tracking nodes and it's not in the set yet, add it.
- if (_trackedNodes)
- {
- std::map<std::string, Node*>::iterator iter = _trackedNodes->find(id);
- if (iter != _trackedNodes->end())
- {
- // Skip over this node since we previously read it
- if (!skipNode())
- return NULL;
- iter->second->addRef();
- return iter->second;
- }
- }
- // Read node type.
- unsigned int nodeType;
- if (!read(&nodeType))
- {
- GP_ERROR("Failed to read node type for node '%s'.", id);
- return NULL;
- }
- Node* node = NULL;
- switch (nodeType)
- {
- case Node::NODE:
- node = Node::create(id);
- break;
- case Node::JOINT:
- node = Joint::create(id);
- break;
- default:
- return NULL;
- }
- if (_trackedNodes)
- {
- // Add the new node to the list of tracked nodes
- _trackedNodes->insert(std::make_pair(id, node));
- }
- // If no loading context is set, set this node as the loading context.
- if (sceneContext == NULL && nodeContext == NULL)
- {
- nodeContext = node;
- }
- // Read transform.
- float transform[16];
- if (_stream->read(transform, sizeof(float), 16) != 16)
- {
- GP_ERROR("Failed to read transform for node '%s'.", id);
- SAFE_RELEASE(node);
- return NULL;
- }
- setTransform(transform, node);
- // Skip the parent ID.
- readString(_stream);
- // Read children.
- unsigned int childrenCount;
- if (!read(&childrenCount))
- {
- GP_ERROR("Failed to read children count for node '%s'.", id);
- SAFE_RELEASE(node);
- return NULL;
- }
- if (childrenCount > 0)
- {
- // Read each child.
- for (unsigned int i = 0; i < childrenCount; i++)
- {
- // Search the passed in loading contexts (scene/node) first to see
- // if we've already loaded this child node during this load session.
- Node* child = NULL;
- id = getIdFromOffset();
- GP_ASSERT(id);
- if (sceneContext)
- {
- child = sceneContext->findNode(id, true);
- }
- if (child == NULL && nodeContext)
- {
- child = nodeContext->findNode(id, true);
- }
- // If the child was already loaded, skip it, otherwise read it
- if (child)
- {
- skipNode();
- }
- else
- {
- child = readNode(sceneContext, nodeContext);
- }
- if (child)
- {
- node->addChild(child);
- child->release(); // 'node' now owns this child
- }
- }
- }
- // Read camera.
- Camera* camera = readCamera();
- if (camera)
- {
- node->setCamera(camera);
- SAFE_RELEASE(camera);
- }
- // Read light.
- Light* light = readLight();
- if (light)
- {
- node->setLight(light);
- SAFE_RELEASE(light);
- }
- // Read model.
- Model* model = readModel(node->getId());
- if (model)
- {
- node->setModel(model);
- SAFE_RELEASE(model);
- }
- return node;
- }
- Camera* Bundle::readCamera()
- {
- unsigned char cameraType;
- if (!read(&cameraType))
- {
- GP_ERROR("Failed to load camera type in bundle '%s'.", _path.c_str());
- return NULL;
- }
- // Check if there isn't a camera to load.
- if (cameraType == 0)
- {
- return NULL;
- }
- float aspectRatio;
- if (!read(&aspectRatio))
- {
- GP_ERROR("Failed to load camera aspect ratio in bundle '%s'.", _path.c_str());
- return NULL;
- }
- float nearPlane;
- if (!read(&nearPlane))
- {
- GP_ERROR("Failed to load camera near plane in bundle '%s'.", _path.c_str());
- return NULL;
- }
- float farPlane;
- if (!read(&farPlane))
- {
- GP_ERROR("Failed to load camera far plane in bundle '%s'.", _path.c_str());
- return NULL;
- }
- Camera* camera = NULL;
- if (cameraType == Camera::PERSPECTIVE)
- {
- float fieldOfView;
- if (!read(&fieldOfView))
- {
- GP_ERROR("Failed to load camera field of view in bundle '%s'.", _path.c_str());
- return NULL;
- }
- camera = Camera::createPerspective(fieldOfView, aspectRatio, nearPlane, farPlane);
- }
- else if (cameraType == Camera::ORTHOGRAPHIC)
- {
- float zoomX;
- if (!read(&zoomX))
- {
- GP_ERROR("Failed to load camera zoomX in bundle '%s'.", _path.c_str());
- return NULL;
- }
- float zoomY;
- if (!read(&zoomY))
- {
- GP_ERROR("Failed to load camera zoomY in bundle '%s'.", _path.c_str());
- return NULL;
- }
- camera = Camera::createOrthographic(zoomX, zoomY, aspectRatio, nearPlane, farPlane);
- }
- else
- {
- GP_ERROR("Unsupported camera type (%d) in bundle '%s'.", cameraType, _path.c_str());
- return NULL;
- }
- return camera;
- }
- Light* Bundle::readLight()
- {
- unsigned char type;
- if (!read(&type))
- {
- GP_ERROR("Failed to load light type in bundle '%s'.", _path.c_str());
- return NULL;
- }
- // Check if there isn't a light to load.
- if (type == 0)
- {
- return NULL;
- }
- // Read color.
- float red, blue, green;
- if (!read(&red) || !read(&blue) || !read(&green))
- {
- GP_ERROR("Failed to load light color in bundle '%s'.", _path.c_str());
- return NULL;
- }
- Vector3 color(red, blue, green);
- Light* light = NULL;
- if (type == Light::DIRECTIONAL)
- {
- light = Light::createDirectional(color);
- }
- else if (type == Light::POINT)
- {
- float range;
- if (!read(&range))
- {
- GP_ERROR("Failed to load point light range in bundle '%s'.", _path.c_str());
- return NULL;
- }
- light = Light::createPoint(color, range);
- }
- else if (type == Light::SPOT)
- {
- float range, innerAngle, outerAngle;
- if (!read(&range))
- {
- GP_ERROR("Failed to load spot light range in bundle '%s'.", _path.c_str());
- return NULL;
- }
- if (!read(&innerAngle))
- {
- GP_ERROR("Failed to load spot light inner angle in bundle '%s'.", _path.c_str());
- return NULL;
- }
- if (!read(&outerAngle))
- {
- GP_ERROR("Failed to load spot light outer angle in bundle '%s'.", _path.c_str());
- return NULL;
- }
- light = Light::createSpot(color, range, innerAngle, outerAngle);
- }
- else
- {
- GP_ERROR("Unsupported light type (%d) in bundle '%s'.", type, _path.c_str());
- return NULL;
- }
- return light;
- }
- Model* Bundle::readModel(const char* nodeId)
- {
- std::string xref = readString(_stream);
- if (xref.length() > 1 && xref[0] == '#') // TODO: Handle full xrefs
- {
- Mesh* mesh = loadMesh(xref.c_str() + 1, nodeId);
- if (mesh)
- {
- Model* model = Model::create(mesh);
- SAFE_RELEASE(mesh);
- // Read skin.
- unsigned char hasSkin;
- if (!read(&hasSkin))
- {
- GP_ERROR("Failed to load whether model with mesh '%s' has a mesh skin in bundle '%s'.", xref.c_str() + 1, _path.c_str());
- return NULL;
- }
- if (hasSkin)
- {
- MeshSkin* skin = readMeshSkin();
- if (skin)
- {
- model->setSkin(skin);
- }
- }
- // Read material.
- unsigned int materialCount;
- if (!read(&materialCount))
- {
- GP_ERROR("Failed to load material count for model with mesh '%s' in bundle '%s'.", xref.c_str() + 1, _path.c_str());
- return NULL;
- }
- if (materialCount > 0)
- {
- for (unsigned int i = 0; i < materialCount; ++i)
- {
- std::string materialName = readString(_stream);
- std::string materialPath = getMaterialPath();
- materialPath.append("#");
- materialPath.append(materialName);
- Material* material = Material::create(materialPath.c_str());
- if (material)
- {
- int partIndex = model->getMesh()->getPartCount() > 0 ? i : -1;
- model->setMaterial(material, partIndex);
- SAFE_RELEASE(material);
- }
- }
- }
- return model;
- }
- }
- return NULL;
- }
- MeshSkin* Bundle::readMeshSkin()
- {
- MeshSkin* meshSkin = new MeshSkin();
- // Read bindShape.
- float bindShape[16];
- if (!readMatrix(bindShape))
- {
- GP_ERROR("Failed to load bind shape for mesh skin in bundle '%s'.", _path.c_str());
- SAFE_DELETE(meshSkin);
- return NULL;
- }
- meshSkin->setBindShape(bindShape);
- MeshSkinData* skinData = new MeshSkinData();
- skinData->skin = meshSkin;
- // Read joint count.
- unsigned int jointCount;
- if (!read(&jointCount))
- {
- GP_ERROR("Failed to load joint count for mesh skin in bundle '%s'.", _path.c_str());
- SAFE_DELETE(meshSkin);
- SAFE_DELETE(skinData);
- return NULL;
- }
- if (jointCount == 0)
- {
- GP_ERROR("Invalid joint count (must be greater than 0) for mesh skin in bundle '%s'.", _path.c_str());
- SAFE_DELETE(meshSkin);
- SAFE_DELETE(skinData);
- return NULL;
- }
- meshSkin->setJointCount(jointCount);
- // Read joint xref strings for all joints in the list.
- for (unsigned int i = 0; i < jointCount; i++)
- {
- skinData->joints.push_back(readString(_stream));
- }
- // Read bind poses.
- unsigned int jointsBindPosesCount;
- if (!read(&jointsBindPosesCount))
- {
- GP_ERROR("Failed to load number of joint bind poses in bundle '%s'.", _path.c_str());
- SAFE_DELETE(meshSkin);
- SAFE_DELETE(skinData);
- return NULL;
- }
- if (jointsBindPosesCount > 0)
- {
- GP_ASSERT(jointCount * 16 == jointsBindPosesCount);
- float m[16];
- for (unsigned int i = 0; i < jointCount; i++)
- {
- if (!readMatrix(m))
- {
- GP_ERROR("Failed to load joint bind pose matrix (for joint with index %d) in bundle '%s'.", i, _path.c_str());
- SAFE_DELETE(meshSkin);
- SAFE_DELETE(skinData);
- return NULL;
- }
- skinData->inverseBindPoseMatrices.push_back(m);
- }
- }
- // Store the MeshSkinData so we can go back and resolve all joint references later.
- _meshSkins.push_back(skinData);
- return meshSkin;
- }
- void Bundle::resolveJointReferences(Scene* sceneContext, Node* nodeContext)
- {
- GP_ASSERT(_stream);
- for (size_t i = 0, skinCount = _meshSkins.size(); i < skinCount; ++i)
- {
- MeshSkinData* skinData = _meshSkins[i];
- GP_ASSERT(skinData);
- GP_ASSERT(skinData->skin);
- // Resolve all joints in skin joint list.
- size_t jointCount = skinData->joints.size();
- for (size_t j = 0; j < jointCount; ++j)
- {
- // TODO: Handle full xrefs (not just local # xrefs).
- std::string jointId = skinData->joints[j];
- if (jointId.length() > 1 && jointId[0] == '#')
- {
- jointId = jointId.substr(1, jointId.length() - 1);
- Node* n = loadNode(jointId.c_str(), sceneContext, nodeContext);
- if (n && n->getType() == Node::JOINT)
- {
- Joint* joint = static_cast<Joint*>(n);
- joint->setInverseBindPose(skinData->inverseBindPoseMatrices[j]);
- skinData->skin->setJoint(joint, (unsigned int)j);
- SAFE_RELEASE(joint);
- }
- }
- }
- // Set the root joint.
- if (jointCount > 0)
- {
- Joint* rootJoint = skinData->skin->getJoint((unsigned int)0);
- Node* node = rootJoint;
- GP_ASSERT(node);
- Node* parent = node->getParent();
- std::vector<Node*> loadedNodes;
- while (true)
- {
- if (parent)
- {
- if (skinData->skin->getJointIndex(static_cast<Joint*>(parent)) != -1)
- {
- // Parent is a joint in the MeshSkin, so treat it as the new root.
- rootJoint = static_cast<Joint*>(parent);
- }
- node = parent;
- parent = node->getParent();
- }
- else
- {
- // No parent currently set for this joint.
- // Lookup its parentID in case it references a node that was not yet loaded as part
- // of the mesh skin's joint list.
- std::string nodeId = node->getId();
- while (true)
- {
- // Get the node's type.
- Reference* ref = find(nodeId.c_str());
- if (ref == NULL)
- {
- GP_ERROR("No object with name '%s' in bundle '%s'.", nodeId.c_str(), _path.c_str());
- return;
- }
- // Seek to the current node in the file so we can get it's parent ID.
- seekTo(nodeId.c_str(), ref->type);
- // Skip over the node type (1 unsigned int) and transform (16 floats) and read the parent id.
- if (_stream->seek(sizeof(unsigned int) + sizeof(float)*16, SEEK_CUR) == false)
- {
- GP_ERROR("Failed to skip over node type and transform for node '%s' in bundle '%s'.", nodeId.c_str(), _path.c_str());
- return;
- }
- std::string parentID = readString(_stream);
- if (!parentID.empty())
- nodeId = parentID;
- else
- break;
- }
- if (nodeId != rootJoint->getId())
- loadedNodes.push_back(loadNode(nodeId.c_str(), sceneContext, nodeContext));
- break;
- }
- }
- skinData->skin->setRootJoint(rootJoint);
- // Release all the nodes that we loaded since the nodes are now owned by the mesh skin/joints.
- for (unsigned int i = 0; i < loadedNodes.size(); i++)
- {
- SAFE_RELEASE(loadedNodes[i]);
- }
- }
- // Remove the joint hierarchy from the scene since it is owned by the mesh skin.
- if (sceneContext)
- sceneContext->removeNode(skinData->skin->_rootNode);
- // Done with this MeshSkinData entry.
- SAFE_DELETE(_meshSkins[i]);
- }
- _meshSkins.clear();
- }
- void Bundle::readAnimation(Scene* scene)
- {
- const std::string animationId = readString(_stream);
- // Read the number of animation channels in this animation.
- unsigned int animationChannelCount;
- if (!read(&animationChannelCount))
- {
- GP_ERROR("Failed to read animation channel count for animation '%s'.", animationId.c_str());
- return;
- }
- Animation* animation = NULL;
- for (unsigned int i = 0; i < animationChannelCount; i++)
- {
- animation = readAnimationChannel(scene, animation, animationId.c_str());
- }
- }
- void Bundle::readAnimations(Scene* scene)
- {
- // Read the number of animations in this object.
- unsigned int animationCount;
- if (!read(&animationCount))
- {
- GP_ERROR("Failed to read the number of animations in the scene.");
- return;
- }
- for (unsigned int i = 0; i < animationCount; i++)
- {
- readAnimation(scene);
- }
- }
- Animation* Bundle::readAnimationChannel(Scene* scene, Animation* animation, const char* animationId)
- {
- GP_ASSERT(animationId);
- // Read target id.
- std::string targetId = readString(_stream);
- if (targetId.empty())
- {
- GP_ERROR("Failed to read target id for animation '%s'.", animationId);
- return NULL;
- }
- // Read target attribute.
- unsigned int targetAttribute;
- if (!read(&targetAttribute))
- {
- GP_ERROR("Failed to read target attribute for animation '%s'.", animationId);
- return NULL;
- }
- AnimationTarget* target = NULL;
- // Search for a node that matches the target.
- if (!target)
- {
- target = scene->findNode(targetId.c_str());
- if (!target)
- {
- GP_ERROR("Failed to find the animation target (with id '%s') for animation '%s'.", targetId.c_str(), animationId);
- return NULL;
- }
- }
- return readAnimationChannelData(animation, animationId, target, targetAttribute);
- }
- Animation* Bundle::readAnimationChannelData(Animation* animation, const char* id, AnimationTarget* target, unsigned int targetAttribute)
- {
- GP_ASSERT(id);
- std::vector<unsigned int> keyTimes;
- std::vector<float> values;
- std::vector<float> tangentsIn;
- std::vector<float> tangentsOut;
- std::vector<unsigned int> interpolation;
- // Length of the arrays.
- unsigned int keyTimesCount;
- unsigned int valuesCount;
- unsigned int tangentsInCount;
- unsigned int tangentsOutCount;
- unsigned int interpolationCount;
- // Read key times.
- if (!readArray(&keyTimesCount, &keyTimes, sizeof(unsigned int)))
- {
- GP_ERROR("Failed to read key times for animation '%s'.", id);
- return NULL;
- }
- // Read key values.
- if (!readArray(&valuesCount, &values))
- {
- GP_ERROR("Failed to read key values for animation '%s'.", id);
- return NULL;
- }
- // Read in-tangents.
- if (!readArray(&tangentsInCount, &tangentsIn))
- {
- GP_ERROR("Failed to read in tangents for animation '%s'.", id);
- return NULL;
- }
- // Read out-tangents.
- if (!readArray(&tangentsOutCount, &tangentsOut))
- {
- GP_ERROR("Failed to read out tangents for animation '%s'.", id);
- return NULL;
- }
- // Read interpolations.
- if (!readArray(&interpolationCount, &interpolation, sizeof(unsigned int)))
- {
- GP_ERROR("Failed to read the interpolation values for animation '%s'.", id);
- return NULL;
- }
- if (targetAttribute > 0)
- {
- GP_ASSERT(target);
- GP_ASSERT(keyTimes.size() > 0 && values.size() > 0);
- if (animation == NULL)
- {
- // TODO: This code currently assumes LINEAR only.
- animation = target->createAnimation(id, targetAttribute, keyTimesCount, &keyTimes[0], &values[0], Curve::LINEAR);
- }
- else
- {
- animation->createChannel(target, targetAttribute, keyTimesCount, &keyTimes[0], &values[0], Curve::LINEAR);
- }
- }
- return animation;
- }
- Mesh* Bundle::loadMesh(const char* id)
- {
- return loadMesh(id, NULL);
- }
- Mesh* Bundle::loadMesh(const char* id, const char* nodeId)
- {
- GP_ASSERT(_stream);
- GP_ASSERT(id);
- // Save the file position.
- long position = _stream->position();
- if (position == -1L)
- {
- GP_ERROR("Failed to save the current file position before loading mesh '%s'.", id);
- return NULL;
- }
- // Seek to the specified mesh.
- Reference* ref = seekTo(id, BUNDLE_TYPE_MESH);
- if (ref == NULL)
- {
- GP_ERROR("Failed to locate ref for mesh '%s'.", id);
- return NULL;
- }
- // Read mesh data.
- MeshData* meshData = readMeshData();
- if (meshData == NULL)
- {
- GP_ERROR("Failed to load mesh data for mesh '%s'.", id);
- return NULL;
- }
- // Create mesh.
- Mesh* mesh = Mesh::createMesh(meshData->vertexFormat, meshData->vertexCount, false);
- if (mesh == NULL)
- {
- GP_ERROR("Failed to create mesh '%s'.", id);
- SAFE_DELETE_ARRAY(meshData);
- return NULL;
- }
- mesh->_url = _path;
- mesh->_url += "#";
- mesh->_url += id;
- mesh->setVertexData((float*)meshData->vertexData, 0, meshData->vertexCount);
- mesh->_boundingBox.set(meshData->boundingBox);
- mesh->_boundingSphere.set(meshData->boundingSphere);
- // Create mesh parts.
- for (unsigned int i = 0; i < meshData->parts.size(); ++i)
- {
- MeshPartData* partData = meshData->parts[i];
- GP_ASSERT(partData);
- MeshPart* part = mesh->addPart(partData->primitiveType, partData->indexFormat, partData->indexCount, false);
- if (part == NULL)
- {
- GP_ERROR("Failed to create mesh part (with index %d) for mesh '%s'.", i, id);
- SAFE_DELETE(meshData);
- return NULL;
- }
- part->setIndexData(partData->indexData, 0, partData->indexCount);
- }
- SAFE_DELETE(meshData);
- // Restore file pointer.
- if (_stream->seek(position, SEEK_SET) == false)
- {
- GP_ERROR("Failed to restore file pointer after loading mesh '%s'.", id);
- return NULL;
- }
- return mesh;
- }
- Bundle::MeshData* Bundle::readMeshData()
- {
- // Read vertex format/elements.
- unsigned int vertexElementCount;
- if (_stream->read(&vertexElementCount, 4, 1) != 1)
- {
- GP_ERROR("Failed to load vertex element count.");
- return NULL;
- }
- if (vertexElementCount < 1)
- {
- GP_ERROR("Failed to load mesh data; invalid vertex element count (must be greater than 0).");
- return NULL;
- }
- VertexFormat::Element* vertexElements = new VertexFormat::Element[vertexElementCount];
- for (unsigned int i = 0; i < vertexElementCount; ++i)
- {
- unsigned int vUsage, vSize;
- if (_stream->read(&vUsage, 4, 1) != 1)
- {
- GP_ERROR("Failed to load vertex usage.");
- SAFE_DELETE_ARRAY(vertexElements);
- return NULL;
- }
- if (_stream->read(&vSize, 4, 1) != 1)
- {
- GP_ERROR("Failed to load vertex size.");
- SAFE_DELETE_ARRAY(vertexElements);
- return NULL;
- }
- vertexElements[i].usage = (VertexFormat::Usage)vUsage;
- vertexElements[i].size = vSize;
- }
- MeshData* meshData = new MeshData(VertexFormat(vertexElements, vertexElementCount));
- SAFE_DELETE_ARRAY(vertexElements);
- // Read vertex data.
- unsigned int vertexByteCount;
- if (_stream->read(&vertexByteCount, 4, 1) != 1)
- {
- GP_ERROR("Failed to load vertex byte count.");
- SAFE_DELETE(meshData);
- return NULL;
- }
- if (vertexByteCount == 0)
- {
- GP_ERROR("Failed to load mesh data; invalid vertex byte count of 0.");
- SAFE_DELETE(meshData);
- return NULL;
- }
- GP_ASSERT(meshData->vertexFormat.getVertexSize());
- meshData->vertexCount = vertexByteCount / meshData->vertexFormat.getVertexSize();
- meshData->vertexData = new unsigned char[vertexByteCount];
- if (_stream->read(meshData->vertexData, 1, vertexByteCount) != vertexByteCount)
- {
- GP_ERROR("Failed to load vertex data.");
- SAFE_DELETE(meshData);
- return NULL;
- }
- // Read mesh bounds (bounding box and bounding sphere).
- if (_stream->read(&meshData->boundingBox.min.x, 4, 3) != 3 || _stream->read(&meshData->boundingBox.max.x, 4, 3) != 3)
- {
- GP_ERROR("Failed to load mesh bounding box.");
- SAFE_DELETE(meshData);
- return NULL;
- }
- if (_stream->read(&meshData->boundingSphere.center.x, 4, 3) != 3 || _stream->read(&meshData->boundingSphere.radius, 4, 1) != 1)
- {
- GP_ERROR("Failed to load mesh bounding sphere.");
- SAFE_DELETE(meshData);
- return NULL;
- }
- // Read mesh parts.
- unsigned int meshPartCount;
- if (_stream->read(&meshPartCount, 4, 1) != 1)
- {
- GP_ERROR("Failed to load mesh part count.");
- SAFE_DELETE(meshData);
- return NULL;
- }
- for (unsigned int i = 0; i < meshPartCount; ++i)
- {
- // Read primitive type, index format and index count.
- unsigned int pType, iFormat, iByteCount;
- if (_stream->read(&pType, 4, 1) != 1)
- {
- GP_ERROR("Failed to load primitive type for mesh part with index %d.", i);
- SAFE_DELETE(meshData);
- return NULL;
- }
- if (_stream->read(&iFormat, 4, 1) != 1)
- {
- GP_ERROR("Failed to load index format for mesh part with index %d.", i);
- SAFE_DELETE(meshData);
- return NULL;
- }
- if (_stream->read(&iByteCount, 4, 1) != 1)
- {
- GP_ERROR("Failed to load index byte count for mesh part with index %d.", i);
- SAFE_DELETE(meshData);
- return NULL;
- }
- MeshPartData* partData = new MeshPartData();
- meshData->parts.push_back(partData);
- partData->primitiveType = (Mesh::PrimitiveType)pType;
- partData->indexFormat = (Mesh::IndexFormat)iFormat;
- unsigned int indexSize = 0;
- switch (partData->indexFormat)
- {
- case Mesh::INDEX8:
- indexSize = 1;
- break;
- case Mesh::INDEX16:
- indexSize = 2;
- break;
- case Mesh::INDEX32:
- indexSize = 4;
- break;
- default:
- GP_ERROR("Unsupported index format for mesh part with index %d.", i);
- return NULL;
- }
- GP_ASSERT(indexSize);
- partData->indexCount = iByteCount / indexSize;
- partData->indexData = new unsigned char[iByteCount];
- if (_stream->read(partData->indexData, 1, iByteCount) != iByteCount)
- {
- GP_ERROR("Failed to read index data for mesh part with index %d.", i);
- SAFE_DELETE(meshData);
- return NULL;
- }
- }
- return meshData;
- }
- Bundle::MeshData* Bundle::readMeshData(const char* url)
- {
- GP_ASSERT(url);
- size_t len = strlen(url);
- if (len == 0)
- {
- GP_ERROR("Mesh data URL must be non-empty.");
- return NULL;
- }
- // Parse URL (formatted as 'bundle#id').
- std::string urlstring(url);
- size_t pos = urlstring.find('#');
- if (pos == std::string::npos)
- {
- GP_ERROR("Invalid mesh data URL '%s' (must be of the form 'bundle#id').", url);
- return NULL;
- }
- std::string file = urlstring.substr(0, pos);
- std::string id = urlstring.substr(pos + 1);
- // Load bundle.
- Bundle* bundle = Bundle::create(file.c_str());
- if (bundle == NULL)
- {
- GP_ERROR("Failed to load bundle '%s'.", file.c_str());
- return NULL;
- }
- // Seek to mesh with specified ID in bundle.
- Reference* ref = bundle->seekTo(id.c_str(), BUNDLE_TYPE_MESH);
- if (ref == NULL)
- {
- GP_ERROR("Failed to load ref from bundle '%s' for mesh with id '%s'.", file.c_str(), id.c_str());
- return NULL;
- }
- // Read mesh data from current file position.
- MeshData* meshData = bundle->readMeshData();
- SAFE_RELEASE(bundle);
- return meshData;
- }
- Font* Bundle::loadFont(const char* id)
- {
- GP_ASSERT(id);
- GP_ASSERT(_stream);
- // Seek to the specified font.
- Reference* ref = seekTo(id, BUNDLE_TYPE_FONT);
- if (ref == NULL)
- {
- GP_ERROR("Failed to load ref for font '%s'.", id);
- return NULL;
- }
- // Read font family.
- std::string family = readString(_stream);
- if (family.empty())
- {
- GP_ERROR("Failed to read font family for font '%s'.", id);
- return NULL;
- }
- // Read font style and size.
- unsigned int style, size;
- if (_stream->read(&style, 4, 1) != 1)
- {
- GP_ERROR("Failed to read style for font '%s'.", id);
- return NULL;
- }
- if (_stream->read(&size, 4, 1) != 1)
- {
- GP_ERROR("Failed to read size for font '%s'.", id);
- return NULL;
- }
- // Read character set.
- std::string charset = readString(_stream);
- // Read font glyphs.
- unsigned int glyphCount;
- if (_stream->read(&glyphCount, 4, 1) != 1)
- {
- GP_ERROR("Failed to read glyph count for font '%s'.", id);
- return NULL;
- }
- if (glyphCount == 0)
- {
- GP_ERROR("Invalid glyph count (must be greater than 0) for font '%s'.", id);
- return NULL;
- }
- Font::Glyph* glyphs = new Font::Glyph[glyphCount];
- if (_stream->read(glyphs, sizeof(Font::Glyph), glyphCount) != glyphCount)
- {
- GP_ERROR("Failed to read glyphs for font '%s'.", id);
- SAFE_DELETE_ARRAY(glyphs);
- return NULL;
- }
- // Read texture attributes.
- unsigned int width, height, textureByteCount;
- if (_stream->read(&width, 4, 1) != 1)
- {
- GP_ERROR("Failed to read texture width for font '%s'.", id);
- SAFE_DELETE_ARRAY(glyphs);
- return NULL;
- }
- if (_stream->read(&height, 4, 1) != 1)
- {
- GP_ERROR("Failed to read texture height for font '%s'.", id);
- SAFE_DELETE_ARRAY(glyphs);
- return NULL;
- }
- if (_stream->read(&textureByteCount, 4, 1) != 1)
- {
- GP_ERROR("Failed to read texture byte count for font '%s'.", id);
- SAFE_DELETE_ARRAY(glyphs);
- return NULL;
- }
- if (textureByteCount != (width * height))
- {
- GP_ERROR("Invalid texture byte count for font '%s'.", id);
- SAFE_DELETE_ARRAY(glyphs);
- return NULL;
- }
- // Read texture data.
- unsigned char* textureData = new unsigned char[textureByteCount];
- if (_stream->read(textureData, 1, textureByteCount) != textureByteCount)
- {
- GP_ERROR("Failed to read texture data for font '%s'.", id);
- SAFE_DELETE_ARRAY(glyphs);
- SAFE_DELETE_ARRAY(textureData);
- return NULL;
- }
- unsigned int format = Font::BITMAP;
- // After bundle version we add enum FontFormat to bundle format
- if (getVersionMajor() >= BUNDLE_VERSION_MAJOR_FONT_FORMAT &&
- getVersionMinor() >= BUNDLE_VERSION_MINOR_FONT_FORMAT)
- {
- if (_stream->read(&format, 4, 1) != 1)
- {
- GP_ERROR("Failed to font format'%u'.", format);
- SAFE_DELETE_ARRAY(glyphs);
- SAFE_DELETE_ARRAY(textureData);
- return NULL;
- }
- }
- // Create the texture for the font.
- Texture* texture = Texture::create(Texture::ALPHA, width, height, textureData, true);
- // Free the texture data (no longer needed).
- SAFE_DELETE_ARRAY(textureData);
- if (texture == NULL)
- {
- GP_ERROR("Failed to create texture for font '%s'.", id);
- SAFE_DELETE_ARRAY(glyphs);
- return NULL;
- }
- // Create the font.
- Font* font = Font::create(family.c_str(), Font::PLAIN, size, glyphs, glyphCount, texture, (Font::Format)format);
- // Free the glyph array.
- SAFE_DELETE_ARRAY(glyphs);
- // Release the texture since the Font now owns it.
- SAFE_RELEASE(texture);
- if (font)
- {
- font->_path = _path;
- font->_id = id;
- }
- return font;
- }
- void Bundle::setTransform(const float* values, Transform* transform)
- {
- GP_ASSERT(transform);
- // Load array into transform.
- Matrix matrix(values);
- Vector3 scale, translation;
- Quaternion rotation;
- matrix.decompose(&scale, &rotation, &translation);
- transform->setScale(scale);
- transform->setTranslation(translation);
- transform->setRotation(rotation);
- }
- bool Bundle::contains(const char* id) const
- {
- return (find(id) != NULL);
- }
- unsigned int Bundle::getObjectCount() const
- {
- return _referenceCount;
- }
- const char* Bundle::getObjectId(unsigned int index) const
- {
- GP_ASSERT(_references);
- return (index >= _referenceCount ? NULL : _references[index].id.c_str());
- }
- Bundle::Reference::Reference()
- : type(0), offset(0)
- {
- }
- Bundle::Reference::~Reference()
- {
- }
- Bundle::MeshPartData::MeshPartData() :
- indexCount(0), indexData(NULL)
- {
- }
- Bundle::MeshPartData::~MeshPartData()
- {
- SAFE_DELETE_ARRAY(indexData);
- }
- Bundle::MeshData::MeshData(const VertexFormat& vertexFormat)
- : vertexFormat(vertexFormat), vertexCount(0), vertexData(NULL)
- {
- }
- Bundle::MeshData::~MeshData()
- {
- SAFE_DELETE_ARRAY(vertexData);
- for (unsigned int i = 0; i < parts.size(); ++i)
- {
- SAFE_DELETE(parts[i]);
- }
- }
- }
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