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- #ifndef LUA_PLANE_H_
- #define LUA_PLANE_H_
- namespace gameplay
- {
- // Lua bindings for Plane.
- int lua_Plane__gc(lua_State* state);
- int lua_Plane__init(lua_State* state);
- int lua_Plane_distance(lua_State* state);
- int lua_Plane_getDistance(lua_State* state);
- int lua_Plane_getNormal(lua_State* state);
- int lua_Plane_intersects(lua_State* state);
- int lua_Plane_isParallel(lua_State* state);
- int lua_Plane_set(lua_State* state);
- int lua_Plane_setDistance(lua_State* state);
- int lua_Plane_setNormal(lua_State* state);
- int lua_Plane_static_INTERSECTS_BACK(lua_State* state);
- int lua_Plane_static_INTERSECTS_FRONT(lua_State* state);
- int lua_Plane_static_INTERSECTS_INTERSECTING(lua_State* state);
- int lua_Plane_static_intersection(lua_State* state);
- int lua_Plane_transform(lua_State* state);
- void luaRegister_Plane();
- }
- #endif
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