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- #include <string>
- #include <zlib.h>
- #include "TMXSceneEncoder.h"
- using namespace gameplay;
- using namespace tinyxml2;
- using std::string;
- #ifdef GP_4_SPACE_TABS
- #define TAB_STRING(count) string((count) * 4, ' ')
- #else
- #define TAB_STRING(count) string((count), '\t')
- #endif
- #define BUFFER_SIZE 256
- #ifdef WIN32
- #define snprintf(s, n, fmt, ...) sprintf((s), (fmt), __VA_ARGS__)
- #endif
- TMXSceneEncoder::TMXSceneEncoder() :
- _tabCount(0)
- {
- }
- TMXSceneEncoder::~TMXSceneEncoder()
- {
- }
- void TMXSceneEncoder::write(const EncoderArguments& arguments)
- {
- XMLDocument xmlDoc;
- XMLError err;
- if ((err = xmlDoc.LoadFile(arguments.getFilePath().c_str())) != XML_NO_ERROR)
- {
- LOG(1, "Call to XMLDocument::LoadFile() failed.\n");
- LOG(1, "Error returned: %d\n\n", err);
- return;
- }
-
- // Parse the Tiled map
- TMXMap map;
- string inputDirectory = arguments.getFileDirPath();
- LOG(2, "Parsing .tmx file.\n");
- if (!parseTmx(xmlDoc, map, inputDirectory))
- {
- return;
- }
- // Apply a gutter, or skirt, around the tiles to prevent gaps
- if (arguments.generateTextureGutter())
- {
- LOG(2, "Bulding gutter tilesets.\n");
- buildTileGutter(map, inputDirectory, arguments.getOutputDirPath());
- }
- // Write the tile map
- string fileName = arguments.getFileName();
- int pos = fileName.find_last_of('.');
- LOG(2, "Writing .scene file.\n");
- writeScene(map, arguments.getOutputFilePath(), (pos == -1 ? fileName : fileName.substr(0, pos)));
- }
- bool TMXSceneEncoder::parseTmx(const XMLDocument& xmlDoc, TMXMap& map, const string& inputDirectory) const
- {
- const XMLElement* xmlMap = xmlDoc.FirstChildElement("map");
- if (!xmlMap)
- {
- LOG(1, "Missing root <map> element.\n");
- return false;
- }
- // Read in the map values //XXX should compact this so XML attribute parsing is a little nicer
- unsigned int uiValue;
- int iValue;
- const char* attValue = xmlMap->Attribute("width");
- sscanf(attValue, "%u", &uiValue);
- map.setWidth(uiValue);
- attValue = xmlMap->Attribute("height");
- sscanf(attValue, "%u", &uiValue);
- map.setHeight(uiValue);
- float fValue;
- attValue = xmlMap->Attribute("tilewidth");
- sscanf(attValue, "%f", &fValue);
- map.setTileWidth(fValue);
- attValue = xmlMap->Attribute("tileheight");
- sscanf(attValue, "%f", &fValue);
- map.setTileHeight(fValue);
- // Now we load all tilesets
- const XMLElement* xmlTileSet = xmlMap->FirstChildElement("tileset");
- while (xmlTileSet)
- {
- TMXTileSet tileSet;
- attValue = xmlTileSet->Attribute("firstgid");
- sscanf(attValue, "%u", &uiValue);
- tileSet.setFirstGid(uiValue);
- XMLDocument sourceXmlDoc;
- const XMLElement* xmlTileSetToLoad;
- attValue = xmlTileSet->Attribute("source");
- if (attValue)
- {
- XMLError err;
- string tsxLocation = buildFilePath(inputDirectory, attValue);
- if ((err = sourceXmlDoc.LoadFile(tsxLocation.c_str())) != XML_NO_ERROR)
- {
- LOG(1, "Could not load tileset's source TSX.\n");
- return false;
- }
- xmlTileSetToLoad = sourceXmlDoc.RootElement();
- }
- else
- {
- xmlTileSetToLoad = xmlTileSet;
- }
- // Maximum tile size
- attValue = xmlTileSetToLoad->Attribute("tilewidth");
- if (attValue)
- {
- sscanf(attValue, "%u", &uiValue);
- tileSet.setMaxTileWidth(uiValue);
- }
- else
- {
- tileSet.setMaxTileWidth(map.getTileWidth());
- }
- attValue = xmlTileSetToLoad->Attribute("tileheight");
- if (attValue)
- {
- sscanf(attValue, "%u", &uiValue);
- tileSet.setMaxTileHeight(uiValue);
- }
- else
- {
- tileSet.setMaxTileHeight(map.getTileHeight());
- }
- // Spacing and margin
- attValue = xmlTileSetToLoad->Attribute("spacing");
- if (attValue)
- {
- sscanf(attValue, "%u", &uiValue);
- tileSet.setSpacing(uiValue);
- }
- attValue = xmlTileSetToLoad->Attribute("margin");
- if (attValue)
- {
- sscanf(attValue, "%u", &uiValue);
- tileSet.setMargin(uiValue);
- }
- // Tile offset
- const XMLElement* xmlTileOffset = xmlTileSetToLoad->FirstChildElement("tileoffset");
- if (xmlTileOffset)
- {
- Vector2 offset;
- attValue = xmlTileOffset->Attribute("x");
- sscanf(attValue, "%d", &iValue);
- offset.x = iValue;
- attValue = xmlTileOffset->Attribute("y");
- sscanf(attValue, "%d", &iValue);
- offset.y = iValue;
- tileSet.setOffset(offset);
- }
- // Load image source. Don't worry about <data> or trans
- const XMLElement* xmlTileSetImage = xmlTileSetToLoad->FirstChildElement("image");
- if (!xmlTileSetImage)
- {
- LOG(1, "Could not find <image> element for tileset.\n");
- return false;
- }
- tileSet.setImagePath(xmlTileSetImage->Attribute("source"));
- if (xmlTileSetImage->Attribute("width") && xmlTileSetImage->Attribute("height"))
- {
- attValue = xmlTileSetImage->Attribute("width");
- sscanf(attValue, "%u", &uiValue);
- tileSet.setImageWidth(uiValue);
- attValue = xmlTileSetImage->Attribute("height");
- sscanf(attValue, "%u", &uiValue);
- tileSet.setImageHeight(uiValue);
- }
- else
- {
- // Load the image itself to get the width
- string imageLocation = buildFilePath(inputDirectory, tileSet.getImagePath());
- int pos = imageLocation.find_last_of('.');
- if (imageLocation.substr(pos).compare(".png") != 0)
- {
- LOG(1, "TileSet image must be a PNG. %s\n", imageLocation.c_str());
- return false;
- }
- Image* img = Image::create(imageLocation.c_str());
- if (!img)
- {
- LOG(1, "Could not load TileSet image. %s\n", imageLocation.c_str());
- return false;
- }
- tileSet.setImageWidth(img->getWidth());
- tileSet.setImageHeight(img->getHeight());
- SAFE_DELETE(img);
- }
- //TODO: tiles (specifically, tile animations) if possible. May require marking tiles as special tiles, and spinning them off to Sprites
- //<tile id="relId"><animation><frame tileid="relId" duration="numInMS"></...></...></...>
- // Save the tileset
- map.addTileSet(tileSet);
- xmlTileSet = xmlTileSet->NextSiblingElement("tileset");
- }
- // Load the layers
- const XMLElement* xmlLayer = xmlMap->FirstChildElement("layer");
- while (xmlLayer)
- {
- TMXLayer* layer = new TMXLayer();
- parseBaseLayerProperties(xmlLayer, layer);
- // Load properties
- attValue = xmlLayer->Attribute("width");
- if (attValue)
- {
- sscanf(attValue, "%u", &uiValue);
- layer->setWidth(uiValue);
- }
- else
- {
- layer->setWidth(map.getWidth());
- }
- attValue = xmlLayer->Attribute("height");
- if (attValue)
- {
- sscanf(attValue, "%u", &uiValue);
- layer->setHeight(uiValue);
- }
- else
- {
- layer->setHeight(map.getHeight());
- }
- // Load tiles
- layer->setupTiles();
- auto data = loadDataElement(xmlLayer->FirstChildElement("data"));
- size_t dataSize = data.size();
- for (int i = 0; i < dataSize; i++)
- {
- //XXX this might depend on map's renderorder... not sure
- unsigned int x = i % layer->getWidth();
- unsigned int y = i / layer->getWidth();
- layer->setTile(x, y, data[i]);
- }
- // Save layer
- map.addLayer(layer);
- xmlLayer = xmlLayer->NextSiblingElement("layer");
- }
- // Load image layers
- const XMLElement* xmlImgLayer = xmlMap->FirstChildElement("imagelayer");
- while (xmlImgLayer)
- {
- TMXImageLayer* imgLayer = new TMXImageLayer();
- parseBaseLayerProperties(xmlImgLayer, imgLayer);
- // Load properties
- attValue = xmlImgLayer->Attribute("x");
- if (attValue)
- {
- sscanf(attValue, "%d", &iValue);
- imgLayer->setX(iValue);
- }
- attValue = xmlImgLayer->Attribute("y");
- if (attValue)
- {
- sscanf(attValue, "%d", &iValue);
- imgLayer->setY(iValue);
- }
- // Load image source. Don't worry about <data>, trans, width, or height
- const XMLElement* xmlImage = xmlImgLayer->FirstChildElement("image");
- if (!xmlImage)
- {
- LOG(1, "Could not find <image> element for the image layer.\n");
- return false;
- }
- imgLayer->setImagePath(xmlImage->Attribute("source"));
- // Save image layer
- map.addLayer(imgLayer);
- xmlImgLayer = xmlImgLayer->NextSiblingElement("imagelayer");
- }
- return true;
- }
- void TMXSceneEncoder::parseBaseLayerProperties(const tinyxml2::XMLElement* xmlBaseLayer, gameplay::TMXBaseLayer* layer) const
- {
- layer->setName(xmlBaseLayer->Attribute("name"));
- float fValue;
- unsigned int uiValue;
- const char* attValue = xmlBaseLayer->Attribute("opacity");
- if (attValue)
- {
- sscanf(attValue, "%f", &fValue);
- layer->setOpacity(fValue);
- }
- attValue = xmlBaseLayer->Attribute("visible");
- if (attValue)
- {
- sscanf(attValue, "%u", &uiValue);
- layer->setVisible(uiValue == 1);
- }
- const XMLElement* xmlProperties = xmlBaseLayer->FirstChildElement("properties");
- if (xmlProperties)
- {
- TMXProperties& properties = layer->getProperties();
- const XMLElement* xmlProperty = xmlProperties->FirstChildElement("property");
- while (xmlProperty)
- {
- properties[xmlProperty->Attribute("name")] = xmlProperty->Attribute("value");
- xmlProperty = xmlProperty->NextSiblingElement("property");
- }
- }
- }
- void TMXSceneEncoder::buildTileGutter(TMXMap& map, const string& inputDirectory, const string& outputDirectory)
- {
- #define ACTUAL_ADJUST_TILESET(imgPath, spacing, margin) tileset.setImagePath((imgPath)); \
- tileset.setSpacing(tileset.getSpacing() + (spacing), false); \
- tileset.setMargin(tileset.getMargin() + (margin), false); \
- tileset.setImageWidth(TMXTileSet::calculateImageDimension(tileset.getHorizontalTileCount(), tileset.getMaxTileWidth(), tileset.getSpacing(), tileset.getMargin())); \
- tileset.setImageHeight(TMXTileSet::calculateImageDimension(tileset.getVerticalTileCount(), tileset.getMaxTileHeight(), tileset.getSpacing(), tileset.getMargin()))
- #define ADJUST_TILESET(imgPath) ACTUAL_ADJUST_TILESET(imgPath, 2, 1)
- #define UNDO_ADJUST_TILESET(imgPath) ACTUAL_ADJUST_TILESET(imgPath, -2, -1)
- std::unordered_map<std::string, std::string> processedFiles;
- std::unordered_map<std::string, std::string> reverseLookupProcessedFiles;
- unsigned int tilesetCount = map.getTileSetCount();
- for (unsigned int i = 0; i < tilesetCount; i++)
- {
- TMXTileSet& tileset = map.getTileSet(i);
- // See if the tileset was already processed. Then we can skip it
- auto potentialEasyProcess = processedFiles.find(tileset.getImagePath());
- if (potentialEasyProcess != processedFiles.end())
- {
- ADJUST_TILESET(potentialEasyProcess->second);
- continue;
- }
- // Process tileset
- string orgImgPath = tileset.getImagePath();
- string imgPath = orgImgPath;
- string inputFile = buildFilePath(inputDirectory, imgPath);
- int pos = imgPath.find_last_of('.');
- if (pos == -1)
- {
- imgPath = imgPath + "_guttered";
- }
- else
- {
- imgPath = imgPath.substr(0, pos) + "_guttered" + imgPath.substr(pos);
- }
- string outputFile = buildFilePath(outputDirectory, imgPath);
- if (buildTileGutterTileset(tileset, inputFile, outputFile))
- {
- // Update tileset
- ADJUST_TILESET(imgPath);
- // Remember image paths
- processedFiles[orgImgPath] = imgPath;
- reverseLookupProcessedFiles[imgPath] = orgImgPath;
- }
- else
- {
- // Revert all processed tilemaps
- for (unsigned int k = 0; k < i; k++)
- {
- tileset = map.getTileSet(k);
- // Revert to original image and settings
- orgImgPath = reverseLookupProcessedFiles[tileset.getImagePath()];
- UNDO_ADJUST_TILESET(orgImgPath);
- // Delete the processed image, if they exist
- auto it = processedFiles.find(orgImgPath);
- if (it != processedFiles.end())
- {
- outputFile = buildFilePath(outputDirectory, it->second);
- if (remove(outputFile.c_str()) != 0)
- {
- LOG(3, "Could not remove '%s' during tileset revert.\n", outputFile.c_str());
- }
- processedFiles.erase(it);
- }
- }
- LOG(1, "Failed to process '%s'. Reverting all tileset gutters.\n", orgImgPath.c_str());
- return;
- }
- }
- #undef UNDO_ADJUST_TILESET
- #undef ADJUST_TILESET
- #undef ACTUAL_ADJUST_TILESET
- }
- bool TMXSceneEncoder::buildTileGutterTileset(const TMXTileSet& tileset, const string& inputFile, const string& outputFile)
- {
- #define COPY_CONTENTS(sx, sy, dx, dy, w, h) copyImage(outputData, static_cast<unsigned char*>(inputImage->getData()), \
- inputImageWidth, outputImageWidth, bpp, \
- (sx), (sy), (dx), (dy), (w), (h))
- // Setup images
- const Image* inputImage = Image::create(inputFile.c_str());
- if (!inputImage)
- {
- return false;
- }
- unsigned int tilesetWidth = tileset.getHorizontalTileCount();
- unsigned int tilesetHeight = tileset.getVerticalTileCount();
- Vector2 tileSize = Vector2(tileset.getMaxTileWidth(), tileset.getMaxTileHeight());
- unsigned int bpp = 0;
- switch (inputImage->getFormat())
- {
- case Image::LUMINANCE:
- bpp = 1;
- break;
- case Image::RGB:
- bpp = 3;
- break;
- case Image::RGBA:
- bpp = 4;
- break;
- default:
- LOG(4, "Unknown image format. Possibly need update by developer.\n")
- return false;
- }
- Image* outputImage = Image::create(inputImage->getFormat(),
- TMXTileSet::calculateImageDimension(tilesetWidth, tileSize.x, tileset.getSpacing() + 2, tileset.getMargin() + 1),
- TMXTileSet::calculateImageDimension(tilesetHeight, tileSize.y, tileset.getSpacing() + 2, tileset.getMargin() + 1));
- // Get a couple variables so we don't constantly call functions (they aren't inline)
- unsigned int inputImageWidth = inputImage->getWidth();
- unsigned int inputImageHeight = inputImage->getHeight();
- unsigned int outputImageWidth = outputImage->getWidth();
- unsigned int outputImageHeight = outputImage->getHeight();
- unsigned char* outputData = static_cast<unsigned char*>(outputImage->getData());
- unsigned int tilesetSpacing = tileset.getSpacing();
- unsigned int tilesetMargin = tileset.getMargin();
- // Copy margin
- if (tilesetMargin != 0)
- {
- // Horizontal
- unsigned int avaliable = inputImageWidth;
- unsigned int remaining = outputImageWidth;
- unsigned int use = min(avaliable, remaining);
- while (remaining > 0)
- {
- // Top
- COPY_CONTENTS(0, 0, outputImageWidth - remaining, 0, use, tilesetMargin);
- // Bottom
- COPY_CONTENTS(0, inputImageHeight - tilesetMargin - 1, outputImageWidth - remaining, outputImageHeight - tilesetMargin - 1, use, tilesetMargin);
- remaining -= use;
- use = min(avaliable, remaining);
- }
- // Vertical
- avaliable = inputImageHeight;
- remaining = outputImageHeight;
- use = min(avaliable, remaining);
- while (remaining > 0)
- {
- // Left
- COPY_CONTENTS(0, 0, 0, outputImageHeight - remaining, tilesetMargin, use);
- // Right
- COPY_CONTENTS(inputImageWidth - tilesetMargin - 1, 0, inputImageWidth - tilesetMargin - 1, outputImageHeight - remaining, tilesetMargin, use);
- remaining -= use;
- use = min(avaliable, remaining);
- }
- }
- // Copy the contents of each tile
- for (unsigned int y = 0; y < tilesetHeight; y++)
- {
- for (unsigned int x = 0; x < tilesetWidth; x++)
- {
- Vector2 src = TMXTileSet::calculateTileOrigin(Vector2(x, y), tileSize, tilesetSpacing, tilesetMargin);
- Vector2 dst = TMXTileSet::calculateTileOrigin(Vector2(x, y), tileSize, tilesetSpacing + 2, tilesetMargin + 1);
- COPY_CONTENTS(src.x, src.y, dst.x, dst.y, tileSize.x, tileSize.y);
- }
- }
-
- // Extend the edges of the tiles to produce the "gutter"
- unsigned int gutterContents = outputImageHeight - ((tilesetMargin + 1) * 2);
- for (unsigned int x = 0; x < tilesetWidth; x++)
- {
- Vector2 pos = TMXTileSet::calculateTileOrigin(Vector2(x, 0), tileSize, tilesetSpacing + 2, tilesetMargin + 1);
-
- // Left
- copyImage(outputData, outputData,
- outputImageWidth, outputImageWidth, bpp,
- pos.x, pos.y, pos.x - 1, pos.y, 1, gutterContents);
- // Right
- copyImage(outputData, outputData,
- outputImageWidth, outputImageWidth, bpp,
- pos.x + tileSize.x - 1, pos.y, pos.x + tileSize.x, pos.y, 1, gutterContents);
- }
- gutterContents = outputImageWidth - ((tilesetMargin + 1) * 2);
- for (unsigned int y = 0; y < tilesetHeight; y++)
- {
- Vector2 pos = TMXTileSet::calculateTileOrigin(Vector2(0, y), tileSize, tilesetSpacing + 2, tilesetMargin + 1);
- // Top
- copyImage(outputData, outputData,
- outputImageWidth, outputImageWidth, bpp,
- pos.x, pos.y, pos.x, pos.y - 1, gutterContents, 1);
- // Bottom
- copyImage(outputData, outputData,
- outputImageWidth, outputImageWidth, bpp,
- pos.x, pos.y + tileSize.y - 1, pos.x, pos.y + tileSize.y, gutterContents, 1);
- }
- // Save and cleanup
- outputImage->save(outputFile.c_str());
- SAFE_DELETE(inputImage);
- SAFE_DELETE(outputImage);
- return true;
- #undef COPY_CONTENTS
- }
- //XXX could probably seperate the writing process to a seperate class (PropertyWriter...)
- #define WRITE_PROPERTY_BLOCK_START(str) writeLine(file, (str)); \
- writeLine(file, "{"); \
- _tabCount++
- #define WRITE_PROPERTY_BLOCK_END() _tabCount--; \
- writeLine(file, "}")
- #define WRITE_PROPERTY_BLOCK_VALUE(name, value) writeLine(file, string(name) + " = " + (value))
- #define WRITE_PROPERTY_DIRECT(value) writeLine(file, (value))
- #define WRITE_PROPERTY_NEWLINE() file << std::endl
- void TMXSceneEncoder::writeScene(const TMXMap& map, const string& outputFilepath, const string& sceneName)
- {
- // Prepare for writing the scene
- std::ofstream file(outputFilepath.c_str(), std::ofstream::out | std::ofstream::trunc);
- unsigned int layerCount = map.getLayerCount();
- // Write initial scene
- WRITE_PROPERTY_BLOCK_START("scene " + sceneName);
- // Write all layers
- for (unsigned int i = 0; i < layerCount; i++)
- {
- const TMXBaseLayer* layer = map.getLayer(i);
- TMXLayerType type = layer->getType();
- if (type == TMXLayerType::NormalLayer)
- {
- writeTileset(map, dynamic_cast<const TMXLayer*>(layer), file);
- WRITE_PROPERTY_NEWLINE();
- }
- else if (type == TMXLayerType::ImageLayer)
- {
- writeSprite(dynamic_cast<const TMXImageLayer*>(layer), file);
- WRITE_PROPERTY_NEWLINE();
- }
- }
- WRITE_PROPERTY_BLOCK_END();
- // Cleanup
- file.flush();
- file.close();
- }
- // This is actually a misnomer. What is a Layer in Tiled/TMX is a TileSet for GamePlay3d. TileSet in Tiled/TMX is something different.
- void TMXSceneEncoder::writeTileset(const TMXMap& map, const TMXLayer* tileset, std::ofstream& file)
- {
- if (!tileset || !tileset->hasTiles())
- {
- return;
- }
- std::set<unsigned int> tilesets = tileset->getTilesetsUsed(map);
- if (tilesets.size() == 0)
- {
- return;
- }
- char buffer[BUFFER_SIZE];
- WRITE_PROPERTY_BLOCK_START("node " + tileset->getName());
- if (tilesets.size() > 1)
- {
- unsigned int i = 0;
- for (auto it = tilesets.begin(); it != tilesets.end(); it++, i++)
- {
- snprintf(buffer, BUFFER_SIZE, "node tileset_%d", i);
- WRITE_PROPERTY_BLOCK_START(buffer);
- const TMXTileSet& tmxTileset = map.getTileSet(*it);
- writeSoloTileset(map, tmxTileset, *tileset, file, *it);
- const Vector2& tileOffset = tmxTileset.getOffset();
- if (!(tileOffset == Vector2::zero()))
- {
- // Tile offset moves the tiles, not the origin of each tile
- snprintf(buffer, BUFFER_SIZE, "translate = %d, %d, 0", static_cast<int>(tileOffset.x), static_cast<int>(tileOffset.y));
- WRITE_PROPERTY_NEWLINE();
- WRITE_PROPERTY_DIRECT(buffer);
- }
- WRITE_PROPERTY_BLOCK_END();
- if ((i + 1) != tilesets.size())
- {
- WRITE_PROPERTY_NEWLINE();
- }
- }
- }
- else
- {
- const TMXTileSet& tmxTileset = map.getTileSet(*(tilesets.begin()));
- writeSoloTileset(map, tmxTileset, *tileset, file);
- const Vector2& tileOffset = tmxTileset.getOffset();
- if (!(tileOffset == Vector2::zero()))
- {
- // Tile offset moves the tiles, not the origin of each tile
- snprintf(buffer, BUFFER_SIZE, "translate = %d, %d, 0", static_cast<int>(tileOffset.x), static_cast<int>(tileOffset.y));
- WRITE_PROPERTY_NEWLINE();
- WRITE_PROPERTY_DIRECT(buffer);
- }
- }
- writeNodeProperties(tileset->getVisible(), tileset->getProperties(), file);
- WRITE_PROPERTY_BLOCK_END();
- }
- void TMXSceneEncoder::writeSoloTileset(const TMXMap& map, const gameplay::TMXTileSet& tmxTileset, const TMXLayer& tileset, std::ofstream& file, unsigned int resultOnlyForTileset)
- {
- WRITE_PROPERTY_BLOCK_START("tileset");
- // Write tile path
- WRITE_PROPERTY_BLOCK_VALUE("path", tmxTileset.getImagePath());
- WRITE_PROPERTY_NEWLINE();
- // Write tile size
- //XXX if tile sizes are incorrect, make sure to update TMXLayer::getTileStart too
- char buffer[BUFFER_SIZE];
- snprintf(buffer, BUFFER_SIZE, "tileWidth = %u", tmxTileset.getMaxTileWidth());
- WRITE_PROPERTY_DIRECT(buffer);
- snprintf(buffer, BUFFER_SIZE, "tileHeight = %u", tmxTileset.getMaxTileHeight());
- WRITE_PROPERTY_DIRECT(buffer);
- // Write tileset size
- snprintf(buffer, BUFFER_SIZE, "columns = %u", tileset.getWidth());
- WRITE_PROPERTY_DIRECT(buffer);
- snprintf(buffer, BUFFER_SIZE, "rows = %u", tileset.getHeight());
- WRITE_PROPERTY_DIRECT(buffer);
- WRITE_PROPERTY_NEWLINE();
- // Write opacity
- if (tileset.getOpacity() < 1.0f)
- {
- snprintf(buffer, BUFFER_SIZE, "opacity = %f", tileset.getOpacity());
- WRITE_PROPERTY_DIRECT(buffer);
- WRITE_PROPERTY_NEWLINE();
- }
- // Write tiles
- unsigned int tilesetHeight = tileset.getHeight();
- unsigned int tilesetWidth = tileset.getWidth();
- for (unsigned int y = 0; y < tilesetHeight; y++)
- {
- bool tilesWritten = false;
- for (unsigned int x = 0; x < tilesetWidth; x++)
- {
- Vector2 startPos = tileset.getTileStart(x, y, map, resultOnlyForTileset);
- if (startPos.x < 0 || startPos.y < 0)
- {
- continue;
- }
- tilesWritten = true;
- WRITE_PROPERTY_BLOCK_START("tile");
- snprintf(buffer, BUFFER_SIZE, "cell = %u, %u", x, y);
- WRITE_PROPERTY_DIRECT(buffer);
- snprintf(buffer, BUFFER_SIZE, "source = %u, %u", static_cast<unsigned int>(startPos.x), static_cast<unsigned int>(startPos.y));
- WRITE_PROPERTY_DIRECT(buffer);
- WRITE_PROPERTY_BLOCK_END();
- }
- if (tilesWritten && ((y + 1) != tilesetHeight))
- {
- WRITE_PROPERTY_NEWLINE();
- }
- }
- WRITE_PROPERTY_BLOCK_END();
- }
- void TMXSceneEncoder::writeSprite(const gameplay::TMXImageLayer* imageLayer, std::ofstream& file)
- {
- if (!imageLayer)
- {
- return;
- }
- WRITE_PROPERTY_BLOCK_START("node " + imageLayer->getName());
- // Sprite
- {
- WRITE_PROPERTY_BLOCK_START("sprite");
- WRITE_PROPERTY_BLOCK_VALUE("path", imageLayer->getImagePath());
- WRITE_PROPERTY_NEWLINE();
- WRITE_PROPERTY_BLOCK_END();
- }
- writeNodeProperties(imageLayer->getVisible(), imageLayer->getPosition(), imageLayer->getProperties(), file);
- WRITE_PROPERTY_BLOCK_END();
- }
- void TMXSceneEncoder::writeNodeProperties(bool enabled, const Vector2& pos, const TMXProperties& properties, std::ofstream& file, bool seperatorLineWritten)
- {
- char buffer[BUFFER_SIZE];
- if (!enabled)
- {
- // Default is true, so only write it false
- WRITE_PROPERTY_NEWLINE();
- seperatorLineWritten = true;
- WRITE_PROPERTY_DIRECT("enabled = false");
- }
- if (!(pos == Vector2::zero()))
- {
- if (!seperatorLineWritten)
- {
- WRITE_PROPERTY_NEWLINE();
- seperatorLineWritten = true;
- }
- snprintf(buffer, BUFFER_SIZE, "translate = %d, %d, 0", static_cast<int>(pos.x), static_cast<int>(pos.y));
- WRITE_PROPERTY_DIRECT(buffer);
- }
- if (properties.size() > 0)
- {
- WRITE_PROPERTY_NEWLINE();
- WRITE_PROPERTY_BLOCK_START("tags");
- for (auto it = properties.begin(); it != properties.end(); it++)
- {
- WRITE_PROPERTY_BLOCK_VALUE(it->first, it->second);
- }
- WRITE_PROPERTY_BLOCK_END();
- }
- }
- #undef WRITE_PROPERTY_NEWLINE
- #undef WRITE_PROPERTY_DIRECT
- #undef WRITE_PROPERTY_BLOCK_VALUE
- #undef WRITE_PROPERTY_BLOCK_END
- #undef WRITE_PROPERTY_BLOCK_START
- void TMXSceneEncoder::writeLine(std::ofstream& file, const string& line) const
- {
- file << TAB_STRING(_tabCount) << line << std::endl;
- }
- bool isBase64(char c)
- {
- return (c >= 'a' && c <= 'z') ||
- (c >= 'A' && c <= 'Z') ||
- (c >= '0' && c <= '9') ||
- (c == '=');
- }
- std::vector<unsigned int> TMXSceneEncoder::loadDataElement(const XMLElement* data)
- {
- if (!data)
- {
- return std::vector<unsigned int>();
- }
- const char* encoding = data->Attribute("encoding");
- const char* compression = data->Attribute("compression");
- const char* attValue = "0";
- unsigned int tileGid;
- std::vector<unsigned int> tileData;
- if (!compression && !encoding)
- {
- const XMLElement* xmlTile = data->FirstChildElement("tile");
- while (xmlTile)
- {
- attValue = xmlTile->Attribute("gid");
- sscanf(attValue, "%u", &tileGid);
- tileData.push_back(tileGid);
- xmlTile = xmlTile->NextSiblingElement("tile");
- }
- }
- else
- {
- if (strcmp(encoding, "csv") == 0)
- {
- if (compression)
- {
- LOG(1, "Compression is not supported with CSV encoding.\n");
- exit(-1);
- }
- const char* rawCsvData = data->GetText();
- int start = 0;
- char* endptr;
- // Skip everything before values
- while (rawCsvData[start] == ' ' || rawCsvData[start] == '\n' || rawCsvData[start] == '\r' || rawCsvData[start] == '\t')
- {
- start++;
- }
- // Iterate through values. Skipping to next value when done
- while (rawCsvData[start])
- {
- tileData.push_back(strtoul(rawCsvData + start, &endptr, 10));
- start = endptr - rawCsvData;
- while (rawCsvData[start] == ' ' || rawCsvData[start] == ',' || rawCsvData[start] == '\n' || rawCsvData[start] == '\r' || rawCsvData[start] == '\t')
- {
- start++;
- }
- }
- }
- else if (strcmp(encoding, "base64") == 0)
- {
- string base64Data = data->GetText();
- if (base64Data.size() > 0 && (!isBase64(base64Data[0]) || !isBase64(base64Data[base64Data.size() - 1])))
- {
- int start = 0;
- size_t end = base64Data.size() - 1;
- while (!isBase64(base64Data[start]))
- {
- start++;
- }
- while (!isBase64(base64Data[end]))
- {
- end--;
- }
- base64Data = base64Data.substr(start, end - start + 1);
- }
- string byteData = base64_decode(base64Data);
- if (compression)
- {
- int err;
- const unsigned int buffer_size = 4096;
- char buffer[buffer_size];
- string decomData;
- if (strcmp(compression, "zlib") == 0 || strcmp(compression, "gzip") == 0)
- {
- z_stream dString;
- dString.zalloc = Z_NULL;
- dString.zfree = Z_NULL;
- dString.opaque = Z_NULL;
- dString.next_in = (Bytef*)byteData.c_str();
- dString.avail_in = byteData.size();
- if (strcmp(compression, "zlib") == 0)
- {
- // zlib
- if ((err = inflateInit(&dString)) != Z_OK)
- {
- LOG(1, "ZLIB inflateInit failed. Error: %d.\n", err);
- exit(-1);
- }
- }
- else
- {
- // gzip
- if ((err = inflateInit2(&dString, 16+MAX_WBITS)) != Z_OK)
- {
- LOG(1, "ZLIB inflateInit2 failed. Error: %d.\n", err);
- exit(-1);
- }
- }
- do
- {
- dString.next_out = (Bytef*)buffer;
- dString.avail_out = buffer_size;
- err = inflate(&dString, Z_NO_FLUSH);
- switch (err)
- {
- case Z_NEED_DICT:
- case Z_DATA_ERROR:
- case Z_MEM_ERROR:
- inflateEnd(&dString);
- LOG(1, "ZLIB inflate failed. Error: %d.\n", err);
- exit(-1);
- break;
- }
- string decomBlock(buffer, buffer_size - dString.avail_out);
- decomData += decomBlock;
- } while (err != Z_STREAM_END);
- inflateEnd(&dString);
- }
- else
- {
- LOG(1, "Unknown compression: %s.\n", compression);
- exit(-1);
- }
- byteData = decomData;
- }
- size_t byteDataSize = byteData.size();
- for (unsigned int i = 0; i < byteDataSize; i += 4)
- {
- unsigned int gid = static_cast<unsigned char>(byteData[i + 0]) |
- (static_cast<unsigned char>(byteData[i + 1]) << 8u) |
- (static_cast<unsigned char>(byteData[i + 2]) << 16u) |
- (static_cast<unsigned char>(byteData[i + 3]) << 24u);
- tileData.push_back(gid);
- }
- }
- else
- {
- LOG(1, "Unknown encoding: %s.\n", encoding);
- exit(-1);
- }
- }
- return tileData;
- }
- std::string TMXSceneEncoder::buildFilePath(const std::string& directory, const std::string& file)
- {
- return EncoderArguments::getRealPath(directory + "/" + file);
- }
- void TMXSceneEncoder::copyImage(unsigned char* dst, const unsigned char* src,
- unsigned int srcWidth, unsigned int dstWidth, unsigned int bpp,
- unsigned int srcx, unsigned int srcy, unsigned int dstx, unsigned int dsty, unsigned int width, unsigned int height)
- {
- unsigned int sizePerRow = width * bpp;
- for (unsigned int y = 0; y < height; y++)
- {
- const unsigned char* srcPtr = &src[((y + srcy) * srcWidth + srcx) * bpp];
- unsigned char* dstPtr = &dst[((y + dsty) * dstWidth + dstx) * bpp];
- if (src == dst)
- {
- memmove(dstPtr, srcPtr, sizePerRow);
- }
- else
- {
- memcpy(dstPtr, srcPtr, sizePerRow);
- }
- }
- }
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