lua_MeshIndexFormat.cpp 1.2 KB

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  1. #include "Base.h"
  2. #include "lua_MeshIndexFormat.h"
  3. namespace gameplay
  4. {
  5. static const char* enumStringEmpty = "";
  6. static const char* luaEnumString_MeshIndexFormat_INDEX8 = "INDEX8";
  7. static const char* luaEnumString_MeshIndexFormat_INDEX16 = "INDEX16";
  8. static const char* luaEnumString_MeshIndexFormat_INDEX32 = "INDEX32";
  9. Mesh::IndexFormat lua_enumFromString_MeshIndexFormat(const char* s)
  10. {
  11. if (strcmp(s, luaEnumString_MeshIndexFormat_INDEX8) == 0)
  12. return Mesh::INDEX8;
  13. if (strcmp(s, luaEnumString_MeshIndexFormat_INDEX16) == 0)
  14. return Mesh::INDEX16;
  15. if (strcmp(s, luaEnumString_MeshIndexFormat_INDEX32) == 0)
  16. return Mesh::INDEX32;
  17. GP_ERROR("Invalid enumeration value '%s' for enumeration Mesh::IndexFormat.", s);
  18. return Mesh::INDEX8;
  19. }
  20. const char* lua_stringFromEnum_MeshIndexFormat(Mesh::IndexFormat e)
  21. {
  22. if (e == Mesh::INDEX8)
  23. return luaEnumString_MeshIndexFormat_INDEX8;
  24. if (e == Mesh::INDEX16)
  25. return luaEnumString_MeshIndexFormat_INDEX16;
  26. if (e == Mesh::INDEX32)
  27. return luaEnumString_MeshIndexFormat_INDEX32;
  28. GP_ERROR("Invalid enumeration value '%d' for enumeration Mesh::IndexFormat.", e);
  29. return enumStringEmpty;
  30. }
  31. }