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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_ScriptController.h"
- #include "Base.h"
- #include "FileSystem.h"
- #include "ScriptController.h"
- namespace gameplay
- {
- void luaRegister_ScriptController()
- {
- const luaL_Reg lua_members[] =
- {
- {"loadScript", lua_ScriptController_loadScript},
- {"loadScriptIsolated", lua_ScriptController_loadScriptIsolated},
- {"loadUrl", lua_ScriptController_loadUrl},
- {"registerCallback", lua_ScriptController_registerCallback},
- {"unloadScript", lua_ScriptController_unloadScript},
- {"unregisterCallback", lua_ScriptController_unregisterCallback},
- {NULL, NULL}
- };
- const luaL_Reg lua_statics[] =
- {
- {"print", lua_ScriptController_static_print},
- {NULL, NULL}
- };
- std::vector<std::string> scopePath;
- gameplay::ScriptUtil::registerClass("ScriptController", lua_members, NULL, NULL, lua_statics, scopePath);
- }
- static ScriptController* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "ScriptController");
- luaL_argcheck(state, userdata != NULL, 1, "'ScriptController' expected.");
- return (ScriptController*)((gameplay::ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_ScriptController_loadScript(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- ScriptController* instance = getInstance(state);
- bool result = instance->loadScript(param1);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_ScriptController_loadScript - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- bool param2 = gameplay::ScriptUtil::luaCheckBool(state, 3);
- ScriptController* instance = getInstance(state);
- bool result = instance->loadScript(param1, param2);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_ScriptController_loadScript - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_ScriptController_loadScriptIsolated(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- ScriptController* instance = getInstance(state);
- int result = instance->loadScriptIsolated(param1);
- // Push the return value onto the stack.
- lua_pushinteger(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_ScriptController_loadScriptIsolated - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_ScriptController_loadUrl(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- ScriptController* instance = getInstance(state);
- std::string result = instance->loadUrl(param1);
- // Push the return value onto the stack.
- lua_pushstring(state, result.c_str());
- return 1;
- }
- lua_pushstring(state, "lua_ScriptController_loadUrl - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TLIGHTUSERDATA))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- gameplay::ScriptUtil::LuaArray<int> param2 = gameplay::ScriptUtil::getIntPointer(3);
- ScriptController* instance = getInstance(state);
- std::string result = instance->loadUrl(param1, param2);
- // Push the return value onto the stack.
- lua_pushstring(state, result.c_str());
- return 1;
- }
- lua_pushstring(state, "lua_ScriptController_loadUrl - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_ScriptController_registerCallback(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- const char* param2 = gameplay::ScriptUtil::getString(3, false);
- ScriptController* instance = getInstance(state);
- instance->registerCallback(param1, param2);
-
- return 0;
- }
- lua_pushstring(state, "lua_ScriptController_registerCallback - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_ScriptController_static_print(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(1, false);
- ScriptController::print(param1);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_ScriptController_static_print - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- case 2:
- {
- do
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(1, false);
- // Get parameter 2 off the stack.
- const char* param2 = gameplay::ScriptUtil::getString(2, false);
- ScriptController::print(param1, param2);
-
- return 0;
- }
- } while (0);
- lua_pushstring(state, "lua_ScriptController_static_print - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_ScriptController_unloadScript(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- int param1 = (int)luaL_checkint(state, 2);
- ScriptController* instance = getInstance(state);
- instance->unloadScript(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_ScriptController_unloadScript - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_ScriptController_unregisterCallback(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 2 off the stack.
- const char* param2 = gameplay::ScriptUtil::getString(3, false);
- ScriptController* instance = getInstance(state);
- instance->unregisterCallback(param1, param2);
-
- return 0;
- }
- lua_pushstring(state, "lua_ScriptController_unregisterCallback - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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