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- #ifndef LUA_PHYSICSFIXEDCONSTRAINT_H_
- #define LUA_PHYSICSFIXEDCONSTRAINT_H_
- namespace gameplay
- {
- // Lua bindings for PhysicsFixedConstraint.
- int lua_PhysicsFixedConstraint_getBreakingImpulse(lua_State* state);
- int lua_PhysicsFixedConstraint_getRotationOffsetA(lua_State* state);
- int lua_PhysicsFixedConstraint_getRotationOffsetB(lua_State* state);
- int lua_PhysicsFixedConstraint_getTranslationOffsetA(lua_State* state);
- int lua_PhysicsFixedConstraint_getTranslationOffsetB(lua_State* state);
- int lua_PhysicsFixedConstraint_isEnabled(lua_State* state);
- int lua_PhysicsFixedConstraint_setBreakingImpulse(lua_State* state);
- int lua_PhysicsFixedConstraint_setEnabled(lua_State* state);
- int lua_PhysicsFixedConstraint_setRotationOffsetA(lua_State* state);
- int lua_PhysicsFixedConstraint_setRotationOffsetB(lua_State* state);
- int lua_PhysicsFixedConstraint_setTranslationOffsetA(lua_State* state);
- int lua_PhysicsFixedConstraint_setTranslationOffsetB(lua_State* state);
- int lua_PhysicsFixedConstraint_static_centerOfMassMidpoint(lua_State* state);
- int lua_PhysicsFixedConstraint_static_getRotationOffset(lua_State* state);
- int lua_PhysicsFixedConstraint_static_getTranslationOffset(lua_State* state);
- void luaRegister_PhysicsFixedConstraint();
- }
- #endif
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