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- #ifndef LUA_MESHBATCH_H_
- #define LUA_MESHBATCH_H_
- namespace gameplay
- {
- // Lua bindings for MeshBatch.
- int lua_MeshBatch__gc(lua_State* state);
- int lua_MeshBatch_add(lua_State* state);
- int lua_MeshBatch_draw(lua_State* state);
- int lua_MeshBatch_finish(lua_State* state);
- int lua_MeshBatch_getCapacity(lua_State* state);
- int lua_MeshBatch_getMaterial(lua_State* state);
- int lua_MeshBatch_isStarted(lua_State* state);
- int lua_MeshBatch_setCapacity(lua_State* state);
- int lua_MeshBatch_start(lua_State* state);
- int lua_MeshBatch_static_create(lua_State* state);
- void luaRegister_MeshBatch();
- }
- #endif
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