AudioController.cpp 2.5 KB

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  1. #include "Base.h"
  2. #include "AudioController.h"
  3. #include "AudioListener.h"
  4. #include "AudioBuffer.h"
  5. #include "AudioSource.h"
  6. namespace gameplay
  7. {
  8. AudioController::AudioController()
  9. : _alcDevice(NULL), _alcContext(NULL), _pausingSource(NULL)
  10. {
  11. }
  12. AudioController::~AudioController()
  13. {
  14. }
  15. void AudioController::initialize()
  16. {
  17. _alcDevice = alcOpenDevice(NULL);
  18. if (!_alcDevice)
  19. {
  20. GP_ERROR("Unable to open OpenAL device.\n");
  21. return;
  22. }
  23. _alcContext = alcCreateContext(_alcDevice, NULL);
  24. ALCenum alcErr = alcGetError(_alcDevice);
  25. if (!_alcContext || alcErr != ALC_NO_ERROR)
  26. {
  27. alcCloseDevice(_alcDevice);
  28. GP_ERROR("Unable to create OpenAL context. Error: %d\n", alcErr);
  29. return;
  30. }
  31. alcMakeContextCurrent(_alcContext);
  32. alcErr = alcGetError(_alcDevice);
  33. if (alcErr != ALC_NO_ERROR)
  34. {
  35. GP_ERROR("Unable to make OpenAL context current. Error: %d\n", alcErr);
  36. }
  37. }
  38. void AudioController::finalize()
  39. {
  40. alcMakeContextCurrent(NULL);
  41. if (_alcContext)
  42. {
  43. alcDestroyContext(_alcContext);
  44. _alcContext = NULL;
  45. }
  46. if (_alcDevice)
  47. {
  48. alcCloseDevice(_alcDevice);
  49. _alcDevice = NULL;
  50. }
  51. }
  52. void AudioController::pause()
  53. {
  54. std::set<AudioSource*>::iterator itr = _playingSources.begin();
  55. // For each source that is playing, pause it.
  56. AudioSource* source = NULL;
  57. while (itr != _playingSources.end())
  58. {
  59. GP_ASSERT(*itr);
  60. source = *itr;
  61. _pausingSource = source;
  62. source->pause();
  63. _pausingSource = NULL;
  64. itr++;
  65. }
  66. }
  67. void AudioController::resume()
  68. {
  69. alcMakeContextCurrent(_alcContext);
  70. std::set<AudioSource*>::iterator itr = _playingSources.begin();
  71. // For each source that is playing, resume it.
  72. AudioSource* source = NULL;
  73. while (itr != _playingSources.end())
  74. {
  75. GP_ASSERT(*itr);
  76. source = *itr;
  77. source->resume();
  78. itr++;
  79. }
  80. }
  81. void AudioController::update(long elapsedTime)
  82. {
  83. AudioListener* listener = AudioListener::getInstance();
  84. if (listener)
  85. {
  86. AL_CHECK( alListenerf(AL_GAIN, listener->getGain()) );
  87. AL_CHECK( alListenerfv(AL_ORIENTATION, (ALfloat*)listener->getOrientation()) );
  88. AL_CHECK( alListenerfv(AL_VELOCITY, (ALfloat*)&listener->getVelocity()) );
  89. AL_CHECK( alListenerfv(AL_POSITION, (ALfloat*)&listener->getPosition()) );
  90. }
  91. }
  92. }