lua_MathUtil.h 196 B

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  1. #ifndef LUA_MATHUTIL_H_
  2. #define LUA_MATHUTIL_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for MathUtil.
  6. int lua_MathUtil__gc(lua_State* state);
  7. void luaRegister_MathUtil();
  8. }
  9. #endif