lua_GameClearFlags.h 330 B

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  1. #ifndef LUA_GAMECLEARFLAGS_H_
  2. #define LUA_GAMECLEARFLAGS_H_
  3. #include "Game.h"
  4. namespace gameplay
  5. {
  6. // Lua bindings for enum conversion functions for Game::ClearFlags.
  7. Game::ClearFlags lua_enumFromString_GameClearFlags(const char* s);
  8. const char* lua_stringFromEnum_GameClearFlags(Game::ClearFlags e);
  9. }
  10. #endif