gameplay-encoder.sln 1.1 KB

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  1. 
  2. Microsoft Visual Studio Solution File, Format Version 11.00
  3. # Visual Studio 2010
  4. Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gameplay-encoder", "gameplay-encoder.vcxproj", "{9D69B743-4872-4DD1-8E30-0087C64298D7}"
  5. EndProject
  6. Global
  7. GlobalSection(SolutionConfigurationPlatforms) = preSolution
  8. Debug|Win32 = Debug|Win32
  9. DebugMem|Win32 = DebugMem|Win32
  10. Release|Win32 = Release|Win32
  11. EndGlobalSection
  12. GlobalSection(ProjectConfigurationPlatforms) = postSolution
  13. {9D69B743-4872-4DD1-8E30-0087C64298D7}.Debug|Win32.ActiveCfg = Debug|Win32
  14. {9D69B743-4872-4DD1-8E30-0087C64298D7}.Debug|Win32.Build.0 = Debug|Win32
  15. {9D69B743-4872-4DD1-8E30-0087C64298D7}.DebugMem|Win32.ActiveCfg = Debug|Win32
  16. {9D69B743-4872-4DD1-8E30-0087C64298D7}.DebugMem|Win32.Build.0 = Debug|Win32
  17. {9D69B743-4872-4DD1-8E30-0087C64298D7}.Release|Win32.ActiveCfg = Release|Win32
  18. {9D69B743-4872-4DD1-8E30-0087C64298D7}.Release|Win32.Build.0 = Release|Win32
  19. EndGlobalSection
  20. GlobalSection(SolutionProperties) = preSolution
  21. HideSolutionNode = FALSE
  22. EndGlobalSection
  23. EndGlobal