lua_Plane.h 850 B

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  1. #ifndef LUA_PLANE_H_
  2. #define LUA_PLANE_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Plane.
  6. int lua_Plane__gc(lua_State* state);
  7. int lua_Plane__init(lua_State* state);
  8. int lua_Plane_distance(lua_State* state);
  9. int lua_Plane_getDistance(lua_State* state);
  10. int lua_Plane_getNormal(lua_State* state);
  11. int lua_Plane_intersects(lua_State* state);
  12. int lua_Plane_isParallel(lua_State* state);
  13. int lua_Plane_set(lua_State* state);
  14. int lua_Plane_setDistance(lua_State* state);
  15. int lua_Plane_setNormal(lua_State* state);
  16. int lua_Plane_static_INTERSECTS_BACK(lua_State* state);
  17. int lua_Plane_static_INTERSECTS_FRONT(lua_State* state);
  18. int lua_Plane_static_INTERSECTS_INTERSECTING(lua_State* state);
  19. int lua_Plane_static_intersection(lua_State* state);
  20. int lua_Plane_transform(lua_State* state);
  21. void luaRegister_Plane();
  22. }
  23. #endif