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- #include "Base.h"
- #include "Node.h"
- #include "AudioBuffer.h"
- #include "AudioController.h"
- #include "AudioSource.h"
- #include "Game.h"
- #include "Node.h"
- namespace gameplay
- {
- #ifndef __ANDROID__
- AudioSource::AudioSource(AudioBuffer* buffer, ALuint source)
- : _alSource(source), _buffer(buffer), _looped(true), _gain(1.0f), _pitch(1.0f), _node(NULL)
- {
- alSourcei(_alSource, AL_BUFFER, buffer->_alBuffer);
- alSourcei(_alSource, AL_LOOPING, _looped);
- alSourcef(_alSource, AL_PITCH, _pitch);
- alSourcef(_alSource, AL_GAIN, _gain);
- alSourcefv(_alSource, AL_VELOCITY, (const ALfloat*)&_velocity);
- }
- #else
- AudioSource::AudioSource(AudioBuffer* buffer, const SLObjectItf& player)
- : _playerObject(player), _playerDoppler(NULL), _playerLocation(NULL), _playerPlay(NULL), _playerPitch(NULL),
- _playerSeek(NULL), _playerVolume(NULL), _buffer(buffer), _looped(true), _gain(1.0f), _pitch(1.0f), _node(NULL)
- {
- // Get the different interfaces for the OpenSL audio player that we need.
- SLresult result = (*_playerObject)->GetInterface(_playerObject, SL_IID_3DDOPPLER, &_playerDoppler);
- if (result != SL_RESULT_SUCCESS)
- {
- WARN("AudioSource::AudioSource() - Failed to get 3D doppler interface for OpenSL audio player.");
- }
-
- result = (*_playerObject)->GetInterface(_playerObject, SL_IID_3DLOCATION, &_playerLocation);
- if (result != SL_RESULT_SUCCESS)
- {
- WARN("AudioSource::AudioSource() - Failed to get 3D location interface for OpenSL audio player.");
- }
- result = (*_playerObject)->GetInterface(_playerObject, SL_IID_PLAY, &_playerPlay);
- if (result != SL_RESULT_SUCCESS)
- {
- WARN("AudioSource::AudioSource() - Failed to get play interface for OpenSL audio player.");
- }
- result = (*_playerObject)->GetInterface(_playerObject, SL_IID_PITCH, &_playerPitch);
- if (result != SL_RESULT_SUCCESS)
- {
- WARN("AudioSource::AudioSource() - Failed to get rate pitch interface for OpenSL audio player.");
- }
- result = (*_playerObject)->GetInterface(_playerObject, SL_IID_SEEK, &_playerSeek);
- if (result != SL_RESULT_SUCCESS)
- {
- WARN("AudioSource::AudioSource() - Failed to get seek interface for OpenSL audio player.");
- }
- result = (*_playerObject)->GetInterface(_playerObject, SL_IID_VOLUME, &_playerVolume);
- if (result != SL_RESULT_SUCCESS)
- {
- WARN("AudioSource::AudioSource() - Failed to get volume interface for OpenSL audio player.");
- }
- // Get the max volume level (used to convert from our API's parameter to OpenSL's expected units).
- if (_playerVolume)
- {
- result = (*_playerVolume)->GetMaxVolumeLevel(_playerVolume, &_maxVolume);
- if (result != SL_RESULT_SUCCESS)
- {
- WARN("AudioSource::AudioSource() - Failed to get the max volume level for OpenSL audio player (needed for parameter conversion).");
- }
- }
- setLooped(_looped);
- setPitch(_pitch);
- setGain(_gain);
- setVelocity(_velocity);
- }
- #endif
- AudioSource::~AudioSource()
- {
- #ifndef __ANDROID__
- if (_alSource)
- {
- alDeleteSources(1, &_alSource);
- _alSource = 0;
- }
- #else
- if (_playerObject)
- {
- (*_playerObject)->Destroy(_playerObject);
- _playerObject = NULL;
- _playerDoppler = NULL;
- _playerLocation = NULL;
- _playerPlay = NULL;
- _playerPitch = NULL;
- _playerSeek = NULL;
- _playerVolume = NULL;
- }
- #endif
- SAFE_RELEASE(_buffer);
- }
- AudioSource* AudioSource::create(const char* path)
- {
- assert(path);
- // Load from a .audio file.
- std::string pathStr = path;
- if (pathStr.find(".audio") != pathStr.npos)
- {
- Properties* properties = Properties::create(path);
- assert(properties);
- if (properties == NULL)
- {
- return NULL;
- }
- AudioSource* audioSource = create(properties->getNextNamespace());
- SAFE_DELETE(properties);
- return audioSource;
- }
- // Create an audio buffer from this path.
- AudioBuffer* buffer = AudioBuffer::create(path);
- if (buffer == NULL)
- return NULL;
- #ifndef __ANDROID__
- // Load the audio source.
- ALuint alSource = 0;
- alGenSources(1, &alSource);
- if (alGetError() != AL_NO_ERROR)
- {
- SAFE_RELEASE(buffer);
- LOG_ERROR("AudioSource::createAudioSource - Error generating audio source.");
- return NULL;
- }
-
- return new AudioSource(buffer, alSource);
- #else
- AudioController* audioController = Game::getInstance()->getAudioController();
- SLDataLocator_OutputMix locator = {SL_DATALOCATOR_OUTPUTMIX, audioController->_outputMixObject};
- SLDataSource dataSource = {&buffer->_data, &buffer->_mime};
- SLDataSink dataSink = {&locator, NULL};
- SLObjectItf player;
- const SLInterfaceID interfaces[] = {SL_IID_3DDOPPLER, SL_IID_3DLOCATION, SL_IID_PLAY, SL_IID_PITCH, SL_IID_SEEK, SL_IID_VOLUME};
- const SLboolean required[] = {SL_BOOLEAN_FALSE, SL_BOOLEAN_FALSE, SL_BOOLEAN_FALSE, SL_BOOLEAN_FALSE, SL_BOOLEAN_FALSE, SL_BOOLEAN_FALSE};
- SLresult result = (*audioController->_engineEngine)->CreateAudioPlayer(audioController->_engineEngine, &player, &dataSource, &dataSink, 6, interfaces, required);
- if (result != SL_RESULT_SUCCESS)
- {
- WARN("AudioSource::create - Failed to create OpenSL audio player.");
- return NULL;
- }
- result = (*player)->Realize(player, SL_BOOLEAN_FALSE);
- if (result != SL_RESULT_SUCCESS)
- {
- WARN("AudioSource::create - Failed to realize OpenSL audio player.");
- }
- return new AudioSource(buffer, player);
- #endif
- }
- AudioSource* AudioSource::create(Properties* properties)
- {
- // Check if the properties is valid and has a valid namespace.
- assert(properties);
- if (!properties || !(strcmp(properties->getNamespace(), "audio") == 0))
- {
- WARN("Failed to load audio source from properties object: must be non-null object and have namespace equal to \'audio\'.");
- return NULL;
- }
- const char* path = properties->getString("path");
- if (path == NULL)
- {
- WARN("Audio file failed to load; the file path was not specified.");
- return NULL;
- }
- // Create the audio source.
- AudioSource* audio = AudioSource::create(path);
- if (audio == NULL)
- {
- WARN_VARG("Audio file '%s' failed to load properly.", path);
- return NULL;
- }
- // Set any properties that the user specified in the .audio file.
- if (properties->getString("looped") != NULL)
- {
- audio->setLooped(properties->getBool("looped"));
- }
- if (properties->getString("gain") != NULL)
- {
- audio->setGain(properties->getFloat("gain"));
- }
- if (properties->getString("pitch") != NULL)
- {
- audio->setPitch(properties->getFloat("pitch"));
- }
- Vector3 v;
- if (properties->getVector3("velocity", &v))
- {
- audio->setVelocity(v);
- }
- return audio;
- }
- AudioSource::State AudioSource::getState() const
- {
- #ifndef __ANDROID__
- ALint state;
- alGetSourcei(_alSource, AL_SOURCE_STATE, &state);
- switch (state)
- {
- case AL_PLAYING:
- return PLAYING;
- case AL_PAUSED:
- return PAUSED;
- case AL_STOPPED:
- return STOPPED;
- default:
- return INITIAL;
- }
- #else
- if (_playerPlay != NULL)
- {
- SLuint32 state;
- SLresult result = (*_playerPlay)->GetPlayState(_playerPlay, &state);
- if (result != SL_RESULT_SUCCESS)
- {
- WARN("AudioSource::getState() failed to get player state.");
- }
- switch (state)
- {
- case SL_PLAYSTATE_PLAYING:
- return PLAYING;
- case SL_PLAYSTATE_PAUSED:
- return PAUSED;
- case SL_PLAYSTATE_STOPPED:
- return STOPPED;
- default:
- return INITIAL;
- }
- }
- #endif
- return INITIAL;
- }
- void AudioSource::play()
- {
- #ifndef __ANDROID__
- alSourcePlay(_alSource);
- #else
- if (_playerPlay != NULL)
- {
- SLresult result = (*_playerPlay)->SetPlayState(_playerPlay, SL_PLAYSTATE_PLAYING);
- if (result != SL_RESULT_SUCCESS)
- {
- WARN("AudioSource::play() failed to set player state.");
- }
- }
- #endif
- // Add the source to the controller's list of currently playing sources.
- AudioController* audioController = Game::getInstance()->getAudioController();
- if (audioController->_playingSources.find(this) == audioController->_playingSources.end())
- audioController->_playingSources.insert(this);
- }
- void AudioSource::pause()
- {
- #ifndef __ANDROID__
- alSourcePause(_alSource);
- #else
- if (_playerPlay != NULL)
- {
- SLresult result = (*_playerPlay)->SetPlayState(_playerPlay, SL_PLAYSTATE_PAUSED);
- if (result != SL_RESULT_SUCCESS)
- {
- WARN("AudioSource::pause() failed to set player state.");
- }
- }
- #endif
- // Remove the source from the controller's set of currently playing sources
- // if the source is being paused by the user and not the controller itself.
- AudioController* audioController = Game::getInstance()->getAudioController();
- if (audioController->_pausingSource != this)
- {
- std::set<AudioSource*>::iterator iter = audioController->_playingSources.find(this);
- if (iter != audioController->_playingSources.end())
- {
- WARN("\n\nRemoving an audio source from the list of playing sources...\n\n\n");
- audioController->_playingSources.erase(iter);
- }
- }
- }
- void AudioSource::resume()
- {
- if (getState() == PAUSED)
- {
- play();
- }
- }
- void AudioSource::stop()
- {
- #ifndef __ANDROID__
- alSourceStop(_alSource);
- #else
- if (_playerPlay != NULL)
- {
- SLresult result = (*_playerPlay)->SetPlayState(_playerPlay, SL_PLAYSTATE_STOPPED);
- if (result != SL_RESULT_SUCCESS)
- {
- WARN("AudioSource::stop() failed to set player state.");
- }
- }
- #endif
- // Remove the source from the controller's set of currently playing sources.
- AudioController* audioController = Game::getInstance()->getAudioController();
- std::set<AudioSource*>::iterator iter = audioController->_playingSources.find(this);
- if (iter != audioController->_playingSources.end())
- audioController->_playingSources.erase(iter);
- }
- void AudioSource::rewind()
- {
- #ifndef __ANDROID__
- alSourceRewind(_alSource);
- #else
- if (_playerPlay != NULL)
- {
- SLresult result = (*_playerPlay)->SetMarkerPosition(_playerPlay, 0);
- if (result != SL_RESULT_SUCCESS)
- {
- WARN("AudioSource::rewind() failed to set player marker position.");
- }
- }
- #endif
- }
- bool AudioSource::isLooped() const
- {
- return _looped;
- }
- void AudioSource::setLooped(bool looped)
- {
- #ifndef __ANDROID__
- // Clear error state.
- alGetError();
- alSourcei(_alSource, AL_LOOPING, (looped) ? AL_TRUE : AL_FALSE);
- ALCenum error = alGetError();
- if (error != AL_NO_ERROR)
- {
- LOG_ERROR_VARG("AudioSource::setLooped Error: %d", error);
- }
- #else
- if (_playerSeek)
- {
- SLresult result = (*_playerSeek)->SetLoop(_playerSeek, looped, 0, SL_TIME_UNKNOWN);
- if (result != SL_RESULT_SUCCESS)
- {
- WARN("AudioSource::setLooped() failed.");
- }
- }
- #endif
- _looped = looped;
- }
- float AudioSource::getGain() const
- {
- return _gain;
- }
- void AudioSource::setGain(float gain)
- {
- #ifndef __ANDROID__
- alSourcef(_alSource, AL_GAIN, gain);
- #else
- if (_playerVolume)
- {
- SLmillibel volume = (gain < MATH_EPSILON) ? SL_MILLIBEL_MIN : (10.0f * log10(gain)) * 100;
- SLresult result = (*_playerVolume)->SetVolumeLevel(_playerVolume, volume);
- if (result != SL_RESULT_SUCCESS)
- {
- WARN("AudioSource::setGain() failed to set player gain.");
- }
- }
- #endif
- _gain = gain;
- }
- float AudioSource::getPitch() const
- {
- return _pitch;
- }
- void AudioSource::setPitch(float pitch)
- {
- #ifndef __ANDROID__
- alSourcef(_alSource, AL_PITCH, pitch);
- #else
- if (_playerPitch)
- {
- SLresult result = (*_playerPitch)->SetPitch(_playerPitch, (SLpermille)(pitch * 1000));
- if (result != SL_RESULT_SUCCESS)
- {
- WARN("AudioSource::setPitch() failed to set player pitch.");
- }
- }
- #endif
- _pitch = pitch;
- }
- const Vector3& AudioSource::getVelocity() const
- {
- return _velocity;
- }
- void AudioSource::setVelocity(const Vector3& velocity)
- {
- #ifndef __ANDROID__
- alSourcefv(_alSource, AL_VELOCITY, (ALfloat*)&velocity);
- #else
- if (_playerDoppler)
- {
- SLVec3D v;
- v.x = velocity.x;
- v.y = velocity.y;
- v.z = velocity.z;
- SLresult result = (*_playerDoppler)->SetVelocityCartesian(_playerDoppler, &v);
- if (result != SL_RESULT_SUCCESS)
- {
- WARN("AudioSource::setVelocity - failed to set velocity.");
- }
- }
- #endif
- _velocity = velocity;
- }
- Node* AudioSource::getNode() const
- {
- return _node;
- }
- void AudioSource::setNode(Node* node)
- {
- if (_node != node)
- {
- // Disconnect our current transform.
- if (_node)
- {
- _node->removeListener(this);
- }
- // Connect the new node.
- _node = node;
- if (_node)
- {
- _node->addListener(this);
- // Update the audio source position.
- transformChanged(_node, 0);
- }
- }
- }
- void AudioSource::transformChanged(Transform* transform, long cookie)
- {
- #ifndef __ANDROID__
- if (_node)
- {
- Vector3 translation = _node->getTranslationWorld();
- alSourcefv(_alSource, AL_POSITION, (const ALfloat*)&translation.x);
- }
- #else
- if (_playerLocation)
- {
- SLVec3D position;
- position.x = transform->getTranslationX();
- position.y = transform->getTranslationY();
- position.z = transform->getTranslationZ();
- SLresult result = (*_playerLocation)->SetLocationCartesian(_playerLocation, &position);
- if (result != SL_RESULT_SUCCESS)
- {
- WARN("AudioSource::transformChanged - failed to update location.");
- }
- }
- #endif
- }
- AudioSource* AudioSource::clone(NodeCloneContext &context) const
- {
- #ifndef __ANDROID__
- ALuint alSource = 0;
- alGenSources(1, &alSource);
- if (alGetError() != AL_NO_ERROR)
- {
- LOG_ERROR("AudioSource::createAudioSource - Error generating audio source.");
- return NULL;
- }
- AudioSource* audioClone = new AudioSource(_buffer, alSource);
- #else
- // TODO: Implement cloning audio source for Android
- AudioSource* audioClone = new AudioSource(_buffer, _playerObject);
- #endif
- _buffer->addRef();
- audioClone->setLooped(isLooped());
- audioClone->setGain(getGain());
- audioClone->setPitch(getPitch());
- audioClone->setVelocity(getVelocity());
- if (Node* node = getNode())
- {
- Node* clonedNode = context.findClonedNode(node);
- if (clonedNode)
- {
- audioClone->setNode(clonedNode);
- }
- }
- return audioClone;
- }
- }
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