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- #ifndef LUA_BUNDLE_H_
- #define LUA_BUNDLE_H_
- namespace gameplay
- {
- // Lua bindings for Bundle.
- int lua_Bundle__gc(lua_State* state);
- int lua_Bundle_addRef(lua_State* state);
- int lua_Bundle_contains(lua_State* state);
- int lua_Bundle_getObjectCount(lua_State* state);
- int lua_Bundle_getObjectID(lua_State* state);
- int lua_Bundle_getRefCount(lua_State* state);
- int lua_Bundle_loadFont(lua_State* state);
- int lua_Bundle_loadMesh(lua_State* state);
- int lua_Bundle_loadNode(lua_State* state);
- int lua_Bundle_loadScene(lua_State* state);
- int lua_Bundle_release(lua_State* state);
- int lua_Bundle_static_create(lua_State* state);
- void luaRegister_Bundle();
- }
- #endif
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