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- #include "Base.h"
- #include "lua_ContainerDirection.h"
- namespace gameplay
- {
- static const char* enumStringEmpty = "";
- static const char* luaEnumString_ContainerDirection_UP = "UP";
- static const char* luaEnumString_ContainerDirection_DOWN = "DOWN";
- static const char* luaEnumString_ContainerDirection_LEFT = "LEFT";
- static const char* luaEnumString_ContainerDirection_RIGHT = "RIGHT";
- static const char* luaEnumString_ContainerDirection_NEXT = "NEXT";
- static const char* luaEnumString_ContainerDirection_PREVIOUS = "PREVIOUS";
- Container::Direction lua_enumFromString_ContainerDirection(const char* s)
- {
- if (strcmp(s, luaEnumString_ContainerDirection_UP) == 0)
- return Container::UP;
- if (strcmp(s, luaEnumString_ContainerDirection_DOWN) == 0)
- return Container::DOWN;
- if (strcmp(s, luaEnumString_ContainerDirection_LEFT) == 0)
- return Container::LEFT;
- if (strcmp(s, luaEnumString_ContainerDirection_RIGHT) == 0)
- return Container::RIGHT;
- if (strcmp(s, luaEnumString_ContainerDirection_NEXT) == 0)
- return Container::NEXT;
- if (strcmp(s, luaEnumString_ContainerDirection_PREVIOUS) == 0)
- return Container::PREVIOUS;
- return Container::UP;
- }
- const char* lua_stringFromEnum_ContainerDirection(Container::Direction e)
- {
- if (e == Container::UP)
- return luaEnumString_ContainerDirection_UP;
- if (e == Container::DOWN)
- return luaEnumString_ContainerDirection_DOWN;
- if (e == Container::LEFT)
- return luaEnumString_ContainerDirection_LEFT;
- if (e == Container::RIGHT)
- return luaEnumString_ContainerDirection_RIGHT;
- if (e == Container::NEXT)
- return luaEnumString_ContainerDirection_NEXT;
- if (e == Container::PREVIOUS)
- return luaEnumString_ContainerDirection_PREVIOUS;
- return enumStringEmpty;
- }
- }
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