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- #include "Base.h"
- #include "Generator.h"
- //TRACK_MEMORY();
- void printError(const char* format, ...)
- {
- va_list argptr;
- va_start(argptr, format);
- #ifdef WIN32
- int sz = vfprintf(stderr, format, argptr);
- if (sz > 0)
- {
- char* buf = new char[sz + 1];
- vsprintf(buf, format, argptr);
- buf[sz] = 0;
- OutputDebugStringA(buf);
- SAFE_DELETE_ARRAY(buf);
- }
- #else
- vfprintf(stderr, format, argptr);
- #endif
- va_end(argptr);
- }
- int main(int argc, char** argv)
- {
- // Ensure the user is calling the program correctly.
- if (argc < 2 || argc > 4)
- {
- GP_ERROR("Usage: gameplay-luagen <doxygen-xml-input-directory> [output-directory] [binding-namespace]");
- }
- // Generate the bindings.
- string* bindingNS = (argc >= 4) ? new string(argv[3]) : NULL;
- Generator::getInstance()->run(argv[1], (argc >= 3) ? argv[2] : argv[1], bindingNS);
- Generator::releaseInstance();
- SAFE_DELETE(bindingNS);
- system("pause");
- return 0;
- }
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