lua_PhysicsFixedConstraint.h 1.2 KB

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  1. #ifndef LUA_PHYSICSFIXEDCONSTRAINT_H_
  2. #define LUA_PHYSICSFIXEDCONSTRAINT_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for PhysicsFixedConstraint.
  6. int lua_PhysicsFixedConstraint_getBreakingImpulse(lua_State* state);
  7. int lua_PhysicsFixedConstraint_getRotationOffsetA(lua_State* state);
  8. int lua_PhysicsFixedConstraint_getRotationOffsetB(lua_State* state);
  9. int lua_PhysicsFixedConstraint_getTranslationOffsetA(lua_State* state);
  10. int lua_PhysicsFixedConstraint_getTranslationOffsetB(lua_State* state);
  11. int lua_PhysicsFixedConstraint_isEnabled(lua_State* state);
  12. int lua_PhysicsFixedConstraint_setBreakingImpulse(lua_State* state);
  13. int lua_PhysicsFixedConstraint_setEnabled(lua_State* state);
  14. int lua_PhysicsFixedConstraint_setRotationOffsetA(lua_State* state);
  15. int lua_PhysicsFixedConstraint_setRotationOffsetB(lua_State* state);
  16. int lua_PhysicsFixedConstraint_setTranslationOffsetA(lua_State* state);
  17. int lua_PhysicsFixedConstraint_setTranslationOffsetB(lua_State* state);
  18. int lua_PhysicsFixedConstraint_static_centerOfMassMidpoint(lua_State* state);
  19. int lua_PhysicsFixedConstraint_static_getRotationOffset(lua_State* state);
  20. int lua_PhysicsFixedConstraint_static_getTranslationOffset(lua_State* state);
  21. void luaRegister_PhysicsFixedConstraint();
  22. }
  23. #endif