lua_Bundle.h 685 B

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  1. #ifndef LUA_BUNDLE_H_
  2. #define LUA_BUNDLE_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Bundle.
  6. int lua_Bundle__gc(lua_State* state);
  7. int lua_Bundle_addRef(lua_State* state);
  8. int lua_Bundle_contains(lua_State* state);
  9. int lua_Bundle_getObjectCount(lua_State* state);
  10. int lua_Bundle_getObjectID(lua_State* state);
  11. int lua_Bundle_getRefCount(lua_State* state);
  12. int lua_Bundle_loadFont(lua_State* state);
  13. int lua_Bundle_loadMesh(lua_State* state);
  14. int lua_Bundle_loadNode(lua_State* state);
  15. int lua_Bundle_loadScene(lua_State* state);
  16. int lua_Bundle_release(lua_State* state);
  17. int lua_Bundle_static_create(lua_State* state);
  18. void luaRegister_Bundle();
  19. }
  20. #endif