- #ifndef LUA_GAMECLEARFLAGS_H_
- #define LUA_GAMECLEARFLAGS_H_
- #include "Game.h"
- namespace gameplay
- {
- // Lua bindings for enum conversion functions for Game::ClearFlags.
- Game::ClearFlags lua_enumFromString_GameClearFlags(const char* s);
- const char* lua_stringFromEnum_GameClearFlags(Game::ClearFlags e);
- }
- #endif
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